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This is an old revision of this page, as edited by SineBot (talk | contribs) at 20:24, 18 December 2009 (Signing comment by 80.225.111.245 - "Development: "). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Please note that discussion on this talk page has determined that the UR MR GAY meme is not notable enough for inclusion in this article, and any additions of the meme without discussion here first will be reverted on sight. If you wish to propose the addition of the meme on this talk page, please ensure that your proposal is accompanied by external citations and adheres to Wikipedia's policies on original research and undue weight/neutral point of view.
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Removal

Found in the Reception section:

There is also a bit of controversy behind the artwork of the game, if you look for each letter that has a star on it, it spells out "U R MR GAY". It is unknown whether this is on purpose or not.

It needs reliable sources, and because there isn't a notable website or magazine speaking about this, it cannot be include4d as of today. Godspeed.--200.71.160.1 (talk) 05:04, 2 July 2008 (UTC)[reply]

Someone must have snuck it in, its long been decided as too trivial for the article, but is often added by IPs. DurinsBane87 (talk) 12:53, 2 July 2008 (UTC)[reply]

it's not snuck in, it's a fact. http://www.joystiq.com/2007/09/18/u-r-mr-gay-message-discovered-in-super-mario-galaxy-box-art/ Markthemac (talk) 17:30, 30 November 2008 (UTC)[reply]

No, it's not a fact. Just a stupid coincidence. I still don't understand what the big deal is. Until Nintendo officialy say "Yes, we put that in on purpose", it should not be mentioned. It's trivial, unsourced by RELIABLE sources of information, and not encyclopedic. StarfoxRoy(guestbook) 17:10, 6 December 2008 (UTC)[reply]

Secret Message

What about the secret message (or coincidence) that on the title screen, there is a star under some of the letters. When you put those letters together, (in the same order) it spells out: UR MR GAY. What's up with that? Should we mention that?

It's all just a coincidence, or just a mischievous artist. At any rate, I wouldn't consider trivia like that Wikipedia material. But still, hilarious easter egg.  Marlith (Talk)  01:19, 1 December 2008 (UTC)[reply]

Theres like a billion sources on the web to warrent placing this in the article. It is indeed notable. 69.157.56.144 (talk) 21:08, 2 May 2009 (UTC)[reply]

Are those billion sources all notable or verifiable? Unless it's truly a topic of interest to all journalists, it's not notable. --ThomasO1989 (talk) 21:45, 2 May 2009 (UTC)[reply]

Im sure one of them is :) but nether the less theres a collective majority of people on this site that actively keep this out. And a colelctive majority that try to put it in. Kinda suggests some notability to the phrase. Ill ask you this, just how reputable does this source have to be? (obviously not furom talk). It is clear this topic is not going to go a way because the message on the box is notable and there is alot of interest in the internet community over this as well as countless postings on this talk page month after month :). 69.157.56.144 (talk) 02:06, 3 May 2009 (UTC)[reply]

You have a reliable source? Where? -sesuPRIME talk • contribs 02:17, 3 May 2009 (UTC)[reply]

Engine?

Anyone know what the engine is called? —Preceding unsigned comment added by 67.167.42.125 (talk) 15:16, 27 September 2008 (UTC)[reply]

Beats me X]--Wariodude64 (talk) 02:51, 9 November 2008 (UTC)[reply]

Development

At least the following issues can be added or expanded and verified by this link ( http://us.wii.com/iwata_asks_vol1_index.jsp ) to the development section - introducing the spin attack - camera positions - spheres Furthermore, how much should the development section be increased? I think a few lines can be added from that link, but it doesn't contain much data about when elements were added. Darth Viller (talk) 18:23, 23 October 2008 (UTC)[reply]

Well, first of all we should have more info on Shigeru Miyamoto's involvement for one thing. The current development section is pretty pathetic to tell you the truth. There's a lot of useless information there. I'm pretty sure people would be more interested in actual behind the scenes info on development rather than some useless crap about release dates. I'll create a sample, and you guys can decide if it's good or not. —Preceding unsigned comment added by 208.127.20.70 (talk) 04:04, 29 October 2008 (UTC)[reply]
Why was that other section completely deleted. Does somebody have a grudge against Miyamoto? —Preceding unsigned comment added by 216.112.32.18 (talk) 21:37, 7 November 2008 (UTC)[reply]
What do you think of adding these lines to the current section?

One of the issues during the development of Super Mario Galaxy was adding spherical objects. Adding spherical fields made it harder to aim with jump attack. Therefore the team added the spin attack. Initially, a player could endlessly use the spin attack, but in order to increase the difficulty a delay after using the spin attack was implemented. A spherical playing field also stressed for a solution of the camera system. Instead of letting the player decide what point-of-view to use, as in the game's direct predecessor, preset camera perspectives were worked out. Another aspect of the game that was added to increase the difficulty was the life meter. In Super Mario Sunshine it consisted of eight units. To make the gameplay more intense, the maximum of the life meter was decreased to three units. This made additional lives and coins more valuable, because the supply of live units was cut down.

Some more information (for instance, Shigeru Miyamoto-san's influence, etc.) can be extracted from the article, but this is all I felt like typing for now :P Darth Viller (talk) 14:02, 9 November 2008 (UTC)[reply]


i think you can add this. i got this from the credits of super mario galaxy, Game design concept: shigeru miyamoto Director and game design: yoshiaki koisumi level design director: Kaichi Hayashida Level design: Futashi shirai, daisuke tsujimura, Haruko kakinuma,Ryutario Kanno, Tashihiro Kowabata. Script: Tokayak Ikkaku Program Director: Naoki Kogo Player charactor programming: Hideaki Shimizu Game Programming lead: takeshi HayaKaura Movie Scene Programmer: Tatsuro Ota Camera Programming: Katsuyasa Ando System Programmer: Atsushi Yomaguchi Boss Character Programmig: kiyoshi Taksuchi Event Programming: Hideyuki Sugowora Design Coordinator: Takeshi Hosono Character Design Leader: Kanta Motokuro Charater Design: Atsushi Mishimo, Daisuke Watanabe, nikuto yoshido, Masanari esaki, kasuhiro suito, takumi ishii, charator animation designer: hirako ihara, masyuk kawakito, tutsuro horimisu planet design lead: Kasumi yamaguchi planet design manager: hiromu tamuru planet design: Kenji ishii, kazumori hashimoto, takuro shimizu, sanue suzuki, kitsuko tanako, tetsu shaji, noriko urita UI Design & visual concept: yasuhiko matsuzaki UI design: mei Ide effect design: yumiko matsumiya movie scene dirrector: masaki yokobe movie scene Animators: katsuki hisanaga, konichi terasawa, nuoyaki yoshida, Hisashi Tohyama. movie scene object design: shinsuke yamiaski. Movie scene effect design: Haruyasu Ito, Motoaki fukuda sound director: masafumi kauramura music: mahita yokota, Kaji Kando sound Programming & effect: Yuya Takezawa, Shigetoshi Qohara voice: charles martinel, Kanneth W James, Samantha Kelly, Mercedes Rose, Catey Sagerian Performance: mario galaxy orchestra Program support: hirohito yoshimoto , keizo Ohto. Progress management: Keizo Kato Technical support: Keisuke Matsui, hiroshi arai, masato kimura, yoshito yasuda, Hironobu Kakui Artwork: nanko Kinoshita, Kazuma norisada Illustration: Shigehisa Nakaue, Ryasuke Yoshida, Yuri Adachi Illustration Supervisor: Yusuke Nakana Debug: Atsushi tada, Takesh Nishizawa, Akihito Fujiki, Maki Yoshitake, Mitsuhiro Senoo, Hideski Nakojima Debug support: Nebora Sunada, Akikero Sakatani North American Localization: Genna Almo Guera, Julian Chumovle, Ann Lin, Reiko Ninomiya, Tim O'Leary, Erik Paterson, Scot Ritchey, Kevin Sullivan, Jonathon Yackley NOrthAmerican Localization Management: Nate Bihldorff, Jeff Miller, Leslie Swan, Bill Trinen Testing: NOA Product Testing. Producer: Shigora MiyaMoto, Takao Shimizu Exective Producer: Sataru Iwata. I would normally do this my self but i lack the time or the knolage of how to use the code to put it on there nice and tight. i took out special thanks because it isnt to important to the development. the names in the special thanks are already in there. Godofwar15 (talk) 04:13, 2 December 2008 (UTC)[reply]

Sounds like you're trolling this page GodofWar. We have no use for these 'facts'.
Please assume good faith, and don't make generalised statements on behalf of editors. Haipa Doragon (talkcontributions) 00:03, 5 December 2008 (UTC)[reply]
But his list credits Shigeru Miyamoto as the game concept designer. Yet it doesn't say that anywhere in the game. —Preceding unsigned comment added by 216.112.32.18 (talk) 23:38, 5 December 2008 (UTC)[reply]





wasnt sure where to put this but super mario galaxy should have someone say on using its design to very similiar to the cancelled sonic xtreme since it used the same game element —Preceding unsigned comment added by 80.225.111.245 (talk) 20:22, 18 December 2009 (UTC)[reply]

Character/Bosses

I think we should include the bosses and characters of the game, for information on the characters or stratgies on how to defeat the bosses/mini-bosses.(But what do I know? I'm the new guy...)

Kota328 (talk) 07:12, 29 November 2008 (UTC)Kota328[reply]

Wikipeida isn't a game guide. -Sukecchi (talk) 12:54, 29 November 2008 (UTC)[reply]
These are on the Super Mario Wiki.

Dispute Regarding Shigeru Miyamoto

Okay, look I don't seem to understand what the issue is regarding giving him credit for his game. But to whoever keeps changing it, can we please, just for once, actually discuss why this shouldn't be so? Or have possible mediation somehow? —Preceding unsigned comment added by 76.174.47.156 (talk) 22:24, 13 December 2008 (UTC)[reply]

Take a look at the staff credits: [1] Miyamoto is listed as a Producer. In other words, he took on a managerial role with little hands-on development work, and thus he doesn't qualify under "Designer(s)." If you want to include him, you should include Satoru Iwata as well, because as the CEO of Nintendo, he is credited as the Executive Producer for every Nintendo game. Wikipedian06 (talk) 01:32, 14 January 2009 (UTC)[reply]
Shigeru Miyamoto was also credited with "Game Design Concept" at the beginning as well, while Yoshiaki Koizumi is credited with Game Design and Director. Level Design and other "designs" are superfluous though. --ThomasO1989 (talk) 03:15, 14 January 2009 (UTC)[reply]
Game Design Concept doesn't mean much. So he thought of using planets and approved ideas via email. That's such a huge contribution to the game's development. Level designs are actually important because the entire game is built off of its levels. Wikipedian06 (talk) 00:58, 15 January 2009 (UTC)[reply]
The comparison with Iwata is silly. Reason being is that Miyamoto was actually involved in the DESIGN.

Iwata: For this last interview, I would like to ask Miyamoto-san, the creator of Mario, and [b]the person in charge of game design[/b] for Super Mario Galaxy.

http://us.wii.com/iwata_asks_vol4_index.jsp

Don't take him out again. —Preceding unsigned comment added by 216.112.32.18 (talk) 01:39, 18 February 2009 (UTC)[reply]

That's hardly reliable, it's just a passing mention in an interview. Game producers are a form of designer too, and the formal credits listing is far more reliable than an ambiguous quotation in an interview. Haipa Doragon (talkcontributions) 19:32, 18 February 2009 (UTC)[reply]

Matt Casamassina's Rosalina criticism

This is what is written down in Wikipedia's article: " and criticized the plot, revealed through readings from a storybook, for being "an unnecessary side-tale [that] contrasts with a traditional story." But it neglects the fact that it's entirely optional. His entire quote on the matter:

Thankfully, though, the storyline is not forced upon you. If you want to know about Rosalina, you're free to visit the library room in the hub world, at which point you can sit through a series of Elebits-like reveals, all of them seeming to clash with the otherwise cheerful and colorful nature of the platformer. If you just want to play, hey, that's fine, too - just stay out of the library. That Nintendo has at least given you the choice is very much appreciated, as the snippets of exposition would have otherwise truly broken the momentum of the platforming.

http://wii.ign.com/articles/833/833298p2.html

24.7.141.45 (talk) 04:50, 4 January 2009 (UTC)[reply]



I don't see the big deal in the Rosalina storybook. I mean, surely, you have all read an interesting story that you just felt like reading right? Well, there are people in this world who may enjoy the beauty of reading a fairytale or fable, simply because it is a pass time. The addition of this storybook is there for a reason: to learn how it all started (the galaxy, the star bits, rosalina's upbringing). Isn't this to clarify those questions you all have? Isn't it to fill in the gaps? I thought people should know this, because I think that something along the lines of "this storybook allows players to seek some understanding about how rosalina was mothering star bits", should defend against the claims of its "unneccessity". Please, someone mention something along these lines. These storybook writers deserve a bit of credit. —Preceding unsigned comment added by Keetoman (talkcontribs) 15:40, 24 May 2009 (UTC)[reply]

The point was that the article does not contain the quote in its entirity, making it seem completely negative. If the storybook is a good feature or not isn't in question here, it is that the opinion of the one who is quoted isn't seen in the proper light due to the omission of the second part of the statement. Epass (talk) 23:14, 29 June 2009 (UTC)[reply]

Good Article?

Has anyone thought of nominating this article as a GA? Epass (talk) 23:19, 29 June 2009 (UTC)[reply]

Ratings in the music section

In the Music section of the article, there are several scores by Allmusic, Pitchfork Media, etc., but the links are entirely wrong; in fact, I don't think any of these publications reviewed the soundtrack at all. For example, Allmusic's link links to their review of the Beach Boys' album "Pet Sounds," and the Rolling Stone link links to their review of Coldplay's "X&Y" album. I have no idea who put these scores on there, but I'm removing them. -ACDCGAMER 20:11, 25 October 2009 (UTC)[reply]