Jump to content

Counter-Strike: Source

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 80.217.40.128 (talk) at 13:26, 26 April 2008 (Maps). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Counter Strike: Source (CS:S)
Developer(s)Valve Corporation
Turtle Rock Studios
Publisher(s)Valve Corporation
EngineSource Engine
Platform(s)Microsoft Windows
ReleaseAugust 11, 2004
Genre(s)First-person Shooter
Mode(s)Multiplayer

Counter-Strike: Source is a computer video game developed by Valve Corporation. It is a remake and update of an older version of the game, which originally started as a modification. As in the original version, Counter-Strike: Source games pit a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won by either completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team. Unlike Half-Life: Source, the game is a complete remake instead of a port with additional content.

History

Pre-loading of Counter-Strike: Source to cybercafe owners (as part of the Cyber Cafe program) began on 9 August 2004, being released for play two days later. Vouchers for the pre-release game were available with the purchase of ATI Radeon video cards and with Counter Strike: Condition Zero; the pre-load for these users began on 16 August 2004, with the game again becoming available two days later.[1]

The game can be bought individually on retail boxes or in "game packs" which Counter-Strike: Source come bundled within, with prices varying from US$ 19.95 to US$ 99.95 (digital download in Steam software).[2]

Only 1 day after the initial cyber-cafe release Valve began what would become the first in their long line of updates for CS: Source. By the time of its official release almost two months later, Valve had eliminated numerous bugs and added several updates and patches.

The betas and official release versions shipped with only two player models (one per team) - the "Phoenix Connection" terrorist (a member of the fictional Phoenix Faction) and the SEAL Team 6 counter-terrorist. Being an early version, the player models were low quality and out of proportion, giving rise to being commonly described as having "peanut-heads". Valve released several successive versions of the two original characters.

Around Christmas 2005, an update was released for CS: Source, adding two new player models - the GIGN and Guerilla. This was followed by the addition of the Leet and SAS player models on March 1st, 2006, and the GSG 9 and Arctic models on April 12th, 2006.[3]

Changes from Counter-Strike to CS: Source include the improvements inherent to the Source engine (such as better graphics and modified physics), as well as updated models, animations, maps, sounds, and some small gameplay changes.

Gameplay Changes

Along with many bug fixes and graphical tweaks to the game (HDR lighting for example), Valve has introduced several updates to the game which affect the gameplay associated with the original - the most prominent of these being Dynamic Weapon Pricing and a new radar system.

Dynamic Weapon Pricing

On November 1 2006, Valve released an automatic update[4] which added Dynamic Weapon Pricing (DWP) to the game. On servers that enabled DWP, the prices of weapons and equipment were dynamically generated based on an algorithm (which was updated every Monday), that was calculated on the global demand for the items and weapons. More popular weapons (such as the M4 carbine and Desert Eagle) were pushed up in price, while other, infrequently-purchased items (such as the night-vision goggles and MAC-10 submachine gun) decreased in price. In the case of the night-vision goggles, the price was at a threshold of $1[5] for several months.

Three ingame pistols' firepower, the FN Five-seveN, SIG P228, and the "dual" 92FS Berettas, were increased as a result of Desert Eagle's popularity and over-inflated price on 'DWP' servers.[6]

It should however be noted, that several gaming communities and clans grew sick and tired of the Dynamic Weapon Pricing and disabled it on their servers.

Updated Radar

On 24 August 2006, Valve released an update for CS: Source[7] through Steam, introducing what they refer to as an "enhanced" radar display.

In previous versions of Counter-Strike (and in CS: Source up until this point) the radar display only showed the basic location of team-mates (shown as dark blue squares) in relation to the player and red squares if an enemy was "spotted"; any hostages on the map were shown as light blue squares. Also, players' icons of players on different elevations are shown with either a larger or a smaller icon that depends on the player's position in relation to another's.

The new radar took a different approach and overlaid a green-HUD, translucent minimap on the screen, with a much more detailed location system.

Teammates are now shown as a blue or red circle for counter-terrorist and terrorists respectively, with a white triangle depicting the direction the player is facing. Bomb sites and hostage rescue zones are now outlined in a distinctive yellow color, and any enemies spotted are marked on the whole team's radar temporarily. Dropped bombs also appear on the radar, and recently deceased players appear as a blue or red cross, if they are on the counter-terrorist team or the terrorist team, respectively. A faded blue or red circle indicates that the players are on a higher elevation; while a demagnified blue or red circle indicates that the players are on a lower elevation. Teammates sending radio messages are outlined with a green circle.

The updated radar shows a "line trail" of where teammates have moved. It also shows the trails of enemies when the player is spectating.

Updated maps

The move to the Source engine allowed map-makers much greater freedom to create more realistic environments for the players to fight in. All of the "classic" Counter-Strike maps, such as the "de_dust" maps, "cs_office," or "de_aztec," were faithfully recreated for the Source engine. Other maps, such as "cs_militia," "cs_assault," and "de_prodigy", had their locations and surroundings slightly changed. The first map available in CS: Source (in the beta version), was the reworked version of "de_dust"; since then, Valve has released the "classic" maps at irregular intervals. Many of these were created by Turtle Rock Studios, who also worked on Counter Strike: Condition Zero.

"de_nuke" (a map based on a nuclear power facility) was the first map to be released with HDR lighting (December 1 2005), with "cs_militia"' following on 18 January 2006. "de_dust" and "de_train" were also re-released, with HDR lighting passes, in April 2006.

Updated Crouch

On August 24, 2006, along with the new radar and the HDR version of de_train, the 'crouch' of players was changed with the update.[8] This aligned the player's sights, when crouched, with the player model. Prior to the update, when the player crouched, the first-person view would drop far below the location of their head which significantly affected gameplay.

Professional Competitive Gaming

Competitive gaming for Counter-Strike: Source includes many leagues, ladders, and tournaments. There are many amateur leagues for the game, including the Cyberathlete Amateur League, Electronic Sports League, ClanBase, Enemydown, theSGL, the TeamWarfare League, and the Online Gaming League, as well as the professional league, the Championship Gaming Series. The Championship Gaming Series has announced that they will give away $1,000,000 USD to the team who wins the World Finals in November of 2007. The total number of competitive teams for this game is in the thousands and is approaching the tens of thousands. Also, there are often tournaments at Local Area Network centers or other large venues in which the top teams win prizes. These tournaments are very frequent and consist of a few teams to a few hundred teams.[9]

Customization

Because of the large fan-base that Counter-Strike: Source has accumulated, there are a wide variety of different customizations and addons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins and player skins. However, under the rules of Valve Anti-Cheat(VAC), models for objects within maps cannot be edited, so that a player using a different model other than the standard does not have an advantage over another person.

Maps

Maps are frequently made by players for the game, and the easy-to-access Valve Hammer Editor allows anybody to create their own. The number and types of custom maps (and indeed, custom map categories) for the game is constantly rising,[10] which means that most people can find something to their taste.

There are several types of maps available, such as DE (Defuse), CS (hostage rescue) and AS (assassination). For further information, see the Counter-Strike article.

Other maps from the previous Counter-strike series have not been released on Counter-Strike:Source, however some of these maps were remade with Valve's Editor Tool.

Mods

Like many other modern first-person shooter games, Counter-Strike: Source has been heavily modded by its developer community. Server-side gameplay customizations are typically implemented using Valve's Source SDK for Server Plugins. Server-side mods like Sourcemod and EventScripts build on to the basic RCON commands as well as with the gameplay customizations.

The Quake Sound Pack, the popular game sounds available with Sourcemod is actually a misleading title. The sounds, which include: "First blood", "Godlike", "headshot", "dominating", "ultra-kill", "m-m-m-monster-kill", "holy shit!", "multi-kill", "unstoppable", "team killer", "rampage", "ludicrous kill", "killing spree", and "wicked sick" are all from Unreal Tournament 2003. The only sounds from Quake 3 are "Prepare to Fight!" and "Humiliation", which occurs when a player kills another player with the Gauntlet weapon.

Skins/Models

The ability to add new models and skins (thanks to the Valve SDK) to CS: Source is possibly the biggest part of the CS customization community. Skins (or textures) refers to the actual images applied to parts of the game - the player models, weapon models, and even maps themselves can be retextured by anybody. Models refers to the actual 3D-elements displayed on screen - VAC offers a server side variable to ensure only certain models and materials are used (sv_pure) intending to stop material based wallhacks etc. however, not all servers use these limitations as they are optional.

Models can be changed either by the player, by adding files to their cstrike folder, or by the server they are playing on using a server side plugin such as sourcemod. The difference is that if a player changes a model on their own machine, only that player will see the changes; However if the model is altered by a server-side plugin or tool, then the model that the player wearing is seen by everyone on that server at that time but the player can also edit those models too.

Map types

There are many different map types in Counter-Strike: Source. Most of them are just created by clans and have their tag in front (ex. clanname_mapname) There are many fewer recognized in the gaming world by players of the game. The types of maps recognized by FPSbanana.com CS:S maps archive are as follows in order of category with most map to least maps:

  • AIM - Combat/Skill/Aim at the enemy from long distance
  • AS - Assassination
  • AWP - Sniper War
  • BA - Battle Arena
  • BHOP - Jumping map
  • CL - Climb Map
  • CS1 - Hostage Rescue
  • DE3 - Bomb/Defuse
  • DM - Death Match
  • ES6 - Terrorist Escape
  • FUN - Fun Type
  • FY - Fight/Fun Yard
  • GG5 - Gun Game
  • GLASS - Glass Fun
  • HC - Happy Camper
  • HE - Grenade War
  • KA - Knife Arena
  • KZ - Climb Map
  • JK - Pistols Only
  • PA - Prepared Assault
  • PB - Paintball
  • SCOUT - Scout Sniper War
  • SG - Shotguns Only
  • SLIDE - Sliding Floor Map
  • SURF2 - Surf Style
  • XC - Climb Map
  • ZM4 - Zombie Mod

1 = The original Counter-Strike: Source game type. Terrorists have to "guard" the hostages, whilst the Counter-Terrorists have to reach the Terrorists base (where the hostages are held - the Terrorist starting point), and take them back to their base (starting point).

2 = Surf Style maps consist of ramps that you can slide on (hence surf). There are normally no guns on surf maps, unless a player has "completed" the map, by getting to the end of the map.

3 = The second original Counter-Strike: Source game type. Terrorists have to plant the bomb at a bomb site (usually A or B, but there are sometimes 3, which is called C). The Counter-Terrorists have to then defuse it, before it blows up (the bomb timer varies by server). The game may end early if the whole of one team has been killed.

4 = A modification of the game. The Zombie Mod is basically two different teams. The aim of the game is to conquer the attacking zombies or kill all humans depending on what side of the field you currently are. After a random amount of time (2-10 seconds), one player is changed into a Zombie complete with model, unable to use any weapon other than the knife, and is given 5,000 health. He is changed to the Terrorist team and everyone else to the Counter-Terrorist team to allow for an operational scoreboard. Zombies can also run a lot faster than humans, are provided with night vision and have a 125º ‘Field Of Vision’ instead of the regular 90º. His only goal is to infect as many humans as possible by slashing them once with the knife, each scoring him one frag. Each subsequent Zombie is given 2,500 health, moved to the Terrorist team and also reduced to using their knife only. Zombies are knocked backwards with each shot so their only hope of survival is attacking in numbers. One of the most popular of these is a series of server called ZombieMurder. Their website can be found here, [1] It is run by Haggard Nuggs, and a notable member is Echo, creator of various ZombieMod escape maps, in which the objective of the humans is to run and escape from the zombies instead of trying to fight them.

5 = A modification of the game, which is installed on the server, not local computer. Players must progress through a series of weapons, consisting of all the guns in the game, by earning a kill with each of them. Once all of the guns have been completed the player must achieve a final knife kill to win the game.

6 = A modification of the game. Terrorist Escape maps feature an inability for terrorists to buy weapons. There are often armories hidden somewhere on the map, to help escaping terrorists.

Hacking/Cheating

This action know mostly as "hacking" is when a player purposely downloads or acquires a small file that you run while you play Counter Strike. It allows you to in game (depending on the hack version number) toggle features on such as aimbot, a feature that automatically places cross hairs on a enemy. There are also wall hacks, which let you see directly through walls of any kind. Hacks/Cheats that alter the gameplay in ways like wall hacking is a ban-able offense to the Valve community. If a Counter Strike Source owner is caught hacking/cheating (by demoing or screenshots) their STEAM ID along with the evidence can be submitted the the admin team of the server, or to various anti cheat databases, such as 'Steambans'. The VAC system scans, upon joining a VAC secure server, the players memory, and if a hack/cheat is found, the player can be permanently banned from such VAC secure servers.

References

[11]

  1. ^ "When will CS: Source be released?". CS-Nation.
  2. ^ "CSS Purchase Options". Valve Software.
  3. ^ "CS: Source Updates History". steampowered.com. Retrieved 2007-10-23.
  4. ^ "CS: Source Update released". steampowered.com. Retrieved 2007-05-11.
  5. ^ "CS DWP Marketplace". steampowered.com. Retrieved 2007-05-11.
  6. ^ "Counter-Strike: Source Update Released". steampowered.com. Retrieved 2007-07-07.
  7. ^ "Counter-Strike: Source Update Released". steampowered.com.
  8. ^ "Counter-Strike: Source Update Released". steampowered.com.
  9. ^ "Counter-Strike Strategy and Competitive gaming". counterstrikestrats.com.
  10. ^ "FPSBanana CS:S Maps archive". fpsbanana.com.
  11. ^ A Counter-Strike:Source gaming community that specializes in sponsoring community clans.