Ms. Pac-Man
Ms. Pac-Man | |
---|---|
Developer(s) | Midway / General Computer Corporation |
Publisher(s) | Midway / Namco |
Platform(s) | Arcade |
Release | 1981 |
Genre(s) | Maze |
Mode(s) | Up to 2 players, alternating turns |
Arcade system | Namco Pac-Man |
Ms. Pac-Man is an arcade video game produced by Midway as an unauthorized sequel to Pac-Man. It was released in North America in 1981 and became one of the most popular video games of all time, leading to its adoption by Pac-Man licenser Namco as an official title. This game introduces a female protagonist, new maze designs and several minor gameplay changes over the original game.
Gameplay
The gameplay of Ms. Pac-Man is largely identical to that of the original Pac-Man. The player gathers points by eating dots and avoiding ghosts (contact with one loses a life). Power-pellets or energizers change the ghosts, which reverse their course and can be eaten for bonus points (200, 400, 800 and 1600 points if all 4 are eaten before they change back to their normal colors). Fruit bonuses can be consumed for increasing point values, twice per level. As the levels increase, the speed and difficulty increase as well.
There are, however, some notable differences:
- There are now six different mazes (four styles, with five colors) and filled-in walls (compared with the original Pac-Man's hollow walls). Each maze has two pairs of warp tunnels connecting the right and left sides of the maze (except for the third maze design, which only has one set of tunnels). The maze is changed after each intermission.
- The ghosts have semi-random movement, which precludes the use of pre-set movements (patterns) to beat each board.
- Instead of appearing in the center of the maze, fruits enter the maze through one of the warp tunnels and bounce around the ghost pen. They eventually leave through another tunnel if not eaten. The point values increase through the banana (5,000 pts), after which fruit appears in a somewhat random pattern.
- The orange ghost's name changed from Clyde to Sue. (Sue would later become a purple female ghost in Pac-Land, appearing alongside Clyde.)
- The three intermissions have changed to follow the developing relationship between Pac-Man and Ms. Pac-Man (from when they first meet to having a stork drop off their baby).
Like Pac-Man, Ms. Pac-Man has a bug in the fruit-drawing routine that renders the 256th board unplayable. While it may be possible to reach the 256th board using the rack-test cheat available as a DIP switch (usable through MAME or other arcade emulator), the actual arcade hardware will crash at or around the 134th board. At this point in the game, a bug in the code causes invalid data tables to be used for a subroutine, which is supposed to draw invisible characters that slow down the ghosts in the tunnels.[1] On level 142, a similar bug causes a corrupt value to be loaded into the pointer to the maze data, causing the screen to turn black. Although the ghosts and Ms. Pac-Man are still visible, the game becomes unplayable.
History
Ms. Pac-Man was originally conceived as a bootlegged hack of Pac-Man called Crazy Otto,[2] created by programmers employed at the General Computer Corporation (GCC).
The programmers, surprised at the quality of the game they had created, showed it to Midway, Namco's American distributor of the original game. Midway had become impatient in waiting for Namco to release its next Pac-Man game (which would be Super Pac-Man), and were enthusiastic that such a game had come to their attention. They bought the rights to Crazy Otto, changed the sprites to fit the Pac-Man universe, renamed the game Ms. Pac-Man, and released it into arcades.[citation needed]
After the game became wildly popular, Midway and GCC undertook a brief legal battle concerning royalties, but because the game was accomplished without Namco's consent, both companies eventually turned over the rights of Ms. Pac-Man to the parent company, fearing a lawsuit. Nonetheless, Ms. Pac-Man was the first of a series of unauthorized sequels that eventually led to the termination of the licensing agreement between Namco and Midway.[3]
Ms. Pac-Man was later released on the third Namco Museum game, however there is no mention of it in Namco's official archives (including the archives on all of the Namco Museum releases).
In 2001, Namco released an arcade board featuring both Ms. Pac-Man and Galaga in honor of the 20th anniversary of both games. It also features Pac-Man as a hidden bonus game. The later 25th Anniversary Edition allows all three games to be selected at the main menu.
Ports
Like many other games of its era, Ms. Pac-Man has been ported to many platforms.
- A tabletop version of Ms. Pac-Man was released in 1981 by Coleco. The unit was shaped like a miniature arcade cabinet, was controlled with a built-in joystick, and used a multicolor vacuum fluorescent display. [4]
- Atari, Inc released versions of it for their Atari 2600, Atari 5200, Atari 7800 and Atari 8-bit computer line. A version of Ms. Pac-Man was also created for the Puffer exercise bike controller by Jim Leiterman for the Atari 5200 as part of the Puffer project. It was never intended to be published.[5] Atari Corporation also released a version for the Atari Lynx, introducing new mazes and a power-up that gave the player a temporary speed boost.
- The Mega Drive/Genesis and NES versions, by Tengen, and the Super NES version, by Williams Electronics, took a few liberties. They featured four different sets of mazes: the original arcade mazes, bigger mazes, smaller mazes, and "strange" mazes. There was also a Pac-Booster option that let players make Ms. Pac-Man go much faster. All of these versions also allowed two people to play simultaneously, with player 2 as Pac-Man, either cooperatively or competitively. The game also ended at level 32, at which point an intermission that did not occur in the original game took place, where Pac-Man and Ms. Pac-Man say good bye.
- It has also been included in Namco's, Microsoft's and Atari's late 1990s series of classic game anthologies, and is an unlockable minigame in Pac-Man 2: The New Adventures and Pac-Man World 2.
- A standalone, battery-powered version of the game released by Jakks Pacific can be plugged directly into a television. Ms. Pac-Man and four other games (Galaga, Mappy, Xevious and Pole Position) are included in a self-contained joystick hand controller.[6]
- Ms. Pac Man was also a free game bundled with every Xbox Live Arcade disc for the original Xbox. The Xbox 360 XBLA version was released on January 9, 2007.
- As of July 11, 2008 Ms. Pac Man is available for Apple's iPhone through the App Store, and features all 256 levels.[7]
Ms. Pac-Man in popular culture
In film and television
- Ms. Pac-Man is a central character in the Pac-Man animated TV series, where she is named Pepper and is Pac-Man's wife.[8]
- A Ms. Pac-Man machine is the basis of a storyline in the Friends episode The One Where Joey Dates Rachel. The plot line revolves around Chandler entering crude words onto the game's high-score screen and then have Phoebe attempt to beat his scores (thus removing them) before Ross's seven year old son arrives.[9]
- A Ms. Pac-Man machine is the focus of several scenes in episode "My Own Private Practice Guy" of the TV show Scrubs. The Todd comments "Oh Ms. Pac-man I would sex that bow right off your head. Eat those dots you naughty, naughty girl." Dr. Kelso is also an expert at the game, with an impossibly high score of 40,000,000.[10]
- In an episode of the animated series Futurama, "Anthology of Interest II", in Fry's video game inspired segment Ms. Pac-Man appears after her husband, General Colin Pac-Man, is killed by a laser bolt from a Space Invader. Fry then asks Amy to tend to "the Widow Pac-Man".[11]
- In the movie Wayne's World, Wayne asks the owner of 'Noah's Arcade' "I've always wanted to know what is the difference between Pac-Man and Ms. Pac-Man, really?", to which he replies "Well, she has a bow on her head". Wayne responds with: "That's it? Get right out of town!".[citation needed]
- In an episode of Family Guy, "Meet The Quagmires", Peter is seen playing Menstrual Ms. Pac-Man. She is depicted with PMS and manages to deter the ghosts with a vocal outburst.
References
- ^ Donhodges.Com—Ms. Pac-Man's Kill Screens Analyzed And Fixed
- ^ Crazy Otto
- ^ Ms. Pac-Man Videogame by Midway (1981) - The International Arcade Museum and the KLOV
- ^ Coleco Ms Pac Man
- ^ Reichert, Matt, 5200 Rumor Mill: Puffer Ms. Pac-Man, retrieved 2007-10-24
- ^ Welcome to JAKKS TV Games >> Ms. Pac-Man
- ^ Ms. PAC-MAN now available for your iPod
- ^ http://www.imdb.com/title/tt0083461/
- ^ "The one where Joey dates Rachel", Season 8, Episode 12, first aired 10 January 2002
- ^ "My own private practice guy", Season 2, Episode 41
- ^ "Anthology of interest II", Episode 50, Production code 3ACV18
External links
- Ms. PAC-MAN for iPod at NamcoGames.com
- Template:StrategyWiki
- Ms. Pac-Man (360) Reviews at Metacritic
- ClassicGaming.com entry on Ms. Pac-Man
- Ms. Pac-Man at the Killer List of Videogames
- Ms. Pac-Man at MobyGames
- Ms. Pac-Man at IMDb
- Twin Galaxies Scoreboard for Ms. Pac-Man
- Pactionary -- list of terms and current games
- Ms. Pac-Man being used to test cognitive reasoning in chimps
- 1981 video games
- Arcade games
- Atari 2600 games
- Atari 5200 games
- Atari 7800 games
- Atari 8-bit family games
- Atari Lynx games
- Commodore 64 games
- Game Boy games
- Game Boy Color games
- Game Gear games
- Maze games
- Midway Games
- Mobile phone games
- Nintendo Entertainment System games
- Pac-Man
- Sega Mega Drive games
- Sega Master System games
- Super NES games
- Tengen games
- Tiger handheld games
- Xbox 360 Live Arcade games
- Xbox Live Arcade games
- ZX Spectrum games