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Adapter pattern

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In computer programming, the adapter design pattern (often referred to as the wrapper pattern or simply a wrapper) translates one interface for a class into a compatible interface. An adapter allows classes to work together that normally could not because of incompatible interfaces, by providing its interface to clients whilst utilizing the original interface. The adapter translates calls to its interface into calls to the original interface, and the amount of code necessary to do this is typically small. The adapter is also responsible for transforming data into appropriate forms. For instance, if multiple boolean values are stored as a single integer but your consumer requires a 'true'/'false', the adapter would be responsible for extracting the appropriate values from the integer value.

Structure

There are two types of adapter patterns:

Object Adapter pattern
In this type of adapter pattern, the adapter contains an instance of the class it wraps. In this situation, the adapter makes calls to the instance of the wrapped object.
The object adapter pattern expressed in UML. The adapter hides the adaptee's interface from the client.
The object adapter pattern expressed in LePUS3.


Class Adapter pattern
This type of adapter uses multiple inheritance to achieve its goal. The adapter is created inheriting from both the interface that is expected and the interface that is pre-existing. It is typical for the expected interface to be created as a pure interface class, especially in languages such as Java that do not support multiple inheritance.
The class adapter pattern expressed in UML.
The class adapter pattern expressed in LePUS3

The adapter pattern is useful in situations where an already existing class provides some or all of the services you need but does not use the interface you need. A good real life example is an adapter that converts the interface of a Document Object Model of an XML document into a tree structure that can be displayed. A link to a tutorial that uses the adapter design pattern is listed in the links below.

Sample - Object Adapter

# Python code sample
class Target(object):
    def specific_request(self):
        return 'Hello Adapter Pattern!'

class Adapter(object):
    def __init__(self, adaptee):
        self.adaptee = adaptee
    
    def request(self):
        return self.adaptee.specific_request()

client = Adapter(Target())
print client.request()

Sample - Class Adapter

/**
 * Java code sample 
 */

/* the client class should instantiate adapter objects */
/* by using a reference of this type */ 
interface Stack<T>
{
  void push (T o);
  T pop ();
  T top ();
}

/* DoubleLinkedList is the adaptee class */
class DList<T>
{
  public void insert (DNode pos, T o) { ... }
  public void remove (DNode pos) { ... }
  
  public void insertHead (T o) { ... }
  public void insertTail (T o) { ... }
  
  public T removeHead () { ... }
  public T removeTail () { ... }
  
  public T getHead () { ... }
  public T getTail () { ... }
}

/* Adapt DList class to Stack interface is the adapter class */
class DListImpStack<T> extends DList<T> implements Stack<T>
{
  public void push (T o) {
    insertTail (o);
  }
  
  public T pop () {
    return removeTail ();
  }
  
  public T top () {
    return getTail ();
  }
}