Web design
This article may need to be rewritten to comply with Wikipedia's quality standards. |
Web design is the designing and graphical presentation of content shown on the Internet in the form of Web sites and other Web applications using many different forms of media. The basic design of most pages on the Web use HTML, CSS, and the newest form of language, XHTML. Many sites today also integrate various forms of dynamic, interactive content using E-Commerce, and server-side languages such as PHP (Hypertext Preprocessor), and ASP. Web design contrasts with Web development, which includes Web server configuration, writing Web applications, and server security.
History
Tim Berners-Lee, the inventor of the World Wide Web, published a website in August 1991.[1] Berners-Lee was the first to combine Internet communication (which had been carrying email and the Usenet for decades) with hypertext(which had also been around for decades, but limited to browsing information stored on a single computer, such as interactive CD-ROM design.
Websites are written in a markup language called HTML, and early versions of HTML was very basic, only giving websites basic structure (headings and paragraphs), and the ability to link using hypertext. This was new and different to existing forms of communication - users could easily navigate to other pages by following hyperlinks from page to page.
As the Web and web design progressed, the markup language used to make it became more complex and flexible, giving the ability to add objects like images and tables to a page. Features like tables, which were originally intended to be used to display tabular information, were soon subverted for use as invisible layout devices. With the advent of Cascading Style Sheets (CSS), table-based layout is increasingly regarded as outdated. Database integration technologies such as server-side scripting and design standards like CSS further changed and enhanced the way the Web is made.
The introduction of Macromedia Flash (now Adobe Flash) into an already interactivity-ready scene has further changed the face of the Web, giving new power to designers and media creators, and offering new interactivity features to users, often at the expense of usability for persons with disabilities, search engine visibility and browser functions available to HTML.
Web site design
A Web site is a collection of information about a particular topic or subject. Designing a website is defined as the arrangement and creation of Web pages that in turn make up a website. A Web page consists of information for which the Web site is developed. A website might be compared to a book, where each page of the book is a web page.
There are many aspects (design concerns) in this process, and due to the rapid development of the Internet, new aspects may emerge. For typical commercial Web sites, the basic aspects are:
- The site design is defined by the topic and content.
- The content, substance, and information on the site should be relevant to the site and should target the area of the public that the website is concerned with.
- The site should be user-friendly, with the interface and navigation simple and reliable. If the site is large enough and contains enough information, a site browser may be needed so that information can be found quickly, without using the navigation tools.
- The appearance should include a single style that flows throughout, to show consistency. The style should be professional, look good and most of all be relevant to the users and site content.
- The visibility of the site's text and information should be paramount as that is what the users are visiting for.
- The site must also be easy to find on the internet and if possible should be listed on most, if not all, major search engines.
A Web site typically consists of text and images. The first page of a website is known as the Home page or Index. Some websites use what is commonly called a Splash Page. Splash pages might include a welcome message, language/region selection, or disclaimer. Each web page within a Web site is an HTML file which has its own URL. After each Web page is created, they are typically linked together using a navigation menu composed of hyperlinks. Faster browsing speeds have led to shorter attention spans and more demanding online visitors and this has resulted in less use of Splash Pages, particularly where commercial websites are concerned.
Once a Web site is completed, it must be published or uploaded in order to be viewable to the public over the internet. This may be done using an FTP client. Once published, the Web master may use a variety of techniques to increase the traffic, or hits, that the website receives. This may include submitting the Web site to a search engine such as Google or Yahoo, exchanging links with other Web sites, creating affiliations with similar Web sites, etc.
Multidisciplinary requirements
Web site design crosses multiple disciplines of information systems, information technology and communication design. The website is an information system whose components are sometimes classified as front-end and back-end. The observable content (e.g page layout, user interface, graphics, text, audio) is known as the front-end. The back-end comprises the organization and efficiency of the source code, invisible scripted functions, and the server-side components that process the output from the front-end. Depending on the size of a Web development project, it may be carried out by a multi-skilled individual (sometimes called a web master), or a project manager may oversee collaborative design between group members with specialized skills.
ńɲ==Issues**==
As in most collaborative designs, there are conflicts between differing goals and methods of web site designs. These are a few of the ongoing ones.
Lack of collaboration in design
In the early stages of the web, there wasn't as much collaboration between web designs and larger advertising campaigns, customer transactions, social networking, intranets and extranets as there is now. Web pages were mainly static online brochures disconnected from the larger projects.
Many web pages are still disconnected from larger projects. Special design considerations are necessary for use within these larger projects. These design considerations are often overlooked, especially in cases where there is a lack of leadership, understanding or concern for the larger project to facilitate collaboration. This often results in unhealthy competition or compromise between departments, and less than optimal use of web pages.
Liquid versus fixed layouts
Programmers were the original web site designers in the early 1990s. Currently most web designers come from a graphic artist background in print, where the artist has absolute control over the size and dimensions of all aspects of the design.[citation needed] Many of these web designers have knowledge in Adobe Flash, Photoshop and Illustrator. On the web however, the Web designer has no control over several factors, including the size of the browser window and the size and characteristics of available fonts.
Many designers compensate for this by wrapping their entire webpage in a fixed width box, essentially limiting it to an exact pixel-perfect value, which is a fixed layout. Some create the illusion of liquidity by building the graphics for their webpage at a size larger than any current standard monitor size. Other designers say that this is bad because it ignores the preferences of the user, who might have their browser sized a specific way that they like best. These people propose a liquid layout, where the size of the Web page adjusts itself based on the size of the browser window. Many prefer to set a standard browser size like 1024x728 and say on the web page that the website should be viewed with the said browser setting.
In some cases, it is difficult to create fixed layouts which work well given the amount of content needed, and the fact that one has to try to cater for the needs of all prospective users.
Similar to liquid layout is the optional fit to window feature with Adobe Flash content. This is a fixed layout that optimally scales the contents of the page without changing the arrangement or text wrapping when the browser is resized.
Flash
Adobe Flash (formerly Macromedia Flash) is a proprietary, robust graphics animation/application development program used to create and deliver dynamic content, media (such as sound and video), and interactive applications over the web via the browser.
Flash is not a standard produced by a vendor-neutral standards organization like most of the core protocols and formats on the Internet. Flash is much more restrictive than the open HTML format, though, requiring a proprietary plugin to be seen, and it does not integrate with most web browser UI features like the "Back" button unless a hyperlink is programmed to link a new html page from the Flash file, in which case the animation of the previous page would reset. However, those restrictions may be irrelevant depending on the goals of the web site design.
According to NPD study, 98% of US Web users have the Flash Player installed [2], with 45%-56%[3] (depending on region) having the latest version. Numbers vary depending on the detection scheme and research demographics.
Many graphic artists use Flash because it gives them exact control over every part of the design, and anything can be animated and generally "jazzed up". Some application designers enjoy Flash because it lets them create applications that don't have to be refreshed or go to a new web page every time an action occurs. Flash can use embedded fonts instead of the standard fonts installed on most computers. There are many sites which forego HTML entirely for Flash. Other sites may use Flash content combined with HTML as conservatively as gifs or jpegs would be used, but with smaller vector file sizes and the option of faster loading animations. Flash may also be used to protect content from unauthorized duplication or searching.
Flash detractors claim that Flash websites tend to be poorly designed, and often use confusing and non-standard user-interfaces. Up until recently, search engines have been unable to index Flash objects, which has prevented sites from having their contents easily found. This is because many search engine crawlers rely on text to index websites. It is possible to specify alternate content to be displayed for browsers that do not support Flash. Using alternate content also helps search engines to understand the page, and can result in much better visibility for the page. However, the vast majority of Flash websites are not disability accessible (for screen readers, for example) or Section 508 compliant. An additional issue is that sites which commonly use alternate content for search engines to their human visitors are usually judged to be spamming search engines and are automatically banned.
The most recent incarnation of Flash's scripting language (called "actionscript", which is an ECMA language similar to JavaScript) incorporates long-awaited usability features, such as respecting the browser's font size and allowing blind users to use screen readers. Actionscript 2.0 is an Object-Oriented language, allowing the use of CSS, XML, and the design of class-based web applications.
CSS versus tables
Back when Netscape Navigator 4 dominated the browser market, the popular solution available for designers to lay out a Web page was by using tables. Often even simple designs for a page would require dozens of tables nested in each other. Many web templates in Dreamweaver and other WYSIWYG editors still use this technique today. Navigator 4 didn't support CSS to a useful degree, so it simply wasn't used.
After the browser wars were over, and Internet Explorer dominated the market, designers started turning toward CSS as an alternate, better means of laying out their pages. CSS proponents say that tables should be used only for tabular data, not for layout. Using CSS instead of tables also returns HTML to a semantic markup, which helps bots and search engines understand what's going on in a web page. Today, all modern Web browsers now support CSS with different degrees of limitations.
However, one of the main points against CSS is that by relying on it exclusively, control is essentially relinquished as each browser has its own quirks which result in a slightly different page display. This is especially a problem as not every browser supports the same subset of CSS rules. For designers who are used to table-based layouts, developing Web sites in CSS often becomes a matter of trying to replicate what can be done with tables, leading some to find CSS design rather cumbersome due to lack of familiarity. For example, at one time it was rather difficult to produce certain design elements, such as vertical positioning, and full-length footers in a design using absolute positions. With the abundance of CSS resources available online today, though, designing with reasonable adherence to standards involves little more than applying CSS 2.1 or CSS 3 to properly structured markup.
These days most modern browsers have solved most of these quirks in CSS rendering and this has made many different CSS layouts possible. However, some people continue to use old browsers, and designers need to keep this in mind, and allow for graceful degrading of pages in older browsers. Most notable among these old browsers are Internet Explorer 5 and 5.5, which, according to some web designers, are becoming the new Netscape Navigator 4 — a block that holds the World Wide Web back from converting to CSS design.
How it Looks vs. How it Works
Since so many web developers have a graphic arts background, some may pay more attention to how a page looks, without considering how visitors are going to find the page via a search engine. Some may rely more on advertising than search engines to attract visitors to the site. On the other side of the issue, search engine optimization consultants (SEOs) obsess about how well a web site works technically and textually: how much traffic it generates via search engines, and how many sales it makes, assuming looks don't contribute to the sales. As a result, the designers and SEOs often end up in disputes where the designer wants more 'pretty' graphics, and the SEO wants lots of 'ugly' keyword-rich text, bullet lists, and text links. One could argue that this is a false dichotomy due to the possibility that a web design may integrate the two disciplines for a collaborative and synergistic solution. Because some graphics serve communication purposes in addition to aesthetics, how well a site works may depend on the graphic designer's visual communication ideas as well as the SEO considerations.
Another problem when using lots of graphics on a page is that download times can be greatly lengthened, often irritating the user. This has become less of a problem as the internet has evolved with high-speed internet and the use of vector graphics. This is an engineering challenge to increase bandwidth in addition to an artistic challenge to minimize graphics and graphic file sizes. This is an on-going challenge as increased bandwidth invites increased amounts of content.
Web Design Mistakes
There are plenty of mistakes you can make in the world of web design. You need to check your site for these mistakes right now, and fix them if they’re there- otherwise you’re going to be annoying your visitors and driving them away from your site. Here are the 10 biggest.
1. Unclear Layout and Navigation
Many websites, especially business sites, seem to suffer from some kind of disease where even the very simplest task takes ten steps to achieve. If people are emailing you to ask you how to do things on your site, then you need to improve your layout and navigation. Remember: if there are certain tasks people seem to want to do more often, put them on the front page.
2. Plugin Overload
You’ve got to keep media that uses plugins to a strict maximum of one per page: that means that if you’ve got Flash, then you can’t have a media player, or if you’re using Java then you can’t have Flash. It’s not as bad to use the same plugin twice, however.
3. Unclear Linking
You might think it looks better to only show links when people put their mouse over them, or not make their colour stand out too much from the rest of the text, but it’s not- while it might make the design look nicer, it makes it far less usable. Use a clearly contrasting colour for links, and preferably underline them.
4. Too Many Ads
When you’re trying to make money from your website, it’s all too easy to try to fit in more ads than you really should, or start using ad formats that are too intrusive. If you’ve put a new ad on your site, go to the site as if you were a visitor, and ask yourself honestly: is this just too much?
5. Strange Fonts
Stick to the most common web fonts: that’s pretty much just Arial, Georgia, Tahoma and Verdana. If you’re using more obscure fonts, then most visitors probably won’t have them- and the ones that do will find your text hard to read. The only time you should use non-standard fonts is in your logo or in headings, if they are displayed as an image.
6. Flash Intros
Please, don’t use a Flash intro on your website. You’d think everyone would realise they’re a bad idea by now, but every web designer still gets clients who just don’t seem to realise that Flash intros are universally mocked and hated. Don’t be one of those people.
7. Unlabelled Email Links
It’s a very bad idea to ever use a link that will send email (a mailto link) without clearly marking it with the word ‘email’. If you just make clicking people’s names send email, you’ll annoy visitors who just clicked wanting to find out more about the person.
8. Broken Links
You’ve got to check all your links regularly to make sure that they all still work. There’s nothing worse than finding a site that looks useful, only to find that it hasn’t been updated in years and none of the links work any more. Yes, a website does mostly run itself after a while, but that doesn’t mean that you should neglect the essential maintenance it needs from time to time.
9. No Marking for External Links
There are two kinds of links: internal (to other parts of your website) and external (to other websites). For the benefit of your visitors, though, it’s best if you mark external links, either by making them a different colour or using some kind of a symbol (a box with an arrow is the usual one). It’s also good to make the external links open in new windows, so people aren’t leaving your site altogether when they click them.
10. Badly-sized Text
It’s important to keep your text around the standard size (preferably just below). Making text too big or too small makes it hard to read and annoying for many visitors. The best thing you can do is use relative text sizing (not pixels) that allows the browser to respect the user’s preferred text size. You might also consider offering buttons on your site to decrease or increase the size.
Accessible Web design
Accessible Web design is the art of creating webpages that are accessible to everyone, using any device. It is especially important so that people with disabilities - whether due to accident, disease or old age - can access the information in Web pages and be able to navigate through the website.
To be accessible, web pages and sites must conform to certain accessibility principles. These can be grouped into the following main areas:
- use semantic markup that provides a meaningful structure to the document (i.e. web page)
- Semantic markup also refers to semantically organizing the web page structure and publishing web services description accordingly so that they can be recognised by other web services on different web pages. Standards for semantic web are set by IEEE
- use a valid markup language that conforms to a published DTD or Schema
- provide text equivalents for any non-text components (e.g. images, multimedia)
- use hyperlinks that makes sense when read out of context. (e.g. avoid "Click Here.")
- don't use frames
- use CSS rather than HTML Tables for layout.
- author the page so that when the source code is read line-by-line by user agents (such as a screen readers) it remains intelligible. (Using tables for design will often result in information that is not.)
However, W3C permits an exception where tables for layout either make sense when linearized or an alternate version (perhaps linearized) is made available.
Dynamic web design
The traditional method of laying out web pages, HTML, is static. There are two ways of delivering content dynamically:
Server-side
A web server, running special software, constructs an HTML page 'on the fly', according to the user's request and possibly other variables received from external resources. This often involves the use of some sort of Server-side scripting language, data retrieved from a database, and a template language like XSLT which can be used to translate data from XML format into HTML.
Client-side
Client-side scripting works at the user's browser, and therefore should not be used for "mission critical" work, where the user's capabilities are not known – it is more suited to adding decoration and other ephemeral content. It is most often achieved through JavaScript.
Client side DHTML can pose major problems for Web accessibility and search engine optimization. Most software designed for assisting people with disabilities, and most search engine robots do not support client side DHTML.
If a web site's menus are built with JavaScript, it is usually impossible for search engines to find the pages listed in the menus, unless an alternative navigation scheme is provided elsewhere on the page. (NOTE: By using nested lists for navigation menus, and slightly more complex, DOM-based scripts, this problem may be overcome.)
Website Planning
Before creating and uploading a website, it is important to take the time to plan exactly what is needed in the website. Thoroughly considering the audience or target market, as well as defining the purpose and deciding what content will be developed are extremely important.
Purpose
It is essential to define the purpose of the website as one of the first steps in the planning process. A purpose statement should show focus based on what the website will accomplish and what the users will get from it. A clearly defined purpose will help the rest of the planning process as the audience is identified and the content of the site is developed. Setting short and long term goals for the website will help make the purpose clear and plan for the future when expansion, modification, and improvement will take place. Also, goal-setting practices and measurable objectives should be identified to track the progress of the site and determine success.
Audience
Defining the audience is a key step in the website planning process. The audience is the group of people who are expected to visit your website – the market being targeted. These people will be viewing the website for a specific reason and it is important to know exactly what they are looking for when they visit the site. A clearly defined purpose or goal of the site as well as an understanding of what visitors want to do/feel when they come to your site will help to identify the target audience. Upon considering who is most likely to need/use the content, a list of characteristics common to the users such as:
- Audience Characteristics
- Information Preferences
- Computer Specifications
- Web Experience
Taking into account the characteristics of the audience will allow an effective website to be created that will deliver the desired content to the target audience.
Content
Content evaluation and organization requires that the purpose of the website be clearly defined. Collecting a list of the necessary content then organizing it according to the audience's needs is a key step in website planning. In the process of gathering the content being offered, any items that do not support the defined purpose or accomplish target audience objectives should be removed. It is a good idea to test the content and purpose on a focus group and compare the offerings to the audience needs. The next step is to organize the basic information structure by categorizing the content and organizing it according to user needs. Each category should be named with a concise and descriptive title that will become a link on the website. Planning for the site's content ensures that the wants/needs of the target audience and the purpose of the site will be fulfilled.
Compatibility and restrictions
Because of the market share of modern browsers (depending on your target market), the compatibility of your website with the viewers is restricted. For instance, a website that is designed for the majority of websurfers will be limited to the use of valid XHTML 1.0 Strict or older, Cascading Style Sheets Level 1, and 1024x768 display resolution. This is because Internet Explorer is not fully W3C standards compliant with the modularity of XHTML 1.1 and the majority of CSS beyond 1. A target market of more alternative browser (e.g. Firefox and Opera) users allow for more W3C compliance and thus a greater range of options for a web designer.
Another restriction on webpage design is the use of different Image file formats. The majority of users can support GIF, JPEG, and PNG (with restrictions). Again Internet Explorer is the major restriction here, not fully supporting PNG's advanced transparency features, resulting in the GIF format still being the most widely used graphic file format for transparent images.
Many website incompatibilities go unnoticed by the designer and unreported by the users. The only way to be certain a website will work on a particular platform is to test it on that platform.
Planning documentation
Documentation is used to visually plan the site while taking into account the purpose, audience and content, to design the site structure, content and interactions that are most suitable for the website. Documentation may be considered a prototype for the website – a model which allows the website layout to be reviewed, resulting in suggested changes, improvements and/or enhancements. This review process increases the likelihood of success of the website.
First, the content is categorized and the information structure is formulated. The information structure is used to develop a document or visual diagram called a site map. This creates a visual of how the web pages will be interconnected, which helps in deciding what content will be placed on what pages. There are three main ways of diagramming the website structure:
- Linear Website Diagrams will allow the users to move in a predetermined sequence;
- Hierarchical structures (of Tree Design Website Diagrams) provide more than one path for users to take to their destination;
- Branch Design Website Diagrams allow for many interconnections between web pages such as hyperlinks within sentences.
In addition to planning the structure, the layout and interface of individual pages may be planned using a storyboard. In the process of storyboarding, a record is made of the description, purpose and title of each page in the site, and they are linked together according to the most effective and logical diagram type. Depending on the number of pages required for the website, documentation methods may include using pieces of paper and drawing lines to connect them, or creating the storyboard using computer software.
Some or all of the individual pages may be designed in greater detail as a website wireframe, a mock up model or comprehensive layout of what the page will actually look like. This is often done in a graphic program, or layout design program. The wireframe has no working functionality, only planning.
See also
- asp.net
- Color tool
- Content management
- Faceted navigation
- Information architecture
- Interaction design
- Knowledge visualization
- php
- Server-side scripting
- Streaming Media
- Style sheet (web development)
- User interface design
- Web 2.0
- Web colors
- Web indexing
- Web integration
- Web usage mining
- Website architecture
- Website builder