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User:Exosquad

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This is an old revision of this page, as edited by Exosquad (talk | contribs) at 00:26, 19 May 2008 (PROGRESS MAY 17, 2008). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

ABOUT ME

I'm 28 I was a Student a Leeward Community College I Graduated with a AS Degree in Digital Media, Specializing in Motion graphics / Motion graphic design

HISTORY OF EXO-SQUAD FAN REVIVAL

Why 3D?

As much as I love the 2D animation and art form, an animated series such as EXO Squad, if it were to be reborn could benefit from 3D. Some current 2D animation utilizes 3D for things like buildings or vehicles that would be too time consuming to animate, however the characters themselves remain 2D. Rendering shaders know as toon paint or cell shade can allow for 3D models to look like 2D drawings but the results are far from the intricacies of hand drawn art.

Where would I like to see 3D in Exo Squad? Nowhere really. I would think however 3D could be used greatly to improve the detail of the E-Frames and ships, and improve the number of E-Frames or ships present on the screen in a single frame as well as increase the options of camera angles and such for the director. Whereas 2D animation falls into a pattern of recycling backgrounds and character shots, 3D can help reduce the monotony.

File:Phaeton neo leader.jpg

PROGRESS MARCH 20, 2008

RESOLUTE 1

File:Resolute 1 side.jpg

PROGRESS MAY 18, 2008

PHAETON

File:Phaeton Texturing.jpg

The mesh is almost done and textures are being mapped and drawn up.