Alexander Brudno
Alexander Brudno (Aleksandr L'vovich Brudno) (Template:Lang-ru) (born 1918) is a Russian computer scientist, best known for fully describing the alpha-beta (α-β) search algorithm.[1]
Biography
Brudno developed the "mathematics/machine interface" for the M-2 computer constructed in 1952 at the Krzhizhanovskii laboratory of the Institute of Energy of the Russian Academy of Sciences in the Soviet Union.[2][3] He was a great friend of Alexander Kronrod.
Brudno's work on alpha-beta was published in 1963 in Russian and English.
The algorithm was used in computer chess program written by Georgy Adelson-Velsky and others at the Institute for Theoretical and Experimental Physics (ITEF or ITEP). According to Monty Newborn and the Computer History Museum, the alogorithm was used later in Kaissa the world computer chess champion in 1974.
Early alpha-beta
Allen Newell and Herbert Simon who used what John McCarthy calls an "approximation"[4] in 1958 wrote that alpha-beta "appears to have been reinvented a number of times".[5] Arthur Samuel had an early version and Richards, Hart, Levine and/or Edwards found alpha-beta independently in the United States.[6][citation needed] McCarthy proposed similar ideas during the Dartmouth Conference in 1956 and suggested it to a group of his students including Alan Kotok at MIT in 1961.[7] Donald Knuth and Ronald W. Moore refined the algorithm In 1975[8][9] and it continued to be advanced.
See also
Notes
- ^ Marsland, T.A. (May 1987). "Computer Chess Methods (PDF) from Encyclopedia of Artificial Intelligence. S. Shapiro (editor)" (PDF). J. Wiley & Sons. pp. 159–171. Retrieved 2006-12-21.
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- ^ E.M. Landis, I.M. Yaglom, Remembering A.S. Kronrod, English translation by Viola Brudno. W. Gautschi (ed.) [written for Uspekhi Matematicheskikh Nauk, English publication Math. Intelligencer (2002), 22-30], available at Stanford University School of Engineering SCCM-00-01 (PostScript). Retrieved on 19 December, 2006
- ^ Russian Virtual Computer Museum (1997–2006). "The Fast Universal Digital Computer M-2". Retrieved 2006-12-20.
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- ^ McCarthy, John (LaTeX2HTML 27 November, 2006). "Human Level AI Is Harder Than It Seemed in 1955". Retrieved 2006-12-20.
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(help) - ^ Newell, Allen and Herbert A. Simon (March 1976). "Computer Science as Empirical Inquiry: Symbols and Search" (PDF). Communications of the ACM, Vol. 19, No. 3. Retrieved 2006-12-21.
- ^ Richards, D.J. and Hart, T.P. (4 December, 1961 to 28 October, 1963). "The Alpha-Beta Heuristic (AIM-030)". Massachusetts Institute of Technology. Retrieved 2006-12-21.
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(help)CS1 maint: multiple names: authors list (link) - ^ Kotok, Alan (XHTML 3 December, 2004). "MIT Artificial Intelligence Memo 41". Retrieved 2006-07-01.
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(help) - ^ * Knuth, D. E., and Moore, R. W. (1975). "An Analysis of Alpha-Beta Pruning". Artificial Intelligence Vol. 6, No. 4: 293–326.
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: CS1 maint: multiple names: authors list (link)- Reprinted as Chapter 9 in Knuth, Donald E. (2000). Selected Papers on Analysis of Algorithms. Stanford, California: Center for the Study of Language and Information - CSLI Lecture Notes, no. 102. ISBN 1-57586-212-3.
- ^ Abramson, Bruce (June 1989). "Control Strategies for Two-Player Games" ([dead link ] – Scholar search). ACM Computing Surveys, Vol. 21, No. 2. Retrieved 2006-12-21.
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References
- Gift of Monroe Newborn (1980). "Brudno in Moscow". Computer History Museum accession number 102645383. Retrieved 2006-12-25.
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- Brudno, A.L. (1963). "Bounds and valuations for shortening the search of estimates". Problemy Kibernetiki (10) 141–150 and Problems of Cybernetics (10) 225–241.
External links
- Handwritten letter (12.04.1971) and postcard (19.11.1971) from Brudno to A. P. Ershov. Template:En icon Template:Ru icon