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Clash Royale

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Clash Royale
Developer(s)Supercell
Publisher(s)Supercell
Platform(s)iOS, Android
Release
  • WW: March 2, 2016
Genre(s)Real-time strategy
Mode(s)Multiplayer

Clash Royale is a free-to-play real-time strategy video game developed and published by Supercell.[1] The game combines elements from collectible card games, tower defense, and multiplayer online battle arena.[2][3][4] The game was released globally on March 2, 2016.[5][6] Clash Royale reached $1 billion in revenue in less than a year on the market.[7] In three years, Clash Royale made $2.5 billion in revenue according to market intelligence company Sensor Tower.[8]

Gameplay

Clash Royale 1v1 and 2v2 gameplay
Screenshot of a 1v1 battle
A screenshot of a 1v1 game - elixir generation at the bottom.
Screenshot of a 2v2 battle
A screenshot of a 2v2 game - two king towers

Premise

Clash Royale is a tower rush video game which pits players in games featuring two or four players (1v1 or 2v2) in which the objective is to destroy the most opposing towers, with the destruction of the "King's Tower" being an instantaneous win.[9] After three minutes, if both of the players/teams have an equal number of crowns or none at all the match continues into a 2-minute overtime period and the player who destroys an opposing tower wins instantaneously. If no towers are destroyed during overtime, there is a tiebreaker where all towers rapidly lose health, and the tower with the least health is destroyed. If the two towers with the lowest health have the same health, there is a draw.[10] After an update in late 2018, leaving a 2v2 match multiple times prevents the player from playing 2v2 with random players for some time.

In Clash Royale, players are ranked by their number of trophies. Players level up by gaining Experience (or King Level) points through donating and upgrading cards. The highest possible level is level 14. As of the October 2021 update, players also receive Star Points when gaining experience, which can be used to give their cards an updated visual skin, usually gold in color. There are up to three Star Levels for each card, which are unlocked when the card is leveled up to level 7 (for level one Star Level), level 10 (for Star Level 2) and level 13.[11]

Trophies are won or lost through multiplayer battles, a player wins a battle by destroying more towers than the opponent (each destroyed tower being represented as a 'crown'), or by destroying the opponent's King's Tower, resulting in an automatic "three-crown" victory, commonly described as being "three-crowned". (unless the King's Tower was destroyed at the same time by both players, resulting in a draw, however this is nearly impossible).

There are fifteen playing arenas in total (excluding the tutorial arena, Training Camp): Goblin Stadium, Bone Pit, Barbarian Bowl, P.E.K.K.A's Playhouse, Spell Valley, Builder's Workshop, Royal Arena, Frozen Peak, Jungle Arena, Hog Mountain, Electro Valley, Spooky Town, Rascal's Hideout, Serenity Peak, and Legendary Arena, with each arena corresponding to a certain trophy range.

Leagues were introduced in March 2017. Upon reaching 5000 Trophies (Legendary Arena), players compete in leagues: Challenger I, II, III; Master I, II, III; Champion, Grand Champion, Royal Champion, and Ultimate Champion. After the end of each season, the player is reset to half of the trophies they gained above 5000 trophies.

There are various game modes that the player can play aside from 1v1 or 2v2. These alter the game in some way, including by changing the elixir generation speed, having various troops spawn throughout the game, drafting (Players are given a choice to pick between some cards at the beginning of a match. In the normal Draft, the player chooses four cards, while they get 4 from their opponent. In Triple Draft, cards that aren't chosen by either player will not be in use at all.), auto-selected decks, and more.

Cards

Playable troops, buildings, and spells are represented as cards. Many cards are directly based on troops and buildings from Supercell's previous game Clash of Clans, such as giants and cannons, and the game uses a similar art style. Prior to each battle (with the exception of the first battle in Training Camp), players construct a deck of eight cards which they use to attack and defend against their opponent's cards. At the start of each game, both players begin with four randomly chosen cards from their deck of eight, with the only exceptions being Mirror and Elixir Collector.

Each card costs a certain amount of elixir to play. Players start the battle with five elixir points (zero in Double and Triple Elixir modes), and one elixir point is replenished every 2.8 seconds (or 1.4 seconds in Double Elixir Mode, the final 60 seconds of the game and the first minute of overtime, and roughly every 0.9 seconds during Triple Elixir Mode and the last minute of overtime), to a maximum of ten elixir points. Once a card is played, a new card is automatically drawn from the player's eight card deck.

Clash Royale first launched with 42 cards, there were 14 cards for each of the three rarities that existed at that time: Common, Rare, and Epic. The February 2016 update added a new rarity: Legendary, with the introduction of two new legendary cards to the game: Ice Wizard and Princess. The September 2018 update changed card levels as not to confuse new players. All cards now cap at level 14, with common cards starting at level 1, rare cards starting at level 3, epic cards starting at level 6, legendary cards starting at level 9 and champion cards starting at level 11. All cards are level 11 for all tournaments.

The June 2018 update added the emote deck, allowing players to use up to eight emotes from their emote collection. Players start with four free King emotes, but they can purchase more from the shop or special challenges.

Trade tokens were introduced in the September 2018 update. They can be used to trade Common, Rare, Epic, and Legendary cards with clan-mates so players can get more of the cards they need and get rid of the cards they do not want. These can be won from challenges, clan war rewards, or purchased from the Shop in special offers.[12]

The December 2018 update added Star Points to unlock special golden cosmetics for Max Level cards. This would be tweaked in future updates, which lowered the levels at which Star Points were unlocked and cosmetic options became available. Certain cards have multiple levels of golden cosmetics that can be unlocked.

In October 2021, a new card rarity—Champion—was added to the game, with three new cards being added: Archer Queen, Skeleton King and Golden Knight. These cards differentiate from other cards as a player can only have one Champion in their deck, and each Champion has a special ability that can be activated by spending additional elixir (for example, the Golden Knight's Dash ability costs 1 additional elixir).[13]

A fourth champion—Mighty Miner—was added in March 2022. In this same update, Supercell implemented a mastery track for each card, which provide rewards such as extra cards and gold for completing various milestones. Completing these mastery tracks allow the player to display various badges in a revitalized achievement system. Other badges might reflect tournament statistics, as well as a display of how many years a player has had the game.[14]

As of March 2022, there are 107 cards in the game, coming in five rarities: Common (28), Rare (28), Epic (30), Legendary (17), and Champion (4).

Clans

Starting from Experience level 1, players can join or form clans. Joining or forming a clan enables the player to engage in friendly battles and clan wars. It also unlocks the feature of trading and requesting cards from clan-mates after becoming level 2. Clan members can also chat and share emotes with their clan-mates. A clan has a maximum player limit of 50.

Clan Wars

Original format

On April 25, 2018, Clan Wars were added. Initially, a given war would be separated into two days: "Collection Day" and "War Day." Clans were eligible to participate if they had a minimum of ten players that are level 8 and above. Collection Day saw players battling in a variety of game modes, which rotate every month, to gain cards to add to the Clan collection. Winning awarded more cards, as did participating in higher Arenas. If a minimum of ten players did at least one battle each, the Clan could progress to War Day, where a Clan was matched with four other Clans with a similar number of participants and Clan Trophies. Each participant gets to build a deck and battle using only the cards that their Clan unlocked on Collection Day. After the battles, each clan is ranked from 1st to 5th place based on the number of wins they have, with the rank decided by the number of Crowns. At the end of the War Day, all players that participated in the War received a War Bounty containing Gold and sometimes Gems or Trade Tokens. Based on their War rank, Clans gain or lose a certain number of Clan Trophies. Clans progress through Clan Leagues by gaining Clan Trophies, and higher leagues result in better rewards. Clan Seasons lasted two weeks, and at the end of each season, a chest is awarded to every player that participated in a war during the season, with the number of cards in the chest being determined by the highest war rank the Clan had during the season and the highest league the Clan was in during the season.

Clan Wars II

On August 31, 2020, Clan Wars II was added and was a reworked version of its predecessor. Each week consists of three "Training Days" and four "Battle Days." During Training Days, participants can add troops to their respective Clan Boat, which mark the progress in the week's war and add movement bonuses based on surviving troops. Battles are fought with 32 total cards from the player's collection being used to make four unique war-decks with no overlapping cards. War-decks can be play-tested during these Training Days, though Boats cannot be attacked until Battle Days. On Battle Days, players have the option of several battle variations, with points given based on wins and participation. Clan Trophies are still awarded for the clan's placement in the War, which is determined by which Clan Boat crosses the finish line first. However, if no clan reaches the finish line, the clan that went the farthest is awarded first place for that week. After a week, the cycle will reset to Training Days, and each total War lasts five weeks, while each clan loses or gains trophies each week depending on where they finished that week. On the fifth week, the clan's boat stops at the Colosseum as the final round of battles. At the end of season, Clans that have high placement gain a significant amount of Clan Trophies.

Tournaments

In July 2016, Supercell introduced a new Tournament feature. Tournaments are similar to normal battles, but all cards are capped at level 11. This feature is unlocked at player experience Level 5, but can only be played from experience level 8. Tournaments can only be created by using gems, and the creator can choose to make it password protected or open. Based on tournament performance, players are rewarded with tournament chests. As well as tournaments, there are two types of Victory Challenges, one in which the goal is to win twelve times while losing no more than two times and the other's goal is to play until you finish the entire challenge by winning all crowns or battles, regardless of losses. A Grand Challenge costs 100 gems to enter, and a Classic Challenge costs 10. Completing (or getting 12 wins on) a Grand Challenge gives you 22,000 gold and 1,100 cards, and completing a Classic Challenge will give you 2,000 gold and 100 cards.[15] Supercell has also added various event challenges, for limited periods of time, that add special features to the battles, or allow players to receive special cards. These event challenges can also sometimes be played in Friendly Battles.[16] As of the October 2017 update, players would no longer get a refund on gems if no matches take place in their custom tournaments. In December 2018 update added Global Tournaments while Custom Tournaments is renamed to Private Tournaments which removed the prizes but added more options.

Release

The game was soft-launched in Canada, Hong Kong, Australia, Sweden, Norway, Denmark, Iceland, Finland, and New Zealand for iOS platforms on January 4, 2016.[17] The game was soft-launched on Android for those same countries on February 16, 2016, in the form of an Android application package.[18] Both platforms received a global release on March 2, 2016.[5][19]

Upon its release, Clash Royale became the most downloaded and top-grossing app on the U.S. iOS App Store.[20]

Reception

Clash Royale mainly received positive reviews, with TouchArcade's Eli Hodapp calling it "absolutely phenomenal" in his five-star review.[4] Pocket Gamer's Harry Slater gave the game a score of 9/10, summing up "It's an incredible amount of rewarding fun, it's nail-biting at times, and there's content here that will keep you busy for weeks if not months."[22] Writing for Geek.com, James Plafke criticized "Clash Royale for being genuinely fun—more so than Clash of Clans—while the developer chronically interrupts the player from enjoying it."[23] Clash Royale has received a positive response from its players, with an average score of 4.5 out of 5 on the Google Play Store and an average score of 4 out of 5 on the Apple App Store.

Championships

Clash Royale League

The Clash Royale League is the official team esports world championship on a league format, developed by Supercell. It consists of 5 leagues: North America, Europe, Latin America, Asia, and China. Season 1 of the CRL started on August 20, 2018. After fifteen games per team in the regular season, playoffs were held in each region, and the subsequent World Finals were held in Tokyo, Japan on December 1. [citation needed]

Season 2 was held in 2019, and it was conducted in a similar format. The World Finals were held in Los Angeles, California.[citation needed]

Edition Date Venue Champions Runners-up Prize money Ref
1 December 1, 2018 Japan Makuhari Messe Hall 6, Tokyo, Japan China Nova Esports South America Vivo Keyd $1,000,000[24] [25]

[26]

2 December 7, 2019 United States The Shrine Expo Hall, Los Angeles, California United States Team Liquid China W.EDGM $400,000 [27]

Clash Royale Crown Championship

The Clash Royale Crown Championship was the official esports world championship of the game, developed by Supercell.[28] The tournament connected the best players all over the world from North America, Asia, Latin America, Europe, and more. The first edition had over 28 million participants all over the world, becoming the world's largest Clash Royale event.[29]

Edition Date Venue Champion Runner-up Prize money Ref
1 December 3, 2017 England Copper Box Arena, London, England Mexico Sergioramos United States MusicMaster $400,000 [29]

[30]

Asian Games

Clash Royale was a part of an esport demonstration event during Asian Games 2018 held in Indonesia. Eight countries were able to participate after having qualified from their respective regional qualification, with Indonesia automatically qualified as host.[31]

Year Gold Silver Bronze
2018  Indonesia

Ridel Yesaya Sumarandak (Benzer Ridel)

 China

Huang Chenghui (Lciop)

 Vietnam

Huỳnh Đức Huy (Legend)

Awards and nominations

Date Awards Category Result
May 19, 2016 Google Play Awards Best Game Won[32]
December 1, 2016 The Game Awards Best Mobile/Handheld game Nominated[33]
April 6, 2017 British Academy Games Awards AMD eSports Audience Award Won[34]
March 15, 2016 International Mobile Gaming Awards Best Upcoming Game Won[35]
February 28, 2017 Best Multiplayer Game Won[36]
March 1, 2017 Game Developer Choice Awards Best Mobile/Handheld Game Nominated[37]
March 16–18, 2017 SXSW Gaming Awards Mobile Game of the Year Nominated[38]
April 27, 2017 Finnish Game Awards The Small Screen Game of the Year 2016 Won[39]
The Main Award – The Finnish Game of the Year 2016 Won[39]
May 17–19, 2017 Nordic Game Awards Nordic Game of the Year – Small Screen Nominated[40]
Nordic Game of the Year Nominated[40]
April 12, 2018 British Academy Games Awards Evolving Game Nominated[41]
April 4, 2019 British Academy Games Awards EE Mobile Game of the Year Nominated[42]
January 21, 2020 Pocket Gamer Mobile Games Awards Best Mobile eSport Won[43]

See also

References

  1. ^ Grundberg, Sven; Rossi, Juhana (March 8, 2013). "Finland's Newest Hit Maker: Supercell". The Wall Street Journal. Retrieved January 14, 2016.
  2. ^ Renaudin, Clement (February 8, 2016). "Supercell's mix of TCG and MOBA Clash Royale set for global release in March". Pocket Gamer. Retrieved March 14, 2016.
  3. ^ Squires, Jim (January 4, 2016). "Clash of Clans Goes MOBA in Clash Royale". Gamezebo. Retrieved March 14, 2016.
  4. ^ a b c Hodapp, Eli (March 2, 2016). "'Clash Royale' Review – A Hybrid of Card Games, RTS, MOBA, and Awesome". TouchArcade. Archived from the original on August 13, 2018. Retrieved March 14, 2016.
  5. ^ a b (March 2, 2016). Clash Royale: Now available EVERYWHERE!. Supercell. Retrieved March 14, 2016.
  6. ^ Saxena, Himalaya (January 4, 2016). "Released* Release Date of Clash Royale in US, UK and other countries -Gammerson". Gammerson. Retrieved March 5, 2017.
  7. ^ "Supercell's Clash Royale reaps $1 billion in its first year | GamesBeat". venturebeat.com. Retrieved November 18, 2017.
  8. ^ Fogel, Stefanie (March 5, 2019). "'Clash Royale' Made $2.5 Billion in Revenue in Three Years (Analyst)". Variety. Retrieved March 19, 2021.
  9. ^ "'Clash Royale' Review - A Hybrid of Card Games, RTS, MOBA, and Awesome". March 2, 2016. Archived from the original on August 13, 2018. Retrieved June 21, 2018.
  10. ^ "What does Sudden Death mean?". Supercell. Archived from the original on September 6, 2018. Retrieved September 6, 2018.
  11. ^ Clash Royale CHAMPIONS UPDATE! ⚔️ NEW RARITY, LEVEL 14, & MORE! ⚔️ (TV Royale), retrieved October 31, 2021
  12. ^ "Trade Tokens are coming to Clash Royale in the September update - The OP". September 3, 2018.
  13. ^ "Clash Royale Champion patch notes — new season update". WePC | Let's build your dream gaming PC. November 2, 2021. Retrieved December 2, 2021.
  14. ^ Khayyat, Mehrdad (March 30, 2022). "Clash Royale Miner Update Patch Notes (March 30)". DualShockers. Retrieved March 30, 2022.
  15. ^ Gunther, Cory (July 7, 2016). "Clash Royale Tournament Updates: What to Know". Retrieved July 20, 2016.
  16. ^ Dotson, Carter (December 15, 2016). "'Clash Royale' Crown Duel Challenge Rolling Out Now". TouchArcade. Retrieved March 5, 2017.
  17. ^ Alwani, Rishi (January 4, 2016). "Clash of Clans Developer Supercell Releases New Game, Clash Royale". Gadgets 360. Retrieved January 14, 2016.
  18. ^ (February 16, 2016). Android Soft Launch Announcement!. Supercell. Retrieved March 14, 2016.
  19. ^ "Supercell announces Clash Royale will launch globally in March". VentureBeat. February 8, 2016. Retrieved March 19, 2021.
  20. ^ Takahashi, Dean (March 2, 2016)."Clash Royale is already the top-grossing iOS game in the U.S.". Venture Beat. Retrieved March 14, 2016.
  21. ^ "Clash Royale". Metacritic. Fandom, Inc. Retrieved February 18, 2021.
  22. ^ Slater, Harry (March 2, 2016)."Clash Royale". Pocket Gamer. Retrieved March 14, 2016.
  23. ^ Plafke, James (March 2, 2016). "Clash Royale is the best game its own developer doesn’t want you to play" Archived July 12, 2017, at the Wayback Machine. Geek.com. Retrieved March 14, 2016.
  24. ^ "The Grand Prize for Clash Royale League (CRL) is set at 1 million USD". GamerBraves. April 18, 2018. Retrieved January 10, 2019.
  25. ^ "The CRL World Finals". The CRL World Finals. Retrieved January 10, 2019.
  26. ^ Clash Royale Esports, CRL World Finals, retrieved January 10, 2019
  27. ^ "The 2019 Clash Royale League World Finals". Clash Royale eSports. Retrieved December 8, 2019.
  28. ^ "Clash Royale – Crown Championship – Global Series". crownchampionship.clashroyale.com. Retrieved October 19, 2017.
  29. ^ a b "World Finals – Clash Royale". crownchampionship.clashroyale.com. Retrieved October 19, 2017.
  30. ^ CCGS World Finals Grand Finals - SergioRamos:) vs MusicMaster on YouTube
  31. ^ "AESF Game Result" (PDF). Asian Electronic Sports Federation. July 11, 2018. Archived from the original (PDF) on August 31, 2018. Retrieved July 11, 2018.
  32. ^ "Clash Royale : Best Game in Google Play Awards 2016". Clash Advisor. June 1, 2016. Archived from the original on July 31, 2017. Retrieved April 29, 2017.
  33. ^ "Nominees - The Game Awards 2016". The Game Awards 2016. Archived from the original on November 14, 2015. Retrieved April 30, 2017.
  34. ^ "Clash Royale wins BAFTA eSports award". MoEsport. April 7, 2017. Archived from the original on June 6, 2017. Retrieved July 1, 2017.
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  36. ^ "13th IMGA nominated and awarded games". International Mobile Gaming Awards. Retrieved April 29, 2017.
  37. ^ "Inside, Overwatch and Firewatch lead GDC 2017 Choice Awards nominees! - GDC News". GDC News. January 4, 2017. Retrieved May 1, 2017.
  38. ^ "2017 Gaming Awards Nominees". SXSW Gaming. Retrieved December 17, 2017.
  39. ^ a b "Clash Royale picks up two Game of the Year accolades at 2017 Finnish Game Awards". pocketgamer.biz. Retrieved April 29, 2017.
  40. ^ a b "2017 NG Awards nominees: GotY x 2 • Nordic Game Community". Nordic Game Community. April 20, 2017. Retrieved May 1, 2017.
  41. ^ Makedonski, Brett (April 12, 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Retrieved April 13, 2018.
  42. ^ Fogel, Stefanie (March 14, 2019). "'God of War,' 'Red Dead 2' Lead BAFTA Game Awards Nominations". Variety. Retrieved March 15, 2019.
  43. ^ "The winners of 2020". Pocket Gamer. Retrieved January 30, 2020.

Jejejeja Hog Rider