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Arm wrestling

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Arm wrestling
Two people with their arms in a starting position
Players2
SkillsBicep curl with a dumbbell of 200kg

Arm wrestling (also spelled armwrestling) is a sport with two opponents who face each other with their bent elbows placed on a table and hands firmly gripped, who then attempt to force the opponent's hand down to the table top ("pin" them). The sport is often casually used to demonstrate the stronger person between two or more people.

In the early years other names were used to describe the same sport, including arm turning, arm twisting, twisting wrists, wrist turning and wrist wrestling.

Description

File:DevonLarratt-TarasIvakin.jpg
Professional arm wrestling supermatch between Taras Ivakin (left) vs Devon Larratt (right)
An arm wrestling match in action

Casual

Casual arm wrestling is common between individuals simply as a game or casual contest of strength. Casual arm wrestling is usually performed seated on any available surface (commonly a standard table or chair) and lacks the technical rigor, specially designed table, and regulation of competitive arm wrestling. Injuries are more common in casual settings than in competition due to a general lack of conditioning and proper technique. Additionally, participants in casual matches are less likely to be close in strength, and such strength disparities often result in dangerous positions which increase the likelihood of injury.

Competition

In competitive arm wrestling, a match is conducted with both competitors standing up with arms placed on a tournament arm wrestling table. Competitions are usually conducted in either tournament or supermatch form. A tournament usually involves successive rounds of a single match (or "pull") between any two opponents and a large number of total participants. A "supermatch" usually involves anywhere from 3 to 6 matches between two specific athletes, with short rest periods between consecutive matches. The supermatch format is usually reserved for more experienced and high-level pullers, and is analogous to a traditional bout in other combat sports.

Competition tables

Tables used for organized armwrestling competitions include elbow pads, which indicate the area within which a competitor's elbow must remain throughout the match, pin pads, which indicate the height an opponent's hand much reach before being considered pinned, and hand pegs, which must be gripped with the non-wrestling arm and are used for additional leverage. These tables vary slightly in their dimensions based on the governing body of the competition, but are always symmetrical with predefined distances between the elbow pads and pin pads.

Competition divisions

As with other combat sports in which body weight is recognized to play a significant role in victory, arm wrestling tournaments are usually divided along weight classes as well as left and right-handed divisions. Because most humans and therefore most pullers are right-handed, right-handed competitions are both more common and more prestigious than equivalent left-handed competitions.

There are also rules governing fouls and imposition of penalties, such as when a competitor's elbow leaves a mat where the elbow is meant to remain at all times, when a false start occurs, and attempting to escape arm pinning by breaking the grip ("slipping") with the opponent which may result in a loss. Paraphrasing USAF rules, arm wrestlers must straighten their wrists with less than a one-minute time lapse during competition.[1]

Types

  • armwrestling
    • stand-up arm wrestling
    • sit-down arm wrestling
  • wristwrestling
    • stand-up wristwrestling
    • sit-down wristwrestling

Technique

There are many styles and moves in arm wrestling, each with their own relative balance of hand and arm pressures. The three most common general moves are the hook, toproll and press.

Pressures

Many force vectors, or "pressures", contribute to the overall success of an armwrestler. Generally speaking, these pressures can be classified into hand pressures and arm pressures.

Hand pressures

The primary hand pressure is "cupping", or wrist flexion. The flexing of the wrist by the forearm muscles bends back the opponent's wrist, and dramatically decreases their accessible leverage during the match.

Secondary hand pressures include supination (as in a hook), pronation (as in a toproll) and "rising", or wrist abduction. Each of these can be used to get an opponent into an uncomfortable or disadvantageous position, from which the initiator can more easily pin.

Arm pressures

The three major arm pressures in armwrestling include side pressure, back pressure, and "posting" or upward pressure.

Side pressure involves contraction of the pectoral muscles and whole body movement in order to generate force against the opponent perpendicular to the plane of the palm. This pressure is most directly associated with movement of the hands toward the pin pad, and as such is often the main or only pressure instinctively utilized by novices trying to pin their opponent.

Back pressure involves contraction of the muscles of the back (primarily the lats) in order to adduct the upper arm and generate force toward the self and away from the opponent. If successful, the application of back pressure increases the elbow angle of the opponent and therefore limits their leverage.

"Posting", or upward pressure, involves contraction of the biceps in order to flex the elbow. If successful, the application of upward pressure decreases the elbow angle of the initiator, therefore increasing their leverage against their opponent.

Moves and Styles

Toproll (left) against press (right)
Hook match

Hook

The "hook" or "hooking" is any move classified within the "inside" style of arm wrestling. The defining characteristic of a hook is supination of the hand and forearm, which results in a match centered on pressure applied through the wrist. Generally, a successful hook is more dependent on raw arm strength (centered on the biceps) than hand control and technique compared to a toproll.

Toproll

The "top roll" or "top rolling" is any move classified within the "outside" style of arm wrestling. The defining characteristic of a toproll is pronation of the hand and forearm, in which the thumb becomes the point in which pressure is applied as you rotate into the opponents hand. Generally, a successful toproll is highly dependent on technique and the strength of the hand and forearm, moreso than a hook or press.

Press

The "triceps press", "shoulder pressing", or "shoulder rolling" is often described as the third primary move or style of arm wrestling. The defining characteristic of a press is the rotation of the competitor's torso in order to position their shoulder behind their hand. This position allows the athlete to better utilize their triceps strength and body weight, and is usually only attempted in neutral or advantageous positions in order to finish an opponent. A press can be accessed from either a hook or toproll. [2]

Factors

Various factors can play a part in one's success in arm wrestling, technique and overall arm strength being the two greatest contributing factors. Other considerations such as the length of an arm wrestler's arm, muscle and arm mass/density, hand grip size, wrist endurance and flexibility, reaction time, and other traits can lend advantages of one arm wrestler over another.

History

Organized arm wrestling tournaments arose in the 1950s, while the World’s Wristwrestling Championship, Inc. (WWC) was the first armwrestling organization, organized the first World’s Wrist-wrestling Championship - held in Hermann Sons Hall, the second largest auditorium in Petaluma, California in 1962; later those (WWC's) World championships were known as Petaluma World’s Wrist-wrestling Championships.[3]

Governing organizations

The World Armwrestling Federation (WAF) has been the universally recognized global governing body for professional arm wrestling and comprises 80 member countries.[4]

Common rules

The rules and regulations for arm wrestling are designed to create an even playing field and to prevent broken bones. Below are some of the general arm wrestling regulations:

  • The shoulder of both players must be in a square position before the match starts.
  • All starts will be a "Ready… Go!" The cadence will vary.
  • Competitors must start with at least one foot on the ground. After the "go" players may have both feet off the ground.
  • One's opposite (non-wrestling) hand must remain on the peg at all times.(If one slips off the peg and quickly regains contact it does not count as a foul in most cases)
  • If the elbow of the offensive competitor comes off the pad prior to a pin it will not be counted and a foul will be given.
  • To make a winning pin, a player must take any part of the opponent's wrist or hand (including fingers) below the plane of a touch pad.
  • A false start is a warning. Two warnings equals a foul.
  • Competitors will forfeit the match with a second foul. (Subject to change based on foul limits)
  • If opponents lose grip with one another, a strap is applied and the match is restarted.
  • Intentional slip-outs are fouls, which occur when player's palm completely loses contact with the other player's palm.
  • Competitors may not touch their body to their hand at any time.
  • Shoulders may not cross the center of the table at any time.
  • Competitors will always conduct themselves in a sportsperson-like manner while at the tournament.
  • The most important arm wrestling rule: the referee's decision is final.

Training

Improvement at armwrestling is most driven by two factors: strength development/conditioning, and experience.

While there is no consensus among top athletes as to whether table training or weight training is most effective for developing armwrestling strength, it is generally accepted that both are important. Common lifts for armwrestling include bicep curls, wrist curls, and rows, all of which develop overall pulling strength and greater pressures against the opponent. In addition to standard dumbbells and barbells, serious pullers often make use of bands and cable systems with specialized handles in order to more closely replicate the angles and tensions of real armwrestling during weight training.

Table training often involves pulling many casual or semi-serious matches from various starting positions, and developing one's strategy and techniques against a large variety of opponents and styles.

Associated injury

Typical fracture

Arm wrestling puts substantial torque/torsion stress on the upper arm's humerus bone, to a degree seen in few other physical activities.[5] Generally speaking, the bones and connective tissue involved in arm wrestling are not prepared to accommodate the stresses imposed by the sport, and severe injuries can occur without proper training and conditioning. An arm bone may fail in a diagonal break at or below the shoulder and elbow midpoint. This is significantly more likely when one of the pullers rotates their shoulder inward (as in a press) without first getting behind their hand, a position known as the 'break arm' position. It is for this reason that a common safety cue for beginners is to maintain eye contact with their own hand. This helps prevent rotation of the shoulders away from the arm, and therefore limits the likelihood that the puller will reach the 'break arm' position.

Common injuries include humeral shaft fractures, shoulder trauma, muscle strain, golfers' elbow, and less commonly pectoralis major/biceps rupture.

The contestant on the right is in an injury-prone or "break arm" position. His shoulder must be in line with or behind the arm, as seen with the contestant on the left. This is cause for a referee to stop the match.

Injuries associated with armwrestling occur most commonly between novices or athletes of significant strength difference, when competitors are forced into unsafe positions out of inexperience or inability to maintain advantage. Matches or practices involving experienced pullers with the conditioning and knowledge to stay safe very rarely produce injuries.

See also

References

  1. ^ "WAF/USAF Armwrestling Rules".
  2. ^ "Basic armwrestling moves".
  3. ^ "World's Wristwrestling Championship - Part 2: 1962-1969".
  4. ^ WAF MEMBERS. World Armwrestling Federation
  5. ^ Khashaba, A. (2000). "Broken arm wrestler". British Journal of Sports Medicine. 34 (6): 461–462. doi:10.1136/bjsm.34.6.461. PMC 1724269. PMID 11131237.
  6. ^ "Guile's Theme Goes with Everything (world's most epic handshake)". YouTube. Archived from the original on 2021-12-12.
  7. ^ "Pulling John". IMDb. Retrieved 2020-02-26.
  8. ^ "Game of Arms". IMDb. 25 February 2014. Retrieved 2020-02-26.