Jump to content

JrMan

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 80.120.175.84 (talk) at 07:54, 1 August 2007. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

jrMan
Developer(s)jrMan Team
Stable release
Operating systemCross-platform
PlatformJava
TypeRenderer
LicenceGPL
Websitehttp://www.jrman.org/

jrMan renderer is an open source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan, implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno and Alessandro Falappa.

jrMan is available under the GNU General Public License (GPL)

History

Current version

Relesase 0.4

Features

Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.

Supported primitives

Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear"and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).

Features not yet implemented

Shading language compiler, Motion blur, Depth of field, Level of detail, CSG, Trim curves, Subdivision surfaces, General Polygons.

See also