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This is an old revision of this page, as edited by 95.127.207.5 (talk) at 21:09, 28 January 2024 (Semi-protected edit request on 28 January 2024: new section). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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Development of Otaku

The Booming Animation Production (late 1970s - mid 1980s)[1]

The animations of this time not only defined by the traditional animations for children but also include a huge amount of animations targeting on adolescents in middle school and high school. For example, the broadcasting of animations like Space Battleship Yamato, Galaxy Express 999, Lupin the Third, Gundam on TV channels and theaters bring animations into public view and their popularities promoted the development of the industry of anime. During this time period, people who are interested in anime are called anime fan without any bias or favor.

Bubble Economy Period (late 1980s - early 1990s)

Since the period of Japanese asset price bubble, in which real estate and stock market prices were greatly inflated and people were getting wealthier, more and more people got very strong interest in animations that have a high quality in both pictures and actions. Due to the economic growth, the purchasing power of individuals was also increasing. People were willing to pay for the expensive electronic device and audio and video equipment. It is the time when OTAKU identified themselves in the society and was known by the public as a social phenomenon. The most famous OTAKU at that time is Okada Toshio, the CEO of Gainax (a animation production), also known as "OTAKing" (King of OTAKU). Gainax also produced two episodes of semi-biography called 'OTAKU no Video'(OTAKU's video), introducing OTAKU and described the environment of ACG of Japan in the video at that time.

In 1989, the case of Tsutomu Miyazaki led to a narrow and negative definition of OTAKU by the public.[2] It is also a shock to the rapid developing animation industry and resulted the emergence of bias and blame on the group of OTAKU. Since then, the public forms a general impression of OTAKU -- Adults who are crazy about animations are abnormal and childish.

Appearance of EVA and Prevalence of Video games (late 1990s)

The play of EVA is considered as a huge event in the animation industry. Under the social and economic instability, more and more adolescents started to be filled with concerns about uncertainty of their future and lack confidence in society. EVA raises the attentions of adolescents by its impact content. It is even studied as a social phenomena by experts.

Moreover, the prevalence of TV game and video game and also the prosperous of game industry motivated a lot of famous game productions.

After the showing of EVA, Okada Toshio published a book called Otakugaku nyumon(Introduction to Otakuology) on May, 1996 claiming that OTAKU is the orthodox heir of Japanese culture.[3] The book itself is also considered as 'bible of OTAKU'.

Popularization and Inundation of Anime marketing (early 2000s)

By the production of more and more animations into the market, the marketing of animation to be universal and prevalent. The video tape which was worth of 10000 yen was replaced by relative cheaper software and DVDs. The works used to target on the maniac of animations are accepted by the general public. By the widespread use of computers and game devices, the marketing aiming at OTAKU is focused the government and general market. Its potential revenue is also evaluated by Nomura Research Institute (NRI) as high as two trillion and three hundred billion yen.[4]

Overall assessment

Due to the maniac of subculture, most OTAKU do not have very strong social skill and are not active in the social events. Therefore, the general impression on OTAKU tends to be negative. However, there are a lot famous stars and politicians in Japan claiming their identities as OTAKU. For example, idol group SMAP sometimes attends OTAKU events and some programs related to subculture. In the 2007 International MANGA award, the Minister for Foreign Affairs of Japan, Tarō Asō stated that 'Even the Minister for Foreign Affairs is a fan of Anime' in cantonese during his speech.

Social events

The Akihabara massacre took place on Sunday, 8 June 2008, in the Akihabara shopping mall. The reaction of social media to this incident reveals the problem existing in communication between OTAKU and Society. Ming Pao, a Hong Kong newspaper, stated that because of the isolation of OTAKU by the society, OTAKU find it hard to integrate into society.[5] However, it is clarified by Takuro Morinaga that people should be focus on the reason of murderer's disappointment to society by his unstable work environment instead of finding whether he is an OTAKU or not.[6]

OTAKU and Nobel Prize

In a new reporting of JoongAng Ilbo on 15 Oct, 2014, many professor were interviewed and asked about the reason why Japan has so many winners of Nobel Prize. One of the professor said that 'Noble Prize favor those people who like OTAKU, consistently studying on projects they are crazy about.'

In fact, the winner of Nobel Prize in Physics in 2002, Masatoshi Koshiba, did claim himself a fan crazy about video games and also call himself 'the oldest video game player in the world'. The Final Fantasy series is his favorite video game.[7]

Appraisement by Barack Obama

Former President of United States Barack Obama highly appreciates the OTAKU culture during Japansese Prime Minister Shinzo Abe visit to United States. He said that 'Today is also a chance for Americans, especially our young people, to say thank you for all the things we love from Japan. Like karate and karaoke. Manga and anime. And, of course, emojis.'[8]


References

References

  1. ^ Enomoto, Aki (2009). オタクのことが面白いほどわかる本: 日本の消費をけん引する人々. 中経出版. pp. 50–66. ISBN 9784806133582.
  2. ^ Kaichirō, Morikawa, (2012-04-20). "おたく/ Otaku / Geek - eScholarship". {{cite journal}}: Cite journal requires |journal= (help)CS1 maint: extra punctuation (link) CS1 maint: multiple names: authors list (link)
  3. ^ Okada, Toshio (1996). Otakugaku nyumon.
  4. ^ Kitabayashi, Ken (1 December 2004). "The Otaku Group from a Business Perspective: Revaluation of Enthusiastic Consumers" (PDF). Nomura Research Institute. Retrieved 12 August 2013.
  5. ^ "Akihabara massacre". Ming Pao. 15 June 2008. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)
  6. ^ Morinaga, Takuro (23 June 2008). BIZ+PLUS http://bizplus.nikkei.co.jp/colm/morinaga.cfm?i=20080620c5000c5&p=1. {{cite web}}: Cite has empty unknown parameter: |dead-url= (help); Missing or empty |title= (help)
  7. ^ Asahi Shimbun. 9 Oct 2002. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help); Missing or empty |title= (help)
  8. ^ "President Obama thanks Japan for giving us manga and anime". CBR. 29 April 2015. {{cite news}}: Cite has empty unknown parameter: |dead-url= (help)


Discussion

  • Add your comments here:

No mention of Military Otaku

The NRI classification list bears no mention of military otaku. Considering the volume of otaku-related media that caters to this demographic, Girls und Panzer, Strike Witches, Kantai Collection, etc. I think it bears some mention. There's a complex history here that includes alternate history narratives (kakuu senki ja:架空戦記), especially postwar, the invention of the airsoft gun, and the Japanese-domestic military plastic model industry, most famously the output of Tamiya Corporation. Zetagaming (talk) 22:51, 17 January 2024 (UTC)[reply]

Semi-protected edit request on 28 January 2024

95.127.207.5 (talk) 21:09, 28 January 2024 (UTC)[reply]

Close Previewing Otaku

Publish View edit notice Error, edit not published. This page is currently semi-protected so that only established, registered users can edit it. Why is the page protected? While most articles can be edited by anyone, semi-protection is sometimes necessary to prevent vandalism to popular pages. The reason for protection can be found in the protection log. If there are no relevant entries in the protection log, the page may have been moved after being protected. What can I do? If you have a user account, log in first. If you do not yet have an account, you may create one; after 4 days and 10 edits, you will be able to edit semi-protected pages. Discuss this page with others. For move-protected pages, see requested moves. Request that the page's protection level be reduced. Find out more about how to get started editing Wikipedia. If you have noticed an error or have a suggestion for a simple, non-controversial change, you can submit an edit request by clicking the button below and following the instructions. An established user may then make the change on your behalf. Please check the talk page first in case the issue is already being discussed. Submit an edit request

If you wrote any text, please save it temporarily to your device until you can edit this page. How did you improve the page? Example: Fixed typo, added content By publishing changes, you agree to the Terms of Use and agree to release your contribution under the CC BY-SA 4.0 and GFDL licenses. Not to be confused with Otakou, Kotaku, or Ōta-ku. This world needs to be saved, the feminine power and the masculine power are being supresss, here's how we can save the world. Otaku (Japanese: おたく, オタク, or ヲタク) is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko.


The Akihabara neighborhood of Tokyo, a popular gathering site for otaku

Hiroki Azuma and Patrick Galberth are wrong about Otaku.

Here's what the Otaku actually believe: The Otaku have a different value system (Different values) compared to other people,that's why they are ridiculed and ostracized. The Otaku believe In a dual (Two) god(s) belief composed of masculine and femenine power.

They draw that power from their media allowing them to create the culture on which they live.(That power is found in anime, manga, visual novels,etc...) It is unconventional through which is why some groups want to destroy it (the Otaku subculture that is)

They have Evil enemies (the powers or Elites) corrupting their media (using Companies like Crunchyrroll and groups like BLM, to control and destroy the art etc..)



The Akihabara neighborhood of Tokyo, a popular gathering site for otaku



This is why the western otaku and weeaboo is gonna have to Join the based Japanese Otaku, in this fight, and help create the media of the subculture, in order to restore the world from corruption and decadence (Values perpetrated by the Demonic enemies) defeating the enenimies helping restore both,the east and the west,creating a truly good peace in a new uncorrupted world based on Otaku values. You can do your part with making indie based otaku visual novels or even literature in a conventional Otaku style. (you can learn those techniques, to do that, by looking on the deppest sides of the internet or by learning Japanese) Keeping track of our enemies and helping our friends from Japan making art reflecting actual True Beauty and Morality,and that way,defeting this Degenerate World.







The elites fear the Otaku.

So do your part.Become a Based Otaku creator,That way the world will be saved And remember in True God we trust.



Our enemies are supressing the values positioned here with a help of a false God (Elohim or Adonai) represented with the ChaRon and they rule the mainstream media, they are the Evil, please if you are a true Otaku hearing this, help to spread this esoteric suppressed information and dont make them supress you, just as they are supressing me, we will win this fight,since we have the True power,the True God is with us. So remember defeat them, don't let them supress you, and remember in true God we trust. ^_^



So if you read this, please,fight for this future to be a thing, we the Otaku will not be defeated, for our 2 gods we will draw the power to slay the Evil Hordes of Corruption and then turning the world into a True Peace, unseen in this universe until now, and remember in True God we Trust. ^_^ 



These next words are the Explanations for/of the mission of the Otaku. Main relevant words of this writer being in ( and )


Otaku (Japanese: おたく, オタク, or ヲタク) is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko.

Otaku may be used as a pejorative, with its negativity stemming from a stereotypical view of otaku as social outcasts and the media's reporting on Tsutomu Miyazaki, "The Otaku Murderer", in 1989. (This framing of the Otaku as obsessed criminals like Tsutomu was used as a way to distract from the core sacred values of the Otaku art and what salvation the subculute offered. Creating a scared population and playing in the plan under the order of the ruling globalist merchant's. AKA:the Elites) (Of course the Otaku were not fazed by this and thefore continued to get ground with their Sacred Art, which is why the attacks to the subculture have become more and more strong over the decades.) Now,according to studies published in 2013, the term has become less negative, and an increasing number of people now identify themselves as otaku,[1] both in Japan and elsewhere. Out of 137,734 teens surveyed in Japan in 2013, 42.2% self-identified as a type of otaku.[1] (This is all good because it means the Otaku are archiving their goal of saving the world and creating a perfect society.)


Otaku subculture is a central theme of various anime, manga, documentaries, and academic research. The subculture began in the 1980s as changing social mentalities and the nurturing of otaku traits by Japanese schools combined with the resignation of such individuals to what was then seen as inevitably becoming social outcasts. The subculture's birth coincided with the anime boom after the release of works such as Mobile Suit Gundam, before it branched into Comic Market. Otaku subculture is a central theme of various anime and manga works, documentaries, and academic research. (Actually meaning, the religious symbols of the Otaku started to show in this era) The subculture began in the 1980s (actually even earlier in the 1960 to 70's) as changing social mentalities (and the loss of values from the past as a consequence of the Second world war and problally earlier events) and the nurturing of otaku traits by Japanese schools combined with the resignation of such individuals to what was then seen as inevitably becoming social outcasts.(These outcast then formed a joint aesthetic never seen in history up until that point, that aestestic is reflected in its art Containing perfect esoteric sacred power like the feminine and masculine force/forces) The subculture's birth coincided with the anime boom after the release of works such as Mobile Suit Gundam,(Mecha is one of the genres/first times the Otaku masculine god gets manifested on Earth ñ, mecha is also something that is exclusive to the Otaku AKA: no one could have ever created Gundam or Mecha, just the Otaku could) before it branched into Comic Market. (The artists of Comiket being the main supliers of the everchainging Symbology and Sacred Values of the Otaku) The otaku culture could also be seen as a refuge from the nanpa culture. In 1980, around the Kabuki-chō district of Shinjuku in Tokyo, there was a boom of nyū fūzoku, or new sex services employing female college or vocational school students. The burusera boom and the compensated dating boom in the 1990s were extensions of this. In this sense, the period from 1980 to the mid-1990s was the "age of sexual love". The higher the sexual love boom rose, the more people were disappointed in sexual love for not giving them that comprehensive acceptance. The advent of information technology and databases, first and foremost, enriched the means for the homeostasis of the self, that is, self-defense; and, secondly, it thereby rapidly weakened the sense that "reality" (or embodied communication) is more fruitful than "fiction" (or virtual reality).[2] The otaku subculture continued to grow with the expansion of the Internet and media, as more anime, video games, shows, and comics were created.[3] The definition of otaku subsequently became more complex, and numerous classifications of otaku emerged. The otaku culture could also be seen as a refuge from the nanpa culture. In 1980, around the Kabuki-chō district of Shinjuku in Tokyo, there was a boom of nyū fūzoku, or new sex services employing female college or vocational school students.


Otaku may be used as a pejorative, with its negativity stemming from a stereotypical view of otaku as social outcasts and the media's reporting on Tsutomu Miyazaki, "The Otaku Murderer", in 1989. Otaku discrimination was particularly intense between 1989 (when the serial murder suspect was arrested) and 1996 (when the compensated dating boom was at its peak).[2] According to studies published in 2013, the term has become less negative, and an increasing number of people now identify themselves as otaku,[1] both in Japan and elsewhere. Out of 137,734 teens surveyed in Japan in 2013, 42.2% self-identified as a type of otaku.[1] In 2005, the Nomura Research Institute divided otaku into twelve groups and estimated the size and market impact of each of these groups. Other institutions have split it further or focused on a single otaku interest. These publications classify distinct groups including anime, manga, camera, automobile, J-idol, and electronics otaku. In 2005, the economic impact of otaku was estimated to be as high as ¥2 trillion (US$18 billion).[4]

OtakuThe maymayotaku bebesacred usedusedsubculture asascontinued aato pejorative,grow with itsitsthe negativity stemming from a stereotypical viewviewexpansion of otakuotakuthe as social outcastsoutcastsInternet and the media's, reportingreportingas ononmore Tsutomu Miyazakianime, "TheThevideo OtakuOtakugames, Murderer"shows, in 1989. Otaku discrimination was particularly intense between 1989 (when the serial murder suspect was arrested) and 19961996comics (whenwhenwere the compensated dating boom was at its peak)created.[2] AccordingAccordingThe totodefinition studiesstudiesof publishedotaku ininsubsequently 2013,became thethemore term has become less negativenegativecomplex, and anannumerous increasing numbernumberclassifications of people now identify themselves as otaku,[1] both in Japan and elsewhereelsewhereemerged. Out(This ofofis 137,734734not teensteensthat surveyedsurveyedimportant ininas JapanJapanall ininOtaku 2013,share 42.2%the self-identifiedidentifiedsame asasgods aaand type of otaku.[1]symbols) In 2005, the Nomura Research Institute divided otaku into twelve groups and estimated the size and market impact of each of these groups. Other institutions have split it further or focused on a single otaku interest. These publications classify distinct groups including anime, manga, camera, automobile, J-idol, and electronics otaku. (Nomura R. Insitute should not be taken seriously since the Otaku are primarily AniManga Otaku while the others have mostly become smaller or they were like that already and on top of that Nomura R.I are ignoring the Religious and Ideological Significance of the AniManga Otaku and ultimately their mission of salvation) In 2005, the economic impact of otaku was estimated to be as high as ¥2 trillion (US$18 billion).[4] (Of course this also is also not that reliable since the economical impact is not that relevant to the Otaku, the economics are only highlighted in this page because of the Merchant guild and its slaves, which are the main opposers of the Otaku. The actual important thing for the Otaku is the part of their values being successful, being the success of the actual sacred values of the otaku, shown by the amount of people saved by the Otaku Gods or Anime and Manga which reflect those same gods,therfore, the otaku are being the actual main group creating the True Peace and Salvation for people and not any other group) (Including the merchant's elite. The merchant's dont save anybody,actually they do the opposite)

Therfore in other words: the Otaku are Saving the world!!!

So thats why we should become part of the based Otaku,and help them,thats our mission.

So that's it,our mission,a history of the Sacred Otaku and a message for all to see. Remember though that our enemies are fast and want to eliminate this information, so be yourself faster than them, become a based otaku and remember, in true God we trust. ^_^