Jump to content

Regional lockout

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 81.168.115.142 (talk) at 19:11, 26 May 2007 (Defeating regional lockout). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Regional lockout is the programming practice, code, chip, or physical barrier used to prevent the playing of media designed for a device from the country where it is marketed on the version of the same device marketed in another country.

Examples

Video Games

The main regions are:

The Game Boy Advance and Nintendo DS do not have regional lockout; because of this, import games can be played on those systems. In other words, a Japanese game would work on an American unit, although the game would likely not be in the user's native language and might be different from the product as released in other countries. Many "hardcore gamers" import games, usually from Japan or North America, if the game is released much earlier in that country than in their own, or for other reasons.

The PSP does have partial regional lockout, and uses the same regions as DVD. As of February 2006, the lockout is only used for UMD movies and not for games, although Sony has hinted it is up to the developers if they want to include region protection in their games. As of February 2007, copies of Battlezone for the PSP that are released in certain countries are found to be region protected, however it is unknown if there are other region-protected PSP games in the market.

The sixth generation of video game consoles have regional lockout, so games imported from other countries cannot be played on foreign versions of those consoles without some form of alteration to bypass the lockout.

DVDs

  • DVD Video discs are the most visible example of regional lockout. Computer DVD drives come from the factory with RPC (Regional Playback Control), either RPC-1 (older drives) or RPC-2 (newer drives). The difference between the two is that RPC-1 means the player software has the responsibility of enforcing the region control, while in RPC-2, it is enforced by the drive's firmware.

It means that RPC-1 drives can play DVDs from any region (0-8) while RPC-2 drives play only from a particular region (although the region code can be changed 5 times after which the code is locked.).

Technical design

Regional lockout usually requires hardware manufactured by someone who can be trusted to support the methods chosen. For example, manufacturers need a license to produce DVD players, and game consoles are generally produced by only one company per console. The hardware is typically instructed to play only media designated for a particular region, and that region is then encoded onto the media.

For instance, a Japanese GameCube game disc is encoded with a marking NTSC-J (NTSC Japan), and GameCube consoles from Japan are programmed to only play games with that marking, not PAL or NTSC-M (NTSC US/Canada) game discs.

In addition to technical measures, regional lockout schemes are generally supported by legal measures. For example, the U.S. Digital Millennium Copyright Act (DMCA) has a clause that covers "circumventing a scheme used to restrict access to copyrighted material" that may be used to prosecute people who ignore, circumvent, or crack a regional lockout scheme.

Often such regional restrictions are in conflict with national law, for instance in regions such as Hong Kong, where parallel import is expressly allowed and supported by government bodies. Also, the High Court of Australia has recently concluded that modification of devices to circumvent region lockout is allowed under Australian law[1].

It also violates the international copyright treaty [2], Article 4[3], which equates electronic media with that of other literary works such as books, with the copy owner having the right to buy, read, and sell the material anywhere in the world, as well as Article 10 [4], which prohibits the introduction of national legislation that limits copy owners normal use.

Advantages for producers

  • Allows items to be launched at different times in different places, without allowing people to obtain the item 'ahead of time' by purchasing from abroad.
  • Allows price differentiation between markets (localisation), thus increasing the potential revenue from worldwide sales and/or making products affordable in markets not tolerating the prices of other regions.
  • When distribution contracts for each area are awarded to different companies, it allows a company to avoid "stepping on someone else's toes".

Criticisms

  • It prevents (or complicates) legitimate enjoyment of a product that has been legally obtained in a different territory, e.g. DVDs purchased by tourists, given/sent as gifts or brought by immigrants.
  • Regional lockout promotes copyright infringement, software cracking, and modding, as it makes the 'official' version of a product less desirable due to the restrictions placed on it (as in the above case of a user relocating to another region).
  • It allows items to be launched at different times in different places, so eager customers in some countries must wait for the items to be sold locally (which may never happen) instead of importing them sooner.
  • It allows price-discrimination, which may be illegal in some countries.
  • It presents a barrier to free trade, which may be illegal in some areas such as the European Union. Since the accession of Lithuania, Latvia and Estonia there are two regions in the European Union, restricting trade in the bloc. This state of affairs has yet to be challenged in court.
  • Works may not be able to be enjoyed in their original language and/or format due to product localisation (e.g., dubbing, censorship).
  • Localisation may be less than satisfactory for the work.
  • Works may be released with different features in different regions, making these inaccessible for some region users. For example, DVD releases are very often released earlier and with more special features in Region 1 (US and Canada) than in Region 4 (Latin America, Australia).

Effect on society

Because regional lockout is commonly used to enforce price discrimination[citation needed] (or "price differentiation"), the disparity in the price of an item between different locations encourages consumers to import goods privately.

For both video games and movies, there is a so-called import scene or import community. In many cases, fans and collectors buy Asian or Japanese movies or games from online stores and eBay sellers prior to their release at home. Often these titles are not even scheduled for release overseas (e.g., some anime), or fans want to see and play the titles in their original unaltered form (e.g., uncut or in Japanese).

The largest import communities are the Asian martial arts community, video games community, and the anime community. Because of the number of anime tie-ins produced for video game systems, the latter two communities have a great deal of overlap. For example, Naruto and One Piece are big hits on DVD, in comics, and on game systems.

Members of import communities usually need a way to circumvent regional locks. In many countries, region free DVD players are available, and there are ways to make game consoles region free via modchips.

In certain regions such as Hong Kong and Australia, these technical lockout mechanisms are in conflict with local legislation. The law allows the free sale of imported goods, but technical barriers are put in place by game system and DVD player manufacturers. In Hong Kong, DVD players are usually modified by the distributor and sold region free without extra cost, while buyers of PlayStation or PlayStation 2 consoles have to pay extra for a pre-installed modchip in their game console.

Economic effects

Because of Sony's region lockout for Universal Media Disc (UMD) movies, the Japanese (and die-hard fans with import consoles) have to buy their UMD version of "The Punisher" for about $40 (¥3,990), while the very same film is available in the US for $13.99. It is legal in Japan to import movies and even prohibited by law to restrict imports, but due to region lockout, it is impossible to play a disc from another region without additional technological measures.

From the consumer's point of view, the result is products that could be available more cheaply elsewhere, and being questionable restrictions on what they can and cannot buy (and watch).

From the region lockers' point of view, the result is a higher income, less intra-brand competition (because there is no rivalry or free trade between competing territories), and greater control of price in affected markets. It should be noted that these practices directly contradict the principles of free market capitalism, especially that espoused by Adam Smith. Many consider that it strays into the realm of price fixing.

Defeating regional lockout

  • A region-free label, especially in DVD players, means that the device is shipped by the manufacturer without the ability to enforce regional lockout. In Australia, every DVD-playing unit, excluding PC devices, is shipped modified with a region-free chip installed. This was a result of a landmark ACCC case in which the High Court of Australia ruled that region lockouts breached fair trade and market competition practices [This quote needs a citation].
  • Most handheld video game systems, including all Game Boy and Nintendo DS systems, are made region free. The Sony PlayStation Portable has regional lockout for UMD movies and games (although it is currently unused for games). The Play-Yan, currently a Japan-exclusive device, can be imported and works on other models.
  • Japanese GameCube, Saturn, and Mega Drive consoles can be modified with a simple bridge (jumper) to allow playing of US game discs. Such modifications do not allow the console to play pirated or "backup" games, only legitimate games from another region.
  • Boot discs such as the "Freeloader" or the "Utopia boot disc" can be used to start foreign versions of GameCube and Dreamcast games, respectively.
  • The Nintendo Entertainment System (NES), the Super Nintendo Entertainment System (SNES), and the Nintendo 64 all have simple pin-based lockout schemes that are easily converted with a third-party device. In the case of the SNES and N64, plastic tabs which block insertion of Japanese games into North American consoles can be snipped away with a set of pliers.
  • Devices like regional converters are used to bypass regional lockout without circumventing copy protection.
  • A game console or DVD player could be imported from the correct region to play imported, region-encoded games. This approach would likely require voltage and/or video converters to prevent damage to the system, and for the video to display correctly. Sony however have banned the importation of foreign Playstation 3's into the European Union.
  • Console emulators can ignore region-control hardware, even when emulating consoles that originally had regional lockout. Some consoles use different BIOS ROMs depending on region.
  • DVD computer drives can usually have their firmware reflashed for less-stringent regional control (i.e, RPC-1 instead of RPC-2); See RPC-1 firmware site.
  • A comprehensive source on removing restrictions manually on a number of different DVD Players can also be found on the Internet; See DVDExploder.com
  • A number of Xbox and Xbox 360 games are region free.
  • The PlayStation 3 does not enforce regional lockout on games developed for the platform itself, however backward compatibility modes are region locked. Blu-ray Disc and DVD region codes are also enforced. [5]

Decrypting software for computer DVD drives

CSS decrypting software (such as DVD Decrypter, AnyDVD and DVD Shrink) allows a region-specific DVD to be copied as an all-region DVD. It also removes Macrovision, Content Scrambling System (CSS), region codes, and disabled user operations (UOPs).

Codes for home DVD players

There are a few established websites on the Internet dedicated to defeating DVD regional locks on home DVD players. Many DVD player models have a unique region defeating unlock code that can be tapped into its remote control to make it region-free, allowing the owner to watch DVDs bought from anywhere in the world. Many charge for these codes (or hacks as they are commonly known); however, community-based sites provide a good user base for testing such codes, examples include VideoHelp.com's hack section which uses a forum type system and the dedicated AskMerlin.org which allows users to request and comment on hacks.

See also

References

  • hishmat, -ga. "how can i legally defeat regional lockout?". Google. Retrieved 2007-05-18. {{cite web}}: Cite has empty unknown parameters: |curly=, |coauthors=, and |month= (help)