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Champion Boxing

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This is an old revision of this page, as edited by NakhlaMan (talk | contribs) at 03:33, 26 August 2023 (Although Yu Suzuki the founder and leader of Sega AM2 worked on the game dev division of AM2 itself was not formed until 1990 years before this game came out.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Champion Boxing
North American arcade flyer
Developer(s)Sega
Publisher(s)Sega
Designer(s)Yu Suzuki[1]
Artist(s)Rieko Kodama
Platform(s)SG-1000, Arcade,[1] MSX
Release1984
Genre(s)Sports, fighting
Mode(s)Single-player, multiplayer

Champion Boxing (チャンピオンボクシング, "Boxing Champion") is a 1984 boxing sports video game developed and published by Sega for the SG-1000,[2] and later ported to the arcades,[3] only in Japan and Europe. It was Sega-AM2 founder and leader Yu Suzuki's debut creation, as well as that of Rieko Kodama.[1] In 1985, a successor of Champion Boxing titled Champion Pro Wrestling was released in the arcades, and ported to the SG-1000 and the MSX home computer the same year. However, this is a professional wrestling game instead of a boxing game.

Development

Yu Suzuki described Champion Boxing as a minor project with very little staff, and said that because of this it allowed him to learn the process of games development with very little pressure.[4] Because the game was understaffed for designers, Suzuki actually contributed some of the drawings for the various punching animations.[4]

According to Suzuki, the game was developed for the SG-1000 first, and then the arcade version was created by simply installing an SG-1000 in an arcade cabinet.[4]

Pengo makes a cameo after a KO.

References

  1. ^ a b c GameCenter CX - 2nd Season, Episode 3. Retrieved on 2009-04-04
  2. ^ Champion Boxing[permanent dead link], GameSpy
  3. ^ Champion Boxing at the Killer List of Videogames
  4. ^ a b c Marley, Scott (December 2016). "Q&A with Yu Suzuki". Retro Gamer. No. 163. Future Publishing. p. 61.