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Talk:Slayer (Guilty Gear)

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This is an old revision of this page, as edited by Mimeblade (talk | contribs) at 17:59, 30 May 2007 (Anime Mecha Reference.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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"Spread Your Wings" is always included in the list of Slayer special moves that are named after Queen songs (along with Under Pressure, It's Late, etc.) However, this statement is the only time I have ever seen that song/move mentioned. "Spread Your Wings" is not in any Slayer move list I have seen, and when I hit Google, literally the only references it finds are people copying the "Several of Slayer's attacks (Spread Your Wings, etc) are Queen songs" statement. If Slayer actually does have a move called "Spread Your Wings," which one is it? 68.35.130.224 01:08, 6 June 2006 (UTC)[reply]

I like how Slayer's dust attack isn't anything wacky or overpowered; he just swings his fist and KLUDD! :D Yar Kramer 02:42, 2 Jun 2005 (UTC)

Simple yet refined, that's our Slayer. ;) RTL 28 June 2005 04:59 (UTC)

I'll add in the BDC stuff because that technical feature essentially defines Slayer's advanced fighting style. -RTL 10 June 2005 (UTC)

Is it just me, or does Slayer give off a real David Bowie feel? Anyone got any insight on this? --Paul Soth 03:17, 11 July 2005 (UTC)[reply]

I dunno anything about David Bowie, but for some reason I imagined That Man as looking a bit like Slayer before I played GGXX (possibly because of the vague, tenuous resemblance of Slayer to That Man from Excel Saga). --Yar Kramer 19:08, 11 July 2005 (UTC)[reply]

I readded the biteloop information. Anyone who has even remotely played GGXX for a bit will know that his whole game was based around biting in the original GGXX. To not have that in the gameplay section would be ridiculous. — Preceding unsigned comment added by 128.97.149.64 (talkcontribs)

As true as that is, it seems a little unnecessary, and adding gameplay information for every revision of the games each character was in would be ridiculous for characters that have been around since GG1. -- Digital Watches! 18:10, 30 August 2006 (UTC)[reply]
And yet you keep the backdash information? I agree that backdash is important, as it was a major part of his game up until slash... just like the bite loop. If anything, can't we at least expand the mention of the command throw a bit? 128.97.149.64 20:51, 8 September 2006 (UTC)[reply]
Well, firstly, backdash cancelling is still used in Slash. Nerfing it doesn't make it unusable. And feel free to add information about the bite, as long as it's not entirely outdated. Digital Watches! 20:54, 8 September 2006 (UTC)[reply]
Actually, both back dash cancelling and bites are rarely used in Slash anymore. If you watch any of the tourny videos from the larger Japanese arcades (gamechariot or a-cho), his regular throw is used more often than his bite and the only back dash cancel move that's still used is the back dash cancel into jumping back to get out of pressure strings. 71.106.174.147 01:38, 9 September 2006 (UTC)[reply]

Anime Mecha Reference.

Slayer is Modeled after Impact Alberto from the Anime series Giant Robo, complete with Win pose of disappearing inside his cloak. Mimeblade 17:59, 30 May 2007 (UTC)[reply]