Mario Party 5
Mario Party 5 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Platform(s) | Nintendo GameCube |
Release | November 10, 2003 November 28, 2003 December 5, 2003 |
Genre(s) | Party |
Mode(s) | Single player, Multiplayer |
Mario Party 5 (マリオパーティ 5, Mario Pāti Faibu) is the fifth in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released for the Nintendo GameCube in North America on November 10, 2003 and in Japan on November 23, 2003. The story concerns Mario and his friends trying to restore peace to the Dream World, which is being invaded by Bowser.
Playable characters
Mario Luigi Peach Daisy Koopa Kid Toad Wario Waluigi
New features
In single player mode, all the Koopa Kids move at the same time, quickening game play. The point of single player mode is to deplete all of the Koopa Kids' coins by beating them in mini-games.
It also features a whole new mode, Super Duel Mode. In this mode, one buys vehicle parts using points received by playing mini-games and building a battle vehicle to use in different tournaments or against friends. To unlock all the different parts, one must play all the tournaments and beat certain opponents.
As usual, this new installment to the Mario Party series comes with new mini-games, characters, and maps. Toad, Boo, and even Koopa Kid are the new playable characters. In this game, Donkey Kong is only a playable character in Super Duel Mode once one unlocks him. In party mode, he now shows up on new Donkey Kong spaces and either gives the players coins/stars or starts a Donkey Kong mini-game which involve collecting bananas for a predetermined amount of coins.
The game was also significant for being the second in the series to introduce 3D game boards. Previous titles, all except for Mario Party 4, utilized pre-rendered backgrounds, which were static and limited in their presentation. As a result all subsequent Mario Party titles, with the exception of "Mario Party Advance" on the Game Boy Advance, have employed 3D backgrounds allowing for much more dynamic fields of play.
Minigames
Each minigame in Mario Party 5 is new, and has never before been seen in past versions of Mario Party. They vary from racing to boxing to challenging one's reflexes. A minigame is played at the end of every round. If all 4 players are on the same color space, a 4 player game occurs. If 2 players are each on different colors, a 2 vs. 2 game begins, and if only one player is on a different colour than the rest, a 1 vs 3 game will start. The winner of the minigame usually gets 10 coins, but in some cases everyone collects the number of coins that they have earned. Some examples of mini-game controls are pressing A repeatedly and using the Control Stick to move, A to jump and B to punch/kick.
Reception
Mario Party 5 has sold over 1.4 million copies worldwide. [citation needed]
Awards
It won the Console Children's Award at the 2004 Interactive Achievement Awards.