osu!
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Original author(s) | Dean "peppy" Herbert |
---|---|
Developer(s) | osu! development team |
Initial release | September 16, 2007 |
Repository | https://github.com/ppy/osu |
Written in | C# |
Middleware | OpenTK[2] |
Operating system | Microsoft Windows macOS Linux (open beta) Android (open beta) iOS (open beta) |
Size |
|
Available in | 37 languages |
List of languages Arabic, Belarusian, Bulgarian, Catalan, Czech, Danish, English, German, Greek, Spanish, Finnish, Filipino, French, Hebrew, Hungarian, Indonesian, Italian, Japanese, Korean, Lithuanian, Dutch, Norwegian, Polish, Portuguese, Brazilian Portuguese, Romanian, Russian, Slovak, Slovenian, Serbian, Swedish, Thai, Turkish, Ukrainian, Vietnamese, Chinese, Traditional Chinese | |
Type | Rhythm game |
License | Freeware (stable build) MIT (osu!lazer code) |
Website | osu |
Osu![a] (stylized as osu!) is a free-to-play rhythm game originally created and self-published by Australian developer Dean Herbert. Inspired by gameplay of the Osu! Tatakae! Ouendan series, it was released for Microsoft Windows on 16 September 2007, with later ports to macOS, Linux, Android and iOS.
Osu!'s gameplay, based on the Osu! Tatakae! Ouendan series of rhythm games, primarily involves clicking notes, which appear as circles, using the mouse. Unlike many rhythm games, levels are created and uploaded by users, increasing the range and volume of the song library. Since the game's release, three other game modes have been added, taking inspiration from Taiko no Tatsujin and Beatmania.
Gameplay
Osu! is a rhythm game in which hit circles appear as notes over a song's runtime, and the objective is to click on the circles at the appropriate time and in the correct order,[4][5][6] aided by rings called approach circles that close in on the hit circles to visually indicate the timing.[5] The core gameplay is inspired by the Nintendo DS rhythm game Osu! Tatakae! Ouendan and its sequel Elite Beat Agents.[4] Other types of notes require that the player click and hold while moving the cursor.[6][7] If the player misses too many circles, they fail the song and must retry.[5][6] In-game settings, called mods, can change gameplay in different ways—for example, by speeding up the song or decreasing the size of circles.[8][9] Songs are mapped to levels called beatmaps,[4] and the same song can have multiple beatmaps of varying difficulties.[6] Some beatmaps, including a tutorial, are bundled with a new installation of the game, but more can be downloaded from the game's website.[4][5]
Beatmaps can be created and uploaded by all users.[5][7][10] In the game's single-player mode, scores on beatmaps can be compared with other players, who are ranked on an online leaderboard.[5] Scores are primarily measured using their performance points, which account for various aspects of a player's skill.[8][11] Users can add others as friends and chat in-game,[7] and the multiplayer mode allows groups of people to play beatmaps synchronously with each other.[5]
Game modes
The game's original and most popular mode, based on Ouendan, is also known as osu!standard. There are also three alternative game modes, osu!mania, osu!taiko, and osu!catch.[7][10] In osu!mania, a mode based on rhythm game series such as Beatmania[4] and Guitar Hero,[7] the player must press the correct keys on the keyboard when notes reach the bottom of the screen.[7] osu!taiko is based on Taiko no Tatsujin; it involves circles moving from right to left, requiring keypresses when they reach the left side.[4] osu!catch is the only game mode that was not based on an existing rhythm game.[7] In it, fruits fall from the top of the screen and the player controls a character at the bottom whom they can move left and right with the goal of catching as much fruit as possible.[7][12]
Development
Osu! was created by Dean Herbert, an Australian developer known online as "peppy",[7] as a computer version of Osu! Tatakae! Ouendan and Elite Beat Agents.[13] One of his goals was to create longevity through enabling users to generate beatmaps.[14] Herbert had experience creating video games prior to Osu!, having made some during high school and university,[15]: 05:34 but has said he did not think it would become his job.[16]: 00:20 He began developing Osu! while attending university and had a working build of the game after a few hours, which he shared with friends.[15]: 00:50 It was written in C# using the XNA framework.[15]: 03:24 The game's first public release was on 16 September 2007,[17] and an open beta was officially available starting on 17 October.[18] Due to the game's growth in popularity as well as user feedback, Herbert later added the extra game modes osu!mania, osu!taiko, and osu!catch.[13] After releasing Osu!, Herbert, who had been working full-time for an IT company, gradually reduced his work hours to focus on maintaining Osu!.[15]: 39:49 According to Herbert, as of a July 2014 interview for the official Osu! YouTube channel, the user interface of the game client and official website were undergoing full "revamps".[15]: 34:42 In the same interview, he expressed interest or intentions to add major features to the game, such as a multiplayer power-up system inspired by Ouendan and TetriNET,[15]: 16:14 3D rotation of the field of play,[15]: 25:23 and expanded multiplayer lobbies.[15]: 37:40
Community
This section needs expansion. You can help by adding to it. (May 2024) |
Osu! World Cup is an annual tournament which comprises a group stage and bracket of the 32 highest-seeded national teams in the world, generally with 6 to 8 players on each team.[19] There are also many community-hosted tournaments, differing in skill level, types of beatmaps played, and how the teams are composed.[20][non-primary source needed]
Legacy
This section needs expansion. You can help by adding to it. (May 2024) |
Jeuxvideo.com reviewed Osu! favorably with 18/20 points in 2015.[21] In 2010, MMOGames.com reviewer Daniel Ball said that while the game was very similar to Elite Beat Agents, it was differentiated by its community's large library of high-quality community made content and customization.[22] Osu! has been used and recommended by professionals in other video games, such as Ninja and EFFECT, as a way to warm-up and practice mouse cursor aim.[23][24][25] Due to the game's emphasis on quickly moving the mouse cursor to precise points on the screen, some players of multiplayer online battle arena games and first-person shooter games use it to improve reflexes and mouse control.[26]
Notes
References
- ^ "osu!(lazer) Updates: May 19, 2024 · news". osu!. Retrieved 24 May 2024.
- ^ "a long-overdue update". ppy blog. 30 June 2016. Archived from the original on 8 November 2020. Retrieved 20 August 2021.
Until now we used some XNA code for input handling and low-level structs. These dependencies are almost compeletely [sic] removed from the project now, with OpenTK or similar open-source frameworks replacing them.
- ^ "GitHub - ppy/osu-resources: assets used by osu!". GitHub. Retrieved 19 January 2023.
- ^ a b c d e f Gonzáles, Mariela (5 September 2019). "Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido". The Objective (in Spanish). The Objective Media. Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ a b c d e f g Rodrigues, Gabriela (19 September 2019). "Como baixar Osu! e treinar sua mira no Fortnite e CS:GO". TechTudo (in Brazilian Portuguese). Rio de Janeiro: Globo Comunicação e Participações S.A. Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ a b c d Phúc, Thịnh (30 August 2019). "Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng". Zing.vn (in Vietnamese). Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ a b c d e f g h i "Test : Osu!". jeuxvideo.com (in French). 7 June 2015. Archived from the original on 21 June 2017.
- ^ a b Carpenter, Nicole (16 July 2019). "Gamers with godlike reflexes are racing to break world records in this rhythm game". PC Gamer. Archived from the original on 26 September 2019. Retrieved 12 August 2019.
- ^ Amos, Andrew (16 November 2018). "Circle Work: A chat with Australia's osu! World Cup team". Red Bull. Archived from the original on 30 July 2019. Retrieved 4 September 2019.
- ^ a b Andika, Ferry (27 December 2019). "Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian" (in Indonesian). Jakarta: Indozone Media Indonesia. Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ "osu! PP world record broken by 15-year-old". Dot Esports. 25 July 2019. Archived from the original on 12 August 2019. Retrieved 12 August 2019.
For instance, former Overwatch League pro Hyeon "EFFECT" Hwang said he plays the game for one hour before matches to warm up his hands.
- ^ Ball, Daniel (27 April 2010). "Online rhythm and music game Osu! reviewed - MMOGames.com". MMOGames.com. Archived from the original on 22 October 2018. Retrieved 22 October 2018.
- ^ a b Gonzáles, Mariela (5 September 2019). "Gaming Sounds: osu!, cuando el ritmo se convierte en nuestro séptimo sentido". The Objective (in Spanish). The Objective Media. Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ "Genoeg rhythm-action voor de rest van je leven... en helemaal gratis!". Power Unlimited. Vol. 26, no. 7. July 2018. p. 33. Retrieved 29 May 2024.
- ^ a b c d e f g h Herbert, Dean (25 July 2014). "osu!talk Episode 8 - Feat. peppy!" (Interview).
- ^ Herbert, Dean (12 January 2014). "CosNews 1 | Peppy (PPY) - Osu! Interview (Comic Fiesta)" (Interview). Interviewed by CalvinPixels.
- ^ Andika, Ferry (27 December 2019). "Osu!, Game Rhythm Terkenal di PC dengan Ribuan Pemain Harian" (in Indonesian). Jakarta: Indozone Media Indonesia. Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ Orland, Kyle (18 October 2007). "Free PC Ouendan/EBA emulator hits public beta". Engadget. Retrieved 23 May 2024.
- ^ Amos, Andrew (16 November 2018). "Circle Work: A chat with Australia's osu! World Cup team". Red Bull. Archived from the original on 30 July 2019. Retrieved 4 September 2019.
- ^ "Tournaments". osu.ppy.sh. Archived from the original on 12 December 2017. Retrieved 4 September 2019.
- ^ "Test : Osu!". jeuxvideo.com (in French). 7 June 2015. Archived from the original on 21 June 2017.
- ^ Ball, Daniel (27 April 2010). "Online rhythm and music game Osu! reviewed - MMOGames.com". MMOGames.com. Archived from the original on 22 October 2018. Retrieved 22 October 2018.
- ^ Rodrigues, Gabriela (19 September 2019). "Como baixar Osu! e treinar sua mira no Fortnite e CS:GO". TechTudo (in Brazilian Portuguese). Rio de Janeiro: Globo Comunicação e Participações S.A. Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ Webb, Kevin (24 August 2019). "Professional gamers like Ninja use this music game to practice their aim and improve their mouse skills — Here's how you can play for free". Business Insider. Archived from the original on 2 December 2019. Retrieved 26 August 2019.
- ^ Phúc, Thịnh (30 August 2019). "Bí quyết giúp game thủ có khả năng phản xạ chớp nhoáng". Zing.vn (in Vietnamese). Archived from the original on 7 January 2020. Retrieved 7 January 2020.
- ^ Saguias, Gabriel (27 November 2018). "Cinco jogos viciantes de PC para treinar e subir de ranking no CS:GO". TechTudo (in Portuguese). Archived from the original on 15 February 2020. Retrieved 22 May 2024.