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PlayStation 3 accessories

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Sixaxis

File:Sixaxis2.jpg
The final Sixaxis Design.

The Sixaxis Wireless Controller (trademarked SIXAXIS) is the official wireless controller for the Sony PlayStation 3. In Japan, individual Sixaxis controllers were available for purchase simultaneously with the console's launch, without a USB to USB mini cable, at a price of JP¥5000 including tax (about US$40).[1] Individual Sixaxis controllers were also available at launch in the United States for US$49.99, C$59.99 in Canada, and £34.99 in the UK.[2] The word "Sixaxis" is a palindrome.

The 2005 "Boomerang" or "Banana" design for the controller was officially abandoned.

History

At E3 2005, Sony showcased their "boomerang" design for the Playstation 3's controller. This design was later abandoned; accompanied by much criticism. Sony later stated that the original controller "was very clearly designed as a design concept, and was never intended to be the final controller, despite what everybody said about it."[3]

The original design was replaced by an upgraded, wireless version of the DualShock 2 controller at E3 2006.

Until Sony announced the name in early October [4], reviewers had been calling the controller "DualShake."[citation needed]

Feature and design changes

The Sixaxis can operate wirelessly via Bluetooth; up to 7 simultaneous controllers are supported natively by the console.[1]

The controller also features a USB mini-B port, which can be used to connect a USB cable for internal battery charging and wired operation. The controller can be seamlessly swapped from wireless to wired operation, and is charged automatically upon connection. The PS3 comes with a USB to USB mini cable, but spare controllers do not include these cables; only one cable should be needed for all of one's controllers. The controller can operate up to 30 hours on a full charge. The battery is not replaceable; according to a Sony spokesperson, the Sixaxis should operate for "many years before there's any degradation in terms of battery performance," and stated, "When and if this happens, then of course Sony will be providing a service to exchange these items."[5] Later, it was revealed that the Sixaxis came with instructions on how to remove the battery and that the battery was fully removable. [6]

A major feature of the controller is the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, providing a full six degrees of freedom.[7] This became a matter of controversy, as the circumstances of the announcement, made less than eight months after Nintendo revealed motion-sensing capabilities in its new game console controller (see Wii Remote), with only one game shown at E3 to demonstrate the motion-sensing feature, led to speculation that the addition of motion-sensing was a late-stage decision by Sony to follow Nintendo's move.[citation needed] Further fueling the speculation were comments from Incognito Entertainment, the developer behind the motion-sensing PlayStation 3 game, Warhawk, that it only received development controllers with the motion-sensing feature 10 days or so before E3.[8] Developer Brian Upton from SCE Studios Santa Monica later clarified that the Incognito had been secretly working on the motion-sensing technology "for a while", but did not receive a working controller until "the last few weeks before E3".[9]

The Sixaxis features finer analog sensitivity than the DualShock 2, increased to 10-bit precision from the 8-bit precision of the DualShock 2. The controller also features more trigger-like R2 and L2 buttons, with an increased range of depression. In the place of the "Analog" mode button switch of previous dual analog models is a jewel-like "PS button" with the PlayStation logo, which can be used to access the home menu and turn the console or the controller on or off. The PS button can be customized to light up if you modify the controller.[citation needed] A row of four numbered LED port indicators are on the top of the controller, to identify and distinguish multiple wireless controllers and can also display the remaining battery charge.

Removal of vibration capability

Sony announced that because of the included motion sensors, the vibration feature of previous PlayStation controllers was removed, reasoning that the vibration would interfere with motion-sensing.[7] Some have disputed Sony's reasoning, citing that[citation needed] the Wii Remote controller has both motion sensing and vibration capability. Haptics developer Immersion Corporation, which had successfully sued Sony for patent infringement,[10] expressed skepticism of Sony's rationale, with company president Victor Viegas stating in an interview, "I don’t believe it’s a very difficult problem to solve, and Immersion has experts that would be happy to solve that problem for them," under the condition that Sony withdraw its appeal of the patent infringement judgment.[11] Immersion later emphasized compatibility with motion-sensing when introducing its next-generation vibration feedback technology.[12] Subsequent statements from Sony were dismissive of the arguments from Immersion, with Sony Computer Entertainment America (SCEA) Senior VP of Marketing Peter Dille stating, "It seems like the folks at Immersion are looking to sort of negotiate through the press and try to make their case to us … we've talked about how there's a potential for that rumble to interfere with the Sixaxis controller."[13]

According to SCEA, as a result of removing force feedback, PlayStation 3 games do not support force-feedback in steering wheel controllers: "All PS3 games are programmed for the Sixaxis which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."[14] This caused backlashes from some gamers, arguing that rumbling found in the DualShock controller and force feedback are not the same thing.[citation needed]

Return of "rumble"

On March 1 2007, Sony Computer Entertainment and Immersion Corporation announced that both companies have agreed to end their patent litigation, and have entered a business agreement to "explore the inclusion of Immersion technology in PlayStation format products",[15] which has been reported to indicate the possibility of a future vibration-capable version of the Sixaxis controller.[16] In an interview with GamePro posted March 6 2007, when asked if Sony would consider a "pro" Sixaxis controller with features such as rumble support, SCEA President Jack Tretton replied that the American branch will have peripherals "that will address the interests of the U.S. consumer," and that it is "certainly open to changing the Sixaxis controller if it addressed North American gamers."[17]

Memory Card Adaptor

The PlayStation 3 Memory Card Adaptor is a device that allows data to be transferred from a PlayStation memory card or a PlayStation 2 memory card to the PlayStation 3's hard disk; the device does not support transferring saved game files back to a memory card, though upon release of the PlayStation 3 firmware 1.80, the user is now able to save and/or transfer PSOne and PS2 game saves from the PS3 directly onto a physical Memory Card via the adaptor. PlayStation 2 saved game files can also be transferred between PlayStation 3 users via other current memory card formats. The device connects to the PlayStation 3's USB port on one end through a USB Mini-B cable (not included with adaptor, but it was included with the console itself), and features a legacy PlayStation 2 memory card port on the other end. The adaptor was available for purchase simultaneously with the console's launch, at a price of US$14.99 in the United States, JP¥1500 (including tax) in Japan,[1] and CAD$19.99 in Canada;[2] however, US Toys 'R' Us stores sell the adaptor for USD$19.99.[1]The Memory Card Adaptor will final be released on 25 of May in the U.K. at £12.99.

BD Remote

The PlayStation 3 BD Remote allows users to control videos and music on Blu-ray Disc and DVD through Bluetooth. In Japan, the device is available as of December 7, 2006, and costs JP¥3,800 (about US$35).[1] The device is available in North America as of December for US$24.99.[2] It is available in the UK for £17.99. Since the remote communicates with the console using Bluetooth, which utilizes radio waves, the device does not need to be pointed at the console to function; as is the case with traditional infrared remotes. However, this fact also means that a "universal" infrared remote will not be able to control video playback on the PS3.

A/V Cables

The official HDMI cable retails for US$60.00 or £30.39. Most standard HDMI cables are also compatible. An official component AV cable set from Sony is available for $19.99 or £17.99. Also, composite, S-Video, and component cables for the PlayStation 2 are all compatible with the PlayStation 3, as they utilize the same "A/V Multi Out" port.

PlayStation Eye

The PlayStation Eye is an updated version of the EyeToy USB webcam designed for the PlayStation 3. The PS3 also supports the PlayStation 2 EyeToy, utilizing its camera and microphone functionalities. A firmware update enabled the PlayStation 3 to support all standard USB webcams.

Headsets

A typical Bluetooth mobile phone headset

USB devices for PlayStation 2 may be compatible with PlayStation 3. The PlayStation 3 supports the USB SOCOM: U.S. Navy SEALs headset, the SingStar microphones and the built-in microphone on the Eyetoy for video and voice chat. Since the PlayStation 3 supports Bluetooth technology, any type of wireless headset is compatible with the system[18]; however, Bluetooth wireless headsets are not compatible with PlayStation 2 games such as SOCOM: U.S. Navy SEALs (while the USB headsets are).

References

  1. ^ a b c d "ACCESSORIES FOR PLAYSTATION®3 BECOME AVAILABLE" (PDF) (Press release). Sony Computer Entertainment. 2006-10-03. Retrieved 2006-10-03.
  2. ^ a b "SONY COMPUTER ENTERTAINMENT AMERICA ANNOUNCES EXTENSIVE LINE UP OF GAME TITLES FOR PLAYSTATION®3" (Press release). Sony Computer Entertainment America. 2006-10-19. Retrieved 2006-10-19.
  3. ^ Fahey, Rob (2006-05-12). "E³: Sony's Phil Harrison". GamesIndustry.biz. Retrieved 2006-08-30. {{cite web}}: Check date values in: |date= (help)
  4. ^ http://www.next-gen.biz/index.php?option=com_content&task=view&id=3929&Itemid=2
  5. ^ http://www.gamesindustry.biz/content_page.php?aid=20528
  6. ^ http://gizmodo.com/gadgets/home-entertainment/ps3-sixaxis-controllers-battery-is-kinda-replaceable-214144.php
  7. ^ a b "SCE ANNOUNCES NEW CONTROLLER FOR PLAYSTATION®3" (PDF) (Press release). Sony Computer Entertainment Inc. 2006-05-09. Retrieved 2006-05-24. {{cite press release}}: Check date values in: |date= (help)
  8. ^ "Incognito Had 10 Days To Design Warhammer's Tilt-Sensitive Controls". Kotaku. 2006-05-12. Retrieved 2007-01-01. {{cite web}}: Check date values in: |date= (help)
  9. ^ "WarHawk dev knew about tilt". Eurogamer. N/A. Retrieved 2007-01-01. {{cite web}}: Check date values in: |date= (help)
  10. ^ "Immersion Obtains $90.7 Million Judgment in Patent Infringement Case Against Sony" (Press release). Immersion Corporation. 2005-03-08. Retrieved 2006-07-01. {{cite press release}}: Check date values in: |date= (help)
  11. ^ Murdey, Chase (2006-05-17). "Ready to Rumble? Immersion's Victor Viegas on PlayStation 3's Lack of Vibration". Gamasutra. CMP Media LLC. Retrieved 2006-07-01. {{cite web}}: Check date values in: |date= (help)
  12. ^ "Immersion Corporation Introduces Next-Generation Vibration Technology for Video Console Gaming Systems" (Press release). Immersion Corporation. 2006-06-19. Retrieved 2006-07-01. {{cite press release}}: Check date values in: |date= (help)
  13. ^ http://www.engadget.com/2006/11/06/the-engadget-interview-peter-dille-sony-computer-entertainment/
  14. ^ http://www.1up.com/do/newsStory?cId=3156211
  15. ^ http://immr.client.shareholder.com/ReleaseDetail.cfm?ReleaseID=232152
  16. ^ http://ps3.ign.com/articles/769/769390p1.html
  17. ^ "Jack Talks Back: Sony on critics, competitors, and the PS3". GamePro. March 6, 2007.
  18. ^ "Any Bluetooth headset compatible with PS3" (Press release). Retrieved 2006-11-11.

See also