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Call of Duty: World at War

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Call of Duty: World at War
File:Call of Duty 5 cover art.PNG
Developer(s)Treyarch, Certain Affinity (Multiplayer maps)
n-Space (Nintendo DS)
Rebellion (PlayStation 2)[4]
Publisher(s)Activision
Designer(s)Margaret Tang (director)
Artist(s)Brian Anderson[5]
Writer(s)Craig Houston
Composer(s)Sean Murray
SeriesCall of Duty
EngineCall of Duty 4 engine[6]
Platform(s)Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, Xbox 360[7][4]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer, co-op

Call of Duty: World at War is a first-person shooter video game developed by Treyarch and published by Activision for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, Wii, and Xbox 360.[4] It is the fifth installment in the Call of Duty series.[6] The game is set in the Pacific theater and Eastern front of World War II.[6][7] The game shipped in North America on November 11, 2008,[1] in Australia on November 12, 2008,[2] and in Europe on November 14, 2008.[3]

The story focuses on the final battles of World War II in the Pacific and Eastern Europe involving the United States, the Empire of Japan, the Soviet Union, and Nazi Germany.[6] It is told from the perspectives of a Marine Raider and a Red Army soldier, and is based on several historical battles, including the Makin Island raid, the Battle of Stalingrad, the Battle of Peleliu, the Battle of Okinawa and the Battle of Berlin.[4][8] The multiplayer portion of the game contains various game modes, and contains a leveling system that allows the player to unlock additional weapons and rewards as they progress, which was originally implemented in Call of Duty 4: Modern Warfare. A new feature to the Call of Duty series is the co-op mode, which can support up to four players online and two offline.[7]

Gameplay

Overview

Call of Duty: World at War features a more mature theme than previous installments in the series.[9] The game is also open-ended, as there are multiple ways to complete objectives.[10] The gameplay of World at War shares several features with previous iterations of the franchise. Once again, players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[11]

The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to grenades. Weapons from fallen foes can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[11]

A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[11]

Multiplayer

World at War includes a similar multiplayer experience to that which was established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system,[7] and feature six different multiplayer modes, including team deathmatch and capture the flag.[12]

The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a "squadmate co-op" mode which allows both players to experience the game through the same screen and point of view.[7]

Gameplay in online multiplayer's War mode

Nazi Zombies

Nazi Zombies or Nacht der Untoten (German for "night of the undead") is a mini-game unlocked upon completion of the solo campaign.[13] It consists of 1–4 players fighting an unlimited number of waves of zombies dressed as Nazi soldiers.[13] Players can work together with other people to kill the zombies known as "co-op" mode either offline with two players or online with 2-4 players.[13] The players gain points by injuring or killing the zombies or repairing boarded up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting pistol and unlock more rooms.[13] Zombies continually break the windows to gain entrance and to find and kill the players by hitting them. The game has an unlimited amount of levels; it ends once all players die.[13]

Plot

Characters

During the single-player campaign, the player controls three different characters from a first-person perspective. The player assumes the role of Private Miller in the 1st Marine Division of the United States Marine Corps and Private Dimitri Petrenko of the Red Army. Private Miller's campaign starts as he is captured by the Japanese while scouting Makin Island and is rescued by Corporal Roebuck and his men from the Marine Raiders squad. He then continues through the US Pacific campaign, ending at Shuri Castle on Okinawa. Private Dimitri Petrenko's campaign starts when he is part of the 62nd Army in a trench where he pretends to be dead and watches German soldiers execute the rest of his unit in Stalingrad. Along with an injured teammate, Sergeant Reznov, he seeks revenge on the Germans and the "architect" behind the attack. Three years later, they meet again on the Eastern Front, advancing towards Berlin with the 3rd Shock Army, where they capture the Reichstag and Dimitri plants the Flag of the Soviet Union on the Reichstag.[14]

The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina, who is playable only in the mission "Black Cats." Locke's squadron makes a raid on a Japanese merchant fleet in the Pacific and later rescues the survivors of a destroyed U.S. fleet.[15] Other non-playable characters in the game include Corporal/Sergeant Roebuck (voiced by Kiefer Sutherland), Sergeant Sullivan, and Private Polonsky (voiced by Aaron Stanford) who are in Private Miller's US squadron. In the European front, Dimitri meets his teammate Sergeant Reznov (voiced by Gary Oldman), who teaches him the basics of sniping. He would later rejoin Sergeant Reznov three years later, as well as his subordinate, Private Chernov.[14]

Story

File:Call of Duty World at War opening scene.jpg
The opening scene

The game starts at night on August 17, 1942 in Makin Island, replicating the Makin Island raid with the player assuming the role of Private Miller, who has been captured by the Japanese alongside his squad. Miller watches as the Japanese tortures and then kills a fellow prisoner, and is about to be killed himself when he is rescued by Sgt. Sullivan and his squad, which incudes Corporal Roebuck and Pvt. Polonsky. They then continue to attack the remaining Japanese soldiers stationed on the island. The raid ends when Miller helps Roebuck blow up a Japanese weapons cache, but not before being stabbed and wounded. He is dragged by Roebuck onto the waiting boats where they escape.[14]

The game then fast-foward three years ahead, where the Americans assault the small Japanese held island of Peleliu. The Squadron makes an amphibious assault on a beach, where they encounter unseen resistance, with many of their ATVs sunk and destoyed before reaching the beach. Upon reaching shore, they push inland through the Japanese trenches, taking out the numerous machine-gun bunkers and fending off the many Banzai charges. Near the end of the level, the Squad takes out the last remaining resistance on the beach, and Miller calls in rocket strikes to take out Japanese Ha-Gō tanks. Sgt. Sullivan, however is killed when he is stabbed with a katana by a surviving Japanese soldier.

The next mission starts in a swamp area of Peleliu, with Corporal Roebuck (now promoted to Sergeant, after the death of Sullivan.) and his squad preparing for an all-out assault on the airfield. During the way they encounter a downed American plane, where two of their soldiers are killed while inspecting the booby-trapped cockpit for survivors. They are then ambushed by the Japanese, which they quickly fend off. After exiting the swamp, they begin to assault the Japanese bunkers and artillery positions, where Miller acquires a flamethrower along the way. The squadron then continues to assult the airfield, where Miller uses a bazooka to destroy Japanese tanks defending the area. After that they assault the terminal where they take out the remaining soldiers and disable the anti-aircraft guns. For the remainder of the mission, the crew holds the airfield against a massive Japanese counterattack until an air strike arrives.[14]

A map of the Battle of Peleliu

The first mission of the Soviet campaign starts on September 17, 1942 during the Battle of Stalingrad, as Dimitri Petrenko (the player) witnesses the slaughter of his squadron by German soldiers. After the Germans have left, he meets a survivor, Sergeant Reznov, whom he follows. Reznov tells Dimitri that he wants to kill Amsel, the general behind the German attack on Stalingrad. Reznov then hands Dimitri his Mosin-Nagant sniper rifle and orders him to kill German soldiers standing on the street. After killing them, Dimitri and Reznov proceed through the buildings and streets, until they are attacked by an enemy sniper. Dimitri kills him, and as they head downstairs, they are ambushed by German infantry armed with flamethrowers. They escape by jumping into an empty street. Reznov and Dimitri, both injured, lie on the street and as German soldiers are about to kill Reznov, they are rescued by Soviet soldiers. Dimitri and Reznov then go to a balcony to provide sniper and MG fire for them, as they try to destroy a German communications tower. Dimitri and Reznov proceed their way through buildings, until they reach another balcony, near to Amsel's location. Dimitri kills Amsel, but as they are about to escape, an explosion occurs. They escape by jumping through a window and into the river.[14]

The game then jumps three years later to April 28, 1945 at the Battle of the Seelow Heights, near Berlin, with Dimitri held captive by Germans, until he is rescued by Reznov. They advance with a crew towards a river, killing German soldiers on their way. After crossing the river, they flank the German trenches, until the squad is ambushed by tanks, so Dimtri takes them out using a Panzerschrek, whilst Reznov and his crew fight off the German infantry. As Reznov and Dimitri proceed to a house, they are ambushed by another enemy tank. After Dimitri destroys it, the crew regroup with tanks and then travel up a road to a German camp. As they enter the German camp, they kill the oncoming German infantry, whilst Dimitri blows up the watch towers.[14]

The game returns back to the Pacific Theater on September 15, 1944 at the Battle of Peleliu. Miller uses his flamethrower to kill the Japanese mortar crews stationed throughout the trenches with help from his squadron. The following mission is set on the next day, September 16, in the jungle. The squadron rides on the tanks, until they are ambushed by the Japanese. The crew get off the tanks to kill the Japanese operating anti-tank guns. After that they reach another area of trenches with Japanese infantry and move uphill with a flame tank killing the Japanese. When the tank stops, the squadron enters a cave system to eliminate Japanese infantry around artillery guns, facing out to sea.[14]

File:CoDWaW 360 ss.jpg
A firefight in the streets of Berlin

The campaign returns to the Battle of Seelow Heights on April 16, 1945, where Dimitri commands a T-34 tank. He fires at the German tanks, infantry, watch towers and anti-tank guns, whilst traveling through fields and a dirt-track with other tanks. After the initial phase, they destroy a radio tower, and go to a bunker with German infantry and tanks, before continuing forwards destroying more tanks at a train station, so they can board a train to Berlin. The next mission starts on April 23 when the soldiers exit the train and start engaging German soldiers in buildings and around the street. They enter an asylum, where they fight German soldiers inside and then go onto the streets to take out the retreating German forces. The following day is the next mission where Dimitri watches Reznov execute a surrendering German soldier. They then move through rooms in the building and engage more German soldiers, until exting out into the street. They then fight down the street with tank support, whilst killing wounded German soldiers. Dimitri is then ordered to kill surrendering Germans in the entrance of a subway, and although killing them is up to the player,they will be executed by surrounding Soviet soldiers if the player chooses not to. They head into the Berlin U-Bahn and start fighting German resistance around the platforms, until a massive wave floods the tunnel.[14]

File:Soviet flag on the Reichstag roof unaltered.jpg
The final scene reenacts the Soviet flag over the Reichstag

The mission on April 3, 1945, "Black Cats" features the Battle of Okinawa and a new character, Locke, in a PBY Catalina flying boat. He starts by shooting at Japanese PT Boats and merchant ships to destroy their spotlights. The plane flies past for a second time, but lower and whilst going for the third flyover, the merchant ships are destroyed. The plane goes to help a U.S. fleet under attack by Japanese attack boats, aircraft, and Kamikaze planes. The plane lands on the water to rescue American sailors in the sea, whilst Locke shoots at Japanese PT boats and Kamikaze planes, and just when the weapons on the plane run out of ammunution, Navy aircraft appear and save the crew.[14]

Miller and his crew make a ground assault on Okinawa on May 14, 1945. They are ambushed by Japanese in spider holes, so Miller uses his flamethrower and they advance to an MG bunker. They go underneath the bunker through a cave and Miller destroys 200mm guns with satchel charges on the other side. After that, they follow tanks up a track and find an entrance to another MG bunker to kill the Japanese there. The next mission starts on May 29, as they fetch weapons and ammunition from a supply drop and are ambushed. Miller goes underground and regroups above ground with the rest of the squad, as they assault Shuri Castle. As they progress, Miller throws mortar shells to kill the Japanese mortar crews and then they clear a courtyard of Japanese infantry. They continue onwards killing Japanese to go through underground tunnels at another courtyard. Roebuck or Polonsky is killed by surrendering Japanese soldiers, depending on Miller's actions. After that they defend against Japanese soldier, until Miller calls in air strikes on buildings to secure a supply drop.[14]

The final mission starts on April 30, 1945, as Reznov drags Dimitri out of the U-Bahn to regroup with Soviet infantry to clear out buildings along a street. They exit the buildings and proceed towards the plaza outside the Reichstag, where Dimitri destroys Flak 88s and they take out the remaining German infantry defending the entrance to the Reichstag. The next mission starts inside the Reichstag, as they enter, they have to fight off the defending infantry in the lobby and advance through corridors into the main room of the Reichstag. Dimitri and Reznov go to the balcony to suppress the massive force of SS officers and German soldiers. After clearing out the room and destroying the German Eagle, they clear out remaining German infantry in the last balcony and on the roof of the building. After a massive rocket strike takes out escaping German soldiers on the roof, Dimitri carries the flag of the Soviet Union to the edge of the Reichstag, but is shot by a surviving German soldier. Reznov brutally kills the soldier with a machete and cuts down the Nazi German flag, as Dimitri plants the Soviet flag in its place.[14]

Development

System requirements
Requirements
Microsoft Windows[16]
Operating system Windows XP or Windows Vista
CPU Intel Pentium 4 3 GHz or AMD 64 3200+ processor
Memory 512 MB (1 GB for Vista)
Free space 8 GB of free space
Graphics hardware Nvidia GeForce 6600 or ATI Radeon X1600
Sound hardware DirectX 9.0c compliant card

World at War had an approximately two-year long development cycle, double that of Treyarch's previous title, Call of Duty 3.[9] The game is powered by an enhanced version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are now more destructible and can be set on fire with the flamethrower, which features propagating fire.[9] Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrating character of the American campaign, Sgt. Roebuck, while Oldman voices that of the Soviet narrator, Sgt. Reznov.[17][18]

A full-sized replica PBY Catalina was constructed for motion capture use.[9]

Marketing

The first trailer for the game premiered on Xbox Live Marketplace on June 21, 2008,[19] and made available on PSN on June 26, 2008.[20] A beta of the game's online multiplayer mode was released for the Xbox 360 on October 10, 2008.[21] A PC version of the beta was later released on October 28, 2008.[22] Those who pre-ordered the game at GameStop, GAME and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[23] The Xbox 360 beta was later released as a free download via Xbox Live Marketplace on November 4, 2008. Public beta testing ended on November 10, 2008.

Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[24]

Collector's edition

A collector's edition of World at War includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector's edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player's VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[25]

Other versions

Nintendo DS

The Nintendo DS version of the game, also titled Call of Duty: World at War and developed by n-Space, does not have the same single-player and multiplayer modes as the main versions, and gameplay requires utilization of the touchscreen mechanic on the handheld. The game is heavily based on its predecessor Call of Duty 4: Modern Warfare (for the Nintendo DS), sharing the same game engine and similar gameplay controls. The DS version also features several different puzzles, such as disarming a mine, and allows the player to take control of various vehicles and weapons, from tanks to anti-aircraft guns. The campaign centers on the Pacific and European theaters, with players fighting as American, British, and Russian soldiers against the forces of Nazi Germany and Imperial Japan.[26] The Nintendo DS version of World at War will also feature an online multiplayer mode.[27] The multiplayer features various modes like "Team Deathmatch" and "Capture the Flag," as well as the ranking, perk, and custom class systems seen in the multiplayer modes of the main versions.[26]

PlayStation 2

The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[4] Final Fronts features 13 missions set near the end of World War II and provides a "companion experience" to World at War. Aside from the two U.S. campaigns in the Pacific and Western Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River.[28]

Reception

Call of Duty: World at War has received generally positive reviews. The game currently holds a 86% aggregate score for the Xbox 360 and a 85% aggregate score for the PlayStation 3 versions at Metacritic.[50][47][46]

IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II, but also noted that the scope of the campaign hurt the continuity of the plot, with some missions taking place several years after others and disrupting the flow of the narrative. The addition of a co-op mode was also complimented as helping to increase the game's replayability, and the multiplayer mode was described as "definitely an area where World at War shines." IGN concluded that World at War was a "solid, confident shooter with plenty to offer the casual and hardcore alike."[33]

Official Xbox Magazine's main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a "play-it-safe sequel" that used elements of Call of Duty 4 but added "nothing noteworthy of its own." Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating "you could just be marching through another European town with a lot more trees." Overall, the game was described as being more like an expansion pack in the Call of Duty series rather than a full game.[38]

GameSpot praised the darker, grittier portrayal of the World War II settings, but at the same time noted that the game used "well-worn source material." Some positive points noted by the reviewer include the "well-acted dialogue" of the characters Sgt. Roebuck (Kiefer Sutherland) and Sgt. Reznov (Gary Oldman), as well as the solid and fast-paced single player campaign. Describing the game as a whole, the reviewer stated that by returning to the World War II setting, "World at War achieves greatness but falls short of excellence."[29]

1UP.com noted the significantly increased graphic violence and gore (even over the M-rated Call of Duty 4) as a positive improvement in realism saying, "While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case - here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh." and that "World at War portrays the horror of WWII more accurately than ever before, and it even comes across as almost too much at times...until you remember that real servicemen actually witnessed similar events."[51]

The Wii version of Call of Duty: World at War was awarded Best Shooting Game for the Wii by IGN in its 2008 video game awards.[52]

Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[53]

Cultural Refrences

  • All the children in 4th grade are playing Call of Duty: World at War instead of Entering Equasions on the PC in the episode The Ungroundable of the animated series South Park.

References

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  3. ^ a b Pearson, Dan (September 5, 2008). "Call of Duty 5 gets Euro date, beta". EuroGamer. Retrieved 2008-09-29.
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  11. ^ a b c Denick, Thom (2008-11-16). Call of Duty: World at War Signature Series Guide. Brady Games. ISBN 074401056. {{cite book}}: Check |isbn= value: length (help)
  12. ^ Antista, Chris (October 8, 2008). "Call of Duty: World at War - multiplayer hands-on". Games Radar. Retrieved 2008-10-10.
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  32. ^ http://www.officialnintendomagazine.co.uk/game.php?id=10364
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  46. ^ a b "Call of Duty: World at War (PS3) Review". Metacritic. Retrieved 2008-11-12.
  47. ^ a b "Call of Duty: World at War (X360) Review". Metacritic. Retrieved 2008-11-12.
  48. ^ "Metacritic Wii review". Metacritic. Retrieved 2008-12-11.
  49. ^ of Duty: World at War "Metacritic Nintendo DS review". Metacritic. Retrieved 2008-12-11. {{cite web}}: Check |url= value (help)
  50. ^ "Call of Duty: World at War (PC) Review". Metacritic. Retrieved 2008-11-12.
  51. ^ "Call of Duty 5 World at War (PC)". 1UP.com. 2008-11-21. Retrieved 2009-01-01.
  52. ^ "IGN Wii: Best Shooting Game 2008". IGN.com. 2008-12-18. Retrieved 2008-12-19.
  53. ^ Chng, Grace (17 December 2008). "Video games sales rise in U.S.". Digital Life. Singapore: Singapore Press Holdings. p. 4. {{cite news}}: |access-date= requires |url= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help); Unknown parameter |curly= ignored (help)