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Halls of the Things

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Hall of the Things
Developer(s)Neil Mottershead
Simon Brattel
Martin S. Horsley
Publisher(s)Crystal Computing
Platform(s)ZX Spectrum Amstrad CPC Commodore 64
Release1983
Genre(s)Arcade

Halls of the Things is a ZX Spectrum video game developed by Design Design and released by Crystal Computing in 1983.

In this game you have to guide your hero through seven floors of a tower, searching for seven rings, each floor is a complex maze of corridors and rooms. Once you have the rings you must then find the magical key hidden in the dungeon, this key opens the drawbridge which will allow you to escape. To hinder your progress, the things will attack you, but you are armed with a sword, arrows, fireballs and lightning to aid you in your quest.

The game was re-released by both Design Design Software and Firebird Software Ltd.

Reviews

The game was well received when it was released, reviews can be found in the following magazines....

"Excellent and dangerously addictive it could change the Spectrum games scene overnight". Sinclair User[1]

"Spectacular. One of the best games i've seen, finely balanced between simplicity and addictiveness - superb graphics and colour - I CAN'T RECOMMEND IT HIGHLY ENOUGH". Popular Computing Weekly[2]

ZX Computing[3]
Computer and Video Games[4]


Game of the Year

ZX Computing magazine, featured Halls of the Things as the best game of 1983.[5]

Screen Shots


References

  1. ^ "Review...". Sinclair User (17): 32. 1983. {{cite journal}}: Unknown parameter |month= ignored (help)
  2. ^ "Review...". Popular Computing Weekly (??): ??. 1983. {{cite journal}}: Unknown parameter |month= ignored (help)
  3. ^ "Review...". ZX Computing (8310): 18. 1983. {{cite journal}}: Unknown parameter |month= ignored (help)
  4. ^ "Review...". Computer and Video Games (27): 18. 1984. {{cite journal}}: Unknown parameter |month= ignored (help)
  5. ^ "Feature...". ZX Computing (8312): 151. 1983. {{cite journal}}: Unknown parameter |month= ignored (help)