Business simulation game
Economic simulation games are games that simulate a real-world, historical, or hypothetical economy. Most city-building games, like SimCity, are specialized economic simulator games as well as most Tycoon games, like Railroad Tycoon and Pizza Tycoon. Economic simulator games are typically strategy games. These games occasionally include a military aspect, but this is typically an ancillary part of the game, if present at all.
In economic simulations, players seldom interact directly with units in the game (such as citizens, subjects, or vehicles), but rather manipulate underlying conditions or foundations of the game world, which the units then react to. Thus, all effects on the populace are indirect, similar to God games.
The closest example of a 'pure' economic simulation may be Capitalism, the goal of which is to build an industrial and financial empire. Another highly ambitious business simulator is Transport Tycoon. The game is similar in appearance to SimCity 2000 but rather than designing an entire city, the player designs a transport infrastructure as well as business for several cities.
Example titles
- Aerobiz, an airline business simulation in which four companies compete to be the leader in the aerial travel industry. Includes its sequel Aerobiz Supersonic.
- Airline Empires - Well established economic simulation of running an airline against real competition. Uses exclusive rules to generate its own supply and demand equations based upon massive player input.
- Airline Mogul - Airline management simulation in which players compete against thousands of other worldwide players for passengers and their revenue. Game features over 2,100 airports and hundreds of plane types.
- AirwaySim - Airline Game, a new massive multiplayer online game, is a realistic worldwide online airline business simulation, where players compete online against other human controlled airlines.
- Airline 6, an airline business simulation in which you compete with up to 100 computerized competitors to establish your airline. Allows you to control great details from company contracts through aircraft types, route establishment and more.
- Anno 1701, a simulation which revolves around colonizing and exploiting a chain of islands (ostensibly in the Caribbean) during the 18th century. The game is primarily an economic simulation, but also contains a significant military component.
- Beat The Market - is an online multiplayer simulation game that enables students to apply economic concepts while managing firms in a variety of "real world" market environments. Created by Gold Simulations.
- Businessgame.be, a management game where you have to run your own company. You can expand you capital by producing and selling goods.
- Great Britain Ltd, an early economics/business simulation from 1983.
- Capitalism, a capitalism/economics/business simulator. A sequel, Capitalism II, was released in 2002.
- Fish Tycoon, in which the player breeds and sell fish.
- Free Enterprise
- Harvest Moon (series), a farm simulation with RPG and life simulator aspects
- Imperial, in which the player is an international investor in government bonds seeking to influence the policy of pre-WWI European nations for financial gain.
- Industry Player, where the player controls an industry holding.
- Lemonade Tycoon, in which the player owns lemonade stands.
- Industry Giant II, in which the player controls a manufacturing and distribution company.
- Informatist, in which players create their own businesses, invest in stock markets, and compete against each other.
- Miniconomy, where players take on different roles in a simulated world and can Trade or take on professions such as Police Officers , Priests , Teachers , Bodyguards or become part of the Government in one of the 3 states (Cyberie (Dutch) , Digitalie (Dutch) or Virtua (English)).
- Nationsims - An online provider of free online nation simulations, such as Nations, a modern day geopolitical nation simulation focus on diplomacy, economics and warfare. (No longer available. Checked on November 9, 2007)
- PerfectCompetition.net, a massively multi-player online business simulation that includes goods and services, real estate, hedge funds, companies, company bonds, a stock exchange, and a labor market. It features elements of business strategy, finance, marketing, human resources, supply chain management, and is influenced by game theory and behavioural economics.
- Port Royale 2, a simulation of the 16th and 17th century Caribbean economy.
- Railroad Tycoon, a simulation of railroad companies. Sequels include Railroad Tycoon 2, Railroad Tycoon 3 and Sid Meier's Railroads!. The genre was so successful that it sparked the development of other such "Tycoon" simulations, the most notable being Roller Coaster Tycoon, Transport Tycoon and Zoo Tycoon, in which the player takes control of an amusement park, the transportation elements of a city, and a zoo, respectively.
- Startopia, a simulation of a commercial space station.
- SimFarm, a simulation of a rural American farm.
- SimIsle, a simulation of a Caribbean island.
- Theme Park, in which the player develops one of five theme parks.
- SimTower, in which the player constructs a multi-use building complex.
- Simutrans, a freeware transportation simulation.
- Settlers, a series of real-time strategy games developed by Blue Byte Software. This series of games contained robust economic simulations as well as military components. The original was one of the first economic games to model large numbers of distinct, autonomous units.
- Traffic Giant This is a simulation of traffic in a town/city and suburban area.
See also
- Eigenpoll for financial IQ Games