Talk:Autodesk 3ds Max
Heya, I'm 25 years old and have been jumping in-and-out of learning and practicing 3D graphics since I was 12 or 13 when my parents bought me 3D Studio to give me a constructive hobby to do. This was back in the days when it was an MS-DOS application that cost upwards of $2,800 (no, I wasn't spoiled, but I really did need a constructive hobby at the time, lol) and the company was Autodesk, before this "Discreet" company popped up, and when Windows 95 was still mostly whispers and rumors.
I notice 3D Studio redirects to this 3D Studio Max article; would it be worth my while to write up a small article on 3D Studio itself, perhaps for historical perspective of this 3D graphics suite? I'm surprised how very little information and nostalgia-fodder is on the net about pre-Max 3D Studio, as if it never existed. I never got into 3D Studio Max (I'm actually a loyal Blender convert now... ;)) so I wouldn't be able to go into too much detail about relevant differences between the DOS 3D Studio and the later Windows-based "Max" ones. I can tell you that 3D Studio had REALLY awful modeling capabilities; still thinking about how to express its primitiveness without sounding POV, but pre-Max 3D Studio really was THAT primitive -- you were limited to booleans on basic shapes, and a lofting mechanism which was very crude by today's standards. Most 3D Studio users at the time, as far as I know, used other applications to model, using 3D Studio more for its easy keyframing capabilities and intuitive materials editor. --I am not good at running 06:34, 30 August 2005 (UTC)