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Dungeon Fighter Online

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Dungeon Fighter Online
Dungeon Fighter Online Logo
Developer(s)NeoPle
Publisher(s)Nexon
Platform(s)Microsoft Windows
Release




Genre(s)Fantasy, Action RPG, MMORPG
Mode(s)Multiplayer online

Dungeon Fighter Online is a Korean multiplayer PC beat 'em up video game developed by Neople, originally published by Hangame and currently published by Nexon. Originally released in Korea as Dungeon & Fighter (던전앤파이터) and in Japan as Arad Senki (アラド戦記, Arado Senki, lit. Record of the Arad War), it features arcade-style gameplay inspired by Capcom's Dungeons & Dragons: Shadow over Mystara, alongside massively multiplayer online role-playing game elements. An English version was announced in March 2009 and was in closed beta testing as of July 28, 2009, and ended on August 3rd, 2009. Early access beta is scheduled to begin on September 15, 2009.[3]

Gameplay

Character classes

There are 6 base character classes in Dungeon Fighter Online', and each class can specialize in a one of several subclasses upon reaching level 18. Each subclass can further advance at level 48 by accomplishing an awakening quest, gaining a new title and two new powerful skills. For example, a Gunner can become a Ranger at level 18, and is able to awaken as a Desperado at level 48.

Slayer

A Slayer is a swordsman who uses melee weapons such as swords or blunt weapons, but cannot carry shields due to the demon possessing his left arm. The arm is bound in magical chains to restrain the power of the demon, and the power can be drawn out in order to execute special attacks. A female variant of the Slayer class has been announced, but has not yet been released.[4]

He can be promoted to a Blade Master, who trains his swordsmanship in spite of the demon's disturbance, and is recommended for beginners; a Berserker, who gets their name by throwing themselves into the middle of a fight and sacrificing their own health to deal damage; a Soul Bender, which can summon the demon in order to provide bonus effects or deal damage; or an Asura, who sacrifices his vision in order to gain powers such as imbuing their weapons with elemental properties. Upon reaching level 48, the classes can further advance to Grand Master, Hell Bringer, Soul Reaper, and Dark Knight, respectively.

Fighter

A Fighter is a close-range brawler class. Fighters use gauntlets, knuckles, claws (similar to serrated patas), and boxing gloves. A male version of the Fighter class is currently in development.[5]

Promoted fighters can take several forms. Nen Masters can support their teammates or deal their own damage using their powerful spirit. Strikers are quick fighters, using fast punches and kicks to get the job done. Brawlers can use dirty tricks such as throwing sand or nets, or inflicting status effects rather than fighting straight-forward and fair. Grapplers continue to train their bodies to grab and throw their opponents. Upon reaching level 48, the classes can further advance to Blazing Flower, Champion, Hellcat, and Dervish respectively.

Gunner

A Gunner is a tall, gun-wielding character class. They come from another country (the "Sky Realm") where magic does not exist and have therefore developed technology to compensate for it. Gunner is currently the only class available in both genders.[6]

Promoted gunners can take several forms. Rangers are a stylish sort of gunner, specializing in using revolvers. They specialize in critical hits and quick attacks using both their gun and their kicks. Launchers are heavy weapon specialists. They use Gatling guns, flame throwers, missiles, laser rifles and Steyr sniper rifles, dealing massive area damage to enemies. Recommended for beginner gunners. Mechanics use robots to do their bidding. They don't do much themselves, but can summon a veritable army of robots to destroy their master's opponents. Spitfires specialize in infusing various elements into bullets and grenades to deal damage over large areas and inflict status effects. Upon reaching level 48, the classes can further advance to Desperado, Wrecking Ball, Metalheart, and Viper respectively.

Mage

Mages are the smallest in terms of physical stature, but wield considerable powers by using magic. They come from "the Magical World".[7]

Promoted magicians can take several forms. Elementalist control the four elements Fire (火), Ice (冰), Light (光), and Darkness (暗). Summoners borrow the Power of the "Core" Which is the source of all Magical Energy. As they grow stronger they can summon more spirits or contracted monsters faster. (Summoners are not recommended for beginner players; there are many ways to skill up a summoner but if you have messed up even in 1 skill point you would regret it to the end. It's more likely that you would want to research up on summoners before trying this class out.) Battle Mages prefer to use their weapons and closer range attacks to take down their opponents. Witches use magic with four elements. Upon reaching level 48, the classes can further advance to Archmage, Gaia, Sorceress, and Bellatrix respectively.

Priest

Priests are a brawling-type class, preferring to mostly use their fists, and occasionally huge weapons, including a cross or totem pole, to deal damage to enemies. They also can choose from a basic healing spell and a couple of other ability increasing spells.[8]

Promoted priests can take several forms. Crusaders are the only support class of priest, and have a large variety of buff spells and healing spells to support their teammates. There are two types of Crusader: battle and support. Monks are close-range brawlers, preferring to slam their weapon into the ground, which forms an area where the Monk's stats are increased, and rely solely on their fists to batter their enemies. Exorcists can choose to be either magic casters or physical types, specializing in the use of their weapons and/or friendly spirits. Finally, Avengers which allows for priests to transform their bodies into demons, this makes them physically stronger, however greatly reduces speed.

Thief

Thieves are agile, dagger-wielding dark elves that specialize in high-speed attacks and aerial combat. The class is currently under development and was revealed at the 2009 Dungeon & Fighter Festival.[9]

Thieves are able to advance to one of four forms. Rogues specialize in close-range combat and are skilled at dodging. Necromancers make use of the dark powers inherited from their dark elven blood, and are able to do battle with the aid of an undead servant. Kunoichi move quickly and utilize long-range and wide-area magic spells. Shadow Dancers rely on stealth and assassination techniques.[10]

Areas

A player starts out in a town every time he logs onto a server. NPCs sell items, buy things from the player, give quests, fix equipment, etc.

In every town there is a "Seria's". It is marked with a two white stone statues on both sides of the doorway. In here, a girl named Seria gives you some quests and sells items and avatar accessories that require money counted in Seras. Seras are converted from real money or obtained free of charge from some special events. There is also a safe (stores up to eight different items, as long as their total weight is below 8 kg, however the safe can be upgraded holding more items, and also unlimited weight) and a Mailbox (used to send messages and items to other characters/players.)

In every town there is at least one area where when a character walks off the screen, the player will enter a dungeon selection mode. When in a dungeon, each un-cleared room you enter will decrease your stress meter by 1. Any previously cleared rooms you enter will not effect your stress meter. Each character has 156 stress to spend each day. If you run out of stress in the middle of a dungeon, you may continue to clear as many rooms as you wish until you either die or finish the dungeon.

When you log in, there will be a button on the upper right side of the screen which says "Dueling place." In here you can move only to the bar, and you can fight other members.

Battles: Dungeons

A town may have more than one dungeon area. When the player's character walks out of the screen, the player comes to a map with several dungeons available. The accessibility of hidden dungeons and higher level dungeons each require a special "epic quests" earned from an NPC in town and the clear status of lower level dungeons, respectively.

Battles take place in a player selected "dungeon" where a player starts off in a starting area "room," destroying monsters and collecting dropped items spoils. Upon destroying all enemies in a room, one or more doorways directed up, down, left, and right, leading out of the conquered room lights up to show its accessible. Through these the player enters a new room where more enemies are. The player may revisit any room cleared previously and cleared rooms remain enemy-less and any spoils dropped on the ground remain. Finally, the player may enter a specially lit doorway that flashes in a different color than normal doors. This is the gate to the dungeon boss, where normal monsters and the dungeon bosses lurk. The dungeon is cleared as soon as the moment the boss dies, and any monsters left alive instantly die along with their boss, their experience points automatically added up to the players, and drop whatever items they have are dropped. If a player leaves the dungeon before killing the boss, or dies in battle without using a continue coin, a countdown will start and the player will be exited out of the battle.

Upon the Death of the Boss

When the Boss dies, the screen reverts to a blue "stage final scores" screen where the player is shown the scores of Technique bonuses (score total of: overkill, counters, and back attacks), Style Bonuses (aerial, 5+ combos, or union attacks), and Dodge Bonuses. (The lesser times hit by an enemy, the higher the score) The totals add to give the player a rank from F to SSS. (F, E, D, C, B, A, S, SS, SSS.) The player may receive extra bonus experience points according to if the player character cleared the stage with the rank B or higher, with party members, played within a licensed internet cafe, has a special event going on, etc. These bonuses are accumulative. The total score adds to the character's experience points. So, the higher rank you get, the more experiences you can achieve.

Then the player gets to choose a reward card from the spoils pile. If the player cleared the dungeon with another party member, there will be as many reward cards to choose as the number of players. Each person may only choose one card and the other players may see what other people was rewarded. Rewards consist of two parts: gold and one item - a weapon, equip, or recipe. (sometimes there are no items) There is a 3 second countdown for the reward selection screen, and after the countdown is up the cards are chosen by the order of party members.

When the score and reward screen is gone a campfire is automatically generated in the boss room. This campfire has no effects whatsoever to the player except for visual appeal. The boss room gates remain closed, but players are free to pickup unspoiled items and whatever they want to do before they either choose to leave the dungeon safely to town, choose a different dungeon from the same area map, or retry the same dungeon (starting with full hp and mp; and all items and experiences are NOT reset)

Mini-Map

A minimap to the top right corner of the screen shows the room layout of the dungeon. Unvisited places are not marked, and accessible but not yet visited places are marked with a flashing question mark. In the minimap, boss rooms appear as a red head, the hell boss room appears as a purple head, and normal rooms have normal.

Champions

Champions look like normal monsters, but are marked with a special aura emanating around them and a specially colored name above them and their special status or special abilities. (example: Icy Tau Guard, Freezes upon attack) Champions are not that much harder to take on than normal monsters, but they do have extra hp and their levels maybe higher than normal ones. Upon death, a picture of a good luck sack/charm appears next to the minimap in the upper right hand corner of the screen, and a number next to it showing how many champions killed. More champions killed will result in better rewards when the dungeon is cleared.

Difficulty levels

Sometimes when a player clears a dungeon, he will be noted that there is a new difficulty level accessible for that specific dungeon. Dungeons of more difficulty levels can be selected by clicking on the arrows underneath a dungeon icon. The second level of difficulty is labeled as "Expert's Road," the 3rd level "Master's Road," and the 4th level "King's Road." Higher difficulty results in monsters with more hp, higher attack, and more chances for a player to make misses (called "Stuck"s) in their attacks. But the higher difficulty result in more experience.

Items

All the items have its own quality. The qualities of items consist of 5 kinds: Inferior, Weak, Ordinary, Superior, and Exceptional.

Development

Dungeon Fighter Online was developed by a South Korean company called Neople who previously only published a number of casual online games through their own game portal site.[11] It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy. However, the response was better than they expected so the budget was increased and the game was expanded.[12]

Extensive testing took place before the premiere launch in Korea. Three closed beta periods were held between December 17-31, 2004, February 1-13, 2005, and June 28-July 11, 2005. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day.[13][14][15] Content was fine-tuned and updated daily throughout the test period based on testers feedback.[12] After a short hiatus, open beta commenced on August 10, 2005 at 3 pm. By 11 pm, there were over 15 thousand concurrent users[16]

Even though many games being released at the time were 3D, Neople decided to create Dungeon Fighter Online in 2D because they didn't believe it affected gameplay, they didn't feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency".[12][17]

North American release

Three years after the original release in Korea, Nexon America revealed plans for an English version of Dungeon Fighter Online at the 2009 Game Developers Conference in late March.[18] The title was renamed from Dungeon & Fighter to Dungeon Fighter Online because of the awkwardness to say “Dungeon” and “Fighter".[19]

Thousands of applicants were accepted into closed beta, which held for seven days between July 28-August 3, 2009.[20] Open beta plans was announced at Penny Arcade Expo 2009. Early access to open beta, available for players who receive a beta key, will proceed on September 15, 2009. Open beta will proceed normally a week later on September 22, 2009.[21]

Adaptations

Anime

An anime adaption of the game was announced by Gonzo at the Hangame 2008 Summer Festival event on August 24, 2008. Titled as Slap-up Party: Arad Senki (スラップアップパーティ −アラド戦記−, Surappuappu Pāti -Arado Senki-, lit. Slap-up Party: Record of the Arad War), it is produced by Gonzo and GK Entertainment and directed by Takahiro Ikezoe.[22] The anime premiered on TV Tokyo on April 3, 2009 and is slated for a run of twenty-six episodes.[23] It is loosely based on material from the official webcomic, The Vagrants in Arad (Korean: 아라드의 방랑파티, Japanese: error: {{nihongo}}: Japanese or romaji text required (help), lit. The Wandering Party of Arad), and features several of the same characters.[24][25]

Manga

A manga based on the game titled Arad Senki: Slap-up Party (アラド戦記 −スラップアップパーティ−), written and illustrated by Kiku Ueda was announced on April 30, 2009. It premiered on May 30, 2009 in the June issue of Gentosha's Monthly Comic Birz magazine.[26]

References

  1. ^ a b c "Neople History". Neople. Retrieved 2009-08-06.
  2. ^ "Dungeon Fighters Online". IGN. Retrieved 2009-08-06.
  3. ^ "Dungeon Fighter Online – Taking the arcade fight online".
  4. ^ "Dungeon & Fighter Slayer Class Info Page".
  5. ^ "Dungeon & Fighter Fighter Class Info Page".
  6. ^ "Dungeon & Fighter Gunner Class Info Page".
  7. ^ "Dungeon & Fighter Mage Class Info Page".
  8. ^ "Dungeon & Fighter Preist Class Info Page".
  9. ^ http://www.thegamenews.com/gamenews_news/14333
  10. ^ http://dnf.gametime.co.kr/community/movie_view.asp?num=857037&ctcode=movie&page=1&search_method=&search_word=&kind=0
  11. ^ "Tencent Obtains Exclusive License to Operate Dungeon & Fighter in China" (PDF). Tencent Holdings Ltd. Retrieved September 7, 2009.
  12. ^ a b c "Interview: Dungeon Fighter Online Creator On Korean Hit MMO's Western Transition". Gamasutra. Retrieved September 7, 2009.
  13. ^ "던전앤파이터, 17일 클베 시작" (in Korean). GG Game. Retrieved September 7, 2009. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  14. ^ "던전앤파이터, 2차 클로즈베타 테스터 모집" (in Korean). GG Game. Retrieved September 7, 2009. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  15. ^ "던전 앤 파이터" (in Korean). Game Spot. Retrieved September 8, 2009. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  16. ^ "던전앤파이터, 오픈베타 첫날 동시접속자 1만명 돌파" (in Korean). GG Game. Retrieved September 8, 2009.
  17. ^ "Interview: Herb Yang, Managing Producer for Dungeon Fighter Online". 2D-X. Retrieved September 7, 2009.
  18. ^ "GDC 2009: Dungeon Fighter Online, A First Look". Gamespot. Retrieved September 13, 2009.
  19. ^ "Exclusive Interview with Nexon's Min Kim". Ten Ton Hammer. Retrieved September 13, 2009.
  20. ^ "Dungeon Fighter Online Heads to Closed Beta". Warcry Network. Retrieved September 14, 2009.
  21. ^ "Nexon America Establishes Early Access Beta for Dungeon Fighter Online". GamersHell.com. Retrieved September 14, 2009.
  22. ^ "Gonzo to Animate Korean MMORPG Dungeon & Fighter". Anime News Network. Retrieved August 11, 2009.
  23. ^ "Episode List" (in Japanese). Retrieved August 11, 2009.
  24. ^ The Vagrants in Arad (Korean)
  25. ^ The Vagrants in Arad (Japanese)
  26. ^ "Arad Senki Fantasy Game/Anime Gets Manga Version". Retrieved August 21, 2009.