User:WutUpJut/Interactive media
For this article, I noticed a lack of examples furthering the uses of interactive media. I wanted to emphasize both benefits and deficits in multiple areas of interactive media, such as educational and commercial. The article currently does well at describing some examples of the topic, but lacks the depth to giving readers a good understanding of what qualifies as interactive media and where else they can look for examples or resources. Below is only the subset of what I am adding to the article.
Lead - MOVED
[edit]Interactive media normally refers to products and services on digital computer-based systems which respond to the user's actions by presenting content such as text, moving image, animation, video and audio. Since its early conception, various forms of interactive media have emerged with impacts on educational and commercial markets. With the rise of decision-driven media, concerns surround the impacts of cybersecurity and societal distraction.
Advantages - MOVED
[edit]Effects on learning
[edit]Furthermore, studies conducted using interactive, immersive media (such as virtual reality) has proven effects on the educational impacts of students diagnosed with autism spectrum disorder.[1][2] Through the use of additional sensors and specialized equipment, immersive medias have been questioned on their effectiveness to include students who may be considered neurodivergent. Interactive media can often be considered as highly stimulating, which raised concerns for overstimulation and potential triggers of reaction for particular students.[3]
Interactive media has also been used under multiple professions to provide training opportunities, such as its use in medical training and education.[4]
Relationships
[edit]The use of interactive media, alongside immersive media, also has the additional benefit to providing further realism to creating relational bonds in virtual settings. Through the use of this technology, new types of relationships can be formed as well as strengthening preexisting ones.[5]
Disadvantages - MOVED
[edit]Public safety and distraction
[edit]Interactive media has given way to new distractions which can lead to public safety issues. Digital distractions are heightened by the necessity for user input and response to media requests.[6]
Types - MOVED
[edit]Commercial interactive media
[edit]Interactive medias assist in commercial ventures, such as those incorporating media using virtual and augmented technologies. Virtual tours is one demonstrated way in which interactive media is able to meet commercial needs and provide alternative revenue for business.[7] Studies show that through the use of immersive, interactive media business are expected greater marketing impacts.[8]
Informational interactive media
[edit]Media in which information is provided in interactive means. An example would be Geographic Information Systems, like those built upon the ArcGIS framework which provides users with the means to interact with locational data in various ways such as collecting, storing and manipulating.[9]
Examples - MOVED
[edit]The ImmersiveMe convention brings together those in the industry, displaying mass examples of interactive medias and their impacts such as those in the Digital Humanities space where interactive media was able to be used for research purposes.[10]
- ^ Lorenzo, Gonzalo; Lledó, Asunción; Arráez-Vera, Graciela; Lorenzo-Lledó, Alejandro (2019-01-01). "The application of immersive virtual reality for students with ASD: A review between 1990–2017". Education and Information Technologies. 24 (1): 127–151. doi:10.1007/s10639-018-9766-7. ISSN 1573-7608.
- ^ Chen, Ting; Jin, Chenglin (2022-06-03). "Immersive Media Presentation and Preschoolers' Prosocial Behaviors: The Mediating Role of Theory of Mind". Frontiers in Psychology. 13: 889475. doi:10.3389/fpsyg.2022.889475. ISSN 1664-1078. PMC 9204192. PMID 35719464.
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: CS1 maint: PMC format (link) CS1 maint: unflagged free DOI (link) - ^ "Design and application of an immersive virtual reality system to enhance emotional skills for children with autism spectrum disorders". suny-esc.primo.exlibrisgroup.com. Retrieved 2022-11-05.
- ^ Tang, Yuk Ming; Chau, Ka Yin; Kwok, Alex Pak Ki; Zhu, Tongcun; Ma, Xiangdong (2022-02-01). "A systematic review of immersive technology applications for medical practice and education - Trends, application areas, recipients, teaching contents, evaluation methods, and performance". Educational Research Review. 35: 100429. doi:10.1016/j.edurev.2021.100429. ISSN 1747-938X.
- ^ Breves, Priska. "Bringing People Closer: The Prosocial Effects of Immersive Media on Users' Attitudes and Behavior". Nonprofit and Voluntary Sector Quarterly. 49 (5): 1015–1034. doi:10.1177/0899764020903101. ISSN 0899-7640.
- ^ Sobhani, Anae; Farooq, Bilal (2018-10-01). "Impact of smartphone distraction on pedestrians' crossing behaviour: An application of head-mounted immersive virtual reality". Transportation Research Part F: Traffic Psychology and Behaviour. 58: 228–241. doi:10.1016/j.trf.2018.06.020. ISSN 1369-8478.
- ^ Argyriou, Lemonia; Economou, Daphne; Bouki, Vassiliki (2020-12-01). "Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour". Personal and Ubiquitous Computing. 24 (6): 843–859. doi:10.1007/s00779-020-01373-8. ISSN 1617-4917.
- ^ Chen, Chen; Yao, Mike Z. "Strategic use of immersive media and narrative message in virtual marketing: Understanding the roles of telepresence and transportation". Psychology & Marketing. 39 (3): 524–542. doi:10.1002/mar.21630. ISSN 0742-6046.
- ^ Sheehan, Matthew (2015). Developing mobile web ArcGIS applications : learn to build your own engaging and immersive geographic applications with ArcGIS. Birmingham, UK. ISBN 978-1-78439-200-0. OCLC 905853406.
{{cite book}}
: CS1 maint: location missing publisher (link) - ^ Lugmayr, Artur; Teras, Marko (2015-10-30). "Immersive Interactive Technologies in Digital Humanities: A Review and Basic Concepts". Proceedings of the 3rd International Workshop on Immersive Media Experiences. Brisbane Australia: ACM: 31–36. doi:10.1145/2814347.2814354. ISBN 978-1-4503-3745-8.