Unreal Tournament 3
Unreal Tournament 2007, codenamed Envy, is a first-person shooter computer game designed mainly for multiplayer gaming although the game has a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. Unreal Tournament 2007 is part of the Unreal series of games and is the sequel to 2004's Unreal Tournament 2004. UT2007 is set to be released for Microsoft Windows, Linux, PlayStation 3 and Xbox 360 in 2006, produced by Epic Games and published by Midway Games. UT2007 will utilise the Unreal Engine 3.0, and will feature many of the modes from the previous games in the series. Not returning will be the Bombing Run, Domination, and Assault gametypes. They will, however be replaced by a new gametype, Unreal Warfare, which will feature vehicles and accommodate large numbers of players.
Development
In a similar manner to Half-Life 2, the levels of UT2007 are being developed with simple building blocks, with artwork to be added afterwards, so as to focus on improving gameplay. Lead designer, Steve Polge, claims "We're not trying to make a prettier UT2K4. We're really trying to make a very new game". A larger emphasis is also being placed on AI, improving voice recognition so that bots, while not understanding complete sentences, will understand to the point "where you'll have some sort of conversational vibe with it" states Jeff Morris.
Gameplay
The following gameplay modes have been confirmed:
- Deathmatch
- Team Deathmatch
- Capture the Flag
- Onslaught — Essentially a team deathmatch type of gameplay played on a huge map where the object is to destroy, capture and hold key power nodes. The gameplay is very similar to the conquest gametype of Battlefield 1942, however, after capturing key nodes you must destroy your enemy's power core. Vehicles are extremely critical in onslaught mode.
- Unreal Warfare (formerly known as Conquest) — New to UT2007, maps will be potentially as large as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more your team captures, the faster you can build vehicles and turrets. Bunkers will possibly serve a similar purpose to power nodes in Onslaught, the more bunkers you have the more tarydium you will need.
Weapons
The following weapons have been confirmed:
- Impact Hammer — returning from its absence in UT2003 and UT2004.
- Dual Enforcers
- Canister Gun — has three firing modes: Grenade Launcher, Mine Layer and Bio Rifle.
- Shock Rifle
- Link Gun
- Stinger — this weapon, previously seen in Unreal and Unreal Championship 2: The Liandri Conflict, will replace the Minigun.
- Flak Cannon
- Rocket Launcher
- AVRiL
- Sniper Rifle
- Translocator
- Redeemer
- Target Painter — will have an effect specific to the map it is used on.
The game may also feature deployable devices such as security cameras but not much is known about these yet.
External links
- The official UT2007 website
- The general Unreal Tournament website
- BeyondUnreal UT2007 Info Page
- UT2007World - UT2007 Community
- UT2007 announced
- Interview on development process
- Sony Conference E3 '05, Unreal 2007 video (Direct link to video) High Definition,
- Unreal Engine-4 already in development
- PlanetUnreal's UT2007 Page