Mega Man X3
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
No issues specified. Please specify issues, or remove this template. |
PC
Mega Man X3 | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Tokuro Fujiwara (producer) Keiji Inafune (characters) |
Composer(s) | Kinuyo Yamashita Toshihiko Horiyama (32-bit ver.) Shusaku Uchiyama (32-bit ver.) Yoshino Aoki (32-bit ver.) Makoto Tomozawa (32-bit ver.) |
Platform(s) | SNES, PlayStation, Sega Saturn, PC |
Genre(s) | Platformer |
Mode(s) | Single player |
Mega Man X3 (ロックマンX3, Rockman X3) is a video game released in Template:Vgy by Capcom. It was the third game in the Mega Man X sub-franchise and the last to appear on the Super Nintendo.
Like its predecessor, Mega Man X2, Capcom included the Cx4 chip to allow for some limited 3D graphics and transparency effects. Mega Man X3 was the first game in which Zero is a playable character in addition to X.
Story
The story of Mega Man X3 revolves around a Reploid scientist named Dr. Doppler. In the year 21XX, the threat of the Mavericks had been neutralized thanks to Doppler's technology, which prevented the Mavericks from going berserk. The reformed Reploids had formed a utopia near their new mentor called Doppler Town. It seemed that all was well, until the former Maverick Reploids suddenly reverted and once again began causing trouble. Dr. Doppler was held accountable, and X and Zero were sent out to contain the new threat. They were soon after called back to Maverick HQ, which was under attack by Doppler's forces.
32-bit re-releases
An enhanced version was also released on the Sega Saturn, PlayStation, and PC (herein referred to as the 32-bit CD version) in Japan and Europe in 1996, and the PC version arrived in North America in 1998; the enhanced version included remixed music and anime-style cutscenes.
The 32-bit CD version has made its North American console debut in the anthology collection, Mega Man X Collection.
Differences between the SNES version include:
- The 32-bit CD versions are noted for including additional animated cut-scenes and remixed CD music tracks, as well as all new sound effects.
- Mavericks Hunters Intro for FMV. Then, remixed with Mega Man 1 and Mega Man 4's Robot Masters Intro.
- The Japanese edition of the CD versions also featured two J-Pop songs by Kotono Shibuya, "One More Time" (opening theme) and "I'm Believer" (ending theme).
- The 32-bit CD versions (except for the PC version) also infamously feature load times, including a very long wait when first booting up the game.
- The 32-bit CD version of X3 is the version featured in Mega Man X Collection. The animated cut-scenes have been left intact (with the exception of the removal of the J-Pop songs in the intro and ending cut-scenes, it instead uses the original pieces of music found in the European/PC edition) and, finally the infamous loading times are non-existent.
- The PC version has all of the features from the Sega Saturn and PlayStation versions, but has a bug that manifests on more modern systems. Depending on the player's install method and CD-ROM speed, the maps for Dr. Doppler's lab may not load properly, instead displaying either "garbage" tiles or a black screen, and X can not teleport into the stage (he instead dies instantly when he enters the stage). The best solution to fixing the bug is to install the entire game to the hard drive, thereby eliminating the loading bug and allowing the game to play properly when the player reaches Doppler's lab.
- The PC version also had a bug which would cause the wire-frame Sigma head in the final segment of the game to be rendered upside-down.