Jump to content

Popeye no Eigo Asobi

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 190.21.158.1 (talk) at 02:15, 4 September 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Popeye no Eigo Asobi
Front cover of Popeye no Eigo Asobi package.
Front cover of Popeye no Eigo Asobi package.
Developer(s)Nintendo[1]
Publisher(s)Nintendo
Producer(s)Shigeru Miyamoto[1]
EngineProprietary
Platform(s)Nintendo Family Computer[1]
Release[1]
Genre(s)Edutainment[1], Arcade
Mode(s)Single-player or Multiplayer (up to 2 players)

Popeye no Eigo Asobi (ポパイの英語遊び, Popai no Eigo Asobi, Popeye's English Game) is Japanese-exclusive sequel to the Popeye arcade game. Both it and its predecessor were released on the Family Computer in 1983. It is an educational video game and was the predecessor to Donkey Kong Jr. Math, which was released about one month later. In the game, Popeye teaches players how to spell English words[2].

The layout is similar to the Popeye arcade game, except that players cannot "die", they can only get incorrect answers. This game is based on the 1930s cartoon version of Popeye and not the movie of the same name. This game was never released in North America, due to the high number of native English speakers there.

Gameplay

The game includes three modes: Word Puzzle A, Word Puzzle B, and Word Catcher.[3] In Word Puzzle A (based on the first level of the original game), the player is given the Japanese term for a word in one of six categories: Animal, Country, Food, Sports, Science, and Others.[3] Blank squares for the English word are given, and the player must maneuver Popeye around to point to letters of the alphabet in order to fill in the blanks. Each wrong letter entry prompts Brutus/Bluto to punch a basket carrying Swee'Pea, and the player must solve the puzzle before Swee'Pea's basket is knocked off the platform it is attached to.

The player may also forfeit the puzzle by punching the "?" icon. If the puzzle is lost or forfeited, the correct English word will be displayed. Word Puzzle B is identical to the "A" mode; however, the player is not given the Japanese term beforehand. In the two-player Word Catcher mode (based on the third level of the original game), the first player controls Popeye and the second controls Bluto. Three Japanese words are displayed on the screen's left side, and both players compete to collect letters thrown by Olive Oyl to spell out their English equivalents. A player wins when he or she has correctly spelled five words.[3]

References

  1. ^ a b c d e "Release information". GameFAQs. Retrieved 2008-09-24.
  2. ^ "Amateur game review". Xaqar. 2006-02-07. Retrieved 2008-09-29.
  3. ^ a b c "'Popeye's English Game'". NinDB. Retrieved 2009-05-19. {{cite web}}: Cite has empty unknown parameter: |2= (help); External link in |work= (help); Text "date" ignored (help)

See also