User:Ramu50
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Introduction
(About Me)
Proud to be Canadian
Religious Viewpoints: God is only needed for the people that are lazy and can't expect the
unexpected, if god is perfect then science is perfect, hence life = flawed, so therefore
God is an outdated philosophical aspect of imagination and brainwashing.
Personal Subpages (DO NOT EDIT)
* My Cheatsheet
* FastLink
* Others
Resources (for Wikipedians)
* List of Computer Products
--Each cateogry is subdivied
Simple Rules: Commmon Sense, just follow it
---Try to view only, Don't edit or republish, this resource is for Wikipedia only, don't abuse it. If I found out that somebody being a hard nut, I will place Copyright
and end of story with no mercy.
---You can use the discussion in the Resource Subpages, but don't use thedicussion in my personal pages.</
To Do List
Improve unprofessional page
Computer Hardware, Extensible Firmware Interface
Cleanup ARMD-HDD and re-check historical non-fiction being deleted intentionally from users stealing page.
Host Controller Interface Expansion.
MyFastLink
Research Project
News 3D Rendering method
Traditional Rendering
---2D Rendering: (Photoshop, Illustraotr, CorelDraw)
---3D Rendering: (Maya, Solidworks)
---Game Rendering
2D Design
-each layer is modify with specific technologies (effects)
relationship: layer = (planes / axis) + technologies
-----however, when several layer is overlayed together, the layers doesn't interact and the technologies is soley depedant on elements, that is why 2D graphics aren't able to deliver realistic effects<br/><br/>
elements (meaning the technologies that is use to makeup the colors) e.g. Pixels [RBG], CMYK, and Vector Grahpics
3D Design
-quality of image is dependant API based
-the element doesn't have a defined properties
-the interaction speed is depedant on the Systematic Management of dividing each part of code into algorithmic, floating point or numeric (& the Parallelis at each layer of code...ILP)
-the physics of interaction act too independantly, they dont act as a unity that is why object can pierce through another object when falling
Logs of Wikipedia Discussion
Please DO NOT edit this Section, use bullet list if you want to add something
Central Processing Unit -True CPU (MAJC)
---see MMOFPS, WarRock discussion for more info ---see MAJC & VLIW in Wikipeida
Creator of Facebook: Comptuer Chipset Architecutre Groups
Xfire: casanova3000s
Future To Do List
Section: CPU
(move from Chipset dicussion) discussion started by ramu50
Most people today don't know that CPU itself doesn't run in GigaHertz, the Gigahertz is calculated by (ALU + NPU + FPU) *FSB* max IOPS = CPU speed (Note: my calculations may not be correct, but I know it is through some sort of forumla). Hence it is assist by chipset to achieve that speed. ALU, NPU and FPU are the internal core of CPU and initally round around 300MHz thus proceed onto 800MHz. Strictly speaking CPU and all the other families of RISC, MIPS are not processors at all, they are microprocessor. The only true CPU is MAJC, because it can handle ANY type of data. 19:59, 27 May 2008 (UTC)
[Error statement fixed]~~~Sorry for the inconvience--Ramu50 (talk) 19:54, 29 May 2008 (UTC)
- Uh... what??? Do you have any reference for that? Are you talking about the use of clock multipliers or something? Your statement about MAJC being the only "true processor" makes no sense; traditionally, the distinction between a "processor" and a "microprocessor" was that the former was implemented with discrete logic (SSI or MSI chips), while the latter was implemented in a single VLSI chip. ǝɹʎℲxoɯ (contrib) 22:12, 27 May 2008 (UTC)
- Nope, CPUs certainly do run in the GHz range (IBM Power6) and GHz is certainly not calculated by "(ALU + NPU + FPU) *FSB* max IOPS = CPU speed". Chipsets have nothing to do with "assisting" the CPU to achieve high rates. There are processors such as the DECchip 21064, that take an external clock signal from a crystal oscillator before divinding it and outputing it as the system clock to the chipset. As for your claims that on MAJC is the only "true processor" becuase it processes all types of instruction in one unit simply does not make sense. The MAJC has circuitry that is not shared between different instructions (fixed point, floating point) just like any other processor, except for that the other processors separate the circuitry used for each type of instruction into units. Rilak (talk) 08:58, 28 May 2008 (UTC)
Sorry I meant by the current design architecture isn't a CPU. MAJC is a CPU, while the current CPU should be considered as a microprocessor, sorry I said before "The only true processor is MAJC" I forgot to add the word "Central."
CPU = Central Processing Unit and Central = Management, well when you are processing intensive logic processing (you get something like this 80% APU, 18% NPU, 2% FPU), is that management? Unable to balance it efficiently thus producing 45~50 degree Celsius of heat is not management. The design architecture of MAJC is they can handle any type of data, in one single unit, they don't require subunit and in processing sometimes you get interlocks, C = A + B, E = C + D where the second instruction must be read before the entire thing can be process. In a regular CPU today, you have NPU doing all the work while the ALU + FPU is doing nothing, but in MAJC the entire unit is processing thus, require less power because the amount of processing require is distrbuted evenly. Says if the previous interlocks require 2 clock cycle, both MAJC and CPU are capable with scheduling something that takes only less than 2 clock cycle.
But the problem arise is what happen when you are doing abstraction (in graphics) when most of the data are arthimetic, then you can't schedule because the NPU is full, but in MAJC each transistor is only partial work so they are able process more work thus able to manage things more efficiently.
MAJC I think isn't recognize today, because I think they just started in 1990s and they are still researching on processor technologies (like Intel Extended Memory 64 technology, SpeedStep...etc.). But I think the industry should recognize the architecture of MAJC, because if the current Intel, AMD, Via, IBM, PowerPC is consider a CPU, then explain to me what difference is it between a GPU, NPU (Network Processing Unit in Killer NIC). GPU has a subunit NPU and FPU, just because it has less subunit doesn't mean its central, each processor has its own different function so which subunit they need is obviously different from each other.
- Forget about the CPU in Gigahertz, I didn't save my the source, plus that was about 3 years ago when I found it. --Ramu50 (talk) 18:10, 29 May 2008 (UTC)
- I am afraid I don't understand what NPUs (I assume that NPU in this context refers to Network Processing Unit) has to do with CPUs or why APU (ALU?), FPUs, GPUs and NPUs are the same thing. This discussion is also getting a little off topic (this talk page is for the discussion of how to improve the article about Chipsets) but if you wish, you can take it to my user talk page. Rilak (talk) 07:04, 30 May 2008 (UTC)
FPU, ALU, NPU in CPU subunits is known as
FPU = Floating Point Processing Unit
ALU = Alogrithmic Processing Unit (meaning logic)
NPU = Numeric Processing Unit
Common ones GPU Graphic Processing Unit (currently being considered as a partial APU, because of the discovery of Geometric mapping of sound DSP (Digital Signaling Processor)--use in Optical Mouse
APU = Audio Processing Units
PPU = Physics Processing Unit (very dependant)
NPU = Networking Processing Unit (see BigFoot Network, Killer NIC cards)
I think this is more related to CPU, NOT chipset. I will move this entire discussion to CPU discussion. --Ramu50 (talk) 16:04, 30 May 2008 (UTC)