GeForce 8 series
Template:NvidiaGPU The GeForce 8 Series is the eighth generation of NVIDIA's GeForce graphics cards. The series also represents the third fundamentally new GPU design developed at NVIDIA as well as the company's first unified shader architecture.[1][2]
GeForce 8 Series Overview
3D rendering
The GeForce 8 series arrives with NVIDIA's first unified shader Direct3D 10 Shader Model 4.0 / OpenGL 2.1 architecture. The design is a major shift for NVIDIA in GPU functionality and capability, the most obvious change being the move from the separate functional units (pixel shaders, vertex shaders) within previous GPUs to a homogeneous collection of universal floating point processors (called "stream processors") that can perform a more universal set of tasks.
GeForce 8's unified shader architecture consists of a number of stream processors (SPs). Unlike the vector processing approach taken with older shader units, each SP is scalar and thus can operate only on one component at a time. This makes them less complex to build while still being quite flexible and universal. Scalar shader units also have the advantage of being more efficient in a number of cases as compared to previous generation vector shader units that rely on ideal instruction mixture and ordering to reach peak throughput. The lower maximum throughput of these scalar processors is compensated for by efficiency and by running them at a high clock speed (made possible by their simplicity). GeForce 8 runs the various parts of its core at differing clock speeds (clock domains), similar to the operation of the previous GeForce 7 Series GPUs. For example, the stream processors of GeForce 8800 GTX operate at a 1.35 GHz clock rate while the rest of the chip is operating at 575 MHz.[2]
GeForce 8 performs significantly better texture filtering than its predecessors that used various optimizations and visual tricks to speed up rendering while impairing filtering quality. The GeForce 8 line correctly renders an angle-independent anisotropic filtering algorithm along with full trilinear texture filtering. G80, though not its smaller brethren, is equipped with much more texture filtering arithmetic ability than the GeForce 7 series. This allows high-quality filtering with a much smaller performance hit than previously.[2]
NVIDIA has also introduced new polygon edge anti-aliasing methods, including the ability of the GPU's ROPs to perform both Multisample anti-aliasing (MSAA) and HDR lighting at the same time, correcting various limitations of previous generations. GeForce 8 can perform MSAA with both FP16 and FP32 texture formats. GeForce 8 supports 128-bit HDR rendering, an increase from prior cards' 64-bit support. The chip's new anti-aliasing technology, called coverage sampling AA (CSAA), uses Z, color, and coverage information to determine final pixel color. This technique of color optimization allows 16X CSAA to look crisp and sharp.[3]
The claimed theoretical processing power for the 8 Series cards given in FLOPS may not be correct at all times. For example the GeForce 8800 GTX has 518.4 GigaFLOPs theoretical performance given the fact that there are 128 stream processors at 1.35GHz with each SP being able to run 1 Multiple-Add and 1 Multiply instruction per clock [(MADD (2 FLOPs) + MUL (1 FLOP))×1350MHz×128 SPs = 518.4 GigaFLOPs][4]. This figure may not be correct because the Multiply operation is not always available[5] giving a possibly more accurate performance figure of (2×1350×128) = 345.6 GigaFLOPs.
Display capabilities
The GeForce 8 series supports 10-bit per channel display output, up from 8-bit on previous NVIDIA cards. This potentially allows higher fidelity color representation and separation on capable displays. The GeForce 8 series, like its recent predecessors, also supports Scalable Link Interface (SLI) for multi-card rendering.
NVIDIA's PureVideo HD video rendering technology is an improved version of the original PureVideo introduced with GeForce 6. It now includes GPU-based hardware acceleration for decoding HD movie formats, post-processing of HD video for enhanced images, and optional High-bandwidth Digital Content Protection (HDCP) support at the card level.[6]
Here is a list of how selected GeForce 8 GPUs compare to NVIDIA's previous single-card flagship GeForce 7900 GTX and ATi's flagship Radeon HD 2900 XT.
GeForce 8800 GTS (96 SP) | GeForce 8500 GT | GeForce 8600 GT | GeForce 8600 GTS | GeForce 8800 GT | GeForce 8800 GTX | GeForce 8800 Ultra | Geforce 8800 GTS (128 SP) | GeForce 8800 GTS (112 SP) | Geforce 8400 GS | Geforce 8300 GS | |
Transistor count | 681 million | 210 million | 289 million | 289 million | 754 million | 681 (~686) million | 681 (~686) million | 754 million | 681 million | 210 million | 210 million |
---|---|---|---|---|---|---|---|---|---|---|---|
Manufacturing process | 90 nm | 80 nm | 80 nm | 80 nm | 65 nm | 90 nm | 90 nm | 65 nm | 90 nm | 80 nm | 80 nm |
Core Code | G80 | G86 | G84 | G84 | G92 | G80 | G80 | G92 | G80 | G86 nm | G86 |
Memory Size | 640/320 MB | 256/512 MB | 256/512 MB | 256/512 MB | 256/512 MB | 768 MB | 768 MB | 512 MB | 640 MB | 128/256/512 MB | 128 MB |
Die Area | 480 mm² | 132 mm² | 169 mm² | 169 mm² | 315mm² | 480 mm² | 480 mm² | 315 mm² | 480 mm² | 132 mm² | 132 mm² |
Number of PCI-E power connectors required | 1 | none | none | none | 1 | 2 | 2 | 1 | 1 | none | none |
Core clock speed | 500 MHz | 450 MHz | 540 MHz | 675 MHz | 600 MHz | 575 MHz | 612 MHz | 650 MHz | 575 MHz | 450 MHz | 450 MHz |
Shader clock speed | 1.2 GHz | 0.9 GHz | 1.18 GHz | 1.45 GHz | 1.5 GHz | 1.35 GHz | 1.5 GHz | 1.625 GHz | 1.35 GHz | 0.9 GHz | 0.9 GHz |
Number of Shader Processing units |
96 | 16 | 32 | 32 | 112 | 128 | 128 | 128 | 112 | 16 | 8 |
Number of ROPs | 20 | 4 | 8 | 8 | 16 | 24 | 24 | 24 | 20 | 4 | 4 |
Number of TMUs | 48 | 8 | 16 | 16 | 56 | 64 | 64 | 64 | 56 | 8 | 4 |
Peak pixel fill rate (theoretical) |
10 Gigapixel/s | 1.8 Gigapixel/s | 4.3 Gigapixel/s | 5.4 Gigapixel/s | 9.6 Gigapixel/s | 13.8 Gigapixel/s | 14.7 Gigapixel/s | 15.6 Gigapixel/s | 11.5 Gigapixels/s | 1.8 Gigapixel/s | 1.8 Gigapixel/s |
Peak texture fill-rate (theoretical) |
24 Gigatexel/s | 3.6 Gigatexel/s | 8.6 Gigatexel/s | 10.8 Gigatexel/s | 33.6 Gigatexel/s | 36.8 Gigatexel/s | 39.2 Gigatexel/s | 41.6 Gigatexel/s | 32.2 Gigatexel/s | 3.6 Gigatexel/s | 1.8 Gigatexel/s |
Video-block |
PureVideo 1 | PureVideo 2 | PureVideo 2 | PureVideo 2 | PureVideo 2 | PureVideo 1 | PureVideo 1 | PureVideo 2 | PureVideo 1 | PureVideo 2 | PureVideo 2 |
On-board memory interface | 320 (5*64-bit) | 128 (2*64-bit) | 128 (2*64-bit) | 128 (2*64-bit) | 256 (4*64-bit) | 384 (6*64-bit) | 384 (6*64-bit) | 256 (4*64-bit) | 320 (5*64-bit) | 64 (1*64-bit) | 64 (1*64-bit) |
Memory clock speed | 1.6 GHz GDDR3 | 0.8 GHz GDDR2 | 1.4 GHz GDDR3 | 2.0 GHz GDDR3 | 1.8 GHz GDDR3 (512 MB or 1.4 GHz GDDR3 (256 MB)) | 1.8 GHz GDDR3 | 2.16 GHz GDDR3 | 1.94 GHz GDDR3 | 1.8 GHz GDDR3 | 0.8 GHz GDDR2 | 0.8 GHz GDDR2 |
Peak memory bandwidth | 64 GB/s | 12.8 GB/s | 22.4 GB/s | 32.0 GB/s | 57.6 GB/s (512 MB) or 44.8 GB/s (256 MB) | 86.4 GB/s | 103.68 GB/s | 62.4 GB/s | 72 GB/s | 6.4 GB/s | 6.4 GB/s |
GeForce 8800
The 8800 series, codenamed G80, was launched on November 8, 2006 with the release of the GeForce 8800 GTX and GTS. A 320 MB GTS was released on February 12th and the Ultra was released on May 2nd 2007. The cards are larger than their predecessors, with the 8800 GTX measuring 10.6 in (~26.9 cm) in length and the 8800 GTS measuring 9 in (~23 cm). Both cards have two dual-link DVI connectors and a HDTV/S-Video out connector. The 8800 GTX requires 2 PCIe power inputs to keep within the PCIe standard, while the GTS requires just one.
8800 GTX / Ultra
The GTX is equipped with 768 MB GDDR3 RAM. The 8800 series replaced the GeForce 79x0 series as NVIDIA's top-performing consumer video card. GeForce 8800 GTX and GTS use identical GPU cores, but the GTS model disables parts of the GPU and reduces RAM size and bus width to lower production cost.
As of September 2007, the G80 was the largest commercial GPU ever constructed. It consists of 681 million transistors covering a 480 mm² die surface area built on a 90 nm process. (In fact the G80's total transistor count is ~686 million, but since the chip was made on a 90nm process and due to process limitations and yield feasibility, NVIDIA had to break the main design into two chips: Main shader core at 681 million transistors and NV I/O core of about ~5 million transistors making the entire G80 design standing at ~686 million transistors).
A minor manufacturing defect related to a resistor of improper value caused a recall of the 8800 GTX models just two days before the product launch, though the launch itself was unaffected.[7]
The Geforce 8800 GTX was by far the fastest video card when first released, and 13 months after its initial debut it still remains one the fastest. The GTX has 128 stream processors clocked at 1.35 GHz, a core clock of 575 MHz, and 768 MB of 384-bit GDDR3 memory at 1.8 GHz, giving it a memory bandwidth of 86.4 GB/sec. The card performs faster than a single Radeon HD 2900 XT, and faster the 2 Radeon X1950 XTXs in Crossfire or 2 Geforce 7900 GTXs in SLI. The 8800 GTX also supports HDCP, but one major flaw is its older NVIDIA Purevideo processor that uses more CPU resources. Originally retailing for around $600, prices have come down to around $500. The 8800 GTX is also a power hog, using up to 185 watts of power and requiring two PCI-E connectors to operate. The 8800 GTX also has 2 SLI connector ports, allowing it to support NVIDIA 3-way SLI for users who run demanding games at extreme resolutions such as 2560x1600.
The 8800 Ultra, retailing at a higher price is identical to the GTX architecturally, but features higher clocked shaders, core and memory. As of December 2007, it is still the fastst video card available on the consumer market. Originally retaling from $800 to $1000, most users thought the card to be a poor value, offering only 10% more performance than the GTX but costing hundreds of dollars more. Prices have dropped since to as low as $600. The core clock of the Ultra runs at 612 MHz, the shaders at 1.5 GHz, and finally the memory at 2.16 GHz, giving the Ultra a theoretical memory bandwidth of 103.6 GB/sec. Despite these higher clock speeds, the Ultra actually uses 1 less watt of power than the GTX as stock speeds due to its refined architecture. It has 2 SLI connector ports, allowing it to support NVIDIA 3-way SLI.
8800 GT
The 8800 GT, codenamed G92, was released on October 29, 2007. The card is the first to transition to 65nm process, and supports PCI-Express 2.0.[8] It has a single-slot cooler as opposed to the double slot cooler on the 8800 GTS and GTX, and uses less power than GTS and GTX due to its 65 nm process. While its core processing power is comparable to that of the GTX, the 256-bit memory interface and the 512 MB of GDDR3 memory often hinders its performance at very high resolutions and graphics settings. The 8800 GT, unlike other 8800 cards, is equipped with the PureVideo 2 engine for GPU assisted decoding of the H.264 and VC-1 codecs. Performance benchmarks at stock speeds place it above the 8800GTS (640MB and 320MB versions) and slightly below the 8800GTX. Presently, cards utilizing the chip are retailing from USD $269 (reference models) to USD $299 (for overclocked models) MSRP(512MB) in the US, and £165 for reference models and up to £195 for overclocked versions in the UK. A 256mb version of the 8800GT which lower memory speeds (1.4 GHz as opposed to 1.8 GHz) but the same core is available for about $209 (Overclocked versions costing more). Performance benchmarks have shown that the 256 MB version of the 8800 GT performs noticeably worse than its 512 MB counterpart, especially in newer games such as Crysis.
The release of this card presents an odd dynamic to the graphics processing industry. At a NVIDIA projected street price of around $200, this card outperforms ATI's flagship HD2900XT and HD3870 in most situations, and even NVIDIA's own 8800GTS (previously priced at an MSRP of $400). The card, only marginally worse in synthetic and gaming benchmarks than the 8800GTX, also takes much of the value away from NVIDIA's own high end card. This release was shortly followed by the 8800GTS SSC (the original 8800GTS re-released with 128 shader processor units), and ATI's counter, the HD3800 series.
8800 GTS
The first release of the GTS line came in 640 MB and 320 MB configurations of GDDR3 RAM.[9] The 8800 GTX has 8 clusters of 16 stream processors, for a total of 128 stream processors. The first 8800 GTS, in comparison, features 96 stream processors.
The 320 MB version was released in February to tap into a more mainstream market. Aside from the decreased amount of video memory, all other aspects of the 8800 GTS remained unchanged. Despite this, the 320 MB version performs near identically to the 640 MB version in games at resolutions up to 1680 x 1050- the standard set by monitors up to 22 in wide. The unit retailed at US$299.[10].
Around the same release time of the 8800 GT, NVIDIA also quietly released a new 640 MB of the 8800 GTS. While still based on the 90nm G80 core, this version has 7 out of the 8 clusters of 16 stream processors enabled (as opposed to 6 out 8 on the older GTSs), giving it a total of 112 stream processors instead of 96. Most other aspects of the card remain unchanged. However, because the only 2 add-in partners who are making this card (BFG and EVGA) have decided to overclock it, this version of the 8800 GTS actually runs slightly faster than a stock GT in most scenarios.
NVIDIA released a new 8800GTS 512MB based on G92 and 65nm process on December 11, 2007. The new 8800GTS has 128 stream processors unlike the 112 stream processors of its smaller GT brother. The new 8800 GTS uses a new dual slot cooler design as it draws as much as 140 watts of power, compared to just over 100 on the GT. However, it still only requires a single PCI-E connecter.The 8800 GTS 512MB offers much better performance than the original 640 MB GTS with 96 stream processors, slightly higher performance than the 8800 GT, and almost the same performance as the 8800 GTX, but at a much more affordable price (around $360 to $400). Its weakness is the 256-bit memory bus which limits the card somewhat when features like anti aliasing and anisotropic filtering are enabled. This results in the 8800 GTX being slightlty faster when these features are enabled due to its 384 bit memory bus, especially at higher resolutions. The Geforce 8800 GTS 512 MB has a core running at 650 MHz, shaders running at 1.625 GHz, and, GDDR3 memory running at 1.94 GHz effective, giving it a memory bandwidth of 62.4 GB/sec, slightly less than that of the GTS. By today standards (as of December 2007), the 8800 GTS 512MB can handle DirectX 9 gaming on today's standard 22 inches monitors with resolution 1680 x 1050 plus antialiasing and anisotropic filtering problem-free. If paired in SLI, these will easily outperform the more expensive 8800 Ultra. [11]
Technical Summary
Model | Release Date | Codename | Fabrication process (nm) | Core clock max (MHz) | Fillrate max (billion texel/s) | Shaders | Memory | Power Consumption (Watts) | Transistor Count (Millions) | Shader Processing Power (Gigaflops) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stream Processors | Clock (MHz) | Bandwidth max (GB/s) | Bus type | Bus width (bit) | Megabytes | Clock (MHz) | |||||||||
GeForce 8800 GTS (G80)[12][13][14] | 8 November 2006 | G80 | 90 | 500 | 24.00 | 96 | 1200 | 64.00 | GDDR3 | 320 | 320 | 1600 | 108 | 681 (~690) | 345.60 |
640 | |||||||||||||||
GeForce 8800 GT[15] | 29 October 2007 | G92 | 65 | 600 | 33.60 | 112 | 1500 | 44.8 | GDDR3 | 256 | 256 | 1400 | 138 | 754 | 504 |
57.6 | 512 | 1800 | 146 | ||||||||||||
GeForce 8800 GTS 512 (G92) [16][17][18][19] | 11 December 2007 | G92 | 65 | 650 | 41.6 | 128 | 1625 | 62.4 | GDDR3 | 256 | 512 | 1940 | 146 | 754 | 624 |
GeForce 8800 GTX | 8 November 2006 | G80 | 90 | 575 | 36.80 | 128 | 1350 | 86.40 | GDDR3 | 384 | 768 | 1800 | 145 | 681 (~690) | 518.40 |
GeForce 8800 Ultra | 2 May 2007 | G80 | 90 | 630 | 39.17 | 128 | 1500 | 103.68 | GDDR3 | 384 | 768 | 2160 | 175 | 681 (~690) | 576.00 |
GeForce 8500 and 8600
This article contains weasel words: vague phrasing that often accompanies biased or unverifiable information. (December 2007) |
On April 17th, 2007, NVIDIA released 3 new members of the GeForce 8 product family: the GeForce 8500 GT; 8600 GT; and 8600 GTS. These products are based upon the G84 and G86 cores which are much smaller than the G80 core used for GeForce 8800, for mid-end users that want low cost DirectX 10-capable graphics cards.
In October 2007, NVIDIA released the impressive GeForce 8800 GT (G92 core) carrying the functionality formerly exclusive to the GeForce 8600 series, PureVideo 2.0. [20] The GeForce 8 series midrange cards seem to take a larger hit on performance than same price competitors when AA is enabled.[21] Some graphics card manufacturers, such as BFG Technologies, Micro-Star International and XFX, are releasing factory overclocked versions of the 8600 series. Gigabyte Technology has released an 8500 GT "Turbo Force" models which has a core clock of 600MHz GPU and 700MHz GDDR3 memory (1400MHz effective).
With regards to performance, the 8600 GT performs slightly better than the 7600 GT. The 8600 GT was originally released solely with 256 MB of GDDR3 memory, but more recently many add-in partners such as XFX have released a 512 MB version. Like the 8600 GTS, having extra video ram had virtually no performance inprovements. Currently the 8600 GTS represents the best value in the mid mainstream video card market, offering slightly higher performance than the 7600 GT, similar performance to the Radeon 2600 XT, and DirectX 10 support for as little as $100. The GT is HDCP capable, but unlike the GTS, incorporation of the HDCP keeps is up to the manufacturer and not a required standard by NVIDIA. In terms of technical specifications, the 8600 GT is identical to the GTS except for its core and memory clocks, which are clocked significantly lower than that of the GTS: 540 Mhz for the core, 1.18 GHz for the shader processors, and 1.4 GHz for the memory. Because of its lower clocks, the 8600 GT also does not require a PCI-E connector.
The 8500 GT was released at the same time as the 8600 GTS and GT, but uses the smaller and less powerful G86 core instead of the G84. The 8500 GT is equipped with either 512 MB or 256 MB of memory, and they may use GDDR3 or "DDR2" memory. Cards which claim to use "DDR2" actually use standard DDR2 SDRAM chips designed for use as main system memory, and should not be confused with GDDR2. Performance of the 8500 GT has been drastically reduced from the 8600s because of several reasons: it only has 16 stream processors running at 900 Mhz, its core clock runs at 450 MHz, and its memory speed has been throttled down to 800 MHz effective. Like the 8600 GT, The 8500 GT also supports HDCP but is optional. In comparison to other video cards, the 8500 GT performs slower than the Radeon HD 2600 Pro but faster than the Radeon HD 2400 XT, and is slightly slower than a Geforce 7600 GS. While it will struggle to play newer games a mainstream resolutions or g higher (1280x1024 or above), the 8500 GT is ideal for entry level gamers and non-gamers who want a low cost (around $80) graphics card for standard desktop applications. Like most budget video cards, the 8500 GT uses little power and does not require a PCI-E power connector.
The 8500/8600 family introduces the PureVideo2 engine. PureVideo2 improves upon PureVideo by adding more decoding-assistance for VC-1 and H264. With the 8500/8600, NVIDIA claims PCs with slow CPUs can play HD-DVD and Blu-ray without skipping frames. As of the latest beta drivers, PureVideo 2 support is available in both Windows XP and Windows Vista.
Technical summary
Model | Release Date | Codename | Fabrication process (nm) | Core clock max (MHz) | Fillrate max (billion texel/s) | Shaders | Memory | Power Consumption (Watts) | Transistor Count (Millions) | Shader Processing Power (Gigaflops) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stream Processors | Clock (MHz) | Bandwidth (GB/s) | Bus type | Bus width (bits) | Size (MB) | Clock (MHz) | |||||||||
GeForce 8300 GS (OEM)[22] | July 2007 | G86 | 80 | 450 | 1.80 | 8 | 900 | 6.40 | GDDR2 | 64 | 128/256 | 800 | ? | 210 | 21.60 |
GeForce 8400 GS[22] | 15 June 2007 | G86 | 80 | 450 | 3.60 | 16 | 900 | 6.40 | GDDR2 | 64 | 256/512 | 800 | 38 | 210 | 43.20 |
GeForce 8500 GT[23][22] | 17 April 2007 | G86 | 80 | 450 | 3.60 | 16 | 900 | 12.80 | GDDR2 | 128 | 256/512 | 800 | 40 | 210 | 43.20 |
GeForce 8600 GT[22] | 17 April 2007 | G84 | 80 | 540 | 8.64 | 32 | 1190 | 22.40 | GDDR3 | 128 | 128/256/512/1024 | 1400 | 43 | 289 | 114.24 |
GeForce 8600 GTS[22] | 17 April 2007 | G84 | 80 | 675 | 10.80 | 32 | 1450 | 32.00 | GDDR3 | 128 | 256/512/1024 | 2000 | 71 | 289 | 139.20 |
Geforce 8400/8300 GPUs
Soon after the release of the 8600s and 8500s, NVIDIA released the entry level Geforce 8400 and 8300 series desktop graphics cards. Both series currently (as of December 2007) only have a GS version, and while they both support DirectX 10 and a unified shader architecture, the 8400s and 8300s perform poorly in almost all newer games and are thus not intended for any gamers, but more for small form factor PCs and non-computer enthusiasts. Both the 8300 and 8400 are based on the G86 core used in the 8500 GT. Also, the 8400s and 8300s, like most entry level graphics cards, are equipped with 1 DVI port and 1 VGA port instead of 2 DVI ports found on mainstream and high end cards. The 8400 GS is available for sale online and in stores for as little as $40, while the 8300 GS is only sold to OEMs, so the consumers can only get the 8300 by buying a name brand computer such as a Dell.
The 8400 GS is virtually identical to the 8500 GT, except it uses a 64-bit memory interface with cuts in memory bandwidth in half and reduces performance quite significantly. It has identical clock speeds as the 8500 GT and the same number of stream processors. The 8400s comes with 128 MB, 256 MB, and 512 MB DDR2 versions, but most users will prefer the 256 MB as it is the best balance between price and performance. Comparing it to other video cards, the 8400 GS performs similar to the Radeon HD 2400 XT and Geforce 7300 GT.
The 8300 GS has the same clock speeds as both the 8400 GS and the 8500 GT, but unlike them it has a 64 bit memory interface and just 8 stream processors. Only 128 MB DDR2 versions are currently made, and the card performans on par with the Radeon HD 2400 Pro and the Geforce 7300 LE.
GeForce 8M mobile GPUs
On May 10, 2007, NVIDIA announced the availability for their first notebook GPUs through select OEMs. So far the lineup consists of the 8400M, 8600M, 8700M and 8800M series chips.[24]
GeForce 8700M Series
Announced chip is the GeForce 8700M GT version currently featured in the Toshiba X205 model in the United States while it is also available in the Toshiba x200 series in the European Union and Australia. It's also available in Clevo M570RU/M571RU and D900C/D901C laptops. Base platform for this chipset is MXM III module.
Dell has implemented the 8700M GT in the XPS M1730 notebook. This is Dell's gaming notebook system. It offers the M8700 GT in SLI setup only.
GeForce 8400M Series
Announced chips are the GeForce 8400M G, the GeForce 8400M GS and the GeForce 8400M GT.
Technical summary
Model | Release Date | Codename | Fabrication process (nm) | Core clock max (MHz) | Fillrate max (billion texel/s) | Shaders | Memory | Power Consumption (Watts) | Transistor Count (Millions) | Shader Processing Power (Gigaflops) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Stream Processors | Clock (MHz) | Bandwidth max (GB/s) | Bus type | Bus width (bit) | Size (Megabytes) | Clock (MHz) | |||||||||
GeForce 8400M G | 9th May 2007 | G86M | 80 | 400 | 3.2 | 8 | 800 | 9.6 | GDDR3 | 64 | 128/256 | 1200 | - | - | 19.2 |
GeForce 8400M GS | 9th May 2007 | G86M | 80 | 400 | 3.2 | 16 | 800 | 9.6 | GDDR3 | 64 | 64/128/256 | 1200 | - | - | 38.4 |
GeForce 8400M GT | 9th May 2007 | G86M | 80 | 450 | 3.6 | 16 | 900 | 19.2 | GDDR3 | 128 | 256/512 | 1200 | - | - | 43.2 |
GeForce 8600M GS | 9th May 2007 | G86M | 80 | 600 | 4.8 | 16 | 1200 | 22.4 | GDDR3 | 128 | 256/512 | 1400 | - | - | 57.6 |
GeForce 8600M GT | 9th May 2007 | G84M | 80 | 475 | 7.6 | 32 | 950 | 12.8/22.4 | GDDR2/GDDR3 | 128 | 128/256/512 | 800/1400 | 22 | - | 91.2 |
GeForce 8700M GT | 12th June 2007 | G84M | 80 | 625 | 10 | 32 | 1250 | 25.6 | GDDR3 | 128 | 128/256/512 | 1600 | 29 | 289 | 120.0 |
GeForce 8800M GTS[25] | 19th November 2007 | G92M | 65 | 500 | 16 | 64 | 1250 | 51.2 | GDDR3 | 256 | 512 | 1600 | 35 | - | - |
GeForce 8800M GTX[26] | 19th November 2007 | G92M | 65 | 500 | 24 | 96 | 1250 | 51.2 | GDDR3 | 256 | 512 | 1600 | 37 | - | - |
Note that the GeForce 8700M GT is simply a higher clocked version of the GeForce 8600M GT, except that it also comes with "dual-ranked" memory architecture.
Future developments
- The series will be succeeded by a yet-to-be-named GeForce series. The top-end product of the series, according to Michael Hara (VP of Investor Relations), will be capable of 1 TFLOPs per chip, based on a 65 nm fabrication process.
See also
- Comparison of NVIDIA Graphics Processing Units
- Radeon R600
- DirectX 10
- Tesla - NVIDIA's first dedicated general purpose GPU (graphical processor unit)
References
- ^ Q3 2007 NVIDIA Corporation Earnings Conference. NVIDIA.com. November 9, 2006.
- ^ a b c Wasson, Scott. Nvidia's GeForce 8800 graphics processor, Tech Report, November 8, 2007.
- ^ Sommefeldt, Rys.NVIDIA G80: Image Quality Analysis, Beyond3D, December 12, 2006.
- ^ http://forum.beyond3d.com/showthread.php?t=33576&page=83
- ^ Sommefeldt, Rys. NVIDIA G80: Architecture and GPU Analysis - Page 11, Beyond3D, November 8, 2006.
- ^ Shrout, Ryan. NVIDIA GeForce 8800 GTX Review - DX10 and Unified Architecture, PC Perspective, November 8, 2006.
- ^ "Visionary". All 8800 GTX Cards Being Recalled, VR-Zone.com, November 6, 2006.
- ^ GeForce 8800GT 65nm and PCI-E 2.0 support, VR-Zone.com, accessed October 7, 2007.
- ^ GeForce 8800 Press Release, NVIDIA.com, accessed November 9, 2006.
- ^ Shilov, Anton. Nvidia Prepares GeForce 8800 GTS 320MB, xbitlabs.com, January 10, 2007.
- ^ NVIDIA GeForce 8800 GTS 512 Performance & Tech Specs, Anandtech.com, December 11, 2007.
- ^ a b GeForce 8800 specifications, NVIDIA.com, accessed November 9, 2006.
- ^ a b NVIDIA GeForce 8800 GTX/GTS Tech Report, TechARP.com, accessed April 10, 2007.
- ^ a b NVIDIA GeForce 8800 GTX/GTS Performance Preview, FiringSquad.com, accessed April 10, 2007.
- ^ [1]
- ^ [2], theINQUIRER.net, accessed October 8, 2007.
- ^ http://www.fudzilla.com/index.php?option=com_content&task=view&id=4300&Itemid=34
- ^ http://www.techarp.com/showarticle.aspx?artno=474
- ^ http://www.reghardware.co.uk/2007/11/26/nvidia_g92_geforce_8800_gts_512/
- ^ [3]
- ^ [4]
- ^ a b c d e [5], Theinquirer.net, accessed April 12, 2007.
- ^ "Mid-range GeForce 8000 series Launch Dates, Prices". [6], DailyTech.com, accessed April 8, 2007.
- ^ NVIDIA GeForce 8M Series, nvidia.com, May 10, 2007.
- ^ NVIDIA GeForce 8800M, NVIDIA.com, Nov 19, 2007.
- ^ NVIDIA GeForce 8800GTX Next week, tt-hardware.com, Nov 14, 2007.
External links
- NVIDIA 8800 GTS/8800 GT Review -- Anandtech.com
- NVIDIA launching G92 8800GTS on 11 Dec -- OCWorkbench.com
- NVIDIA GeForce 8800 GT - NVIDIA's New G92 GPU Takes Flight
- Review: 8800GTX Vs. 8800GTS benches on Intel and AMD - livedeviant.com
- Review: Geforce 8800GT - VR-Zone.com
- Nvidia Graphic Card Geforce 8800GTX Review - blogspot.com
- GeForce 8800 GTX and GTS Series Review - HotHardware
- bit-tech's GeForce 8800 GTX review
- TweakPC GeForce 8800 Review and Benchmarks (German)
- Guru 3d Review of Geforce 8
- Forceware Drivers for the GeForce 8x00 series (v. 162.18)
- NVIDIA's GeForce 8 series page
- NVIDIA GeForce 8800 GPU Architecture Overview - a somewhat longer and more detailed document about the new 8800 features
- OpenGL Extension Specifications for the G8x
- Mid-Range 8600GTS, 8600GT and 8500GT Reviews
- PC Perspective Mid-range 8-series review
- Nvidia working on the future 8900 series graphic cards
- Nvidia Tech Specs 8600M Series
- Nvidia Tech Specs 8400M Series