1976 in video games
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1976 was a mixed year for the expansion of the video game industry. While the consumer market in the United States for dedicated home consoles saw significant growth, the coin-operated video game market saw a decline despite individual hits. The year also marked the availability of some of the first computer game software for microcomputers, growing out of the hobbyist market.
In the U.S coin-operated games market, video games were largely stalled due to the reemergence of pinball as a popular category. Licensed tables like Bally’s Wizard (1975) and the creation of successful tables utilizing solid-state electronics allowed pinball to outpace video games. Smaller companies – particularly those who relied on the cocktail table market – failed to keep pace and many new games were not successful.[1] Several of the top earning games of the year were the same as those of the year prior with only a few standout releases such as Sea Wolf.
Home consoles saw an explosion in interest in the U.S. after the successful 1975 Holiday season. Established companies like Atari and Magnavox created additional models sold throughout the year. New companies to the business adopted pre-made chips to create their own consoles, most prominently the General Instrument AY-3-8500 “Pong on a chip”. The most successful and lasting of these competitors was Coleco Industries who managed to outsell all their competition with their Telstar line of consoles. In Japan, the availability and development of dedicated console chips spurred the domestic market. The end of 1976 also saw the release of the first programmable home system with interchangeable ROM cartridges, Fairchild’s Video Entertainment System.
Computer games continued to be shared via timesharing networks on mainframe systems at institutions and universities through this period. The most significant game introduced in 1976 was Adventure, the origin of the interactive fiction genre – which in turn led to action adventure games. Adventure was distributed via the ARPANET which allowed its influence to reach not only locations across the United States but into Europe through the nascent Internet. The PLATO network also featured advances in interactive experiences, including sophisticated role-playing games both single and multiplayer.
Microcomputers created for electronics enthusiasts proliferated after the introduction of the Altair 8800 in 1975. Several companies sold commercial game software targeted at hobbyists building computer kits. Many of these were adaptations of circulating BASIC games like Star Trek (1971) and others were made for specific computer addons – usually graphics boards.[1] The software market for early microcomputers was largely based on trading rather than purchasing programs – which prompted Bill Gates to pen his famous An Open Letter to Hobbyists.
In Japan, video games took on greater importance in the coin-operated market as Sega, Taito, and Namco transitioned to give video games a greater focus. Taito found success importing games from Midway Mfg in the U.S. like Ball Park while Sega pushed the boundaries of transistor-transistor logic technology with games like Road Race. Namco, through its relationship with Atari, imported what would be the defining game of the first Japanese video game boom, Breakout.[1]
Events
- January 7–9 – The Winter Consumer Electronics Show is held in Las Vegas, Nevada. The show featured the first major appearance of video games in the form of dedicated home consoles.
- June 8 – Atari Inc. settles with Magnavox over the case related to their patents on the technology used in the Odyssey home game system.[2]
- June 13–16 – In Chicago, Illinois the annual Summer Consumer Electronics Show is held. Numerous video game companies announce new products, including Fairchild’s Video Entertainment System.[3][4]
- August – Larry Kaplan is hired into the home consumer programming group of Atari Inc. to work on games for the Video Computer System. He is joined thereafter by Alan Miller, Bob Whitehead, and David Crane – three of the original co-founders of Activision Inc.[1]
- November 12–14 – The Music Operators of America show is held in Chicago. Voted game of the show by both RePlay and Play Meter magazines is Blockade by Gremlin Industries.
Financial performance
United States
Arcade
Total unit sales: 54,000 cabinets.[5]
Title | Arcade cabinet units (Estimates) | Manufacturer | Developer | Genre |
---|---|---|---|---|
Breakout | 11,000[6] | Atari Inc. | Atari Inc. | Action |
Sea Wolf | 10,000[7] | Midway Manufacturing | Dave Nutting Associates | Multi-directional shooter |
Sprint 2 | 8,200[6] | Atari Inc. | Atari Inc. | Racing |
Night Driver | 2,100[6] | Atari Inc. | Atari Inc. | |
Death Race | 2,000<[8] | Exidy | Exidy |
Most popular arcade games
RePlay magazine's Route and Arcade Survey was published in October 1976, including a chart of most popular games on location over the last several months. The lists compiled by RePlay were based on polling operators regarding their opinions of games receiving the most attention in their locations.[9] RePlay's charts were based on only a subset of reports by operators and are not on imperial metrics such as earnings reports, but they give a strong indication of games which were of the most value to arcades and street locations.
The Profit Chart section of the survey included a top ten listing of games seen as most profitable by operators. This included two pinball games – Wizard by Bally (#3) and Captain Fantastic by Bally (#9) – as well as electro-mechanical game Daytona 500 (#10) by Allied Leisure. Four additional games were left in an unranked section: Trivia by Ramtek, Demolition Derby by Chicago Coin, Death Race by Exidy, and Bombs Away by Meadows Games.
Arcade video games | |||
---|---|---|---|
Rank | Title | Genre | Manufacturer |
1 | Sea Wolf | Fixed shooter | Midway Manufacturing |
2 | Gun Fight | Multi-directional shooter | Midway Manufacturing |
4 | Wheels | Racing | Midway Manufacturing |
5 | Indy 800 | Racing | Atari Inc. |
6 | Breakout | Action | Atari Inc. |
7 | Indy 4 | Racing | Atari Inc. |
8 | Bi-Plane | Multi-directional shooter | Fun Games |
Home consoles
Total unit sales: 3.24 million–4 million consoles.[10]
Total revenue (retail): $125–225 million.[11]
Title | Game console units (1976) | Manufacturer | Developer |
---|---|---|---|
Telstar | >1,000,000[1][10] | Coleco Industries | General Instrument/Alpex Computer[1] |
Video Entertainment System | 50,000-60,000[11]
40,000[10] |
Fairchild Semiconductor | Fairchild Semiconductor/Alpex Computer |
Japan
Game Machine magazine published the results of their first annual survey of arcade operators in the country. This first survey only covered results as of the Japanese New Year's holiday. They received data from 49 locations, which were divided by a region. Respondents were asked to rank their most popular games from first to third place, with points allocated depending on their placement. The list was further divided between arcade games, medal games, and kiddie rides. The arcade game list included 27 named games, with 17 of them being video games.[12]
Arcade video games | |||
---|---|---|---|
Title | Points | Genre | Manufacturer |
Ball Park[Note 1] | 34 | Sports | Taito |
Speed Race DX | 26 | Racing | Taito |
Heavyweight Champ | 20 | Sports | Sega |
Breakout | 14 | Action | Namco[Note 2] |
Sea Wolf | 10 | Fixed shooter | Taito |
LeMans | 5 | Racing | Namco |
Kamikaze (Zero Fighter Kamikaze) | 4 | Fixed shooter | Fuji Enterprises |
Sparkling Corner | 3 | Racing | Sega |
Speed Race Twin | 3 | Taito | |
Indy 800 | 2 | Racing | Namco |
Night Driver | 2 | Namco | |
Rock n' Bark | 2 | Light gun shooter | Sega |
Western Gun | 2 | Multi-directional shooter | Taito |
Sprint 2 | 1 | Racing | Namco |
Road Race | 1 | Sega | |
Attack | 1 | Light gun shooter | Taito |
Pong-Tron | 1 | Sports | Sega |
Notable releases
Games
- February – Nürburgring 1 is released by the German company Trakus. Created by Dr. Reiner Foerst, the racing game is among the first to feature 3-D graphics and object scaling. The units are created by hand with twenty-eight individual circuit boards powering the logic. Digital Games, Dave Nutting Associates, and Atari all develop games based off Nürburgring 1.[1][13]
- Sega releases Road Race, a third-person racing game with object scaling. The game is later rejiggered as motorcycle racing game Man T.T. which features soundtrack via an 8-track music player and haptic feedback when the vehicle crashes. It is released in the U.S. under the licensed name of Fonz – the first video game with an officially licensed media property.
- Interceptor by Taito becomes available. The game features discrete object scaling in the context of a first-person flight shooting game.
- Sea Wolf is released by Midway Mfg, a successful gallery target shooting game updating previous electro-mechanical games. The game features and early version of an electronic high score feature.[1]
- April – Death Race by Exidy is released. The game causes the first controversy on video game violence when a reporter for the Associated Press writes about its graphic imagery.[8]
- May – Atari Inc. ships Breakout. The game is a hit in the United States but becomes even bigger in Japan when it is released by Namco. Block breaker games in the country create the first video game boom.[1]
- October – Heavyweight Champ by Sega premieres and features early one-on-one dueling between two human opponents, considered by some to be the first fighting game.[Note 3]
- November – Sprint 2 is released by Atari Inc. under their Kee Games label. It is the first commercially released game to feature the technology of hardware sprites, patented by Steve Mayer and Ron Milner of Cyan Engineering.
- December – Blockade by Gremlin Industries is released. It serves as the origin for the snake game but is not very successful due to rampant cloning of the game by other companies.
Computer games
- William Crowther finishes work on Adventure or ADVENT, the pioneering interactive fiction game based on his caving experience and Dungeons & Dragons. He leaves the program to be discovered by others on the Bolt, Beranek and Newman server of the ARPANET, after which it proliferates to computer labs across the country.[14]
- Gary Wisenhunt and Ray Wood complete the role-playing game dnd on the PLATO IV system. The game features a more structured style than the earlier The Dungeon, including an end boss.
- Moria by Kevet Duncombe and Jim Battin introduces a first-person, three-dimensional perspective to the multiplayer role-playing experiences of the PLATO IV system. The game features the ability for players to form a party and becomes massively influential in the PLATO ecosystem.
- March – SCELBI offers the book Scelbi's First Book of Computer Games for the "8008"/"8080" for sale. These are among the first games programmed specifically for microprocessors available for purchase.[15]
- June – The company Cromemco ships the Dazzler, a graphics display board for S-100 compatible computers. Alongside the hardware, Cromemco offers several programs for the system on paper tape including implementations of tic-tac-toe and Life.[16]
- September – Wargy I by Chris Crawford is developed for the IBM 1130.[17] Crawford would go on to help define the academic field of video game design.
- December – Microchess is completed for the KIM-1 computer kit by Peter R. Jennings. It is among the most prolific early games on microcomputers.[1]
Console games
- February – General Instrument announces the availability of their AY-3-8500 integrated circuit made specifically for game-playing machines. The chip features six games, including four Pong-style games. The availability of the chip as an OEM part creates a mass proliferation of companies involved in the console business.[1]
- June – Coleco ships the Telstar dedicated console using the AY-3-8500 chip. Due to their early awareness of the chip, Coleco received their full order and the Telstar line became the most popular set of systems in 1976.[1]
- November – The Video Entertainment System – the first console to feature programmable cartridges – from Fairchild Semiconductor becomes available after several delays. Of the three launch titles, only Videocart-1 is broadly available due to manufacturing set backs. The console introduces the first pause feature to video games.
Business
- April 1 – Apple Computer is founded by Steve Jobs, Steve Wozniak, and Ronald Wayne.
- April 20 – Data East Inc. is founded by Tetsuo Fukuda as an electronics measurement instrument manufacturer. The company becomes involved in coin-operated amusements and later video games.
- October 1 – Atari Inc. is purchased by Warner Communications to make it a wholly-owned subsidiary. The deal amounts to $28 million to buy out the shareholders. Management remains in place, with Manny Gerard of the Warner Office of the President appointed to oversee the business.[2]
See also
Notes
References
- ^ a b c d e f g h i j k l Smith, Alexander (2020). They create worlds: the story of the people and companies that shaped the video game industry. Boca Raton, [Florida] London New York, [New York]: CRC Press, Taylor & Francis group. ISBN 978-1-138-38990-8.
- ^ a b Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. ISBN 978-0985597405.
- ^ "Consumer electronics show highlights television games". Electronic Design. 24 (15): 21. July 19, 1976.
- ^ Kreter, Laura (August 1976). "Home Video Consumer Electronics Show Report". Play Meter. 2 (8): 21, 44.
- ^ "The Replay Years: Enter 1976". RePlay. Vol. 11, no. 2. November 1985. p. 150.
- ^ a b c Product: Total Build (PDF). Atari Games. 1999. Archived from the original (PDF) on May 10, 2013. Retrieved March 4, 2021.
- ^ Kent, Steven L.; Molyneux, Peter (2001). The ultimate history of video games: from Pong to Pokémon and beyond the story behind the craze that touched our lives and changed the world (1st ed.). New York, [New York]: Three rivers press. ISBN 978-0-7615-3643-7.
- ^ a b Chapman, Chris (June 1, 2018). "The Media vs. Death Race". Video Game History Foundation. Retrieved December 14, 2024.
- ^ "1976 RePlay Route and Arcade Survey". RePlay. 2 (1): 43–44, 46–49. October 30, 1976.
- ^ a b c The Electronic Games Market in the U.S. Frost & Sullivan Inc. 1983.
- ^ a b Electronic Games & Personal Computers. Predicasts Inc. February 1979.
- ^ "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey] (PDF). Game Machine (in Japanese). No. 65. Amusement Press, Inc. February 1, 1977. pp. 2–3. Archived (PDF) from the original on May 14, 2021. Retrieved May 14, 2021.
- ^ "Foerst Fahrsimulatoren von 1976 Firmenhistorie bis 2008" (PDF). Fahrsimulatoren.eu. August 2011. Archived from the original (PDF) on July 6, 2022.
- ^ Jerz, Dennis G. (2007). "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky". Digital Humanities Quarterly. 1 (2). ISSN 1938-4122.
- ^ "Here are some great computer games you can play...". Byte: 9. March 1976.
- ^ "Now your color TV can be your computer display terminal". Byte: 1. June 1976.
- ^ Crawford, Chris (July 1991). "Chris Crawford's First Computer Game". Computer Gaming World. p. 78. Retrieved November 18, 2013.
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