Jump to content

Age of Empires III: The Asian Dynasties

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 81.8.238.23 (talk) at 09:26, 24 October 2007. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Age of Empires III: The Asian Dynasties
Picture of The Asian Dynasties box
Developer(s)Ensemble Studios
Big Huge Games
Publisher(s)Microsoft Game Studios
SeriesAge of Empires
Platform(s)Windows XP, Windows Vista
ReleaseNorth America North America October 23, 2007[1] Europe November 2, 2007[2] Australia October 26, 2007[3]
Genre(s)Real-time strategy
Mode(s)Single player, MP over IPX, TCP/IP, Modem or Ensemble Studios Online 2 (ESO2).

Age of Empires III: The Asian Dynasties is the second expansion pack to the award-winning Age of Empires III being developed by Ensemble Studios, developer of the existing Age of Empires series; and Big Huge Games, developer of Rise of Nations.[7] This expansion pack follows the release of the first expansion pack, Age of Empires III: The War Chiefs. Besides the New World, players are able to play in Asia as well.[7] The three Asian civilizations have 15 new wonders, which are the equivalent of aging up for the European civilizations.[8] The game also have three new campaigns consisting of five scenarios each, with each campaign focusing on one of the new Asian civilizations.[7] To play this expansion, players are required to already have the full version Age of Empires III installed.[9] However, if players wish to access the features and civilizations associated with the Age of Empires III: The War Chiefs expansion pack then players also have to have this expansion installed as well.[9] Age of Empires III: The Asian Dynasties went to gold status on September 28, 2007.[1] The demo version of the game was released on October 4, 2007.[10] Microsoft Game Studios initially released the full game onto store shelves throughout North America on October 23, 2007[1], around the tenth anniversary of the first installment of the Age of Empires series.[11]

New civilizations

There are three new civilizations being added in the expansion.[12]

  • India — Have no villager cards, but get one villager with each shipment.[12] All non-shipped villager cost wood instead of food. From the military standpoint, there are specializations in different types of War Elephants and Camels, including the Mahout Lancer, Sowar, Zamburak, Howdah and Siege Elephant, along with Sepoys, Gurkha and Rajputs as infantry units. Both of India's monks ride elephants and heal units in combat.[13]
  • China — Have migration cards that allow them to spawn one villager at each town center and village (Chinese house).[12] Only get one monk at the start of the game.[13] They are specialized in ballistic and artillery, such the Flying Crown and Flamethrower. Their infantry include Qaing Pikeman, Chu-ko-nu, Changdao and Arquebusier. They also have a variety of cavalry including Meteor Hammer, Steppe Rider and Iron Flail. The Chinese also have a higher population limit than all the other civilizations. It is confirmed that they cannot train individual units, but instead, "Banner Armies", from the War Academy, which is a combination of the Barracks, the Stable, and the Artillery Foundry, combining two different units in one package, such the "Old Han Army", there is a combination of Qiang Pikemen and Chu Ko Nu archers.
  • Japan — They have the Hatamoto Samurai, a very powerful samurai unit that commands other units, and the Daimyo unit, which is like a walking Fortress that can continually train troops and artillery during battle. [12]They cannot gather food via herding or hunting, but can build shrines around huntable and herdable animals to gain a food trickle. However, they may still fish. As a special advantage, most cards in the Japanese Home City may be sent twice. They have expensive but powerful military units, such the Samurai, Yabusame and Naginata Rider cavalry, and Flaming Arrow artillery and Morutaru, a Japanese Mortar.

Each Asian civilization have monks instead of explorers. Both Japan and India will start with two. Monks cannot have any snipe abilities, but can stun treasure guardians and most have powerful martial arts attacks.[13] It is also known that the Japanese Monks can build shrines.

The expansion also features water treasures, which can only be gathered by naval units.[14]

Consulates and Mercenaries

Each new civilization have the ability to build a consulate to form alliance with European powers and exchange Export (a new resource).[15] This Export can be used to recruit powerful foreign allies and gain access to technologies from other countries.[16] Furthermore, the acquisition of Export can be adjusted depending on how the player wishes to play. Beside the Europeans the player can ally themselves with Isolation movements.There are some new mercenary units added, and they can be trained in the Monastery, Saloon or can be sent by Home City. Examples are Indian Arsonist Chakram and Tiger Claw.[16]

New minor civilizations

There are six new minor civilisations added in The Asian Dynasties. They are the Sufis, the Shaolin, the Zen, the Udasi, the Bhakti, and the Jesuits.[13]

Campaigns

There will be three campaigns, one for each new civilization.[17] Furthermore, these campaigns will return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the Age of Empires III series.[3] Each campaign will consist of five new scenarios.[17] The Chinese campaign will give hint to 1421 hypothesis and will be about a Chinese treasure ship discovering the New World before Christopher Columbus.[17] However, the Chinese will mainly focus on Jian Huang[18]; a Ming admiral, who is given orders to help expand the Ming Empire[17] and find a missing admiral in the New World.[17] The Japanese campaign will focus on the establishment of the Tokugawa Shogunate, which players will control a young general, named Sakuma Kichiro, the "adopted son" of Tokugawa Ieyasu, who will lead numerous scenarios before the battle of Sekigahara.[17] The Indian campaign will be about the Sepoy Rebellion of the 19th Century.[17][19] The protagonist of the Indian campaign will be Nanib (a portemanteau name of Nana Sahib), a general of the Sepoy regiments, who first allied with the British East India Company, but slowly becomes disillusioned from its cruel ways and joins the rebels instead, similar to Chayton Black's situation in "The Warchiefs" campaign: "Shadow".[17][18]

New maps

There are 11 new random maps: Himalayas, Ceylon, Mongolia, Yellow River, Deccan, Honshū, the Silk Road, Indochina, Borneo,and Siberia.[20][21]

  • Silk Road: Players will not be required to build Trading Posts - instead they will have to defeat the guardians occupying existing trading posts in order to capture them. Other players are also allowed to attack the new owners of a trading post in order to capture it for themselves.[14]
  • Honshū: A map that features in the trial version. Players begin on an island with two fishing boats. There is also a landmass with a single Trading Post site, and other small islands.[10]

New game modes

A variety of new game modes are introduced in the game.[6] Only four new game modes (King of the Hill, Regicide, Treaty and Treaty No-Blockade) are known so far (the two traditional game modes are: Supremacy and Deathmatch).[22]

  • King of the Hill: Players must capture and defend a particular fort up until a timer runs out If a player manages to hold the fort for the whole time specified, then that player wins the game. However, other players may capture the fort, from the current occupier, for themselves and again the fort on the hill changes to the new players color and the countdown begins again.[22]
  • Regicide: Players must build protection around and defend their Regent (Only available on the regicide map). Regents are powerful units that garrison in a castle. If the castle is destroyed, the regent becomes particularly vulnerable.[22]
  • Treaty: The host specifies a peace period, in which no player can attack another. Furthermore, blockades to prevent Home City shipments can be put on a players opponents or on the player themselves.[22]
  • Treaty No-Blockade: Similar to Treaty mode. Except, there is a 40-minutes peace period, in which no player can attack another. Furthermore, Home City shipment blockades, from a player's opponents or from the player themselves, is not permitted.[22]

Wonders

In the Asian Dynasties, each civilization must build Wonders to advance from age to age. Players will have to choose a wonder which is beneficial and unique to their civilization. Once built, this wonder will provide a initial bonus of units or resources, while continuing to provide a benefit to the players civilization. It is also known that the Japanese wonders grant rewards when they are built. There will be a total of 15 wonders, 5 for each civilization:[23][24]

Indian

Wonder
Description[15][23][24]
Agra Fort
A powerful fortress available to the Indians. It has a range attack.
Taj Mahal
Initiates a "cease fire" to prevent combat for a period of time.
Karni Mata
Provides a gather bonus to all nearby villagers.
Tower of Victory
Has a powerful "Inspiration" ability, which can be used to temporarily boost the attack damage and hitpoints of every unit in a player's army. It also sends a shipment of Sowars once built.
Charminar Gate
Allows the training of special higher-ranking "Mansabdar" versions of normal units and sends a shipment of sepoys once built. Mansabdars have twice the hit points of normal units and provide an attack and hit-point boost to nearby units of the same type.

Japanese

Wonder
Description[24][23]
Toshogu Shrine
Enchants other Japanese Shrines and acts as a shrine itself. Grants Export when built.
Great Buddha
Provides a player with the "Informers" ability, which reveals enemy line-of-sight for a short amount of time. It also sends a shipment of Naginata Riders once built.
Golden Pavilion
Choose a bonus to military units. Contains Advanced Arsenal techs. Grants Yumi Archers when built.
The Shogunate
Military units train faster and cost less. Grants a Daimyo unit and/or XP when built.
Torii Gates
Increases the experience points that a player receives for each kill, every unit and building completed, and the player's base experience points trickle. This wonder also sends a shipment of barracks/stable Rickshaw and Samurai(s) once built.

Chinese

Wonder
Description[23][24]
Temple of Heaven
Heals all of the player's units on the map. Also gives the monk a Healing ability.
Porcelain Tower
Generates the player's choice of Food, Wood, Coin, or a small trickle mixture of all three resources, along with experience points and export. A shipment of Food is also sent once the wonder is built.
Confucian Academy
Autospawns Flying Crow Artillery Unit and sends a shipment of Chu ko nu archers or

Arquebusier musketeers.

Summer Palace
Autospawns the player's choice of Banner Armies.
White Horse Pagoda
Increases the attack and hit points of the Chinese monk and his disciples, as well as increases the amount of disciples he can train.

References