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Need for Speed: Undercover

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Need for Speed: Undercover
File:Nfsuc-win-cover.jpg
Developer(s)EA Black Box
Publisher(s)Electronic Arts
SeriesNeed for Speed
EngineHeroic Driving Engine (PS3, 360, PC)[3]
Platform(s)Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Nintendo DS, N-Gage 2.0[4], Wii, Xbox 360, Mobile phone,[2] iPod Touch [5] , iPhone[6]
Genre(s)Racing
Mode(s)Single-player, Multi-player

Need for Speed: Undercover is the thirteenth installment of the popular racing video game series Need for Speed, developed by EA Black Box and published by Electronic Arts. It is set for release on the PlayStation 2, PlayStation 3, Xbox 360, Nintendo DS, Wii, Microsoft Windows, PlayStation Portable, iPod Touch, iPhone, N-Gage 2.0[4] and mobile phone on 18 November 2008.[8][9][10]

Gameplay

There will be the return of many ways of racing in Need for Speed Undercover. Sprint, Circuit, there will be no drifts unlike other NFS games, Highway Battles (a new mode involving racing on a highway with heavy civilian and police traffic)[11], missions (where the player performs specific missions usually involving the Tri-City Police Department).[12] , the "Cops and Robbers" mode, and a new gameplay mode called "The Heist"[13].

Map

Undercover will feature a new "open-world" map consisting of over a hundred miles of road and a large highway system making it the largest Need for Speed "open-world" environment EA has ever created. The city is called Tri-City, and consists of four boroughs called Palm Harbor, Port Cresent, Gold Coast Mountains, and Sunset Hills.

File:Tricitymap.jpg
The map of the Tri-City area


Race Types

Circuit: Circuit races are where you and one or more opponents race around a certain route more than once.

Sprint: Sprint races (point to Point) are when you start at a certain area and race your opponents to the finishing point which can be anywhere in the city.

Highway Battle: Highway Battle is when you and another person race on a huge highway with heavy traffic and heavy police trouble.

Police

A considerable amount of information has been released about Undercover's police system, and it has been confirmed by EA that the police vehicles will include helicopters. The police vehicles will be drivable by the player namely in certain campaign missions. EA also confirmed that "there are some modes which give you access to the range of police cars. They're a lot of fun to drive and they have sirens that make noise." There will also be a return of speedbreakers,pursuitbreakers,NOS and possibly the return of heat levels. It has also been mentioned that, "The police are much tougher this time around, they will now perform PIT maneuvers".[14]

Missions

[citation needed]

Among the various missions, one will involve stealing cop cars and taking them back to your safehouse. Another is about racing criminals to help the cops bring them down and put them away for a long time. You are undercover but you still have police chases because you break every law to bring down criminals. There is lots of action packed fun awaiting for the users to enjoy and explore different places

Online

EA has confirmed that there will be a new online mode by the name "Cops and Robbers" where eight players are split into two teams of four. One team, the robbers will have to deliver a package to a drop point numerous times while another team, the cops will try to stop the transportation of that package. Each team will take it in turns to be both cops and robbers. There will also be regular racing online modes from previous NFS games such as sprint, circuit and point to point along with the brand new Highway Battle mode. Another new mode is called "Cost to state" which has players attempting to destroy as much property as possible.

Customization

The customization of cars will be similar to Need for Speed: ProStreet and has been enhanced on the level of graphics and detail.[15] The new colour palette and the "matte" paint has been hyped with a huge improvement. They will also have aftermarket parts like Need for Speed: Carbon did.

Plot

The game's story mode sets the player in the story as a police officer going undercover into the criminal underground of Tri-City, a fictional city where the game is set. Players will take on dangerous jobs and compete in races in order to infiltrate and take down a ruthless international crime smuggling syndicate of street racers and car thieves. The player's only contact to the police is federal handler Chase Linh, played by Maggie Q. Another named police officer is Lt. Keller.[16]

Recently EA revealed some new plot details of Undercover. A video shows the player evading capture from the Tri-City Police Department (TCPD). The player was aided by detective Chase Linh.[17] As well, six criminal characters named Carmen, Chau Wu, Gregory "G-Mac" MacDonald (a former undercover police officer from the TCPD who's gone native, played by actor David Rees Snell, of the television series "The Shield"), Hector Maio, "Nickel", and Zack Maio have been introduced. There are three other characters to note: Jonathon Cross is listed as an acquaintance to "G-Mac", yet not much is known about him at this time; and Isabel "Izzy" Diaz, one of the "Blacklist" members in Most Wanted, and Caleb Reece , the main antagonist in Underground 2, are listed as acquaintances to Hector Maio.[18]

Development

The game will feature international movie star Maggie Q,[19] as detective Chase Linh, one of the lead characters of the game. Also starring in the game will be American television actor David Rees Snell as rogue undercover cop Gregory "G-Mac" MacDonald and singer and actress, Christina Milian, as Carmen.[citation needed] The live-action sequences from Carbon and Most Wanted will return in Undercover, but won't be in the traditional "CGI". Police chases from previous installments will also return, as well a new Highway Battle mode.

File:Needforspeedundercoverporsche911gt3.jpg
A Porsche 911 GT3 RS in Need for Speed: Undercover.

Electronic Arts CEO John Riccitiello has stated that the previous release in the series, ProStreet, was "an okay game... It's not good"[8] and that Undercover will bring better innovations and gameplay. He has stated Undercover has a considerably longer development cycle than its predecessors since the Need for Speed development team is now split up into two teams, both of which will work on a two-year development cycle with future titles, alternating releases between them. Riccitiello has stated he was "torturing" the development team with a tight development cycle in the past. When this change was implemented in mid-summer 2007, one team started working on Undercover (giving it only a 16.5 month development cycle), while the other team finished ProStreet and then started working on the next title. Riccitiello also stated Undercover is taking inspiration from action films such as The Transporter, with a large embedded narrative.[8][9]

Frank Gibeau (President of the EA Games label) has stated that due to the fact that the sales of ProStreet didn't live up to EA's hopes for the game, the Need for Speed franchise will go back to its roots (although Undercover has been in development before ProStreet, as stated before). John Doyle (Developer at EA Black Box) has hinted Undercover will feature a brand new game mechanic and a "Most Wanted-ish" sandbox style of gameplay. It will have an all new damage system.[10] Andy Blackmore, (Senior Vehicle Concept Artist at EA) explained how one of the Porsche car was "conceptualized" in the game and then brought to life for the game from a brief description to being approved by Porsche.[20]

Car list

References

  1. ^ Faylor, Chris (August 15, 2008). "Need for Speed Undercover Arrives November 18, Stars 'Box Office Sensation' Maggie Q". ShackNews. Retrieved 2008-08-15.
  2. ^ a b c Fahey, Mike (August 15, 2008). "Maggie Q Spices Up Need For Speed Undercover". Kotaku. Retrieved 2008-08-15.
  3. ^ Chris Roper (September 17, 2008). "IGN: Behind the Wheel of Need for Speed Undercover". IGN. Retrieved 2008-11-04.
  4. ^ a b "The faces of innovation gather at annual Nokia Games Summit". Nokia. Retrieved 2008-10-29.
  5. ^ Chris Davies (2008-09-09). "Need For Speed: Undercover - Video Demo on new iPod touch". Slash Gear. Retrieved 2008-09-11.
  6. ^ Levi Buchanan (2008-07-14). "E3 2008: EA Announces Next iPhone Games". IGN. Retrieved 2008-07-19.
  7. ^ Minimum system requirements
  8. ^ a b c Ellie Gibson (2008-06-18). "New Need for Speed game unveiled". Eurogamer. Retrieved 2008-06-18.
  9. ^ a b Mark Androvich (2008-06-18). "Riccitiello: We were torturing Vancouver studio". Gamesindustry.biz. Retrieved 2008-06-18.
  10. ^ a b Avinash Bali (2008-03-08). "New NFS and Skate Announcements Soon?". Tech2.com India. Retrieved 2008-03-09.
  11. ^ "IGN Video: Need for Speed Undercover Xbox 360 Gameplay - Highway Battle Win - IGN". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ Gord Goble (2008-10-22). "Need for Speed: Undercover Developer Q&A". 1UP.com. Retrieved 2008-10-23.
  13. ^ "Wii'd For Speed - EA's Tim Field talks Wiimotes and Wheels in Need for Speed: Undercover". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ "NFS-Planet exclusive interview". {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  15. ^ Customisation video
  16. ^ "EA Channel Need For Speed Undercover - Welcome to Tri-City". EA Games. {{cite web}}: Unknown parameter |accessmonthday= ignored (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  17. ^ http://xbox360.ign.com/articles/911/911115p1.html
  18. ^ http://www.needforspeed.com
  19. ^ Janine Dong (2008-08-20). "Gamertell Exclusive: Need for Speed Undercover videos, photos and audio". Gamertell. Retrieved 2008-08-21.
  20. ^ Andy Blackmore (2008-09-26). "NFS>> THE GT2 GOES UNDERCOVER". Speedhunters. Retrieved 2008-09-28.