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This is an old revision of this page, as edited by 206.162.204.6 (talk) at 17:52, 19 February 2008. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Former good article nomineeCastlevania: Symphony of the Night was a good articles nominee, but did not meet the good article criteria at the time. There may be suggestions below for improving the article. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
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DateProcessResult
August 21, 2007Good article nomineeNot listed
WikiProject iconVideo games B‑class Mid‑importance
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PS Store port

The game is downloadable through Sony' Playstation store for $9.99. This isn't mentioned here, nor any info on which version of the game it is(is it the PS1 version, did they cut FMVs, is it the same as the CV:DX version?). This info should be here.

PSP Port

Not entirely sure what "Full Screen Graphics" means. I would guess "touched up localization" means fixing any translation errors? As for the voice acting, I suppose that's ok. I never really had any problem with the voice acting, though I did think it sounded like Alucard had a cold or something. I have heard some people think that Dracula sounded like a "constipated ogre", and that Richter always sounded like he was in a "biblical epic"

Koji Igarashi's Role

The article is mistaken in claiming that Igarashi directed SotN (he was only an assistant director, writer and programmer) and possibly overstates his significance in general. The actual director (and producer), Toru Hagihara probably had overall creative control. (http://www.gamefaqs.com/console/psx/data/196885.html or see in-game credits sequence.)

Incidentally, this - "Another track of interest, Prayer, is a reminiscent of Rondo of Blood's Requiem. Both tracks are made using solely human voice with Greek lyrics. To do such a thing in a video game was a breakthrough and had never been done before" - is an interesting addition to the music section, but surely needs a citation. 218.41.95.48 11:05, 20 January 2007 (UTC)[reply]

Armchair Lawyering/NPOV

At the end of the "Odds and Ends" section, the blurb about Tolkien references appaers to be a somewhat editorialized. The reference to "blatant use of copyrighted creations" may or may not even be entirely accurate. A (very) cursory scan looks like only the "new" additions ("new matter") to the original texts are covered by current copyright. I'm not sure Wikipedia is the place to comment on lawsuits which HAVEN'T taken place, but I'll defer to better judgement for the moment, to see if anyone else has a take on this. --GeminiDomino 11:37, 2 January 2006 (UTC)[reply]

"What is a man?"

Something tells me there were changes made with the dialogue between the Japanese and English versions, knowing that the prologue conversation in the Japanese version is identical to that of Rondo of Blood's speech after defeating Dracula. However, I do not recall ever hearing Dracula quote Andre Malraux in Rondo. 9:06, November 13, 2006

Linkspam

I wouldn't have thought [these] were linkspam, but I guess Philip0 has a low tolerance for non-wiki links? Tzarius 12:07, 24 August 2005 (UTC)[reply]

The OverClocked Remix link was certainly linkspam, IMO. The other two were a little more ambiguous, but both were more general Castlevania websites, and not SotN-specific. As such, I would personally think they would be more at home on the main Castlevania page than they would be here. – Seancdaug 15:30, August 24, 2005 (UTC)

incredible, exstounding, iree, but true

Map

Under level Lay-out it should be mentioned that the game pays homage to Metroid in that the the Map for the Non-Reversed Castle comes out to be the rough shape of a Metroid once you've explored it entirely.

I think it's been pretty exhausted that 2D Castlevania games are similar to 2D Metroid games, and explaining that the map looks like a metroid may considered fancruft. I'd steer clear of that. ~ Hibana 05:15, 27 December 2005 (UTC)[reply]

RPG elements

Technically, Castlevania 2 was the first game to implement RPG elements into the series. I think the section that says that C:SOTN was the first should be amended appropriately. --Jazz Remington 16:17, 3 March 2006 (UTC)[reply]

The entire article consists of weasel paragraphs and POV

It's true; go ahead and read it. Frankly, it shocks me to find whole sections full of this -

"The game's controls are thought of many fans as being the smoothest in the franchise, even now. While some could argue that that it's not saying much, seeing as how most of the characters in the series are known for being relatively limited in their control, it's still quite the feat. The gameplay still holds today in most gamers' minds, and has been proclaimed to be one of the most pleasing aspects of the game."

"Therein, however, lies the topic that is the constant of almost every player's complaints with the game. Whereas the older games in the series were infamous for their difficulty, Symphony of the Night's creators' decisions for the game's balance end up making the game extremely unchallenging."

"Despite Symphony of the Night being nearly a decade old, most fans consider it to be the unquestionable highlight of the series' visuals. The game's elegant and incredibly detailed look was "duplicated" in the two Game Boy Advance games made by Igarashi: Castlevania: Harmony of Dissonance and Castlevania: Aria of Sorrow. However, the restraints of the system made the games, in most players eyes, still inferior to the visuals of SotN. In addition, the two handheld Igarashi games were noticeably brighter and more colorful in their conception, which was slightly unattractive to some players, seeing as how the series has usually had an emphasis on dreariness and darkness."

"That being said, SotN has even been called the most gorgeous and intricately detailed 2D game ever in terms of graphics. There are many areas that support these claims."

This sort of thing permeates most of the page. Here are the main problems in my opinion -

  • The main Gameplay section does have some fine information, but it's literally parenthesized by POV and nonsense.
  • The introductory paragraphs to the Graphics section do not bode well for the rest of the article.
  • As far as I can tell, the Environments section is completely devoid of facts and should be removed unless someone can quote some actual acclaim or find an interview with a designer.
  • The Enemies section is largely pointless. "a good amount of enemies being taken directly from Rondo of Blood" being probably the only line that belongs in a WP article.
  • The Alucard section is laughable fancruft in its current state. "The artist for his sprite was aware of how every facet of Alucard's design would react to certain movements, and, as a result, many fans believe the character is one of the most intriguing and personable ever in a video game." would be a nice factoid with a reference and rewording, but I doubt it's anything more than someone's opinion (along with everything in this section).
  • The Weapons and Spell section could work with less POV.
  • Level Layout should have been part of the Gameplay section. For some reason it's trailing out after the Graphics section.
  • Castle Areas doesn't belong, at least not in the main article.
  • Most of the Trivia could do with being cut, as much of it is either how-to/guide material or "uninteresting". I went ahead and removed the worst of it.
  • The Music section consists of a ridiculous summary paragraph of another article.
  • References - None!

If all of these things were to be unceremoniously cut, there would be virtually no article left, leaving something of a job left for editors.


This game is obviously beloved by many, including myself, but I just don't see the love here. Check any of the articles that are generally considered to be good - Katamari Damacy, Doom, Super Mario 64 - You can tell these games are loved, and not just because they have references. No, it's because they contain facts organized in an encyclopedic manner and exude a general aura of truth; something I sense a horrible lack of here. So again, it's obvious that many people like this game enough to write a great deal about it, but do they truly love it enough to create a great article that non-fans could appreciate? Kil 17:45, 30 April 2006 (UTC)[reply]

I've just tried to cut out the drooling fanboyism, but a lot of the things described still won't be appreciated by non-fans. But this isn't about trying to get people to like the game, it's to describe the facts.
BTW, my eyes glazed over at the 'trivia' section. Maybe some other time... Tzarius 10:31, 3 May 2006 (UTC)[reply]

-

I completely fail to empathize with your claims of POV verbiage. Considering the sections you cited attribute the potentially POV rhetoric to some form of gamer/fan consensus (e.g., "The game's controls are thought of many fans as being the smoothest in the franchise, even now", "most fans consider it to be the unquestionable highlight of the series' visuals", ad nauseam), I think the main fault of the sections you highlighted is the fact that these attributions are unreferenced. However, any attempt to divulge adequate sources--that is, more accurately, trustworthy sources--for these attributions is nigh utterly futile. The methodry of citing scholarly or other passably trustworthy sources, which works so well elsewhere in Wikipedia, might as well be abandoned upon examination of video games.
Therefore, to alleviate some of these problems, I believe the article should have a disclaimer saying, more or less, "it is difficult to attain a consensual gamer opinion, but, to the best of the knowledge of the authors of this article, the consensual gamer opinion referred to is accurate". Further, I think in place of the void of "authentic" citation there should be some selections of gamer dialogue taken from Castlevania forums or other unadulterated sources, which appertain to the specific POV claims. Since it's likely there are more than a few people who visit both this website and Castlevania forums, these sources could easily be attained.
Also, why exactly do you consider the Castle Areas section misplaced? Super Mario 64--the same article you cited as well-made--makes room for a section about the levels of Super Mario 64. I hardly see any justification to completely truncate this section. Moneyobie 22:53, 10 May 2006 (UTC)[reply]
In my opinion, simply going on and on about how great fans believe a game is does not a good article make. When I first visited this page, I had many hopes for it. I hoped to learn something about it, for one; perhaps something I didn't already know. Instead, I was basically told that "fans really really like this game!" in 15 different ways. There was no real mention of Koji Igarashi or Ayami Kojima. No mention of any impartial impact the game had. No mention of how it affected the series or how it changed future 2d games. There just wasn't anything of real interest - not to fans, not to casual readers, not to anyone. There are ways to do these things without coming off as "fanboyish".
Please check User:Kilgamesh/testing to see my proposed changes for this page (keep in mind I am still working on them). Anyway, you mentioned some excerpts - take this line
The game's controls are thought of many fans as being the smoothest in the franchise, even now
First of all, even disregarding the weasely tone of the line, I don't believe any such claim or consensus can be reached, as HoD, AoS, and DoS all use similar control schemes. In addition, while HoD may not be quite the game SotN is, it features both backwards and forwards dashing. Wouldn't that technically make its controls the smoothest? At this point, the definition of "smooth" might be put up for debate. Things might escalate to discussion over Juste's whip or move cancelling. Wouldn't it just be easier to change the line? More importantly, many of those lines made me feel very suspicious about the article as a whole. The general tone just wasn't impartial. I believe a terrible mistake has been made if readers are ever made to feel this way.
At the same time, I believe there are places for these types of statements - in their own section under Impact or Acclaim. Those that truly represent consensus do belong, just not in seemingly random places.
As for the disclaimer, I really don't think it's neccessary. There are more than enough professional reviews touting this game, so stating its high level of acclaim is actually a matter of fact. Forums need not be referenced at all.
As for the castle sections - they're probably the weakest part of the Super Mario 64 article. There's only so much you can write about a videogame (due to lack of reference or mainstream popularity) before you have to start filling the page in with such things. If they were returned to this article, they would serve as little more than filler. People who have played the game already know all about them, and the rest wouldn't care. At best, they belong on a list of some kind. Kil 00:20, 11 May 2006 (UTC)[reply]

Red Rust

The Red Rust is not completely useless. While it may appear to be so, it has actually one use. When fighting either incarnation of the Doppleganger boss, if hit with the Red Rust, they'll become poisoned and cannot attack, leaving them only their sub-weapon and animal forms, making the boss significantly easier. —The preceding unsigned comment was added by 131.216.163.21 (talkcontribs) .

As I understand it, Red Rust is slower and weaker than the Short Sword, but it's also longer, making it a tradeoff weapon and not completely useless at all. Kil 17:20, 4 May 2006 (UTC)[reply]

Castlevania: Symphony of the Night on Xbox 360 Live Arcade

I made a minor change to the expected release date of Castlevania: Symphony of the Night for the Xbox 360 Live Arcade game. Konami actually lists the game with a release date of Winter 2006. The Winter 2006 quarter extends into 2007; however, some of the websites have said that it will be released before the Christmas of 2006. I briefly summarized this by making a minor adjustment. I sure am happy to see games like this being brought to the Xbox 360 Live Arcade. :) -- mike_mgoblue

I'd like to see a legit reference for the release of the XBLA version. The one provided is through Kotaku and also it is a Saturday release. The only other previous saturday release was Ultimate Mortal Kombat, and that was supposedly an accident. Modeps 14:41, 26 January 2007 (UTC)[reply]

Is there any more concrete release date? Personally wondering because I'm really looking forward to it. Last one I heard was Febtober 10th, which as mentioned before seems odd being that it's a Saturday. (Albeit since this is a download as opposed to a store release, maybe conventional release doesn't apply.)

And is the note about new voice acting accurate? (In reference to the PSP port) If it is I may cry a little. The classic dialogue and (bad) voice acting are what a lot of people remember and loved about this game.

TotalTommyTerror 15:14, 9 February 2007 (UTC)[reply]

Chrissae Grim

The "strongest sword" in C:SOTN has no origin that I know of. Difficult to find and, once obtained, makes the game easier. Most bosses can be killed in a matter of seconds.

Crissaegrim and Mormegil - both from Tolkien legendarium. Probably more, but those are the only two I saw with a passing glance. IdoAlphaOmega 05:07, 13 November 2007 (UTC)[reply]
Fist of Tulkas, Gurthang, Mablung Sword, Nauglamir, Ring of Feanor and Ring of Varda also from Silmarillion. Possibly more, but I think I got the bulk. IdoAlphaOmega 06:04, 13 November 2007 (UTC)[reply]

Shield Combos

What does the Shield Rod do aside from being weak? It's main purpose is to be combined with the shield the player currently has equipped. At the cost of mp, different results can be achieved with different shields. Few of these are:

Alucard Shield - All shields combined giving it the power to damage the enemy and heal one's self in the process.

Alucart Shiled - Rejected by the Shield Rod because it is an imitation of the Alucard Shield.

Iron Shield - Giant Dancing Swords

Danm awards

I don't get why we should bother mentioning that this game got a game of the year award from EGM. The trivia section is plenty large and I don't see why this is important enough to clutter the Trivia section further. Not everyone reads or cares about EGM. --Iamstillhiro1112 7:39, 29 August 2006 (CST)

I think it's more important than many of the other trivia items we're listing. That being said, it would probably fit more comfortably as part of the "Impact" section, as evidence of the "massive critical and public success" of the game. – Sean Daugherty (talk) 00:44, 30 August 2006 (UTC)[reply]
I guess we are in agreement. It shouldn't be a part of the trivia section. And that link to MrP's realm really should be added back. That site has a better SOTN section than Castlevania Dungeon. It covers the Saturn version and has sprites of the new enemies. I'm not much a fan of the site either but I have to say their SOTN section is better. Either way I'm gonna move that award stuff into that impact section tommorrow if noone else does. Read the top of the page. The trivia section is too large already so don't put it back. Thanks. – Iamstillhiro1112 (talk) 02:48, 30 August 2006 (CST)
Huh, I did it for you before I noticed this conversation on this talk page. Hope you enjoy the different version. Erik Jensen (I appreciate talk!) 05:07, 12 September 2006 (UTC)[reply]

Instruction manual cites

Does anyone have a copy of the English instruction manual we can use for in-line citations of the Story and Gameplay sections of the article? I had to reorder a copy of the game, and it didn't come with one. -_-; ~ Hibana 09:59, 13 September 2006 (UTC)[reply]

I do! Maetch 18:24, 23 September 2006 (UTC)Maetch, September 2006[reply]

'Considered by many...'

Perhaps I'm being too fussy, and I admit to being even more attached to the likes of Akumajou Densetsu and Castlevania IV than I am to SotN, but do you chaps not feel that this comment is slightly dismissive of, well, everything pre-1997? Feel free to tell me to sod off if you think this isn't the case at all. After all, the rest of the series is at least displayed at the bottom of the page! :)

Cheers. -- Klatrymadon

Yeah, that's a rather vague statement and not particularly verifiable either. Could we reword it please? Combination 23:31, 25 October 2006 (UTC)[reply]
Well, I usually hear Castlevania games being compared to SOTN on if they are good or not. So I don't think that would be too off. —The preceding unsigned comment was added by 66.128.179.191 (talk) 03:13, 17 December 2006 (UTC).[reply]

Every time a Castlevania game gets released on the GBA or DS the reviews I'm reading always reference it to SotN. TotalTommyTerror 15:18, 9 February 2007 (UTC)[reply]

I know it was removed by somepeople who thought it was advertisement. The site is better than castlevania Dungeon in some aspects tho. It contains pics of the Sega Saturn exclusive enemies. —The preceding unsigned comment was added by Iamstillhiro1112 (talkcontribs) 03:23, 17 December 2006 (UTC).[reply]

Music

user:Mandilore

Apparently, there is an issue about the music page because there are things that some people just don't agree on. For one, I do believe there are parts that need to be more specific on (like when they stated "metal" as one of the genres, they didn't state what type of metal until I mentioned something because metal has many styles and SOTN does not use every style of metal). The jazz and techno thing I don't really agree on as coming from Louisiana, birth of jazz, I heard no "jazz". Jazz, as stated by jazz musicians themselves, has a groove. Techno also has a grow but I've heard no techno in the game. The Crystal Tears song sounds more of a combination of rhythm and blues and gothic music rather than jazz, techno, and gothic. I would agree there are some J-pop like elements in the later parts of the game. My opinion, this is what SOTN music genres are:

Heavy Metal
Power Metal
Sypmhonic Metal
European classical music
Gothic music
Film score
Horror Film Score
J-popish rhythm & blues
Rhythm & Blues
Choir(blended with either genre)

Why not just say it contains many styles of metal and not list each individually?--Iamstillhiro1112 03:00, 1 January 2007 (UTC)[reply]

Several reasons. 1. That is false information because there is only 3 styles of metal shown in the game. 2. There are many different styles of Metal (Heavy Metal, Power Metal, Hardcore, Metalcore, Death Metal, Black Metal, Symphonic Metal, Doom Metal, Gothic Metal, Avant Garde, Nu Metal, Glam Metal, Pop Metal, Speed Metal, Thrash Metal, I could go on for a while). 3. There are only very few metal songs in Castlevania (Prologue, Festival of Servents, Clocktower, and Dracula's Castle). Prologue is Heavy/Power Metal style while Clocktower and Dracula's Castle are Symphonic Metal and Festival of Servants is pure Power Metal. Majority the songs are either Gothic, Film Score, or J-popish Rhythm and Blues.

I thought Wikipedia was supposed to give specific information and not simple to go as far as almost to lie about something (for example, a guy can hate Power Metal and love Death Metal [since they believe that's "True" metal] and see 'metal' on there, get or borrow the game, hears it and becomes very disappointed and doesn't trust Wikipedia anymore). Maybe on the "Simple English" page, we can list it as just 'metal' but this isn't the "Simple English" page of the game.

Castlevania is a great game but

It didn'd won the '98 game of the year because I don't write EGM. http://en.wikipedia.org/wiki/Electronic_Gaming_Monthly#Review_Philosophy.2FPlatinum_Awards.2FThe_Games_of_The_Year Wikifan21century 22:04, 29 January 2007 (UTC)[reply]

What do you mean it didn't win 'cause you don't write EGM?Axe995 04:59, 7 February 2007 (UTC)[reply]

The alucard character bio isn't needed here

He already has one in the castlevania characters page. Plus that article goes into Ayumi Kojima also, which should be in a whole other section. So I'm gonna delete it. The page is cluttered enough already.--Iamstillhiro1112 11:02, 1 February 2007 (UTC)[reply]

Beezelbub...Granfaloon...the scariest bosses ever?

I know, most people don't like these bosses. And I've seen some pretty horrible comments about these guys such as "This guy is why C:SotN Should've gotten an M rating.", "agree with noasking that monster actually made me sick to my stomach first time I saw it. still gives me chills down my spine." (Beezelbub) "This guy...along with Beezelbub are the most horrible stuff shown in SotN...I couldn't sleep the night I saw'em...morbid stuff and quite amazing symbolization.", "This dude gives me nightmares.", "Oh, and, yes, he is very, very, freaky." (Granfaloon) It even seems that the game makers think that this is a scary monster. The librarian's bestiary says "A nightmarish creature composed of many." (Granfaloon) I love these bosses myself, but it seems that people are afraid of them. Does anyone else agree? (Another question, does anyone else think that there should be a boss section?) —The preceding unsigned comment was added by 207.7.178.99 (talk) 14:35, 5 February 2007 (UTC).[reply]

Well, I like those ones. They never really scared me. Plus, Granfaloon has become a staple boss monster in the series since then (generally relabled "legion")

Beezelbub, maybe. Granfaloon? No. You see a lot of brains now. --Tenryuu 17:42, 18 July 2007 (UTC)[reply]

Heh, yeah. I posted this, like, a year ago. But nothing here answers my question but the Beezlebub thing! And what about that boss section?

Upside Down Castle

Should it be noted somewhere that the "upside down" castle does not actually have to be entered to "beat" the game? There is an ending for the game for beating Richter, after all... --EndrilRM 23:23, 25 March 2007 (UTC)[reply]

That is true, there is an "ending" without the inverted castle. But that's part of the design. People who just played it normally, without running into certain parts, might've (if their completion was close enough to 100%) thought that it was the end. However, I'd say that it isn't really "beaten" until you get through the inverted castle, because you don't really get the "Clear" thing, nor any of the extra modes until you beat the inverted castle.

Vandal Sword XBLA glitch

I've been made aware that there is a glitch in the Live Arcade port that causes the Vandal Sword enemy to not appear in the Clock Tower, preventing 200.6% completion. This is where I found the information: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=196885&topic=34537408 72.81.128.253 22:13, 14 April 2007 (UTC)[reply]

That is incorrect, actually. The Vandal Sword is simply an enemy that was removed, it in no way prevents gamers from exploring 200.6% of the castle (I know, I've done it myself). LordArros 15:07, 17 April 2007 (UTC)[reply]

Failed GAN

Unfortunately, there are several problems with this article:

  • Lead: dense and long, which is no problem, except that some statements are not referenced anywhere else. The Lead is not the place to throw random items; everything in the lead should be considered a summary of the rest of the article.
  • References: [citation missing] templates, too few refs in the gameplay sections: redlinks.
  • Version differences: unsourced, not in paragraph format.

-- David Fuchs (talk) 18:26, 21 August 2007 (UTC)[reply]

I'd like to point out to future editors of this article that references for the Gameplay section can be obtained from reviews of the game. I have started adding references to the Gameplay section and have used the Gamespot and the atrocious IGN review to substantiate a few of the claims. It is recommended that you do something similar. Wolf ODonnell 12:58, 7 November 2007 (UTC)[reply]

Rumor..

should the exra ending rumor be on this article? —Preceding unsigned comment added by 65.211.248.1 (talk) 22:28, August 27, 2007 (UTC)

No. Too trivial.Satoryu 22:29, 29 October 2007 (UTC)[reply]

Maria Renard...

I've recently taken an interest in the Belnades clan, so I'd like to know whether or not Maria Renard is related to them. Thanks for the info! —Preceding unsigned comment added by Luigifan (talkcontribs) 22:15, 29 October 2007 (UTC)[reply]

No. She's actually related to the Belmonts.Satoryu 22:29, 29 October 2007 (UTC)[reply]
Actually she others state that the blood of the belmonts flows through her in Castlevania Dracula X Chronicles in the original version of the game in a couple of places. As for if she is relacted to the Belnades? Unknown.Splintercell007 20:37, 3 November 2007 (UTC)[reply]

Bloodlines level

In the North American version, the prologue sequence is titled "Bloodlines". However, Bloodlines is neither the name of the level, nor the name of the game that the level was based on. In the Japanese version, this segment is correctly titled "Rondo of Blood", directly tying Symphony back to its predecessor, Akumajou Dracula X.

Point of note, the level in the PSP remake of Rondo of Blood is called "Bloodlines" in the English version of the game as can be seen, if you play it as richter. The intro of Symphony of the Night remains as "Bloodlines" in the release, tieing the two together.Splintercell007 03:05, 3 November 2007 (UTC)[reply]

Your point? Nothing changed. How is that worth mentioning in the article?Satoryu 03:53, 3 November 2007 (UTC)[reply]
The point is the information is now currently misleading. As the level of the game it is based on is currently "Bloodlines" in english release both remake and original, as opposed to being a different name.Splintercell007 06:00, 3 November 2007 (UTC)[reply]
Okay, I understand now. I undid your edits because they needed some work and mentioning DXC doesn't necessarily help. How about this: In the North American version, the prologue sequence is titled "Bloodlines". In the Japanese version, this segment is titled "Rondo of Blood", the subtitle of Symphony's predecessor, Akumajou Dracula X. Bloodlines is the subtitle of another, unrelated Castlevania game. Satoryu 17:08, 3 November 2007 (UTC)[reply]
You still don't get it, in US release of Rondo of Blood (included in dracula x chronicles) and the remake, the final level in both games is Bloodlines(not "Rondo of Blood) if you play the game as Richter. The info in the article is misleading as it doesn't mention this information and implies that Symphony of the Night's intro sequence is a mistake between the games rather than just localization differences. This is similar to how Trevor is Ralph in Japan, but they changed it to Trevor for the US releases. The new information has a valid reason to be mentioned. The old text was misleading and a bit outside of NPOV at this point with current information.
Your reverts are a form of vandalism.Splintercell007 18:21, 3 November 2007 (UTC)[reply]
They aren't vandalism, I was just disagreeing with you. My proposal in my last comment should solve the problem, as there's nothing in it that would be misleading. Regardless, your latest edit needs some cleanup.Satoryu 23:52, 3 November 2007 (UTC)[reply]
Ok perhaps you don't know how wikipedia works, but you don't revert posts if facts are correct, if you believe it needs "cleanup". You can help clean it up if its a grammar issue. I still believe that there needs to be a clear note that specifies that the level that it relates to are Bloodlines in the current American versions of the game somewhere in the article. To point that in localization games have been connected. That is the only bit that is still missing from the article.Splintercell007 01:21, 4 November 2007 (UTC)[reply]
I added it, but I still don't feel it should be there. It's getting off topic somewhat.Satoryu 03:39, 4 November 2007 (UTC)[reply]

PSP differences in the wrong article?

Shouldn't these be posted on the Castlevania: The Dracula X Chronicles article instead of the SOTN article? I think it would make more sense to have the SOTN article link to a "differences" section in the DXC article since that is, afterall, the game that features this particular port of the game. It makes sense to have the Saturn and XBOX live versions differences listed on the SOTN article since the Saturn and XBOX live versions don't have their own individual articles to list them, but the DXC version does. What does everyone else think? Buzda 20:45, 7 November 2007 (UTC)[reply]

The giant list of differences is very much so game guide material. Most of them are trivial, and thus violates WP:NOT#INFO. The entire section can be condensed, covering only the major points of all the different versions covered. As to your question - yes, it should be mentioned, as it is relevant to this article. Sephiroth BCR (Converse) 00:15, 8 November 2007 (UTC)[reply]
But since the Castlevania: The Dracula X Chronicles article has the game within it, wouldn't it make sense to have the same list within its page? Also, Satoryu, you have no reason to be deleting open discussions on this or any other talk pages. Buzda 00:35, 8 November 2007 (UTC)[reply]
I take it you didn't read WP:MULTI? Either way, Sephiroth BCR is right. These lists shouldn't be on either article.Satoryu 03:01, 8 November 2007 (UTC)[reply]
They SHOULD exist, but they also shouldn't describe every small, tiny alteration in each version of the game. Also, they shouldn't be bulleted lists either. Buzda 03:53, 8 November 2007 (UTC)[reply]