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Naruto: Rise of a Ninja

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Naruto: Rise of a Ninja
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Platform(s)Xbox 360
ReleaseUnited States October 30, 2007[1]
European Union November 2, 2007
Genre(s)Fighting/RPG
Mode(s)Single player/Multiplayer

Naruto: Rise of a Ninja is an Xbox 360-exclusive video game developed by Ubisoft Montreal, making it the first Naruto game to be developed by a non-Japanese company. The game is specifically based on the English dubbed version of the anime. Not all of the original voice actors reprised for their roles. Ubisoft has also released a free 60 mb download which includes the option to change the in-game voices to Japanese, while still keeping the English subtitles.[2]

Gameplay

The game itself consists of two major gameplay modes: one-on-one fighting and RPG, where Konoha serves as a main hub to access various missions players can go on. The main story mode alternates between these two modes, and takes place from the beginning of the series to the end of the Invasion of Konoha arc, with included sidequests. It features gameplay similar to that of a 3D platformer, like jumping acrobatically from rooftop to rooftop or racing through checkpoints, as well as having one-on-one brawls much like the Naruto: Clash of Ninja series. Like with most Naruto games, it features cel-shaded graphics.

The game also allows online versus multiplayer via Xbox Live, titled "The Forest of Death", enabling you to play with your friends. You start off choosing a character, and defeating other opponents to rank up and eventually gain points to complete the exam. If the player is defeated, they must begin from the bottom of the table all over again, but the points are still kept.[3] Offline play, and two-player versus mode are also available.

The game supports downloadable content;[4] five new characters have been made available (Shikamaru, Choji, Jiraiya, the 3rd Hokage, and Temari). Downloadable content also adds two new arenas to play in, and also additional achievements for each character played in the Forest of Death. Currently, the game has 37 achievements with a maximum of 1075 Gamerpoints.

Playable Characters

Downloadable Characters

Reception

The game has met generally good reviews from critics. Its Metacritic aggregate score is 78, indicating "generally favorable reviews".[5] One main example of praise is from IGN, awarding the game 8.4/10 and stating 'the first great Naruto game' (despite giving praise to past games in the Naruto franchise).[citation needed] In addition to winning the best fighting game award at E3 2007.[citation needed] It was also praised for having a simple but fun and fast fighting engine. The game though was slightly criticised for giving players an abridged story, and many characters not being in the story as well.

Problems

Exclusive Shikamaru download (which was free) caused games to freeze when hitting a trip wire or log. Also the Japanese voicepack did not work. These have been solved through a patch in the Jiraiya and Sarutobi download (both trial and full version). According to sources, Rock Lee's finishing move (Primary Lotus) was removed due to unequal results in both online and offline play, but Ubisoft will restore this in a free firmware patch.

See also

References

  1. ^ "Ubisoft gets calendar-happy". Retrieved 2007-06-19.
  2. ^ "Major Nelson Marketplace Roundup for November 21, 2007". Retrieved 2007-11-26.
  3. ^ "Rise of a Ninja at Naruto Xbox 360 game.com". Retrieved 2007-06-13.
  4. ^ "Rise of a Ninja video interview". Retrieved 2007-06-13.
  5. ^ Metacritic - Rise of a Ninja Reviews