Rogue Warrior (video game)
Rogue Warrior | |
---|---|
Developer(s) | Rebellion Developments Zombie Studios (former developer) |
Publisher(s) | Bethesda Softworks |
Writer(s) | Richard Marcinko (novelist) |
Engine | Proprietary Asura Unreal Engine 3 (former) |
Platform(s) | Xbox 360, PlayStation 3, Microsoft Windows |
Release | December 1, 2009 |
Genre(s) | First-person shooter, tactical shooter, stealth |
Mode(s) | Single-player, multiplayer |
Rogue Warrior (initially titled Rogue Warrior: Black Razor) is a tactical first person shooter video game. It was developed by Rebellion Developments and published by Bethesda Softworks. The game was released November 26, 2009 in Australia, November 27, 2009 in Europe and December 1, 2009 in North America on the Xbox 360, PlayStation 3, and Microsoft Windows platforms.[1][2][3]
In Rogue Warrior, the United States has sent in Richard Marcinko, a veteran Navy SEAL, on a mission into North Korea to disrupt ballistic missile launchers. As players progress, Marcinko will encounter numerous enemies and allies as he is sent from locations such as Korea, Russia, and others to pursue terrorists with dangerous missile capabilities. The plot is loosely based on the autobiography by the game's protagonist, Richard Marcinko.[3]
The game was originally being developed by Zombie Studios, who was in early development stages of the game. Soon after, Bethesda stated that they weren't satisfied with the direction Zombie Studios was taking the game. Bethesda quickly scrapped the project and brought in Rebellion Development to develop an entire new game from scratch. Rebellion, while retaining some major elements from Zombie's rendition, has taken a whole new approach to the game and its focus.
Gameplay
Rogue Warrior is primarily a first person shooter with tactical elements. The player assumes control of Navy SEAL Richard "Demo Dick" Marcinko, also known as "Rogue Warrior".[2] The primary goal for Marcinko begins as an infiltration mission to disrupt hostile missiles and evolves to prevent other potentially dangerous situations. To achieve this goal, Marcinko may use a wide array of weapons and explosives. Such weapons include AK-47s, grenades, and combat knives. In addition to weapons, Marcinko may also utilize explosives barrels and gas tanks to eliminate enemies[3][4]
The focus of gameplay is Marcinko's over-the-top methods and signature execution moves used in war situations. When the player is in close proximity of an enemy, they may press one of several buttons to trigger an instant kill via finishing moves. There are more than twenty-five finishing moves available to players. Such moves include throwing an enemy over a rail, slashing their throat, or stabbing them in the forehead. Upon initiating a finishing move, the in-game camera shifts to a third person cinematic angle to show the finishing animation.[3] A cover system akin to Gears of War and Tom Clancy's Rainbow Six: Vegas will be incorporated. This allows the player to blindfire and pop in-and-out of cover, but some positions of cover may be destroyed. There is also a "robust" checkpoint system that tracks player progress.[4]
Plot
The game begins with Richard Marcinko, Navy SEAL, being sent into North Korea to retrieve intel on ballistic missile launchers in the 1980s. Upon touching ground Marcinko's team is ambushed and killed. After fighting into a military controlled building Marcinko analyzes the threat against the U.S. Government. Marcinko is then tasked with disabling the missile launchers by any means necessary. When international relations break down and South Korea and North Korea declare war on each other, Marcinko is left behind enemy lines and must traverse the Korean terrain to escape the war zone.
Upon escaping Korea, Marcinko is quickly assigned to track down the ballistic missiles that unknown terrorists managed to smuggle out of Korea after he disabled the missile launchers. The player tracks the missiles back to Russia and infiltrates the military facility. Marcinko must prevent the missiles from detonation and disable any terrorist in the area.[3]
The game's plot is embellished from Marcinko's real life encounters during his time as a SEAL as well as his autobiography from the same name. No further details have been released yet. Bethesda has yet to state what plot elements were included or left out from Marcinko's sources. It has been revealed that the game is being built as a "personality shooter", which means the game focuses heavily on the plot and character development for Marcinko and his squad throughout the game.[3]
Development
Announced in the Fall 2006 as a partnership between Bethesda Softworks and Zombie Studios, Rogue Warrior: Black Razor was billed as a tactical first-person shooter for release in 2007. Set in near-modern day North Korea, the plot focused on Marcinko and his team's effort to neutralize the nation's North Korean nuclear launch capability. The game was to be built using the Unreal Engine 3 and include drop-in four-player cooperative and 24-player competitive multiplayer, offering unpredictable maps based on a unique tiling system.[5]
In 2009, the game resurfaced after much silence. Bethesda has publicly stated that they were not satisfied with the direction Zombie was taking the game. Bethesda scrapped the project and commissioned Rebellion Developments to develop the game. Starting fresh, Rebellion made numerous changes to the gameplay, plot, and features. The setting shifted to 1986 USSR and North Korea; the game engine became proprietary; the cooperative play was struck along with the multiplayer tiling system; the overall focus turned to Marcinko's personality and kill moves; and the name was shortened to simply Rogue Warrior. Mickey Rourke was also announced as the celebrity voice actor of Marcinko.[3] On September 6, video game website GameSpot posted the game's first preview after the game had been reconstructed.[4]
Reception
Publication | Score |
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Game Informer | 1.5/10[7] |
GamePro | 3/10 |
GameSpot | 2/10[6] |
IGN | 1.5/10[8] |
X-Play | |
Gamervision | 3.5/10 |
Rogue Warrior received extremely negative reviews from critics. GameSpot awarded the PC version 2.0 out of 10, saying "This dreadfully boring, expletive-filled, extremely short shooter is an absolute rip-off." [9] The website Gamervision awarded the game 3.5 out of 10, saying "The very fact that there's an attempt to charge $60 is insulting. Save your money, spend it on anything else, and forget Rogue Warrior ever existed." IGN rated the game an "Abysmal" 1.5 out of ten, stating that the gameplay is poorly done [10] While GamePro awarded it 3 out of 10 and said "A generic, buggy and broken shooter with limited appeal, even to dedicated fans of Marcinko and the many books and novels that have documented his incredible life." [11] Go Fanboy cited the the title's overall vulgar voice-acting and feeling of incomplete development for Rogue Warrior's score of 3.0 out of 10.[12]
See also
References
- ^ http://www.gamefaqs.com/console/ps3/data/935990.html
- ^ a b "Rogue Warrior for Xbox 360". Gamespot. Retrieved 2009-09-07.
- ^ a b c d e f g Crecente, Brian (April 27, 2009). "Rogue Warrior Carpet F-Bombs With Rourke". Kotaku. Retrieved 2009-07-20.
- ^ a b c "Rogue Warrior Hands-On". Gamespot. 2009-09-06. Retrieved 2009-09-07.
- ^ Ogden, Gavin (October 30, 2006). "Bethesda creates new first-person shooter". Computer and Video Games. Retrieved 2009-07-20.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ http://uk.gamespot.com/pc/action/roguewarrior/index.html
- ^ http://gameinformer.com/games/rogue_warrior/b/xbox360/archive/2009/12/12/review.aspx
- ^ http://ps3.ign.com/articles/105/1052600p1.html
- ^ http://uk.gamespot.com/pc/action/roguewarrior/index.html
- ^ http://ps3.ign.com/articles/105/1052600p1.html
- ^ http://www.metacritic.com/games/platforms/xbox360/roguewarrior
- ^ Go Fanboy's Rogue Warrior Review