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Emergency Heroes

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Emergency Heroes
Developer(s)Ubisoft Reflections
Ubisoft Barcelona[2][3]
Publisher(s)Ubisoft
Platform(s)Wii
Genre(s)Driving
Mode(s)Single-player, multiplayer

Emergency Heroes is a mission-based driving game developed by Ubisoft Reflections and Ubisoft Barcelona and published by Ubisoft.[4]

Gameplay

Emergency Heroes is focused on driving. The vehicles are fundamental to game play, and every mission requires a range of driving abilities provided by that vehicle. For example, the EMT is centered around making jumps, while police perform much chasing. Players drive 16 different variations of next-generation rescue vehicles as a police officer, firefighter or EMT and navigate through the streets of San Alto, keeping citizens safe along the way. The game also features a two player mode for friends.

Story

Emergency heroes starts in the future in San Alto City. The city's inhabitants have discovered that the town emergency vehicles are not strong enough to take on emergencies. Therefore, an organization named the EHO created better vehicles. Zach Harper was one of the cadets, but was kicked out after an accident involving his friend, Sammy. The cadet program had been canceled due to the incident. General Walters, who has worked at the EHO for 40 years, decides to recall Zach, as Sammy had disappeared from the hospital and believes he is up to no good. Zach must stop Sammy and make the streets of San Alto safe again.

Reception

Emergency Heroes was panned by critics for its poor story, lack of polish, and the overly simple gameplay, even though the basic game worked properly. GameSpot noted that the presentation of the game as a whole was sub-par, writing, "Although it's not fundamentally broken, Emergency Heroes is devoid of any artistic merit and should be avoided at all costs."[5] The PAL Gaming Network compared the game positively to Emergency Mayhem, but still wrote, "It took us about half an hour to get bored of the game and even if for some reason you are having fun you'll only get about 4-5 hours out of the game anyway."[6] Nintendo World Report noted that the game was playable, however, criticized the game for its generic environments and dull storyline.[7]

1UP.com noted decent slowdown in the framerate of the game, stating, "Slowdown and pop-in are regular occurrences, making an otherwise decent-looking Wii game resemble San Francisco Rush at times..."[8]

References