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Thief (character class)

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Template:Wesnothunit The Thief or Rogue is a character class in many role-playing games, including Dungeons & Dragons, Final Fantasy, World of Warcraft and many MMORPGs. Thieves are usually stealthy and dextrous characters able to disarm traps, pick locks, and perform backstabs from hiding. Thieves are usually capable of melee or ranged combat, and tend to be focused on dodging attacks rather than withstanding damage. They often attack by dual-wielding daggers or other small one-handed weapons, relying on speed and number of strikes rather than sheer damage output. Thieves usually have a stealth ability, allowing them to disappear from sight, often this is combined with attacking an unaware opponent to inflict high damage. Thieves are usually restricted to the lighter armors, leather and the like. While thieves typically cannot practice magic, they might use scrolls or magic items in some games. In most fantasy settings, smaller and more agile fantasy races like elves, gnomes and hobbits are particularly suited for the thief class.

A thief's real talent shines in deceit, espionage or performing acts of subterfuge: lock picking, disarming traps, stealing valuables, and assassinating key targets.

Dungeons & Dragons

Although the thief as an archetype in role-playing games achieved popularity through Dungeons & Dragons, in the game's Second Edition the class was renamed as “Assassin”, to show the stealthy aspect of the character class. However, “Assassin” in the Dungeons & Dragons later again was renamed to “Rogue”, to show broaden the class to any highly skilled character. Rogues are also capable of doing lots of damage with sneak attacks especially from the back of their enemies (also known as “Backstab”).

Fire Emblem

In the Fire Emblem games, the Thief is the main class able to unlock doors and chests. Their weapon of choice is usually a sword, but in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, they use knives. In addition to opening doors and chests, they may also steal items from enemy units or lower drawbridges, depending on the game.

Thieves were not able to steal items until Fire Emblem: Genealogy of the Holy War, and were only limited to stealing all of the target's Gold on hand by striking them. In Fire Emblem: Thracia 776, Thieves were able to steal any item from the enemy, as long as their Speed was greater and their Build was higher than the Weight of the item stolen. Similarly, in Path of Radiance, Thieves may steal weapons and items in the same manner as Thracia 776, but only items that are unequipped. Thieves were limited to only being able to steal normal items in the GBA Fire Emblem series.

Thieves may promote to Thief Fighters, Assassins or Rogues, depending on the game, or not promote at all. They are generally offensively weaker than most other classes, but their high speed and skill helps them evade attacks with ease.

Ragnarok Online

In the Ragnarok Online MMORPG, the Thief is one of the basic character classes available to the player. In combat, Thieves rely primarily on their agility - they have relatively few hit points and their attacks don't deal a lot of damage; however, thanks to their agility, they are able to dodge most enemy attacks and deliver a lot of blows at the same time. While they are able to use some ranged weapons, this is rather rare; a typical Thief will be seen utilising some sort of dagger in combat, as one of the skills available only to this class greatly increases their efficiency with them. Other abilities of the Thief include stealing items from non-player enemies, becoming invisible for a certain time (although they cannot move while in such a state), throwing rocks and/or sand at enemies, performing a basic poison attack and curing themselves (or other players) of poison. The weapons a thief may equip are bow, one-handed sword, or dagger. A Thief who has acquired enough experience can become either an Assassin or a Rogue.

Maplestory

In Maplestory, theives are one of five choices of characters. Like bowmen, they have ranged weapons, a requirement of Strength and dexterity, an accuracy increasing skill, and a good balance of HP and MP. Like pirates, they have the option of a ranged weapon or melee weapon, as well as a balanced amount of HP and MP. Like the warrior they can both be equipped with daggers. And like the Magician, they rely greatly on MP, which is consumed quickly. Rather than stealing, theives are more based on Ninjas since very few of their attacks are theft related. They are however able to do great amounts of damage rivaling and even surpassing that of Bowmen. This does not go so much for the Bandit choice who must go close up to enemies to attack. The Assassin choice, who uses throwing stars, is superior for three main reasons. First is, Assassins cannot only have all the clothing and weapon improvements of other classes, but use throwing stars whose attack is greater, but unfortunately harder to find. Second is, Assassins have a skill that at a 50% chance doubles each star's attack. Third is the skill lucky seven increases in damage based on luck which can be very high as long as one rule is followed. This rule is known as a "Dexless Sin" which means that a theif only acquires the neccessary 25 dexterity for the job advancement, and uses the rest of their ability points in luck which amplifies attacks greatly. As long as this rule is followed, Assassins are the strongest class in the game, as long as they are able to be funded with the right equipment. The job advancements go as follows: Rogue->Assassin or Bandit->Hermit or Chief Bandit->Night Lord or Shadower.

Other games

Games featuring the thief class or class representing such archetype:

Other appearances

Thief, AKA Prince Elf, Clan Khee'bler appears in 8-Bit Theater as a greedy genius that fulfills the general stereotype of a thief character class.

See also