Jump to content

Street Fighter Alpha 3

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 202.155.92.10 (talk) at 05:52, 24 September 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Street Fighter Alpha 3
Developer(s)Capcom
Publisher(s)Capcom
Composer(s)Takayuki Iwai
Yuki Iwai
Isao Abe
Hideki Okugawa
Tetsuya Shibata
Platform(s)Arcade
Sega Dreamcast
Game Boy Advance
PlayStation
PlayStation 2
PlayStation Portable
Sega Saturn (Japan only)
ReleaseArcade

PlayStation
Dreamcast
Saturn
Game Boy Advance

PlayStation Portable
Genre(s)Fighting
Mode(s)Up to 2 players simultaneously
Arcade systemCPS-2

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3, Sutorīto Faitā Zero 3) in Japan and Asia, is a Template:Vgy fighting game by Capcom originally released for the CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2. The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on Street Fighter Alpha (A-ism), Street Fighter Alpha 2 (V-ism), and Super Street Fighter II Turbo (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.

Gameplay

Street Fighter Alpha 3 discards the "Manual" and "Auto" modes from the previous Alpha games by offering the player three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in Japan), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to several Super Combo moves. X-ism is a simple style based on Super Street Fighter II Turbo, in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to the ones in Street Fighter Alpha 2. In X-ism, players cannot air-block nor use Alpha Counters. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.

The controls for several actions has been modified from previous Alpha games. For example, the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

Characters

As with the previous Alpha titles, several characters were added to the game: Cammy, who was previously featured in the console-exclusive Alpha 2 Gold, makes her official Alpha debut in the game along with several characters from Street Fighter II including E. Honda, Blanka and Vega. Characters new to the Street Fighter series includes R. Mika, a Japanese female wrestler who idolizes Zangief, Karin, Sakura's rival who was first introduced in the Masahiko Nakahira manga Sakura Ganbaru, and Cody from Final Fight, who was transformed from a vigilante into an escaped convict, makes his Street Fighter debut.

The single player mode consist of ten or eleven matches against computer-controlled opponents. The fifth and ninth opponent is a rival of the player's character who exchanges dialogue before and after the match. Unlike previous Alpha games, the final match for all the regular characters is against a more powerful version of M. Bison (officially known as "Final Bison") who uses a more powerful version of the Psycho Crusher as a Super Combo. When playing as Bison, however, Ryu becomes the final opponent.

Depending on the player's character, the final match with Bison will be preceded with either: a one-on-two match against Bison's female bodyguards Juni and Juli (who uses the same techniques as Cammy), or the boxer Balrog. In the arcade version, Balrog, Juni and Juli were secret characters.

Returning characters

Character Origin Stage[1] Voice actor
JapanRyu Street Fighter Genbu Plains, Japan Toshiyuki Morikawa
ChinaChun-Li Street Fighter II Zhidan Plaza, China Yuko Miyamura
United StatesCharlie (Nash in Japan) Street Fighter Alpha Frankfort Hangar, USA Toshiyuki Morikawa
United StatesKen Street Fighter Hotel Masters, USA Tetsuya Iwanaga
United StatesGuy Final Fight Overhead under 22nd Street, USA Tetsuya Iwanaga
United KingdomBirdie Street Fighter Train Junkyard, England Wataru Takagi
United StatesSodom Final Fight Manhattan Building 49F, USA Wataru Takagi
ThailandAdon Street Fighter Historic Ruins of Khmer, Thailand Wataru Takagi
ItalyRose Street Fighter Alpha Palazzo Mistero, Italy Michiko Neya
ThailandSagat Street Fighter Resting Place of OgNagpa in front of the Gautama Buddha statue, Thailand Miki Shinichiro
ThailandM. Bison (Vega in Japan) Street Fighter II Secret Point 48106 Tomomichi Nishimura
Akuma (Gouki in Japan) Super Street Fighter II Turbo Oni Fang Cave, Japan Tomomichi Nishimura
Hong KongDan Street Fighter Alpha Hinode Park, Japan Osamu Hosoi
Soviet UnionZangief Street Fighter II Akademgorodok Blast Furnace, USSR Wataru Takagi
IndiaDhalsim Street Fighter II In front of the Jaunpur Monument, India Yoshiharu Yamada
United StatesRolento Final Fight Camouflaged Subway, New York City, USA Jin Yamanoi
ChinaGen Street Fighter Victoria Harbour, Hong Kong Wataru Takagi
JapanSakura Street Fighter Alpha 2 Hana Shoutengai, Japan Yuko Sasamoto

New characters

Character Origin Stage[2] Voice actor
United KingdomCammy[3] Super Street Fighter II Mykonos, Greece Akiko Komoto
JapanE. Honda Street Fighter II Higashi-Komagata Katomi Kontou, Japan Masashi Sugawara
BrazilBlanka Street Fighter II Swampland Branch of Madeira River, Brazil Yuji Ueda
SpainVega (Balrog in Japan) Street Fighter II Requena Spiral Tower, Spain Yuji Ueda
United StatesCody Final Fight Metro City Police Detention Center, USA Koichi Yamadera
JapanKarin Sakura Ganbaru! (manga) Queen of Victoria Ship, Japan (console only)[4] Miho Yamada
JapanR. Mika First Appearance Wrestling Ring at Sardine Beach, Japan Junko Takeuchi
United StatesBalrog (M. Bison in Japan) Street Fighter II Fremont Street, Las Vegas, USA (console only)[5] Koichi Yamadera
GermanyJuni First Appearance Secret Point 48106 Akiko Komoto
GermanyJuli First Appearance Secret Point 48106 Akiko Komoto

Home version additions

In the home versions, Balrog, Juni and Juli became regular characters with their storylines, win quotes and endings. An extra version of Balrog, called "EX Balrog", is featured in the home versions as well. The home versions also added the remaining three characters introduced in Super Street Fighter II, T. Hawk, Dee Jay and Fei-Long, to the selectable roster. In the PlayStation version, the player can also gain access to Guile, as well as Evil Ryu and Shin Akuma, by fulfilling certain prerequisites in World Tour mode. In the Dreamcast and Saturn versions, Guile, along with Evil Ryu and Shin Akuma, became regular characters.

Character Origin Stage[6] Voice actor
JamaicaDee Jay Super Street Fighter II Port Antonio, Jamaica Yoshitada Ohtsuka
Hong KongFei-Long Super Street Fighter II Kowloon Park, Hong Kong Kousuke Toriumi
MexicoT. Hawk Super Street Fighter II Monte Alban Plains, Mexico Shozo Iizuka
United StatesGuile Street Fighter II Nevada Ghost Valley, USA Toshihide Tsuchiya
JapanEvil Ryu Street Fighter Alpha 2 Oni Fang Cave, Japan Toshiyuki Morikawa
Shin Akuma[7] Street Fighter Alpha 2 Gokuento Island, Japan Tomomichi Nishimura

Portable version additions

The Game Boy Advance version contains all the additional characters from the console versions, as well as three additional characters from Capcom vs. SNK 2: Yun, Maki and Eagle. The PlayStation Portable version, Street Fighter Alpha 3 MAX, contains the same additional characters, as well as Ingrid from Capcom Fighting Evolution.

Character Origin Stage[8] Voice actor
United KingdomEagle Street Fighter Train Junkyard, England Jin Yamanoi
JapanMaki Final Fight 2 Overhead under 22nd Street, USA Miki Nagasawa
Hong KongYun Street Fighter III Kowloon Park, Hong Kong Kentaro Ito
Ingrid (PSP only) Capcom Fighting Jam N/A Masako Jo

Versions

  • Street Fighter Alpha 3 was initially ported in Template:Vgy for the PlayStation. This version replaced "hit" sprites with "hit" polygons in order to focus more memory on character animations. T. Hawk, Fei Long, and Dee Jay (the remaining "New Challengers" from Super Street Fighter II, who were not in the original arcade version) were added to the roster. Balrog, Juni and Juli were also added to the immediate regular roster, and they were given new character portraits and their own storylines. Evil Ryu, Shin Akuma, and Guile were also added as secret characters in the World Tour mode, a mode that allows players to strengthen and customize their chosen character's fighting style while traveling around the world. An additional feature in the Japanese version also made use of the PocketStation peripheral, which allows players to build up their character's strength. In this version, Shin Akuma serves as the final boss for Evil Ryu, as well as a secret boss in Final Battle. Due to RAM limitation, the only unique pairings available for a complete campaign in the Dramatic Battle Mode are Ryu & Ken or Juni & Juli; other character combinations can only be used for one match battles. This version will be re-released in the near future on the PlayStation Network.
  • The Template:Vgy Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in Template:Vgy as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
  • A Sega Saturn version of Street Fighter Zero 3 was also released in 1999 shortly after the initial Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and utilizing all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
  • Street Fighter Zero 3 was re-released for the arcades in Japan in Template:Vgy under the title of Street Fighter Zero 3 Upper (officially promoted as Street Fighter Zero 3↑). The game was released for the Dreamcast-based NAOMI hardware (rather than the original game's CP System II hardware) and features all the added characters from the console versions of the game. Upper also allows player to upload any customized characters from the Dreamcast version of the game by inserting a VMU into a memory card slot on the cabinet.
  • A Game Boy Advance version developed by Crawfish Interactive was released in Template:Vgy. The GBA version is titled Street Fighter Alpha 3 Upper on the title screen. The port is compressed and lacks several stages and music from the previous arcade and console versions, although all characters were present. In addition, Eagle, Maki and Yun, all whom were characters from Capcom vs. SNK 2 (released during the previous year), were also added to the game. Only a small amount of character voices were ported over to this version and the developers raised Ken's voice to a higher pitch and used it as Sakura's voice.
  • The PlayStation Portable version, titled Street Fighter Alpha 3 MAX (Street Fighter Zero 3 Double Upper in Japan, officially promoted as Street Fighter Zero 3↑↑), was released in Template:Vgy and features the additional characters from the GBA version as well as Ingrid from Capcom Fighting Evolution. The game is a near faithful port of the arcade version with minimal (almost non-existent) loading times and all graphics intact. All the added characters now feature their own in-game storylines and endings.
  • Street Fighter Alpha Anthology for the PlayStation 2 (Street Fighter Zero: Fighters' Generation in Japan) was also released in 2006. It contains the arcade version of Alpha 3 as one of the immediately available games, along with a revised version of Alpha 3 Upper as a secret game. The World Tour Mode that was featured in the previous home versions is not included in this compilation, nor are the extra characters introduced in the portable versions of the game.

References

  1. ^ The characters' stages are given specific names in the Japanese version, whereas in the English version they're simply referred by the country where they're set.
  2. ^ The characters' stages are given specific names in the Japanese version, whereas in the English version they're simply referred by the country where they're set.
  3. ^ While Cammy was included in X-Men vs. Street Fighter and the home version of Street Fighter Alpha 2 Gold, this was her first full fledge appearance in the Street Fighter Alpha series.
  4. ^ In the arcade version, Karin's home stage was originally Hana Shoutengai set at nighttime.
  5. ^ In the arcade version, Balrog's stage is Secret Point 48106.
  6. ^ The characters' stages are given specific names in the Japanese version, whereas in the English version they're simply referred by the country where they're set.
  7. ^ Evil Ryu and Shin Akuma were not in the arcade version of Street Fighter Alpha 3.
  8. ^ The characters' stages are given specific names in the Japanese version, whereas in the English version they're simply referred by the country where they're set.

Sources

  • Studio Bent Stuff (2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4885546761. {{cite book}}: Unknown parameter |month= ignored (help)