Jump to content

GIR Goes Crazy and Stuff

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 87.65.144.231 (talk) at 17:39, 19 May 2007 (Quotes). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

"GIR Goes Crazy and Stuff"

Gir Goes Crazy and Stuff is an episode of the Nickelodeon cartoon series Invader Zim. Originally produced as episode 17B, the show aired as episode 19A on May 24, 2002.

Plot

File:GIR Goes Crazy and Stuff01.png
GIR greeting a cow.

After GIR thwarts Zim's plans to inject cows with "dookie" to taint human's meat supply, Zim tries to figure out a way to fix GIR to actually be competent. Using a behavioral modulator chip, he locks GIR into his more efficient duty mode. Zim is impressed by GIR's new personality and decides to test him by sending GIR to investigate a police siren. Despite being aware that it is simply a passing police car, GIR apprehends the car, smashes it through the house and captures the policeman. Zim, being undisguised, decides to replace his brain with a squid's to make him forget what he'd seen. He sends GIR to monitor Earth TV in the meantime, which GIR finds unproductive, and begins to question Zim's abilities as an Invader as he watches the broadcasts.

Having convinced himself of Zim's incompetence, GIR decides to show him how information gathering is done. He takes an information storage device to the public library and begins draining the brains of the patrons. As Zim finishes the brain transplant on the policeman, he hears of what GIR is doing, and goes to the library, along with the policeman, now called Squidman, who is extremely distressed over being out of water and unable to shoot ink.

File:GIR Goes Crazy and Stuff02.png
"Your methods are STUPID! Your progress has been STUPID! Your intelligence is STUPID!"

At the library, Zim confronts GIR, who attacks him, snatching the behavioral modulator chip controller. GIR then destroys the floor under Zim, sending him to the lower levels of the library. He corners Zim in a snack machine room and is about to destroy him when Squidman somehow succeeds in squirting 'ink' and covers GIR's eyes with black goop. Zim uses this distraction to steal the behavioral chip controller and revert GIR back to his old self. GIR, Zim, and Squidman then go to the ocean where Squidman runs into the surf, going "home". However, GIR notices him getting eaten by a shark.

Easter Egg

It is rumored not only that bloody gir originated from this episode, but a single frame within the show displays a transparent picture of a monkey riding a donkey.

Trivia

  • This episode, along with Invasion of the Idiot Dog Brain, marks GIR's largest role in Invader Zim. The two are most important in understanding GIR's personality. This episode also shows that The Tallest may have unwittingly saved Zim's life by giving him GIR instead of a working SIR unit, because some SIR units eventually rebelled, or could've alternatively killed Zim, seeing him as a threat to the mission(as GIR did when functioning as he should). On the other hand, it could have been Zim's own fault by him altering GIR's behaviour and turning the robot's intelligence up to "dangerously high levels". Normally, however, GIR doesn't care about Zim's competency, or lack thereof.
  • The music when GIR is wearing a sombrero is, as Jhonen puts it, 'distinctly non-Mexican' and is the same music they used at the end of Walk of Doom when Zim and GIR ended up in Mexico.

Template:InvaderZimEpisodeNav