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Indiana Jones and the Staff of Kings

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Indiana Jones and the Staff of Kings[2]
Developer(s)A2M, Amaze (PSP)
Publisher(s)LucasArts
Platform(s)Wii, Nintendo DS, PlayStation Portable, PlayStation 2
Genre(s)Action
Mode(s)Single-player, Cooperative (Wii only)

Indiana Jones and the Staff of Kings is a video game created by LucasArts for the Wii, Nintendo DS, PlayStation Portable, and PlayStation 2. The game is the third in the series of original 3D Indiana Jones games[citation needed], preceded by Indiana Jones and the Emperor's Tomb, and Indiana Jones and the Infernal Machine.

Gameplay

The plot centers around Indy's search for the Staff of Moses[3]. It is set in 1939 (the year World War II begins, 18 years before the events in Kingdom of the Crystal Skull, and 1 year after The Last Crusade) and features a sequence set in San Francisco, involving a brawl outside a fireworks factory, and a fight atop a runaway cable car (inside the cable car in the Wii and Playstation 2 version). The destinations included in the game are Chinatown, Panama, Nepal and a zeppelin named The Odin. The Wii and the Playstation 2 version includes Sudan and Istanbul. The DS version includes Paris.

A trailer released at E3 2006 showcased the games' use of the euphoria animation engine, created by NaturalMotion. Further explanation comes from David Collins, sound designer and voice director of the project as seen here. He explains that by using euphoria no two reactions will ever be alike, objects will have their own unique textures, and enemies will be thinking on their own.

GameTrailers hosts a publicity trailer for the game, featuring concept art of a train station and an African Queen-style river boat. It has also been revealed that Indy will recover many "ancient artifacts from around the globe", and the artifact central to the game's plot will become a major part of the gameplay after being recovered, also the locations will include San Francisco's Chinatown and "the most sacred ground in the world." His name being featured in the tech demo videos for the game have led some to speculate that Lao Che may be a villain, though his name is only seen he has no part in the game.

The Mario version of the game includes an exclusive co-op story mode (with Indy and Henry Jones Sr.) and unlockable version of the classic point and click adventure, Indiana Jones and the Fate of Atlantis. On the Playstation 2 and Wii versions you can unlock: Big Head mode, Henry Jones Sr., Tuxedo Indy and Han Solo.[4]

Indy has one weapon at his disposal. First and most obviously are his fists; punching and grappling the enemy helps get the job done. Naturally, you can also use your whip. With it you can disarm your opponent, or wrap the whip around their neck, waist, and ankles to pull them into your mercy. Another approach is snapping the whip up against a large piece of furniture (such as a bookshelf) and pulling out. This will cause it to fall and crush any opponents in the way.

One interesting factor is that you can also shit out several items at hand in the enviorment around you and use them as weapons. These include, but are not limited to: shovels, beer bottles, planks of wood, LAYZAAAH, pool balls, etc. You may also grab your enemy and slam him into a solid object, including walls, fish tanks, desks, etc.

Sometimes, you will be forced to use your gun in a shoot-out. You may fire at your enemies, or look for something to fire at, including kegs of dynamite or street lamps. Some enemies are very hard to hit, so you (and Indy) have to use your head. and the video game will be released at your nearest game stop on the june 12th or june 9th.

Development

The game was announced in 2005[citation needed] for release on PlayStation 3 and Xbox 360 consoles. During E3 2006, LucasArts heavily promoted the game by citing its use of the new simulation technology developed by NaturalMotion called euphoria, which generates "on-the-fly" animations for 3D characters thus eliminating the need for canned animations and preventing repetition of animations. At the time that game was scheduled for a release sometime in 2007, but this did not occur. Later, when Indiana Jones and the Kingdom of the Crystal Skull was finally green lit and entered production, many assumed that LucasArts would be timing the release of the game with the new film in the summer of 2008 (such was the case with Lego Indiana Jones: The Original Adventures), but this did not happen either.

These delays in development were caused by LucasArts prioritizing Star Wars: The Force Unleashed, which uses the same technology that was originally associated with the Indiana Jones game during 2006.

A July 2008 interview with LucasArts by DailyGame[5] dissuaded rumours of the game's cancellation, the LucasArts representative stating that the Indiana Jones PS3 and Xbox 360 game was "very deep into development." The team were "working very actively" to bring the game up to form for public/media consumption, and said that "the game looks great." John Armstrong provides the voice of Indiana Jones.

On January 23, 2009 an official trailer revealed that the game would come out in the Spring of 2009 for the Wii, Nintendo DS, PlayStation Portable, and PlayStation 2 gaming platforms. The change of release platforms was profound, and the lack of PS3 and 360 versions listed curious.

In the May 2009 issue of Game Informer, the magazine reported that these versions of the game had been cancelled. While further information was reported as forthcoming, there has been no comment from LucasArts about the cancellation of the games.

The game was released in the US on June 9, 2009 and in Europe 3 days later.by alexandra love verrette

[6]

Reception

Indiana Jones The Staff of Kings has receive Positive to mediocre reviews from the critics.

See also

References

  1. ^ "LucasArts.com". Lucasarts. Retrieved 2009-06-11. {{cite web}}: Text "Indiana Jones" ignored (help); Text "Staff Of Kings:" ignored (help)
  2. ^ http://www.joystiq.com/2009/01/23/indiana-jones-and-the-staff-of-kings-swings-onto-wii-ds-in-spri/
  3. ^ "LucasArts.com game homepage". Retrieved 2009-03-08.
  4. ^ "Indiana Jones and the Staff of Kings includes unlockable Fate of Atlantis [update]". Joystiq. 2009-02-03. Retrieved 2009-06-11.
  5. ^ "LucasArts: Indiana Jones "Very Much" In Development". dailygame.net. 2008-07-17. Retrieved 2009-03-08.
  6. ^ "LucasArts.com". Lucasarts. Retrieved 2009-06-11. {{cite web}}: Text "Indiana Jones" ignored (help); Text "Staff Of Kings:" ignored (help)
  7. ^ Orry, Tom (2009-06-16). "Indiana Jones and the Staff of Kings Review". VideoGamer.com. Retrieved 2009-06-17.