Jump to content

Super Cauldron

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Kaltenmeyer (talk | contribs) at 17:56, 20 November 2024 (sp). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Super Cauldron
Developer(s)Titus France
Publisher(s)Titus France
Designer(s)Vincent Berthelot
Composer(s)Grégory Makles (Amiga)
Christian Lier (CPC)
Platform(s)Atari ST, Amiga, MS-DOS, Amstrad CPC
Release1992: MS-DOS
1993: Amiga, ST, CPC
Genre(s)Platform
Mode(s)Single-player

Super Cauldron is a single-player side scrolling platform game released by Titus Software. Originally released in 1992 on MS-DOS machines, ports for the Atari ST, Amiga, and Amstrad CPC were all released in 1993 after commercial success.

Gameplay

Super Cauldron has you play as a young witch, Zmira, on a quest to find ingredients to put into a Super Cauldron to cast a Super Spell to defeat an evil sorcerer, Marl.[1] As you explore a side-scrolling map filled with puzzles, platforming obstacles, and enemies.[2] Players use weapons (throwing rocks) and are aided by powerups to defeat said enemies and aid in solving puzzles. For example, upon acquiring a broomstick powerup, the player can fly on a broom for a limited time. The player must face off against enemies on ground (trolls) and in air (flying bats and birds).[1]

The game consists of 3 levels (or 'worlds'), of increasing difficulty level. A boss battle is present at the end of 3rd level.

An arcade-style score system allows players to attempt to get the highest score possible, making replayability an important piece of gameplay.[3] In addition, a light catchy tune compliments the whimsical, pixelated graphics.

Development

manual

Development for Super Cauldron began in 1990 by the French software publisher Titus Software. The game took two years to complete, leading to its release in 1992. A small development team of 14 members was assembled. It was rumored that Bogosort was used in an initial build of the game. After release, no further development was performed on the game. [4]

Reception

Reviews were greatly mixed between magazine reviews of the game upon its release:

References

  1. ^ a b "Super Cauldron". Classical games online. playclassic.games.
  2. ^ Information manual included with Super Cauldron
  3. ^ a b July 1993 issue of CU Amiga, page 62.
  4. ^ Interview with Titus France developers in 1991 at a software convention
  5. ^ Amiga Format issue 49, August 1993, p.86.
  6. ^ Amiga Action issue 47 (Aug 1993).
  7. ^ Amiga Computing issue 63 (Aug 1993).
  8. ^ Amiga Power issue 27 (Jul 1993).
  9. ^ The One Amiga issue 57 (Jun 1993).
  10. ^ The One Amiga issue 70 (Jul 1994).
  11. ^ Amstrad Action issue 93 (Jun 1993).