Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas | |
---|---|
Developer(s) | Rockstar North |
Publisher(s) | Rockstar Games |
Series | Grand Theft Auto |
Engine | RenderWare |
Platform(s) | PlayStation 2, Microsoft Windows, Xbox, Xbox 360, Mac OSX[5] |
Release | PlayStation 2[1] Microsoft Windows[2] |
Genre(s) | Action Adventure |
Mode(s) | 1-2 players |
Grand Theft Auto: San Andreas (abbreviated as GTA: SA) is a sandbox-style action-adventure computer and video game developed by Rockstar North. It is the third 3D game in the Grand Theft Auto video game franchise, the fifth original console release and eighth game overall. Originally released for the PlayStation 2 in October 2004,[1] the game has since been ported to the Xbox and Microsoft Windows, and has received wide acclaim and high sales figures on all three platforms, and is the highest selling game of all time on PlayStation 2 so far. Grand Theft Auto: San Andreas was succeeded by Grand Theft Auto: Liberty City Stories and was preceded by Grand Theft Auto: Vice City.
The game is set in the fictional state of San Andreas, comprising three metropolitan cities. Set in March 1992,[9] San Andreas revolves around gang member Carl "CJ" Johnson returning home from Liberty City to Los Santos after learning of his mother's murder. CJ finds his old friends and family in disarray. Over the course of the game, CJ gradually unravels the plot behind his mother's murder while exploring his own business ventures. Like other games in the series, San Andreas is composed of elements from driving games and third-person shooters, and features "open-world" gameplay that gives the player more control over their playing experience. The game adds several features, such as car customization, and character personalization.
Much like the previous entries in the Grand Theft Auto series, San Andreas's critical and commercial success has not been without controversy. The most notable controversy was over the explicit "Hot Coffee" sex minigame found on the Microsoft Windows game, which was disabled but left within the game's code. Its discovery led San Andreas to be re-rated briefly as an adult game and pulled from retailers' shelves.
History
Following the success of Grand Theft Auto: Vice City, consumers anticipated a new Grand Theft Auto game on the PlayStation 2 in late 2003. The first concrete evidence of a new installment came on October 29, 2003, when Take-Two Interactive announced that an untitled GTA game was set for release in the "later half of the fiscal fourth quarter 2004".[10] Although no further information was available at that point, as to the setting or plot of the new game, there were rumors that it would be based in either the fictional city of San Andreas, California or a Las Vegas-themed Sin City, Nevada.[11]
On March 1, 2004, Take-Two announced in a press conference that Grand Theft Auto: San Andreas would be released on October 19, 2004 in North America, October 22 in Europe, and October 29 for Australia.[12] The first news of the game's content was revealed on March 11, when it was divulged that San Andreas would not be a city, but rather an entire state consisting of three whole cities and the surrounding territory.
On September 9, 2004, in Take-4's third quarter financial results for 2004, it was announced that the release date would be pushed back by a week. In the same release, Take-Two announced the Microsoft Windows and Xbox versions of the game.
San Andreas was released for the PlayStation 2 on October 26, 2004 in North America and on October 29, 2004 in Europe and Australia. It was released in Japan on January 25, 2007.[13] The Windows and Xbox ports were released on June 7, 2005 in North America and June 10, 2005 in Europe and Australia.
On 20 October 2008 it was made available to download from the Xbox Live Marketplace as an Xbox Original.[14]
Gameplay
San Andreas is structured similarly to the previous two games in the series. The core gameplay consists of elements of a third-person shooter and a driving game, affording the player a large, open environment in which to move around. On foot, the player's character is capable of walking, running, swimming, climbing (the first GTA game in which swimming and climbing is possible) and jumping, as well as using weapons and various forms of hand to hand combat. Players can drive a variety of vehicles, including automobiles, boats, airplanes, helicopters, trains, tanks, motorcycles and bikes. Players may also import vehicles rather than steal them.
The open, non-linear environment allows players to explore and choose how they wish to play the game. Although storyline missions are necessary to progress through the game and unlock certain cities and content, they are not required, as players can complete them at their own leisure. When not taking on a storyline mission, players can free-roam and look around the cities.
The player can also partake in a variety of optional side missions. The traditional side missions of the past games are included, such as dropping off taxi cab passengers, putting out fires, driving injured people to the hospital and fighting crime as a vigilante. New additions include truck and train driving missions requiring players to make deliveries on time, and driving/flying/boating/biking schools, which help players learn skills and techniques to use in their corresponding vehicles.
Unlike Vice City and GTA III, which needed loading screens when traveling between different districts of the city, San Andreas has no load times when the player is in transit (which is notable, given how much larger the in-game map is than in the previous games). The only loading screens in the game are for cut-scenes and interiors. Other differences between San Andreas and its predecessors include the switch from single-player to multiplayer Rampage missions (albeit not in the PC version), and the replacement of the 'hidden packages' with spray paint tags, hidden camera shots, horseshoes, and oysters to discover.
The camera, fighting, and targeting controls were reworked to incorporate concepts from another Rockstar game, Manhunt, including various stealth elements,[15] as well as improved target crosshairs and a target health indicator which changes colors from green to red to black depending on the target's health. The PC version of the game implements mouse chording; the player has to hold the right mouse button to activate the crosshairs, and then click or hold at the left mouse button to shoot or use an item, such as a camera.
In addition, players can swim and climb walls for the first time in the series.[16] The ability to swim has a great effect on the player as well, since water is no longer a impassable barrier that kills the player (although it is possible to drown). For greater firepower, players can also wield dual firearms or perform a drive-by shooting with multiple gang members. Also, due to the immense size of San Andreas, a waypoint reticule on the HUD map can be set, aiding the player in reaching a destination.
RPG features in character development
Rockstar has emphasized the personalization of the main protagonist by adding many RPG features. Clothing, accessories, haircuts, jewelry, and tattoos are now available for purchase by CJ, and have more of an effect on non-player characters' reactions than the clothing in Vice City. CJ's level of respect among his fellow recruits and street friends varies according to his appearance and actions, as do his relationships with his girlfriends. Players must also ensure CJ eats to stay healthy and also exercises properly. The balance of food and physical activity has an effect on his appearance and physical attributes.[16]
San Andreas also tracks acquired skills in areas such as driving, firearms handling (when skills are high enough, double-wielding of certain weapons is possible), stamina, and lung capacity, which improve through use in the game.[16] CJ may also learn three different styles of hand-to-hand combat (boxing, kung fu and kickboxing) at the gyms in each of the game's three cities. CJ can also speak with a number of pedestrians in the game, responding either negatively or positively. According to Rockstar, there are about 4,200 lines of spoken dialogue.[17]
Vehicles
In total, there are nearly 200 types of vehicles in the game [18], compared to the approximately 85 in GTA III. New additions include bicycles, dune buggies, a combine harvester, a street sweeper, a hovercraft, and many others. Car physics and features are similar to the Midnight Club series of street racing games, allowing for much more midair vehicle control as well as nitrous upgrades and aesthetic modification.
There are several different classes of vehicles that serve different purposes. Off-road vehicles perform better in rough environments, while racing cars perform better on tracks or on the street. Jets are fast, but usually need a runway to land. Helicopters can land almost anywhere, but are slower. While previous Grand Theft Auto games had only a few aircraft that were difficult to access and fly, San Andreas has 11 airplanes and 9 helicopters and makes them more integral in the game's missions. Several boats were added, while some were highly modified.
Other additions and changes
Other new features and changes from previous Grand Theft Auto games include:
- Gang wars: Battles with enemy gangs are prompted whenever the player (either alone or accompanied by fellow Grove Street Families members) ventures into enemy territory and kills 3-4 gang members. If the player then survives three waves of enemies, the territory will be won and fellow gang members will begin wandering the streets of these areas. The more territory owned by the player, the more money that will be generated. Occasionally, the player's territory will come under attack from enemy gangs and defeating them will be necessary to retain these areas. Once all marked territories are claimed for the Grove Street Families, they no longer come under attack.
- Car modification: Most automobiles in the game can be modified and upgraded at various garages. All car mods are strictly visual apart from a nitrous oxide system which gives the car a speed boost when activated; and hydraulics, which lowers the car's height by default and allows the player to control various aspects of the car's suspension. Other common modifications include paintjobs, rims, body kits, side skirts, bumpers and stereo system upgrades.
- Burglary: Continuing the series' tradition of controversy, home invasion is included as a potential money-making activity.[19] By stealing a burglary van, CJ is able to sneak into a residence at night, and cart off valuables or shake down the occupants.
- Minigames: Numerous minigames are also available for play in San Andreas, including basketball, pool, rhythm-based challenges (dancing and 'bouncing' lowriders with hydraulics), and video game machines that pay homage to classic arcade games. In addition, there are the aforementioned casino games and methods of gambling, such as betting on virtual horse races.[20]
- Money: The money system has been expanded upon, compared to previous titles. Players can spend their cash on gambling, tattoos, meals, etc. Excessive gambling loss can force the player to sink into debt, which is shown in red negative numbers. When the player leaves a safehouse, CJ gets an unexpected call and a mysterious person tells him about his debts. Four gang members suddenly appear and shoot Carl on sight if he does not erase the debt when the mysterious person calls him a second time.
- Multiplayer: Rampages have been modified to allow two players to complete them. The players are both shown simultaneously on the screen, meaning they must stay within close proximity of each other. The multiplayer Rampages were removed from the PC version of the game. However, for the PC version, there are also online multiplayer mods called Multi Theft Auto and San Andreas Multiplayer which allow players to connect with hundreds of people online through various servers and fan-made game modes.
Synopsis
Setting
San Andreas | |
---|---|
State of San Andreas | |
Country | United States |
States | California, Nevada |
Cities | Las Venturas Los Santos San Fierro |
Area code(s) | 310/424 (Los Angeles) 415 (San Francisco) 702 (Las Vegas) |
Website | Official San Andreas website |
Grand Theft Auto: San Andreas takes place within the fictional state San Andreas, which is based on sections of California and Nevada. It comprises three major fictional cities: Los Santos corresponds to real-life Los Angeles; San Fierro corresponds to real-life San Francisco; and Las Venturas and the surrounding desert correspond to real-life Las Vegas and the Nevada and Arizona desert.[16] Players can climb the half-mile (800 m) tall Mount Chiliad (based on Mount Diablo), parachute from various peaks and skyscrapers, and visit 12 rural towns and villages located in three counties: Red County, Flint County, and Bone County. Other notable destinations include Sherman Dam (based on the Hoover Dam), a large secret military base called Area 69 (based on Area 51), a large satellite dish (based on a dish from the Very Large Array), and many other geographical features. San Andreas is 13.9 square miles (36 square kilometers),[21] almost four times as large as Vice City, and five times as large as the GTA III rendition of Liberty City. While its predecessors' areas were limited to urban locations, San Andreas includes not only large cities and suburbs, but also the rural areas between them.
Los Santos
Like its real-life counterpart of Los Angeles, Los Santos comprises several diverse areas. This includes the gang-ridden neighborhoods of Ganton, Willowfield, Jefferson, Idlewood and East Los Santos, based on their actual counterparts of Compton, Willowbrook, Watts, Inglewood, and East Los Angeles, respectively. [citation needed] Also located in the city is a busy downtown section based on Downtown Los Angeles; the wealthy Rodeo and Mulholland districts (Rodeo based on Beverly Hills and named after Rodeo Drive); the beach-side districts of Santa Maria Beach and Verona Beach, Virgin Islands Santa Monica and Venice Beach; and the glitzy Vinewood and the giant Vinewood Sign are based on Hollywood and its Hollywood Sign. Los Santos features landmarks reminiscent of Los Angeles, which include the Watts Towers, the Los Angeles Convention Center, the Capitol Tower, the Los Angeles City Hall, the U.S. Bank Tower, the Griffith Observatory, the Forum, the Santa Monica Pier, the Vincent Thomas Bridge, Rodeo Drive, the Hollywood Walk Of Fame, the Westin Bonaventure Hotel, and Grauman's Chinese Theater.
San Fierro
Like its real-life counterpart of San Francisco, San Fierro is characterized by a prominent cable car system and hilly terrain. San Fierro features several interpretations of many of San Francisco's districts and landmarks, including the Haight-Ashbury district (Hashbury), the Castro district (Queens), Chinatown, and the Golden Gate Bridge (Gant Bridge). Several other familiar landmarks have been recreated, from the Embarcadero clock tower and the Transamerica Pyramid (Big Pointy Building) to Lombard Street (Windy Windy Windy Windy Street), and the San Francisco – Oakland Bay Bridge (Garver Bridge). San Fierro's City Hall closely resembles San Francisco's ornate city hall. San Fierro also contains remains of the Cypress Street Viaduct which collapsed in 1989 during the Loma Prieta earthquake. A naval base near the city's airport also has an aircraft carrier and submarine docked in the bay. It is however of note that the parallel Garver and Kincaid Bridges bare an uncanny resemblance to the Edinburgh parallel bridges, the Forth Road Bridge and the Forth Railway Bridge.
Las Venturas
Like its real-life counterpart of Las Vegas, Las Venturas is home to legalized gambling and several casinos. In these casinos, the player can partake in blackjack, video poker, wheel of fortune, roulette, or play slot machines. In addition to gambling, strip clubs are also prevalent in Las Venturas. Many real Las Vegas Strip casinos are faithfully interpreted on Las Venturas' Strip, including the Excalibur Hotel and Casino (Come-a-Lot), the Sphinx and pyramid of the Luxor Hotel (The Camel's Toe), Treasure Island (Pirates In Men's Pants), The Mirage (The Visage), Circus Circus (The Clown's Pocket), Hard Rock Hotel and Casino (Las Vegas) (V-Rock Hotel, which is named after the Vice City radio station), Flamingo Las Vegas (The Pink Swan), Imperial Palace (The Four Dragons Casino), Caesars Palace (Caligula's Casino), Bally's Las Vegas (The High Roller), Barbary Coast Hotel and Casino (Starfish Casino), and Casino Royale & Hotel (Royal Casino). Other landmarks include a replica of the Welcome to Fabulous Las Vegas sign and interpretations of Vegas Vic and Vicki as Vice City characters Avery Carrington and Candy Suxxx.[22] Suites in several of the hotels are available for purchase. In addition, Las Venturas features a large surrounding desert region, residential areas, and strip malls, as well as a seedy area (Old Venturas Strip ) with several strip clubs and gambling parlors based on Las Vegas's downtown area.
Characters
The characters that appear in San Andreas are relatively diverse and relative to the respective cities and locales which each of them based himself in. This allows the game to include a significantly wider array of storylines and settings than in Grand Theft Auto III and Vice City. The player controls Carl "CJ" Johnson, a young African-American gang member.
The Los Santos stages of the game revolve around the theme of the Grove Street Families gang fighting with the Ballas and the Vagos for territory and respect. East Asian gangs (most notably the local Triads) and an additional Vietnamese gang are evident in the San Fierro leg of the game, while three Mafia families and the Triads who all own their respective casino are more prominently featured in the Las Venturas section of the game.
Like the previous two GTA games, the voice actors of San Andreas include notable celebrities, such as David Cross, Andy Dick, Samuel L. Jackson, James Woods, Peter Fonda, Charlie Murphy, Frank Vincent, Chris Penn, Danny Dyer, Sara Tanaka, William Fichtner, rappers Ice T, Chuck D, Frost, MC Eiht and The Game and musicians George Clinton, Axl Rose, Sly and Robbie, and Shaun Ryder.[23]
Young Maylay makes his debut as the protagonist, Carl.
The Guinness World Records 2009 Gamer's Edition lists it as the videogame with the largest voice cast, with 861 credited voice actors, including 174 actors and 687 additional performers, many of those performers being fans of the series who wanted to appear on the game.[24]
Plot
After living in Liberty City for five years, Carl "CJ" Johnson returns to Los Santos in 1992 for his mother's funeral. There, he finds his family and friends, in disarray. While ironing out issues with his fellow friends and fighting gangs for territory within the city, Carl begins to bring his friends and family to prominence. However, with the Grove Street Families on the cusp of retaking control of Los Santos, he discovers that his best friends, Big Smoke and Ryder, are working with the crooked Officer Frank Tenpenny and a rival street gang, the Ballas, who have been the Grove Street Families' sworn enemies for years. Big Smoke and Ryder set a trap and help the Ballas ambush Sweet, Carl's brother. Tenpenny sends the police to arrest Sweet and kidnap Carl, whom Tenpenny ditches in the distant rural countryside. Carl, realizing Tenpenny is his only hope of staying out of jail or getting Sweet released, continues to run the cop's crooked errands, in the process killing or discrediting people involved in building a criminal case against Tenpenny.
Carl steadily befriends new allies, among them blind Chinese Triad leader and businessman Wu Zi Mu, an old hippie called The Truth, and Cesar Vialpando, a person who, like Carl, has been betrayed by his old friends (And is head of a small street gang (Varrios Los Aztecas) roaming the streets of Little Mexico and El Corona). Carl and his friends open a garage in San Fierro while they wait for an opportunity to return to Los Santos. After finding and killing Ryder, Carl becomes immersed in the affairs of a shady government agent, Mike Toreno, who implies that he will release Sweet if Carl helps him with his covert operations. Then, Carl works alongside Wu Zi Mu to promote the growth of a new casino in the mafia-run Las Venturas. Consequently, Carl enjoys newfound wealth and eventually returns to Los Santos. Toreno makes good on his earlier promise to release Sweet, but much to Carl's surprise, his brother wants no part of Carl's new lifestyle. Sweet insists on returning to Grove Street and working to reestablish the GSF rather than rest on the laurels of Carl's success.
Tenpenny goes to trial for several felonies, but the charges are dropped for lack of evidence, as all the prosecution's witnesses are either missing or dead. Tenpenny's release sends the citizens of Los Santos into a citywide riot, similar to the 1992 Los Angeles Riots. Fueled by Sweet's resolve to topple Big Smoke, who has become the city's biggest drug kingpin, Carl reacquires lost gang territory and hunts down the traitors responsible for pushing drugs that destroyed the Families. He kills Big Smoke in a shootout, escapes from the burning crack palace and pursues Tenpenny, who has fled with Smoke's drug fortune. Sweet and Carl chase Tenpenny through the streets of Los Santos until Tenpenny loses control of his firetruck and drives it off a bridge. Carl is about to shoot him, "just to make sure it's finally over," but is stopped by Sweet. Sweet simply tells him, "It's just a cop that died in a car accident." Tenpenny then dies from his injuries. The final scene shows the Johnson family reunited. As his friends and allies celebrate their success, Carl turns to leave. When asked where he's going, he replies, "Fittin' to hit the block, see what's happening."
Continuity with other Grand Theft Auto games
Many characters, locations and fictional elements from previous Grand Theft Auto games reappear in San Andreas. Catalina, the main antagonist in GTA III, accompanies CJ on a number of missions. Claude, GTA III's protagonist, also makes a brief appearance as Catalina's new boyfriend after she dumps Carl. They proceed to compete in a street race, which Claude and Catalina ultimately lose. Catalina hands Carl a deed to a garage in San Fierro instead of the car's pink slip, stating that, "He needs his car to get to Liberty City". In a bit of an inside joke, numerous remarks are made about Claude's apparent muteness, due to the fact that he had no spoken lines in GTA III or San Andreas ("That mute asshole" and "That fuckin' snake without a tongue"). Catalina also continues to call Carl through the rest of the game in an attempt to make him jealous of her new relationship.
Ken Rosenberg and Kent Paul, from GTA: Vice City, feature prominently in several Las Venturas missions in connection with Salvatore Leone, the Liberty City mob boss featured in GTA: III and Liberty City Stories. Maria, who later becomes Salvatore's girlfriend, also appears as a waitress in Caligula's Palace. CJ also mentions that he worked for Joey Leone, Salvatore's son.
During the events of the game, Carl briefly returns to Liberty City to assassinate a high ranking Forelli Mafia member at Marco's Bistro, under orders from Salvatore Leone. The mission takes place in a section of southeast Saint Mark's, where Carl must fight through attacking Mafia members in Marco's Bistro and kill his target in the back lot of the restaurant.
Jethro and Dwaine also appear in San Andreas, they were seen when Tommy Vercetti buys a boat yard in Vice City, The Truth mentions that their business was bought by the mob.
According to interviews with the developers, Grand Theft Auto III, Grand Theft Auto: Vice City, Liberty City Stories, Vice City Stories, Grand Theft Auto: Advance, and Grand Theft Auto: San Andreas are considered part of the Grand Theft Auto III canon, while Grand Theft Auto IV marks the beginning of a new series canon where different gameplay rules are observed. For example, motorcycles were supposedly banned from Liberty City in GTA III; however, in GTA IV this restriction does not seem to exist.
Soundtrack
Just like the previous two entries in the Grand Theft Auto series, San Andreas has an extensive amount and variety of tracks taken from the time period the game is based in. Notable inclusions to the game's soundtrack include The Who, Toto, Faith No More, Depeche Mode, James Brown, Soundgarden, KISS, Rage Against the Machine, Danzig, Cream, Alice in Chains, Guns N' Roses, Snoop Dogg, N.W.A., 2Pac, Ice Cube, Dr. Dre, Eazy-E, Stone Temple Pilots, Lynyrd Skynyrd, and Ozzy Osbourne.
San Andreas is serviced by eleven radio stations; WCTR (talk radio), Master Sounds 98.3 (rare groove, playing many of the old funk and soul tracks sampled by 1990s hip-hop artists), K-Jah West (dub and reggae), CSR (New Jack Swing, Modern Soul), Radio X (alternative rock and grunge), Radio Los Santos (gangsta rap), SF-UR (house), Bounce FM (funk), K-DST (classic rock), K-Rose (country) and Playback FM (classic hip hop).
The music system in San Andreas is enhanced from previous titles. In earlier games in the series, each radio station was essentially a single looped sound file, playing the same songs, announcements and advertisements in the same order each time. In San Andreas, each section is held separately, and "mixed" randomly, allowing songs to be played in different orders, announcements to songs to be different each time, and plot events to be mentioned on the stations.
The Xbox and Windows versions of the game include an additional radio station that supports custom soundtracks by playing user imported MP3s.[25]
Reception
Awards | |
---|---|
IGN's Best of 2004 | PlayStation 2 Game of the Year,[26] Best PlayStation 2 Action Game,[27] Best Story for PlayStation 2[28] |
GameSpot's Best and Worst of 2004 | Best PlayStation 2 Game,[29] Best Action Adventure Game,[30] Readers' Choice - Best PlayStation 2 Action Adventure Game,[31] Readers' Choice - PlayStation 2 Game of the Year,[32] Best Voice Acting,[33] Funniest Game[34] |
2004 Spike TV Video Game Awards | Game of the Year, Best Performance by a Human (Male), Best Action Game, Best Soundtrack |
Prior to its release for the PlayStation 2, Grand Theft Auto: San Andreas was one of the most highly anticipated video games of 2004, along with Halo 2. San Andreas met most of these expectations, as it was praised as one of the PlayStation 2's best games, with an average review score on 95%, according to Metacritic,[35] tying for the fifth highest ranked game in PlayStation 2 history. IGN rated the game a 9.9/10 (the highest score it has ever awarded to a PlayStation 2 game), calling it "the defining piece of software" for the PlayStation 2.[20] GameSpot rated the game 9.6/10, giving it an Editor's Choice award.[16] San Andreas also received an A rating from the 1UP.com network[36] and a 10/10 score from Official U.S. PlayStation Magazine. Common praises were made about the game's open-endedness, the size of the state of San Andreas, and the engaging storyline and voice acting. Most criticisms of the game stemmed from graphical mishaps, poor character models, and low-resolution textures, as well as various control issues, particularly with auto-aiming at enemies. Some critics commented that while a lot of new content had been added to San Andreas, little of it had been refined or implemented well.[37]
Sales
By March 3, 2005, the game had sold over 12 million units for the PlayStation 2 alone making it most selling game for Playstation 2.[38] As of September 26, 2007, Grand Theft Auto: San Andreas has sold 20 million units according to Take-Two Interactive.[39] As of March 26, 2008, Grand Theft Auto: San Andreas has sold 21.5 million units according to Take-Two Interactive.[40] The Guinness World Records 2009 Gamer's Edition list it as the most successful game in the Playstation 2, with 17.33 million copies sold for that console alone, from a total of 21.5 million in all formats.[24]
Hot Coffee controversy
In mid-June 2005, a software patch for the game dubbed the "Hot Coffee mod" was released by Patrick Wildenborg (under the Internet alias "PatrickW"), a 38-year old modder from the Netherlands, who had reverse engineered the code.[citation needed] The name "Hot Coffee" refers to the way the released game alludes to the unseen sex scenes. In the unmodified game, the player takes his girlfriend to her front door and she asks him if he would like to come in for "some coffee". He agrees, and the camera stays outside, swaying back and forth a bit, while moaning sounds are heard.
After installing the patch, users can enter the main character's girlfriends' houses and engage in a crudely rendered, fully clothed sexual intercourse mini-game. Later in June 2005, a console 'hacker' known as Jay "FNG" released an "Action Replay Power Save" for the Xbox console, enabling the "Hot Coffee" mini-game. On July 12, 2005, Jay "FNG" released codes for the Action Replay game enhancer that allowed the scenes to be accessed in the PlayStation 2 console version. The fallout from the controversy resulted in a public response from high-ranking politicians in the United States and resulted in the game's recall and re-release.
On July 20, 2005, production of the game was suspended and the game received a revised ESRB Rating of Adults Only, making San Andreas the only mass-released AO console game in the US. Rockstar has given distributors the option of applying an Adults Only ESRB rating sticker to copies of the game, or returning them to be replaced by versions without the Hot Coffee content. Many retailers pulled the game off their shelves in compliance with their own store regulations that kept them from selling AO games. Rockstar North released a "Cold Coffee" patch[41] for the PC version and re-released San Andreas with an M rating. The PlayStation 2 and Xbox versions have also been re-released in a "GTA Trilogy Pack"[42] for Xbox and PlayStation 2, as well as a Special Edition for PlayStation 2 that includes the documentary film Sunday Driver.
On 8 November 2007 Take-Two announced a proposed settlement to the class action litigation that had been brought against them following the Hot Coffee controversy. If the proposed settlement is approved by the court, neither Take-Two nor Rockstar would admit liability or wrongdoing. Consumers would be able to swap their AO-rated copies of the game for M-rated versions and may also qualify for a $35 cash payment upon signing a sworn statement..[43]
A report in The New York Times on 25 June 2008 revealed that a total of 2,676 claims for the compensation package had been filed.[44]
The Introduction
The Introduction, an in-engine video, was provided on a DVD with the Grand Theft Auto: San Andreas Official Soundtrack, as well as the Grand Theft Auto: San Andreas Special Edition re-release for the PlayStation 2. The 26-minute movie chronicles the events leading up to the events in San Andreas and provides insight on the development of the characters of the game, to the point when Carl learns of his mother's death in a phone call from Sweet and returns to Los Santos.
References
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- ^ Twelker, Eric (2007-01-04). "Rockstar Games Brings Full Line-up to Steam". Steam. Valve Corporation. Retrieved 2007-01-05.
- ^ "Grand Theft Auto: San Andreas for Xbox – Release Summary". GameSpot. CNET Networks. Retrieved 2008-02-03.
- ^ "Grand Theft Auto: San Andreas™". Xbox Live Marketplace. Retrieved December 27, 2008.
- ^ "GTA San Andreas's Ratings Information". MobyGames. Retrieved 2006-08-28.
- ^ "OFLC (New Zealand) Rating" (PDF). New Zealand Customs Service. Retrieved 2006-08-26.
- ^ "Windows System Requirements". Take-Two Interactive. Retrieved 2006-08-29.
- ^ "Grand Theft Auto: San Andreas Game Script". Retrieved 2007-03-17.
- ^ Perry, Douglass C (2003). "GTA 4 Date Confirmed". IGN.
- ^ "New Evidence of GTA: Sin City". uk.ps2.ign.com. 2004-01-05. Retrieved 2008-05-25.
- ^ Coleman, Stephen (2004). "Grand Theft Auto: San Andreas". IGN.
- ^ "GTA: San Andreas Released in Japan". TheGTAPlace.com. Retrieved 2007-01-29.
- ^ "San Andreas Now Available on Xbox Live". Planet Grand Theft Auto. 2008-10-20. Retrieved 2008-11-15.
- ^ Greg Kasavin (2004-08-13). "Grand Theft Auto: San Andreas Weekend Update: Robbery and Home Invasion". GameSpot. pp. p. 2. Retrieved 2008-03-22.
{{cite web}}
:|pages=
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- ^ Grand Theft Auto: San Andreas Weekend Update: Street Talking, GameSpot, October 23, 2004
- ^ http://www.g-unleashed.com/index.php?cat=16&pid=27&page=vehicle_images
- ^ Greg Kasavin, Grand Theft Auto: San Andreas Weekend Update: Robbery and Home Invasion, GameSpot, August 13, 2004
- ^ a b Dunham, Jeremy (2004-10-25). "Grand Theft Auto: San Andreas review". IGN. Retrieved 2008-03-22.
- ^ "Grand Theft Auto: San Andreas Q&A - Under the Hood, GameSpot, June 1, 2005". Retrieved 2008-01-11.
- ^ "Super Signage - NEVADA (page 1)". Retrieved 2007-03-17.
- ^ "Full credits for Grand Theft Auto: San Andreas (2004)". Internet Movie Database. Retrieved 2007-01-19.
- ^ a b Guinness World Records (ed.). Guinness World Records 2009 Gamer's Edition. p. 108-109. ISBN 1904994459.
{{cite book}}
: Check|isbn=
value: checksum (help) - ^ Gerstmann, Jeff (2005-06-07). "Grand Theft Auto: San Andreas review for Xbox". GameSpot. pp. p. 1. Retrieved 2008-03-21.
{{cite web}}
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- ^ "IGN's Best of 2004: PS2 Action-Adventure Game". Retrieved 2007-03-17.
- ^ "IGN's Best of 2004: PS2 Best Story". Retrieved 2007-03-17.
- ^ "GameSpot's Best and Worst of 2004: Best PlayStation 2 Game". Retrieved 2007-03-17.
- ^ "GameSpot's Best and Worst of 2004: Best Action-Adventure Game". Retrieved 2007-03-17.
- ^ "GameSpot's Best and Worst of 2004 - Reader's Choice: Best PS2 Action Adventure Game". Retrieved 2007-03-17.
- ^ "GameSpot's Best and Worst of 2004 - Reader's Choice: PS2 Game of the Year". Retrieved 2007-03-17.
- ^ "GameSpot's Best and Worst of 2004: Best Voice Acting". Retrieved 2007-03-17.
- ^ "GameSpot's Best and Worst of 2004: Funniest Game". Retrieved 2007-03-17.
- ^ GTA: San Andreas (PS2) at Metacritic
- ^ "GTA: San Andreas reviews". 1UP.com.
- ^ "GamePro review". Retrieved 2007-03-17.
- ^ "Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2005 Financial Results". Take-Two Interactive. 2005-03-03. Retrieved 2007-11-01.
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Grand Theft Auto III launched in 2001 and sold over 12 million units. We then shipped another sequel in 2002 which sold over 15 million units, Grand Theft Auto: Vice City. And then in 2004 we shipped Grand Theft Auto: San Andreas, which sold a remarkable 20 million units...
- ^ "Recommendation of the Board of Directors to Reject Electronic Arts Inc.'s Tender Offer" (PDF). Take-Two Interactive Software, Inc. 2008-03-26. p. 12. Retrieved 2008-04-01.
- ^ No More Hot Coffee, Rockstar Games, 2005
- ^ Tim Surette, GTA gets trilogized, San Andreas special edition, GameSpot, September 23, 2005
- ^ Androvich, Mark (2007-11-08). "Take-Two settles "Hot Coffee" lawsuits" (HTML). Gamesindustry.biz. Retrieved 2007-11-09.
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