Talk:Corrupted Blood incident
On August 21 2007, Corrupted Blood incident was linked from slashdot, a high-traffic website. (Traffic) All prior and subsequent edits to the article are noted in its revision history. |
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Picture
If someone has a picture or could take one of "players" lying dead all around, it would be a nice edition to the article. Havok (T/C) 20:25, 19 October 2005 (UTC)
- Would this work? http://www.tweakers.net/ext/i.dsp/1127298913.jpg —Preceding unsigned comment added by 64.163.239.26 (talk • contribs) 18:39, 8 October 2006
- Are you sure this is from that plague? --Windymager 01:32, 11 February 2007 (UTC)
- Yes, its from the plague, you can see it in action on the person to the right on the screen, that little explosion of blood... Grimreape513 (talk) 15:06, 10 September 2008 (UTC)
I uploaded this one. Pvd21 08:55, 12 April 2007 (UTC)
Name
Wouldn't it be better to move this article to Corrupted Blood (World of Warcraft)? Havok (T/C) 20:28, 19 October 2005 (UTC)
- Unless something more important happens named "Corrupted Blood" then no. —Preceding unsigned comment added by Kookykman (talk • contribs) 18:57, 29 October 2005
I agree!....with unknownTheLightElf (talk) 17:44, 16 April 2008 (UTC)
Timeline
When the events described happen? How long did the epidemic last? —Preceding unsigned comment added by 66.93.40.191 (talk • contribs) 01:20, 2 December 2005 It seems to have started as so: "The Instance zone was released with patch 1.7 on September 13, 2005 and is a 20-player raid dungeon." This should be added to the article. Kimera757 02:39, 1 May 2006 (UTC)
Deliberate spread
"A large percentage of the player base actively spread "Corrupted Blood" intentionally." - although not usually large this is not necessarily unheard of with human disease I'm afraid --Spindrift 14:30, 9 December 2005 (UTC)
I've heard of it happening with chicken pox. Josen 14:21, 12 July 2006 (UTC)
Specific Fix
It would be nice if we could include the specific cure or fix that Blizzard implemented to permanently solve the problem. —Preceding unsigned comment added by Hetar (talk • contribs) 22:47, 23 February 2006
- I believe they fixed it by completely reworking how Corrupted Blood functions. It's now a dot on the player, which also periodically causes AoE damage to nearby players, but doesn't infect them. ---DrLeebot 15:44, 5 July 2006 (UTC)
- I believe that DrLeebot is correct. When you fight Hakkar now, the standard is for everyone but the main tank to be affected by the poison. Since Hakkar would reset the boss fight if he was brought off his main platform, the main tank can't get over to where a Son of Hakkar is usually killed, so it used to be that you could grab the poison, run to the main tank, and give it to him so that everyone was poisoned, thus really hurting Hakkar. Now it seems impossible to poison the main tank, so I think that is what Blizzard did. Xabrophazon 01:12, 5 December 2006 (UTC)
Also, I added some information about why the disease was prominent in the raid. Feel free to delete it if you feel it is unnecessary. =) Xabrophazon 01:14, 5 December 2006 (UTC)
Concern
To the editor who added the Concern notice, could you please state why it was added, and what exactly about this article you have concerns with? Thank you. Havok (T/C/c) 21:57, 28 May 2006 (UTC)
Move page?
Maybe move the page under Warcraft Universe/Plagues or something? Bad idea or not? --Shandris 13:22, 1 June 2006 (UTC)
- It's sort of the only one of it's type... So I'm not sure what else you'd put on the page. --Falcorian (talk) 14:30, 1 June 2006 (UTC)
I think it should stay as "Corrupted Blood", not as a subsection of another article. Havok (T/C/c) 14:39, 1 June 2006 (UTC)
- This event was somewhat important because of what happened, separate from the warcraft franchise. What I mean to say is, there could conceivably be the opinion that this is more important, or at least important independently from the game. Because of this I wouldn't want to merge. - cohesion 06:51, 3 June 2006 (UTC)
- Much of the info in this page is hardly informative whatsoever. Wich was basicly a series of events that lead to what it could be compared to a real life plague (superficially that is, it actually resembles very little to any actual plague) is told as if the event had a greater importance outside a group of gamers (of wich the average age is 14, wich is also the average age of the internet user. This is probably one of the most interesting and useless articles ive read in a long while (mass histeria??, WoW costs 15 dollars a month for crying outloud, the article is filled with unsourced research). —Preceding unsigned comment added by 201.215.169.199 (talk • contribs) 01:39, 22 August 2006
- :p Oh, and please sign your comments. ;) RobertM525 04:07, 22 August 2006 (UTC)
- gee, we just need more wikipedians like you... —Preceding unsigned comment added by 201.215.169.90 (talk • contribs) 06:12, 1 November 2006
Spread
I heard about this in WoW, but I never actually saw anyone or anything infected with it. Do we really know how much of the population of most realms was affected by it? Since Blizzard never releases such statistics (for some reason), a definative number would be very hard to ascertain, but I'm not sure "half the population" of the server I play (Lightbringer) on was infected, and I don't know how reflective of other servers Lightbringer was. RobertM525 01:13, 20 June 2006 (UTC)
- Some servers were hit harder than others, becoming almost completely unplayable. Others avoided it entirely (such as those where no one downed Hakkar before the glitch was fixed). ---DrLeebot 15:43, 5 July 2006 (UTC)
- If the time the debuff affected people was only 5 seconds, I don't see how it could spread very easily. You can't get far in 5 seconds to give it to other people. I could see the AH area in, say, IF or Orgrimar getting wiped out a few times, but rendering whole servers uninhabitable? I just don't see how that could happen with a 5 second debuff, however much damage it caused. RobertM525 18:56, 9 September 2006 (UTC)
- The reason is on how debuffs on pet works: Corrupted Blood, before it is fixed, can be spread to players' pets. When the owner dismisses his/her pet, the timer of the debuff active on the pet will be frozen. (As an analogy, the debuff will be inactive while the pet is dismissed, but the pet is still a carrier none the less). SYSS Mouse 01:55, 27 October 2006 (UTC)
- If the time the debuff affected people was only 5 seconds, I don't see how it could spread very easily. You can't get far in 5 seconds to give it to other people. I could see the AH area in, say, IF or Orgrimar getting wiped out a few times, but rendering whole servers uninhabitable? I just don't see how that could happen with a 5 second debuff, however much damage it caused. RobertM525 18:56, 9 September 2006 (UTC)
Once again, as I said below, the debuff was NOT 5 seconds, but 45. Someone needs to correct the data, it was turned into 5 seconds after the patch, but made more deadly and unable to leave Zul'Gurub for raiding purposes.Grimreape513 (talk) 15:03, 10 September 2008 (UTC)
cleanup
Lack of sources, specially in the "psychological effects" parts. Simple links to references (reliable sources) is all it needs. —The preceding unsigned comment was added by Kessingler (talk • contribs) 01:23, 1 November 2006.
Why the hell is this "plague" being compared to real-life plagues?
Its just plain stupid! Sspecter 17:29, 7 February 2007 (UTC)
- THE PLAGUE is not being compared to actual plagues, but THE EFFECTS OF THE PLAGUE are, and is pretty interesting to see it, since this makes you compare most MMPORGs with real life, specially those that are not browser based, so the executive of the games can't act as fast for releasing a new patch --Windymager 01:31, 11 February 2007 (UTC)
- It just spread fast, like anything that spread fast. I don't think there is need for a serious analysis with real-life epidemic diseases. And the article is almost all of it. Hell, i can even do a serious analysis comparing it to computer viruses and human population grow over time. Sspecter 06:26, 23 February 2007 (UTC)
- The psychological effects are the most notable. spectrum of behaviour, including the onset of mass hysteria ... Did they burned jews accusing them of spreading the disease by having a heretic life? (comparing it with the dark plague) Sspecter 06:26, 23 February 2007 (UTC)
When I was there, it seemed everyone avoided Hunter's all together, no level 60 hunters were ever approached and it was almost exactly the same reaction as people in the middle ages were to Jew's. Grimreape513 (talk) 14:58, 10 September 2008 (UTC)
- This content has been tagged as needing verification. Regardless of whether it is relevant to the article subject, in its current form, the content has no substantiation and seriously lacks credibility. At least find a citation or two to support the epidemiological conclusions and comparisons relative to "virtual plague". dr.ef.tymac 15:11, 23 February 2007 (UTC)
This seems like a good section to mention a new source: Virtual game is a "disease model". Someone please stick that in, I'm off to help keep an article or two. --Kizor 11:24, 21 August 2007 (UTC)
- The reason I do not believe that the model of this plague in the game was a good one for study is because of the fictional atmosphere that the game provides. In real life, there is a real, absolute danger from these viruses and diseases, but in the game, everyone knows that it isn't real and the biggest consequence is a minute spirit run and paying a little virtual money. You cannot accurately predict how a real plague would affect a real populous using a game, there's no threat of real danger, hence more people getting affected(and intentionally spreading it) because of it. 71.253.41.110 12:17, 22 August 2007 (UTC)
- Agreed. People have less danger, so they may be more apt to "go check it out" than in real life; the personal benefit of sating curiosity is greater than the cost of a few minutes' time. There ARE ways this parallels some real diseases, such as STD's (people know the danger, but still take risks), but that isn't mentioned here. Scnt2labor 16:30, 22 August 2007 (UTC)
- The reason I do not believe that the model of this plague in the game was a good one for study is because of the fictional atmosphere that the game provides. In real life, there is a real, absolute danger from these viruses and diseases, but in the game, everyone knows that it isn't real and the biggest consequence is a minute spirit run and paying a little virtual money. You cannot accurately predict how a real plague would affect a real populous using a game, there's no threat of real danger, hence more people getting affected(and intentionally spreading it) because of it. 71.253.41.110 12:17, 22 August 2007 (UTC)
It is alot more accurate then anyother models as it does use human input no other model can do that. Joeking16 16:21, 3 November 2007 (UTC)
- The debuff would only last five seconds, it would probably act more like a chain reaction than a plague. "Infections" would have to be deliberate and, unless all the players were clueless, the "outbreak" would only last a minute or two. —Preceding unsigned comment added by ZappyGun (talk • contribs) 13:46, 7 May 2008 (UTC)
As far as I can tell the debuff lasted for a significant period of time, much longer than five seconds. This is an encyclopaedia, and this event was a significant one, if only because interest was expressed by experts on how various diseases spread, becuase they thought it could yield some useful info. Just because you do not think that this makes any sense does not mean that it was not a notable event which deserves an account in an encyclopaedia. 82.18.132.162 (talk) 16:51, 31 May 2008 (UTC) The debuff lasted 45 seconds before they patched it. Grimreape513 (talk) 15:01, 10 September 2008 (UTC)
- From what I understand it was spread by people dying during the flight, their pets going away and the countdown on the debuff remaining in limbo until the pets came back out. Players would return to capital cities after the Hakkar fight, summon their pets and hey presto, massive chain reaction.70.180.211.82 (talk) 22:04, 28 July 2008 (UTC)
Blizzard spreading plague on purpose?
Have there been some discussions about this? They did some headlines with this, it was great advertisement, for free. No-one ever thought they could have programmed this on purpose? —Preceding unsigned comment added by 82.244.218.104 (talk • contribs) 02:55, 21 May 2007 (UTC)
- doubtful conspiracy theories are hardly encyclopedic. —Preceding unsigned comment added by 201.215.169.181 (talk • contribs) 01:59, 4 June 2007 (UTC)
- Yeah, and Bush hijacked some planes and blew up the Twin Towers. Very nice line of thinking. Oh, and the Titanic was sunk by Cheney's great-grandfather to collect life insurance off his sister-in-law. --76.188.148.173 02:43, 22 August 2007 (UTC)
- That's plenty of that. --Kizor 06:51, 24 August 2007 (UTC)
- Yeah, and Bush hijacked some planes and blew up the Twin Towers. Very nice line of thinking. Oh, and the Titanic was sunk by Cheney's great-grandfather to collect life insurance off his sister-in-law. --76.188.148.173 02:43, 22 August 2007 (UTC)
It was just a flaw in programming that happened to nearly kill (and repeatedly kill) most WoW players... I was there when it happened, a level 60 hunter did it by "accident" and was quarantined by blizz on my server. Along with everyone he infected, it was pretty funny, ive never actually seen the Blue-Robes appear in game before. Grimreape513 (talk) 14:55, 10 September 2008 (UTC)
patch
are you sure its patch 1.7 i mean were on 2.2 now and it wasn't that long ago patch 1.1.7 prehaps? —Preceding unsigned comment added by Tankalot (talk • contribs) 14:15, 1 October 2007 (UTC)
- ZG was added in 1.7 70.189.213.149 14:17, 3 October 2007 (UTC)
Awesome Plague
I actually think that Blizzard did this on purpose in order to get more players on this online game. I think that it was very intellegent, because it hit the new, papers, and internet ;). Still, I was playing when the plaque hit....it was pretty sweet.TheLightElf (talk) 18:32, 4 April 2008 (UTC)