Jump to content

MagiQuest

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 98.24.75.26 (talk) at 01:27, 12 July 2009 (The Ancient Book of Wisdom: improving tone). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

MagiQuest is a live action role-playing game where the participant serves as the main character. Players, called Magi in the game, use an IR wand to complete quests, adventures, interact with objects, find gold, and duel. The wand "remembers" the player's progress with each visit (if the player loses their wand or something happens to it their progress can be added to a new wand, indicating the data is actually stored elsewhere). At certain locations there are also optional items such as the key which lets you get more gold or the compass which has all the features of the key but also can be used to go on compass exclusive quests. Completing some compass quests unlocks more features such as a map showing every object in MagiQuest. In the past you were able to use it to send messages to your friends wand summoning them to the stone circle in the center of MagiQuest, however this feature was removed when the compass quests were added. The Questmaster and others suggest activities but it is ultimately up to the player.

Characters

Locations

  • Wiley's Woods
  • Crypt
  • The Treehouse
  • The Dungeon

The first MagiQuest was opened in Myrtle Beach, South Carolina at noon on Wednesday June 15, 2005. The opening included a magical celebration during which some of the actors featured in the quests appeared.

Wands

The basic wand comes in multiple color variations and comes with a "orb" topper that has no effect on the gameplay. Released in 2008 were new Dragon wands, also of varying colors. These wands give you extra protection against the dragons that you duel in the experience.

There are several different replacement "orbs" and "toppers" you can buy. There is also a rune keeper to keep rune replicas on (which are purchased). The orb toppers relate to the specific clans that the player can join. While the toppers relate to the clans, the player or Magi, can choose any topper s/he wishes. The Clans are:

Clan |Corresponding Color

  • Warrior (red)- Warriors' strength is in their bravery. They have the power of dueling
  • Woodsy (green)- Woodsy's strength is in their relationship with nature. They can summon any naturalistic element to help them in their quest
  • Trickster (purple)- Trickster's strength is in their magic. They often use jokes or magic to distract their opponents.
  • Shadow (black)- Shadow's strength is in their power and deceit. Shadow can disappear from a place on cue.
  • Majestic (blue or pink)- Majestic's strength is in their healing powers. They can heal themselves and others.

Powers/Runes

The objective of MagiQuest is to build and gain power by obtaining magic runes. These runes are awarded for completing certain tasks, using the IR wand to activate targets marked with a stylised Q. The runes available on Rune Quests are: Lightning, Enchant Creature, Music, Protection, Freeze, Distraction, Healing, Portal, Dazzle, Reveal, Ice Arrow, and Master Magi. While the Master Magi Rune does not grant any spells like the other Runes, earning it opens up new Rune Quests specifically for Master Magi. These Runes are the Fire, Shield, and Potion Runes.

Once the player has obtained these runes he becomes eligible to complete Adventures. The mechanism of gameplay is the same as for rune quests. Adventures differ chiefly in the completion: the adventure is completed by interacting with a video character that is projected onto a large screen. Quests are completed at smaller kiosks containing a video character. You can complete these types of quests to obtain an "Adventure Rune" that can be used in your Duels with other Magi outside the Kingdom of MagiQuest. The Runes you may earn once you complete the Adventure are The Pixie Crystal, The Amulet of Andover, The Medal of Belmore, The Stone of Galdor, and The Fire Dragon Rune. The Ice Dragon rune has not yet been implemented into the Dueling Stations and thus cannot be used yet in Dueling.

Also, outside of the kingdom of MagiQuest, a player can use his or her wand and the powers they have earned in the experience to duel each other for gold and experience points.

The Ancient Book of Wisdom

When new players join MagiQuest, they are given a booklet that provides, in verse form, hints to the steps to complete each quest. The riddles are simplistic, but add an element of story to gameplay.

The Master Magi Quests are not included in the Ancient Book of Wisdom provided at the Myrtle Beach location. It is included in the Great Wolf Lodge booklet. The Adventures available to a player are not included in the booklet. This information is given by the vidscreen at the beginning of each adventure, or when a player access his status at a vidscreen at any stage while on the "adventure."

The booklet's contents are dependent on the game's location. The steps for the rune quests may differ, and there may be location-specific quests included.

Blackmore's Night

The band Blackmore's Night performs the music for MagiQuest. Candice Night, the band's vocalist, plays the role of Princess Candice, a character featured in some of the MagiQuest quests. Candice also plays Princess Amora, the Woodsy warrior princess, who is featured at the Great Wolf Lodge Magiquests.

Locations

MagiQuest is located in independent facilities in Myrtle Beach, SC and FunPlex in East Hanover, NJ. MagiQuest is also located at Great Wolf Lodge locations in Williamsburg, VA, Pocono Mountains, PA, Traverse City, MI, Kansas City, KS, Grapevine, TX, Mason, OH, Pigeon Forge, TN, Grand Mound, WA and Concord, North Carolina. A location was opened at the Lagun Asia theme park in Gamagōri,_Aichi, Japan on March 21, 2008. DinoQuest, a dinosaur themed interactive game is located in Santa Ana, CA.[1]

The Myrtle Beach location is owned by Creative Kingdoms. Other locations are franchised. [2]

Announced at IAAPA 2009 are openings of Magiquest in Tokyo, Hawaii, Pigeon Forge TN, and Xanadu Mall NJ.[3]

Technology Spin-Off

Announced at IAAPA 2009 is that the parent company of MagiQuest, Creative Kingdoms, plans to create a Spin-Off company AquaKingdoms that will bring a new form of the technology used in MagiQuest to water based attractions.[4]


Magis of the Creative Round Table

File:CRTMQ.jpg
The CRT during their first meeting. From left to right: Rick Briggs (quest designer and co-founder of Creative Kingdoms), Voldermort, Denise Weston (president and co-founder of Creative Kingdoms), Sin Killer J, and Tocpe.

The Magis of the Creative Round Table, or CRT, are a group of Magis brought together by Denise Weston. They help develop new ideas for MagiQuest and assist in testing the game.

Notes

  1. ^ Colbourne, Scott (2006-07-19). "Lose those Dockers and pick up a sword" (HTML). The Globe and Mail. Retrieved 2007-11-15. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  2. ^ Fleisher, Lisa (2007-11-14). "MagiQuest's creator franchises MB-first game in U.S., Japan" (HTML). The Sun News. Retrieved 2007-11-15. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  3. ^ "Industry News" (HTML). ScreamScape. 2008-11-24. Retrieved 2009-1-7. {{cite news}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |coauthors= (help)
  4. ^ "Industry News" (HTML). ScreamScape. 2008-11-24. Retrieved 2009-1-7. {{cite news}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |coauthors= (help)

The Official MagiQuest Homepage

MagiQuest at Laguna Gamagori

Creative Kingdoms The Creators of MagiQuest

Ask Sin Killer J - The MagiQuest Help Line

Tocpes MagiQuest Domain

Blackmore's Night

Candice Night