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The Sands of Egypt

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The Sands of Egypt
Developer(s)Datasoft
Publisher(s)Datasoft
Tandy
Designer(s)James Garon
Programmer(s)Color Computer
James Garon
Ralph Burris
Steve Bjork
Atari 8-bit
Frank Cohen[1]
Apple II
Brian Mountford
Platform(s)TRS-80 Color Computer, Atari 8-bit, Apple II
Release1982: CoCo, Atari
1983: Apple
Genre(s)Graphic adventure
Mode(s)Single-player

The Sands of Egypt is a 1982 graphic adventure game written by James Garon, Ralph Burris, and Steve Bjork of Datasoft for the TRS-80 Color Computer.[2] It was licensed to Tandy Corporation and was the first disk-only game for the Color Computer sold by RadioShack.[2] Ports to Atari 8-bit computers in 1982 and Apple II in 1983 were published by Datasoft. Set in 1893, the game follows a British explorer and archaeologist who is lost in the desert. Text commands are entered in the lower half of the screen, while a sometimes animated image of the current location is displayed in the upper half.

Gameplay

The player has found a source of water. (Atari 8-bit)

The top half of the screen shows an image of the current location. The player interacts with the game by typing commands in the bottom half, as in an interactive fiction game. Commands are either in a "VERB NOUN" format or single words such as N for "move north". The number of moves made is tracked as the score and can be displayed via the SCORE command. The player needs to periodically drink water to stay alive.

Reception

Owen Linzmayer, reviewing the Color Computer original for Creative Computing, wrote "In comparison with other adventures, The Sands of Egypt does feel a bit shallow" and "the game relies strongly on perseverance and patience."[3] In Electronic Games, Tracie Forman didn't mention the puzzles, but wrote "By far the most striking thing about The Sands of Egypt is its eye-pleasing animation" and called it "an exceptional gaming experience."[4]

In a walkthrough of part of the game for TRS-80 Microcomputer News, Bruce Elliott discussed the HELP command:

Unfortunately, it is not always helpful in the immediate situation. I was often told that this was a "DRAINING EXPERIENCE." Standing in the middle of the desert, dying of thirst, this was not exactly what I wanted to read. However, the information ultimately proved a valuable clue.[5]

See also

References

  1. ^ "The Sands of Egypt". Atari Mania.
  2. ^ a b Boyle, L. Curtis. "Sands of Egypt". Tandy Color Computer Games.
  3. ^ Linzmayer, Owen (September 1983). "Colorful Games for the Color Computer". Creative Computing. 9 (9): 148.
  4. ^ Forman, Tracie (September 1983). "Computer Gaming: The Sands of Egypt". Electronic Games. 2 (7): 72–73.
  5. ^ Elliott, Bruce (March 1983). "The Sands of Egypt". TRS-80 Microcomputer News. 5 (3): 45–47.