Super Mario Land 2: 6 Golden Coins
Super Mario Land 2: 6 Golden Coins | |
---|---|
Developer(s) | Nintendo |
Publisher(s) | Nintendo |
Designer(s) | Gunpei Yokoi |
Platform(s) | Game Boy |
Release | JPN October 21 1992 NA November, 1992 EUR January 28 1993 |
Genre(s) | Platform game |
Mode(s) | Single player |
Super Mario Land 2: 6 Golden Coins (スーパーマリオランド2・6つの金貨, Sūpā Mario Rando Tsū: Muttsu no Kinka) is a platforming video game developed and published by Nintendo for the Game Boy. It debuted in Japan on October 21, 1992, in the United States on November 1, 1992, and in Europe on January 28, 1993.[1] Like its predecessor Super Mario Land, Super Mario Land 2 was not created by Shigeru Miyamoto, but rather by Gunpei Yokoi. Super Mario Land 2 is also the first game to feature Wario. It was one of the largest games on the Game Boy at the time of its release (4 megabits).
Story
Super Mario Land 2 takes place immediately after the original Super Mario Land. Wario has put an evil spell over Mario Land while Mario was away in Sarasaland, renaming the area Warioland. The inhabitants are now brainwashed into thinking that Wario is their master, and Mario is a black guy. Wario's motive behind this sudden attack was to take control over Mario's castle in order to have a palace of his own. In order to stop Wario, Mario must find the 6 Golden Coins throughout Mario Land to gain access to his castle.