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Call of Duty: Modern Warfare 2
File:Modern Warfare 2 cover.PNG
Developer(s)Infinity Ward
Publisher(s)Activision
Square Enix (Japan)[2][3]
Composer(s)Hans Zimmer
SeriesCall of Duty
EngineIW 4.0
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseNovember 10, Template:Vgy[1]
Genre(s)First-person shooter, Third-person shooter
Mode(s)Single-player, cooperative and multiplayer (online, PlayStation Network, Xbox Live)

Call of Duty: Modern Warfare 2[4] (previously marketed as simply Modern Warfare 2[5]) is a first-person shooter video game developed by Infinity Ward and published by Activision for Microsoft Windows, PlayStation 3, and Xbox 360. Officially announced on February 11, 2009,[6] the game was released worldwide on November 10, 2009.[1] It is the sixth installment of the Call of Duty series,[7] and the direct sequel to Call of Duty 4: Modern Warfare, continuing along the same storyline.[6][8]

Call of Duty: Modern Warfare 2 was released in conjunction with two other Call of Duty games: Call of Duty: Modern Warfare: Mobilized for the Nintendo DS,[9] and Call of Duty: Modern Warfare: Reflex, a port of Call of Duty 4 adapted by Treyarch for the Wii console.[10] In addition, a comic book series based on one of the game's characters will also be produced, entitled Modern Warfare 2: Ghost.[11] The game was built around the proprietary IW 4.0 game engine which, according to the developers, is an improvement over the engine used in the previous game.[12]

Gameplay

Campaign

In response to questions about the length of the single-player campaign, Infinity Ward CCO Jason West has stated that the campaign for Modern Warfare 2 is not longer than the 6-10 hour-long campaign of Call of Duty 4.[13] Mission settings in the game include Russia, a military base in Kazakhstan, a desert area in Afghanistan, and Rio de Janeiro, Brazil.[8][14] Much of the campaign centers on a Russian invasion of the United States in the Greater Washington D.C. area. New features include the ability to dual wield handguns.[15]

Special Ops

Modern Warfare 2 features a cooperative mode entitled Special Ops, which consists of independent missions similar in design to the "Mile High Club" epilogue mission from Call of Duty 4.[13] These missions will take place in a variety of locations from the campaign mode, but are not related to story of the campaign itself. The Special Ops mode may be played alone, but supports two player cooperative play,[8] in which two players can play together locally or online.[16] Such mode includes scenarios such as a snowmobile race between the two players, one player providing airsupport from an AC-130 with the other player conducting operations on the ground, capturing an enemy compound, and searching areas for and eliminating 40 or more enemies at a time.[5]

Special Ops is divided into five separate groups of missions: Alpha, Bravo, Charlie, Delta, and Echo. Each mission may be played at three difficulty levels: regular, hardened, or veteran. Successfully completing a mission earns the players stars; there are up to three stars available for each mission: one star for completing the mission on regular difficulty, two for hardened, and three for veteran. Once enough stars are earned, more missions can be unlocked.[16] Infinity Ward has stated that the total number of stars is 69, meaning that there are 23 missions in total. At the end of each mission, a statistics screen displays how long the player(s) took in order to complete the level and how many kills were scored, among other stats.

Online

Gameplay in the online multiplayer mode

The online multiplayer mode of Modern Warfare 2 retains the same experience points and unlockable reward system as that of Call of Duty 4: Modern Warfare, with game modes that include Free-For-All, Search & Destroy, Demolition, Domination, Team Deathmatch, and Capture The Flag.[17] However, Modern Warfare 2 introduces several new features. Aside from new weapons, equipment, and perks that are now able to be upgraded to "pro versions" [18], 15 different kill streak rewards can be unlocked and selected by the player. Among these is the ability to receive a supply drop after achieving four kills in a row, order a predator missile strike after five kills, and call in an AC-130 gunship to strike from the sky after 11 kills.[19] Another new feature is the in-game host migration. If a match host leaves the game, the current game no longer ends (as in Call of Duty 4), as a 'host migration delay' allows a new host to be selected and the game to continue on.[20][21] There is also the addition of an optional 3rd person mode which can be used in certain game types for multiplayer.[22]

For the PC version, Infinity Ward has decided to implement a new matchmaking service: IWNET working through Steam. This system is nearly identical to the console version of IWNET. Dedicated server support is removed, eliminating the ability for mods or user-created maps to be incorporated. Because the multiplayer aspect runs within Steamworks, the PunkBuster anti-cheat system utilized in previous titles has been replaced by VAC.[23] In addition, the PC version shares the same 18-player cap as the console versions (max. 9 vs. 9 matches).[24] Such decisions have created some controversy amongst the PC community.

Synopsis

Characters

During the single-player campaign, the player controls 5 different characters from a first-person perspective. For much of the game the player assumes the role of Sergeant Gary "Roach" Sanderson, a member of an elite, multinational commando unit known as Task Force 141.[25] However, the player begins the game as Private Joseph Allen, a U.S. Army Ranger stationed in Afghanistan, who later goes undercover in Russia for the CIA, under the alias "Alexei Borodin". Private James Ramirez is a member of 1st Battalion 75th Ranger Regiment stationed in the United States, and serves as the player character during the defense of U.S east coast during the Russian invasion. The player character in Call of Duty 4, Sergeant "Soap" MacTavish, returns as a non-playable character for most of the game, but once again becomes the player character in the final three missions. In the 5 years since Call of Duty 4, he has promoted to captain in the Special Air Service. He now commands most of the Task Force operations in the field and is Sanderson's superior officer.[8] The player also briefly assumes control of an unnamed International Space Station astronaut during an EVA in the minute or so prior to the International Space Station being destroyed.[26]

Several non-playable characters also play prominent roles in the story. Captain MacTavish (In his NPC capacity, voiced by Kevin McKidd) serves as Roach's superior and mentor (much as Captain Price served as MacTavish's mentor in Call of Duty 4). Captain Price (voiced by Billy Murray) also returns from Call of Duty 4 to assist TF-141 after MacTavish, Roach, and other TF-141 members rescue him from his imprisonment in a Russian Gulag. The other primary member of the Task Force is Sergeant Simon Riley (voiced by Craig Fairbrass) [27], a mysterious character who is codenamed "Ghost" and always conceals his face with a balaclava.[28] Sergeant Foley (voiced by Keith David) is Joseph Allen's squad leader in Afghanistan, and later James Ramirez's squad leader in the United States. General Shepard (voiced by Lance Henriksen) is the commander of both TF-141 and the Army Rangers, but becomes the primary antagonist after he betrays the Task Force members near the end of the game. Vladimir Makarov, a former protégé of Imran Zakhaev (the chief antagonist from Call of Duty 4), serves as the primary antagonist throughout most of the story. [26]

Plot

File:MW2 screen 2.PNG
Riding a snowmobile in "Cliffhanger"

Modern Warfare 2 is set five years after the conclusion of Call of Duty 4. Despite the efforts of the Marines and the SAS, the Ultranationalists seize control of Russia and declare Zakhaev a hero and martyr. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a reign of terror against Europe by staging numerous terror attacks.

The game begins in Afghanistan, where US Army Ranger Private Joseph Allen helps take an Afghan city from an army of militants. Impressed, General Shepherd recruits Allen as a CIA operative and places him in Makarov's organization as an undercover operative. Meanwhile, Soap and Roach infiltrate a Russian airbase to recover a lost ACS module. Makarov, however, is one step ahead; he kills Allen, exposes his identity as an American, and turns him into a scapegoat for a brutal terrorist attack on a Russian airport.

Angered by what they believe is an American-supported terrorist attack, Russia stages a surprise invasion of the United States East Coast. Private Ramirez and the US Army Rangers are called upon to defend Washington D.C. from the Russian attack. Meanwhile, Task Force 141 works on taking down Makarov. They go to Rio de Janeiro to chase leads on Makarov's contacts, but these turn out to be dead ends. As a result, Soap decides to rescue one of Makarov's most hated enemies from a Russian prison and use him as bait to draw him out. With assistance from the SEALS and Marines, Task Force 141 manages to free the prisoner, who is revealed to be Price. Price agrees to help them track down Makarov, but knows they must do something extreme to end the war. He temporarily goes rogue, hijacks a Russian nuclear submarine, and launches an ICBM at Washington D.C. However, Price rigs the warhead to explode in the upper atmosphere, which destroys the International Space Station but spares Washington. The resulting electromagnetic pulse cripples both the US and Russian forces in the city. Later, Ramirez and his squad discover that the Air Force will assume that D.C. is lost and carpet bomb the city. The only way to abort the operation is to set off green flares on the roof of the White House, which is under Russian control. Ramirez and his squad fight their way to the roof the building and manage to set off their flares in the nick of time, while green flares on the roofs of other D.C. landmarks signifies that the city remains firmly in American hands.

Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Soap and Price go to the boneyards in Afghanistan, while Roach and Ghost raid Makarov's safehouse in the Caucasus Mountains. The latter obtain vital intelligence to put an end to him for good. However, General Shepherd betrays them and kills both Ghost and Roach. He intends to take advantage of the global crisis to turn himself into a global hero as well as write history how he sees fit, explaining that during the events that transpired five years ago, he lost 30,000 men while the world just stood idly by and did nothing. Price and Soap manage to escape Shepherd's ambush, and decide to take revenge on him in one final, bloody suicide mission. After a brutal fist-fight, Soap manages to kill Shepherd, but he and Price are seriously wounded in the process. Nikolai then arrives to extract them. Price warns Nikolai that they will be international fugitives for what they've done, but Nikolai insists he knows a safe place to take them.

Development

System requirements
Minimum Recommended
Microsoft Windows
Operating system Windows XP with Service Pack 2 or Windows Vista[29]
CPU Intel Pentium 4 3.2 GHz, 1.8 Duo Core or higher, or AMD Athlon 64 3200+ processor[29]
-
Memory 512 MB (1024 for Vista)[29]
-
Free space 16 GB of free space
Graphics hardware Nvidia GeForce 6600GT (256 MB) or ATI Radeon 1600XT (256 MB)[29]
-
Sound hardware 100% DirectX 9.0c compliant card[29]
-
Network Internet or LAN connection required for multiplayer and online activation[29]

Modern Warfare 2 was originally referred to under the working title Call of Duty 6.[7] The game was first announced under the title Call of Duty: Modern Warfare 2 by Activision on December 3, 2008.[30] Activision subsequently retracted their announcement, stating that any information about an upcoming Call of Duty game was "speculative";[31] Infinity Ward also asserted that they had not officially confirmed their latest project at that time.[32] On February 11, 2009, Activision officially announced Modern Warfare 2 and set a tentative release date for "Holiday 2009."[6] The game has been tested in an internal beta by the development team. While both Call of Duty 4 and Call of Duty: World at War have been preceded by public multiplayer betas, Infinity Ward's Community Manager Robert Bowling has stated that no public beta will be released for Modern Warfare 2 unless it was determined that the internal beta did not provide adequate feedback.[33]

The announcement made in October 2009 that the PC version of Modern Warfare 2 would not support the use of user-run dedicated servers or in-game console commands was received poorly by some members of the PC community.[20] The resulting negative response drew Infinity Ward's own response on the matter in an effort to put the community at ease.[23][34] Currently a petition and boycott have been organized in an attempt to have the decision reversed.[35]

Audio

Voice actor Ken Lally, who has previously provided motion capture work for the Resident Evil 5 character Albert Wesker,[36] confirmed that he provided voice work for Modern Warfare 2; he is the voice of the antagonist, Vladimir Makarov.[37] 50 Cent will provide voice work for the Special Ops and multiplayer modes, playing as "one of the squad voices."[38][39] On August 20, 2009, Robert Bowling revealed through Twitter that Kevin McKidd, Craig Fairbrass, Barry Pepper, Keith David, and Glenn Morshower are confirmed voice actors for the game.[40] It has been confirmed that McKidd will voice "Soap" MacTavish.[41] Billy Murray has also confirmed that he will be back to reprise his role as Captain Price from the first game.[42]

Game engine

The game utilizes the in-house IW 4.0 game engine, which is claimed to be a generation beyond the capabilities of the engine used in Call of Duty 4.[12] The new engine can accommodate larger worlds, enhanced graphic detail, and more efficient rendering.[43]

Infinity Ward has addressed the issue of enemies that continually respawn at different points of a level.[13] The developer demonstrated that the game engine uses a "dynamic AI," which has replaced the respawn system and allows enemies to act more independently. These "smarter" enemies are designed to actively seek and drive the player forward through a level, and can break away from set behaviors such as following a designated route in order to attack more quickly. The player cannot depend on an enemy being in the same location because enemies will behave differently each time a level is played.[5]

Marketing and release

On March 25, 2009, a teaser trailer for the game was revealed at the Game Developer Choice Awards ceremony in San Francisco. The teaser was also posted on Infinity Ward's website.[44] The teaser was also released on the Xbox Live Marketplace and on the PlayStation Network a short time later.[45] A second teaser was released on May 10, 2009, showing gameplay features such as snowmobile driving and an underwater mission. The teaser announced that the game would be "revealed" on TNT during the NBA Eastern Conference Finals on May 24, 2009.[46] The "reveal" was the first full-length trailer, which debuted extended sequences of actual in-game scenes and combat; the trailer was subsequently made available on the Modern Warfare 2 official website, which was updated for the occasion.[47] A fourth trailer was released on July 27, 2009, showing the first footage of the game's multiplayer mode.[19] On October 4, 2009, a second full-length cinematic trailer was released which revealed that part of the game would take place in a war-torn Washington, D.C.[48]

On July 21, 2009, Robert Bowling revealed through Twitter that a Modern Warfare 2 controller was in the works.[49] Peripherals manufacturer Mad Catz was contracted by Activision to create a line of Modern Warfare 2 controllers and accessories for all platforms that the game will be available on.[50]

Activision stated in its quarterly earnings report that pre-orders for the game had broken a company record; more copies of Modern Warfare 2 had been pre-ordered than any other game that the company had published.[51]

In September 2009, Monster Energy teamed up with Activision to bring special redeemable codes on the Monster Energy website[52] where people can submit codes included in Monster Energy packs to redeem things such as Xbox 360 Premium Themes and a Call of Duty: Modern Warfare 2 Map Pack code.[53]

Concerns arose about an early mission in the game involving the mass killing of civilians in an airport. Activision replied, explaining that the context of the mission as well as the portion with "disturbing elements" is optional.[54][55]

Title

The original teaser trailer announced the release date for the game to be November 10, 2009,[1] and confirmed that the game's title of Call of Duty: Modern Warfare 2 was officially shortened to just Modern Warfare 2.[1] After photographs of the official retail boxes were posted by Robert Bowling,[56] Activision confirmed that the standard-edition Modern Warfare 2 packaging will feature the Call of Duty brand logo in order to reflect the game's association with the Call of Duty franchise.[5] It is speculated that the decision was influenced by findings that brand awareness for the game was significantly lower without the Call of Duty brand.[57] The developers however still prefer to simply call it Modern Warfare 2 as they consider it a new IP.[58] The main menu logo is also the "ancient" Modern Warfare 2 one.

Retail versions

File:ModernWarfarePrestige Banner.JPG
The contents of the Prestige Edition

Modern Warfare 2 will be released in four different retail versions across the PlayStation 3 and Xbox 360 platforms: Standard, Hardened, Veteran, and Prestige. The standard version consists of the game and instructional manual, and will be the only version available for the Microsoft Windows platform.[59] The Hardened Edition consists of the game and manual packaged in a steel book case, an art book, and a token to download the original Call of Duty from Xbox Live Arcade or the PlayStation Store. The Prestige Edition contains all of the elements of the Hardened Edition, but will also include fully-functioning night vision goggles, imprinted with the Modern Warfare 2 logo and a stand modeled after the head of character "Soap" MacTavish.[60]

On September 15, 2009 Activision and Microsoft jointly announced a special limited edition version of the Xbox 360 with a 250GB hard disk for Modern Warfare 2. The unit is highlighted by special game product branding and includes two wireless controllers and a headset. This is the first Xbox 360 announced to come with a 250GB hard drive.[61]

On September 18, the UK retailer GAME announced a Veteran Edition of Modern Warfare 2 exclusively for the UK, it will come with a 12" (30.5 cm) tall statue of "Soap" MacTavish with interchangeable arms and weapons; it also has the same contents as the Hardened Edition.[62] In September 2009, a Veteran Statue Bundle of Modern Warfare 2 was posted on the US EBGames website.[63] This bundle is available on the Xbox 360 and PlayStation 3 and the PC.

Downloadable content

Activision announced that two downloadable map packs will be released for Modern Warfare 2.[64] Microsoft stated at E3 2009 that these map packs would be made available for the Xbox 360 via Xbox Live before they would be released for other platforms.[65] Robert Bowling said that community response to the game and the first two downloadable map packs would be used in designing other potential map packs.[66]

Comic

A six-part comic book mini-series related to the game will also be produced. Announced by Robert Bowling on August 17, 2009, Modern Warfare 2: Ghost will focus on the backstory of the character Ghost, who appears in the video game. The series will be published by WildStorm and a release date has yet to be revealed.[11]

Reception

Modern Warfare 2 has received highly positive acclaim from professional reviewers, especially for console versions. Review aggregator Metacritic holds the average review of the PS3 and Xbox 360 versions of the game at 96% while the PC version is at 90%[69]. Positive reviews cite a "compelling story mode, a slick package of mini missions and a multiplayer which is pretty much unparalleled in depth."[76]

Criticisms of the game focus on single player campaign length. IGN's Mark Bozon remarks, "Modern Warfare 2 is surprisingly short, and doesn’t live up to the standard set by previous Call of Duty games."[74] In addition, many reviewers have complained about the lack of innovation to the formula of the series[77][78][79].

IGN themselves noted a large discrepancy between official reviews of the game and PC user response. IGN's Jim Reilly posted that "IGN's own reader review section features over twelve pages of negative scores for the PC version, averaging out to a measly 1.7 compared to the 9.4 press average."[80] A variety of aspects, such as the length of the game, are receiving heavy criticism.

Criticism of PC version

Some reviews[81][82] and user-submitted aggregate scores of the PC version have been extremely negative. Metacritic,[83] IGN.com,[84] and Amazon.com[85] user reviews rate the game at disparagingly low scores. Players criticize the lack of dedicated servers (and therefore server-side modifications and custom maps), latency issues on a listen server-only IWNET, lack of console commands, lack of support for matches larger than 18 players, and inability to vote to kick and ban cheating players immediately.[85] When asked about the console, Infinity Ward's response was "We would like you to play the game the way we designed and balanced it." Ars Techinca writer Ben Kuchera responded, "At launch, this will be one of the most locked-down, inflexible, and gamer-unfriendly game [sic] ever created." [86]

Defending their decision on dedicated servers, Infinity Ward mantains that IWNET will "put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping" and claim that in conjunction with Valve's anti-cheat system will eliminate the need to worry about "joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it."[87] An online petition was started immediately after the announcement on dedicated servers, urging Infinity Ward to reconsider their decision with over 200,000 signatures.[88] When asked for comment on the petition, Infinity Ward's Robert Bowling said, “Definitely made a big wave, and the response will not be ignored. I’ll ensure everyone at IW sees the petitions and responds to it,”[89] though no further response has been made.

Controversy

An early level in Modern Warfare 2 has the player take control of a CIA agent who goes undercover working with terrorists attacking innocent civilians in an airport. When the player first boots up the game they can choose whether or not they wish to play the controversial level or skip it with no penalty. X Play on G4tv described the level as not being in the game for shock value, but rather being an important catalyst to the game's overall plot.[90] The game was briefly discussed in Britain's House of Commons.[91]

References

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