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Rules of cribbage

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Over the 400 years or so that the game of cribbage has been around, variations and rules have evolved, with house rules, preferences and even misunderstandings being passed on from one player to another. However, the core of the rules remains constant, and should be familiar to most cribbage players. The rules here apply to the standard two- three- or four-player games, with details of variations being listed below.

The deal

The players cut for first deal, with the player with the lowest card (ace counting low) dealing first. The dealer shuffles a standard 52-card deck, offers the deck to the player on his left to cut, and then deals cards singly to each player, starting with the player on his left. For two players, each is dealt six cards; for three or four players, each is dealt five cards. In the case of three players, a single card is dealt face down in the centre of the table to start the crib.

The crib

Once the cards have been dealt, the players look at their cards. Each player chooses four cards to retain, then discards the other one or two face-down to form the "crib" which will be used later by the dealer.[1] At this point, each player's hand and the crib will contain exactly four cards.

Example cribs

Player Cards dealt Discarded Hand
Alice
(dealer)
5 of spades4 of spades2 of spades8 of diamonds6 of hearts8 of clubs 8 of diamonds8 of clubs 5 of spades4 of spades2 of spades6 of hearts
Bob 10 of spades6 of diamondsJack of hearts4 of heartsKing of clubs7 of clubs 10 of spadesKing of clubs 6 of diamondsJack of hearts4 of hearts7 of clubs
Crib 10 of spades8 of diamondsKing of clubs8 of clubs


Player Cards dealt Discarded Hand
Claire
(dealer)
10 of spades5 of spades4 of spades2 of hearts7 of clubs 2 of hearts 10 of spades5 of spades4 of spades7 of clubs
David Ace of spades7 of diamonds3 of diamonds10 of hearts5 of clubs Ace of spades 7 of diamonds3 of diamonds10 of hearts5 of clubs
Eve 7 of spadesKing of diamonds9 of diamondsQueen of hearts8 of hearts Queen of hearts 7 of spadesKing of diamonds9 of diamonds8 of hearts
Crib Ace of spadesQueen of hearts2 of hearts8 of clubs


The starter

The player on the dealer's left cuts the deck and the dealer reveals the top card, called the "starter", placing it on top of the deck face up.[2] If this card is a Jack, the dealer scores two points for "his heels", also known as "his nibs".

The play

Starting with the player on the dealer's left and continuing clockwise, each player lays one card in turn onto a personal discard pile, stating the cumulative value of the cards laid (for example, the first player lays a five and says "five", the next lays a six and says "eleven", and so on). The total must not exceed 31, so a player who cannot lay a card without bringing the total above 31 passes by saying "go"; the other players continue to lay cards without breaching the 31 barrier until no further cards can be played. The player last to lay a card scores two points if the total of 31 is reached exactly ("31 for two") or one point otherwise (e.g. "29 for one", "30 for one"). The cumulative position is then reset to zero and those players with cards remaining repeat the process until all players' cards have been played.

In addition to scoring one or two points for the last card, players score points according to the following rules:

  • two points for a cumulative total of exactly fifteen ("fifteen for two")
  • runs
    • three points for completing a run of three cards, regardless of the order in which they are laid (a six followed by a four followed by a five is a run of three even though not layed in order)
    • four points for completing a run of four
    • five points for completing a run of five, etc.
  • pairs
    • two points for laying a card of the same rank as the previous card, thus completing a pair
    • six points for laying a third card of the same rank (a "pair royal")
    • twelve points for laying a fourth card of the same rank (a "double pair royal")

If a card completes more than one scoring combination, then all combinations are scored. For example, if the first three cards played are all fives, the third one scores eight points: two for making exactly 15, and six for a pair royal. Card combinations cannot span a reset: once the total reaches 31 (or as high as possible) and counting starts again from zero, cards already played cannot contribute to runs or pairs.

Players choose the order in which to lay their cards in order to maximise their score according to the scheme shown below. If one player reaches 121, the game ends immediately and that player wins.

Example plays

Alice
(dealer)
5 of spades4 of spades2 of spades6 of hearts
Bob 6 of diamondsJack of hearts4 of hearts7 of clubs
Player Card Cumulative Score Announced
Bob Jack of hearts 10 "ten"
Alice 5 of spades 15 2 points (fifteen exactly) "fifteen for two"
Bob 7 of clubs 22 "twenty-two"
Alice 6 of hearts 28 3 points (run: 5, 6, 7) "twenty-eight for three"
Bob "go"
Alice 2 of spades 30 1 point "thirty for one"
Bob 6 of diamonds 6 "six"
Alice 4 of spades 10 "ten"
Bob 4 of hearts 14 3 points (pair, last card) "fourteen for three"


Claire
(dealer)
7 of spadesKing of diamonds9 of diamonds8 of hearts
David 10 of spades5 of spades4 of spades7 of clubs
Eve 7 of diamonds3 of diamonds10 of hearts5 of clubs
Player Card Cumulative Score Announced
David 7 of clubs 7 "seven"
Eve 7 of diamonds 14 2 points (pair) "fourteen for two"
Claire 7 of spades 21 6 points (three-of-a-kind) "twenty-one for six"
David 5 of spades 26 "twenty-six"
Eve 5 of clubs 31 4 points (pair, 31 exactly) "thirty-one for four"
Claire 8 of hearts 8 "eight"
David 10 of spades 18 "eighteen"
Eve 10 of hearts 28 2 points (pair) "twenty-eight for two"
Claire "go"
David "go"
Eve 3 of diamonds 31 2 points (31 exactly) "thirty-one for two"
Claire King of diamonds 10 "ten"
David 4 of spades 14 "fourteen"
Claire 9 of diamonds 23 1 point (last card) "twenty-three for one"


The show

Once the play is complete, each player in turn receives points based on the content of his hand. Starting with the player on the dealer's left, each player spreads out his cards in front of him and calculates his score based on his four cards in conjunction with the starter card:

  • two points for each separate combination of two or more cards totalling fifteen exactly
  • runs
    • three points for a run of three consecutive cards
    • four points for completing a run of four
    • five points for completing a run of five, etc.
  • pairs
    • two points for a pair of cards of the same rank
    • six points for three cards of the same rank (a "pair royal")
    • twelve points for four cards of the same rank (a "double pair royal")
  • four points for a flush, where all four cards in the hand are of the same suit, with an additional point if the starter card is also of that suit
  • one point for the Jack of the same suit as the starter card ("one for his nob")

Common combinations are sometimes scored as a group. For example, a run of three cards with an additional fourth card matching one of the three in value is termed a "double run", and scores eight according to the above rules: three for each of the runs and two for the pair.

The dealer scores his hand last and then turns the cards in the crib face up. These cards are then scored by the dealer as an additional hand in conjunction with the starter card. The rules for scoring the crib are the same as scoring a hand, with one exception: a flush must consist of all five cards, not just the four in the crib.

The highest possible score for a hand is 29 points: a starter card of a 5, and a hand of 5, 5, 5, J with the Jack of the same suit as the starter card. The score might be announced thus:

"Fifteen two, fifteen four, fifteen six, fifteen eight," (four J-5 combinations),
"fifteen ten, fifteen twelve, fifteen fourteen, fifteen sixteen," (four 5-5-5 combinations),
"twelve for pairs" (four 5s),
"and one for his nob makes twenty-nine."

Scores between 0 and 29 are all possible, with the exception of 19, 25, 26 and 27.[3] Players may refer colloquially to a hand scoring zero points as having a score of nineteen.

Example scores

Starter
card
5 of hearts
Alice
(dealer)
5 of spades4 of spades2 of spades6 of hearts
Bob 6 of diamondsJack of hearts4 of hearts7 of clubs
Crib 10 of spades8 of diamondsKing of clubs8 of clubs
Player Cards Score Announced
Bob Jack of hearts5 of hearts 2 "fifteen two"
6 of diamonds5 of hearts4 of hearts 2 "fifteen four"
4 of hearts5 of hearts6 of diamonds7 of clubs 4 "four for a run"
Jack of hearts 1 "and one for his nob"
Total 9
Alice 6 of hearts5 of spades4 of spades 2 "fifteen two"
6 of hearts5 of hearts4 of spades 2 "fifteen four"
4 of spades5 of spades5 of hearts6 of hearts 8 "and eight for a double run"
Total 12
Alice
(crib)
10 of spades5 of hearts 2 "fifteen two"
King of clubs5 of hearts 2 "fifteen four"
8 of diamonds8 of clubs 2 "and two for a pair"
Total 6


Starter
card
3 of hearts
Claire
(dealer)
7 of spadesKing of diamonds9 of diamonds8 of hearts
David 10 of spades5 of spades4 of spades7 of clubs
Eve 7 of diamonds3 of diamonds10 of hearts5 of clubs
Crib Ace of spadesQueen of hearts2 of hearts8 of clubs
Player Cards Score Announced
David 10 of spades5 of spades 2 "fifteen two"
7 of clubs5 of spades3 of hearts 2 "fifteen four"
3 of hearts4 of spades5 of spades 3 "and three for a run"
Total 7
Eve 10 of hearts5 of clubs 2 "fifteen two"
7 of diamonds5 of clubs3 of diamonds 2 "fifteen four"
7 of diamonds5 of clubs3 of hearts 2 "fifteen six"
3 of diamonds3 of hearts 2 "and two for a pair"
Total 8
Claire 8 of hearts7 of spades 2 "fifteen two"
7 of spades8 of hearts9 of diamonds 3 "and three for a run"
Total 5
Claire
(crib)
Queen of hearts3 of hearts2 of hearts 2 "fifteen two"
Ace of spades2 of hearts3 of hearts 3 "and three for a run"
Total 5


The end

After the dealer has scored his crib, all cards are collected and the deal passes to the player on the dealer's left. The next round starts with the deal.

Variations

  • Five-card cribbage, sometimes called the "old game": each of two players is dealt five cards, two of which are discarded into the crib. The crib thus consists of four cards but each hand only three. The non-dealer is given a three-point start and play is to 61.
  • Three players: five cards are dealt to each player and one card directly to the crib; each player then discards one card to the crib. Three players can score individually, with the winner the first to reach 121, or in a "two against one" team format, where the two-player team must score 121 to win before the lone player reaches 61.
  • Four players: five cards are dealt to each player who place one in the crib. Scoring can be four individuals or two pairs.
  • Five players: five cards are dealt to each player except the dealer, who has only four cards. The four non-dealers place one card in the crib.
  • Muggins: a scoring variant for any number of players in which a player who fails to count all the points in the play or the show may lose those unclaimed points to an opponent who calls "muggins".

References

  1. ^ Parlett, David (1987). The Penguin Book of Card Games. Treasure Press. ISBN 1-85051-221-3. {{cite book}}: Unknown parameter |month= ignored (help)
  2. ^ "The Mechanics of Playing Cribbage". The American Cribbage Congress. 2004-10-01. Retrieved 2008-03-01.
  3. ^ Steven S. Lumetta (2007-05-15). "Amusing Cribbage Facts". Retrieved 2008-03-03.