Jump to content

2K (company)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Redguy834 (talk | contribs) at 06:30, 3 April 2023. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

2K
Company typeSubsidiary
IndustryVideo games
FoundedJanuary 25, 2005; 19 years ago (2005-01-25) in New York City, US
Headquarters,
US
Key people
  • David Ismailer (president)
  • Phil Dixon (COO)
  • Melissa Bell (SVP, head of global marketing)
Products
ParentTake-Two Interactive
SubsidiariesSee § Studios
Website2k.com

2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month. Originally based in New York City, it moved to Novato in 2007. A third label, 2K Play, was added in September 2007. 2K is governed by David Ismailer as president and Phil Dixon as COO. A motion capture studio for 2K is based in Petaluma, California.[1]

History

2K's original logo

On January 24, 2005, Take-Two Interactive announced that it had acquired Visual Concepts, including its Kush Games subsidiary and the intellectual property of the 2K sports-game series, from Sega Sports for US$24 million.[2][3] The following day Take-Two Interactive established the 2K publishing label, consisting of the sub-labels 2K Games[a] and 2K Sports, with the latter focusing on sports games, until 2015, in which both sub-labels would be dropped.[4][5][6] Several of Take-Two Interactive's development studios—Visual Concepts, Kush Games, Indie Built, Venom Games, PopTop Software, and Frog City Software—became studios of 2K, and Take-Two Licensing was merged into the new label.[7]

On January 21, 2006, a fire heavily damaged the administration and marketing portions of 2K's offices.[8] In June 2007 2K announced that they had closed their offices in New York City and would move to a new location on the West Coast, namely Novato, California.[9]

On September 10, 2007, Take-Two Interactive announced that they had struck a partnership with Nickelodeon on publishing games based on their licenses.[10] Alongside this announcement, Take-Two Interactive introduced a third 2K label, 2K Play, to focus on casual games.[11] Through this opening, 2K absorbed all assets of Take-Two Interactive's budget-range publisher Global Star Software, including the game Carnival Games, the studio Cat Daddy Games, and games based on Deal or No Deal.[12]

In 2013, 2K obtained the rights to publish video games based on the professional wrestling company, WWE from THQ, as part of the 2K Sports sub-label.[13]

On May 4, 2017, 2K's co-founder and until-then president, Christoph Hartmann, announced that he had stepped down from his position.[14] Hartmann had worked for Take-Two Interactive for roughly 20 years, but did not state a reason for his departure.[15][16] He later joined Amazon Game Studios in August 2018.[17] He was succeeded by previous chief operating officer (COO) David Ismailer later in May 2017.[18][19] The role of COO was filled by Phil Dixon, formerly of Betfair, in November 2017, and Melissa Bell was hired as senior vice president and head of global marketing in April 2018.[20]

On September 25, 2018, 2K announced 2K Foundations, a program that would "support underserved communities across the nation by refurbishing basketball courts in neighborhoods that need them the most". Microsoft will also partner with 2K to establish Xbox One S gaming-stations at these courts. 2K Foundations planned to refurbish 12 basketball courts in several cities across the United States (including Cincinnati, Baltimore, Los Angeles, Chicago, and Cleveland) within its first year.[21][22]

2K acquired HB Studios in March 2021, who previously developed The Golf Club 2019 featuring PGA Tour and PGA Tour 2K21 under the 2K Sports' publishing label. The acquisition includes the rights to HB's Golf Club series, which has since relaunched as the PGA Tour 2K series, and is now officially licensed by the PGA Tour itself.[23] Additionally, 2K announced they had secured a contract with Tiger Woods, who had previously been a key figure for Electronic Arts' own PGA Tour series, as an executive director and consultant for future 2K PGA Tour games as well as his likeness for the games.[24]

Also in March 2021, 2K acquired the games division of HookBang based in Austin, Texas, which had supported work on the NBA 2K series in the past. The division was relocated to a new Austin location and rebranded as Visual Concepts Austin to continue support for that series.[25]

In September 2022, 2K's support team was hacked.[26] In October 2022, 2K confirmed their user data was stolen and placed on sale.[27]

Studios

Defunct

Games published

Franchises and series

Former

Notes

  1. ^ The 2K Games name was temporarly dropped in 2006, then later re-instated in 2011 before being re-dropped, this time as a sub-label, in 2015.

References

  1. ^ Wagner, Kurt (September 16, 2016). "Here's what it's like to be scanned into an NBA video game". Vox. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  2. ^ Feldman, Curt (January 24, 2005). "Sega officially out of the sports game". GameSpot. Archived from the original on October 14, 2017. Retrieved August 16, 2019.
  3. ^ Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN. Archived from the original on June 2, 2019. Retrieved August 16, 2019.
  4. ^ a b Good, Owen (May 23, 2012). "A Terrible Decision Created MLB 2K—But It Also Brought Us BioShock". Kotaku. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  5. ^ Robinson, Jon (January 25, 2005). "Take-Two Opens 2K Games". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  6. ^ Winegarner, Beth (January 25, 2005). "Take-Two pitches new label; sports high on the agenda". GameSpot. Archived from the original on February 18, 2018. Retrieved August 16, 2019.
  7. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  8. ^ Adams, David (January 23, 2006). "2K Games Office Damaged in Fire". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  9. ^ Nick Breckon (June 15, 2007). "2K Games Closes NYC Office, Heads West". Shacknews. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  10. ^ Hatfield, Daemon (September 10, 2007). "Take-Two Plays with Nickelodeon". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  11. ^ Androvich, Mark (September 10, 2007). "Nickelodeon enters agreement with new 2K Play label". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  12. ^ Kuchera, Ben (September 10, 2007). "Take-Two partners with Nickelodeon, launches casual game label 2K Play". Ars Technica. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  13. ^ "WWE Video Game License to be Acquired by Take-Two". IGN. January 23, 2013. Retrieved January 26, 2013.
  14. ^ Shea, Brian (May 4, 2017). "President Of 2K Games Christoph Hartmann Leaves Company". Game Informer. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  15. ^ Dring, Christopher (May 4, 2017). "2K president Christoph Hartmann departs". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  16. ^ Dornbush, Jonathon (May 4, 2017). "2K Games President Christoph Hartmann Leaves Company". IGN. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  17. ^ Chan, Stephanie (August 7, 2018). "Former 2K president Christoph Hartmann joins Amazon Game Studios as vice president". VentureBeat. Archived from the original on August 7, 2018. Retrieved August 16, 2019.
  18. ^ Kerr, Chris (May 31, 2017). "Take-Two appoints David Ismailer as president of 2K Games". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  19. ^ Handrahan, Matthew (May 31, 2017). "David Ismailer steps in as new 2K president". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  20. ^ Sinclair, Brendan (July 23, 2018). "2K's light slate belies bigger ambitions". GamesIndustry.biz. Archived from the original on November 14, 2018. Retrieved August 16, 2019.
  21. ^ Handrahan, Matthew (September 26, 2018). "2K Foundations to provide basketball and STEM education facilities in US cities". GamesIndustry.biz. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  22. ^ Kato, Matthew (September 25, 2018). "2K Foundations Started To Help Communities Through Basketball". Game Informer. Archived from the original on December 26, 2018. Retrieved August 16, 2019.
  23. ^ Nunneley, Stephany (March 16, 2021). "2K signs exclusive PGA Tour deal with Tiger Woods, acquires PGA Tour 2K21 studio". VG247. Retrieved March 16, 2021.
  24. ^ a b Fahey, Mike (March 16, 2021). "2K Signs Tiger Woods, Buys The Studio Behind PGA Tour 2K21". Kotaku. Retrieved March 16, 2021.
  25. ^ Sinclair, Brendan (March 23, 2021). "2K acquires HookBang games business". GamesIndustry.biz. Retrieved March 23, 2021.
  26. ^ Wheeler, CJ (September 21, 2022). "Rockstar owner Take-Two's hacking woes continue as 2K confirm attack on their support service". Rock Paper Shotgun. Gamer Network. Retrieved October 12, 2022.
  27. ^ Smith, Graham (October 11, 2022). "2K confirms user data stolen and placed on sale after recent security breach". Rock Paper Shotgun. Gamer Network. Retrieved October 12, 2022.
  28. ^ "2K Madrid". 2K Madrid. Archived from the original on December 5, 2022.
  29. ^ "2K Chengdu". 2K China. Archived from the original on October 3, 2014.
  30. ^ Sinclair, Brendan (November 7, 2012). "Take-Two moving QA studio to Nevada". GamesIndustry.biz. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  31. ^ "About". 2K Vegas. Archived from the original on September 22, 2017. Retrieved August 27, 2019.
  32. ^ McWhertor, Michael (February 4, 2019). "2K opens new studio led by Sledgehammer Games co-founder". Polygon. Archived from the original on August 27, 2019. Retrieved August 27, 2019.
  33. ^ Ivan, Tom (February 11, 2020). "2K's new 31st Union studio is making an 'ambitious and inspired original IP'". Video Games Chronicle. Archived from the original on April 27, 2020. Retrieved February 11, 2020.
  34. ^ "About". Cat Daddy Games. Archived from the original on January 11, 2015. Retrieved August 27, 2019.
  35. ^ Phillips, Tom (December 9, 2019). "New BioShock game announced, still "several" years away". Eurogamer. Archived from the original on September 18, 2020. Retrieved December 9, 2019.
  36. ^ Carless, Simon (November 7, 2005). "Take-Two Acquires Firaxis Games". Gamasutra. Archived from the original on August 16, 2019. Retrieved August 16, 2019.
  37. ^ Schreier, Jason (April 13, 2018). "How The Makers Of Mafia III Lost Their Way". Kotaku. Archived from the original on April 13, 2018. Retrieved August 16, 2019.
  38. ^ Hruby, Patrick (September 18, 2018). "Inside NBA 2K's Journey to the Top of Sports Gaming". Bleacher Report. Archived from the original on December 14, 2018. Retrieved December 10, 2018.
  39. ^ Sarkar, Samit (April 15, 2015). "2K Australia is shutting down". Polygon. Archived from the original on July 2, 2017. Retrieved August 16, 2019.
  40. ^ Carless, Simon (May 9, 2006). "E3: Take-Two Interactive Establishes 2K Shanghai Studio". Gamasutra. Archived from the original on September 22, 2019. Retrieved September 22, 2019.
  41. ^ a b Makuch, Eddie (November 6, 2015). "Borderlands Online Canceled, Developer Shuttered". GameSpot. Archived from the original on February 4, 2018. Retrieved August 16, 2019.
  42. ^ Sinclair, Brendan (January 4, 2018). "Have you seen these studios?". GamesIndustry.biz. Archived from the original on February 24, 2018. Retrieved August 27, 2019.
  43. ^ "2K Hangzhou". 2K China. Archived from the original on October 3, 2014.
  44. ^ a b c d Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on June 2, 2019. Retrieved August 27, 2019.
  45. ^ Kohler, Chris (December 17, 2007). "Rumor Roundup: What's Up With 2K Marin And BioShock". Wired. Archived from the original on February 24, 2018. Retrieved August 16, 2019.
  46. ^ Schreier, Jason (December 9, 2019). "Sources: The New BioShock Has Been In The Works For Years". Kotaku.
  47. ^ Bernstein, Rachel (2007). "History". Sidecar Studios. Archived from the original on March 20, 2007. Retrieved August 27, 2019.
  48. ^ Pereira, Chris (February 23, 2017). "Former BioShock Studio Irrational Games Adopts A New Name". GameSpot. Archived from the original on September 10, 2017. Retrieved August 16, 2019.
  49. ^ Thorsen, Tor (March 7, 2006). "PopTop folded into Firaxis?". GameSpot. Archived from the original on September 22, 2017. Retrieved August 16, 2019.
  50. ^ MCV Staff (July 2, 2008). "Venom Games to close?". MCV. Archived from the original on January 24, 2021. Retrieved August 18, 2019.