Star Wars Galaxies
Star Wars Galaxies | |
---|---|
Developer(s) | Sony Online Entertainment (North America) Electronic Arts (Japan) |
Publisher(s) | LucasArts |
Platform(s) | Microsoft Windows |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Star Wars Galaxies (abbv. SWG) is a Star Wars themed MMORPG for Microsoft Windows developed by Sony Online Entertainment and published by LucasArts.[1]
Release and expansions
An Empire Divided
The base game, titled Star Wars Galaxies: An Empire Divided, was released on 26 June 2003 in the USA and on 7 November, 2003 in Europe. A localized version for the Japanese market was published by Electronic Arts Japan on 23 December, 2004. Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.
At the time of its initial release, the game was very different than it is now. Vehicles and creature mounts were not yet implemented. While player housing was available at the time of launch, the ability to incorporate groups of houses into cities didn't come until November 2003. Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat, then, required the player to carefully manage his or her actions to avoid depleting a pool.
Character progression was vastly different at release as well. Characters started out in one of six basic professions (Medic, Brawler, Marksman, Scout, Entertainer, or Artisan) and could pick up any of the other five at any time after character creation. Each profession consisted of a tree-like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills.
In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.
Jedi were not available as a starting profession, or even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required. At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. The first Force-sensitive character slot was unlocked on 7 November 2003.[2]
Jump to Lightspeed
This first expansion, Jump to Lightspeed, was released on 27 October 2004. Two new races were added: Sullustan and Ithorian. The expansion added space combat. Characters choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the 10 planets of the game as well as Ord Mantell, Kessel, and "Deep Space." Combat is real-time and twitch-oriented like a first-person shooter and can be played with a joystick at the player's option. A new Artisan profession, Shipwright (now subsumed into the Trader profession as part of the Structures specialty), was also introduced. This profession created ships, shields, armor, weapons, etc for players. They also had the ability to take looted components from space and reverse engineer them into better components.
Rage of the Wookiees
The second expansion, Episode III Rage of the Wookiees, was announced on 9 March 2005 and released on 5 May 2005. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced "dungeon" areas. A new space zone was also added. Other content added in this expansion included the ability to add cybernetic limbs to a player character and quests for two new creature mounts and three new starships. A substantial portion of the content for this expansion was adapted from the film Star Wars Episode III: Revenge of the Sith which was released to theaters in the U.S. on May 19, two weeks after the expansion release.
Trials of Obi-Wan
The third expansion, Star Wars Galaxies: Trials of Obi-Wan, was announced on 19 August 2005 and released on 1 November 2005. This expansion added the ground planet of Mustafar to the game. No new space sector was added with this expansion. Like the previous expansion, much of the content is related to Revenge of the Sith, which was released to DVD on the same day as the expansion was released. Additional content, including the presence of the droid HK-47, is based on the Knights of the Old Republic games. Within a couple weeks of this release the entire character development process was changed. This led to a number of players demanding their money back for this expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.
Trading Card Game
On 27 August 2008, LucasArts and SOE released Champions of the Force as a game update which enabled people to play a new card game feature. In the game, people can collect, battle, and trade with each other as well as buy new cards with money and get new in-game items from the cards to use such as podracers and house paintings. Over one hundred cards were created for players to find and play against others with new artwork featured on each card. On 16 December 2008, SOE launched a new deck in the card game, entitled Squadrons Over Corellia and subsequent expansions have been released since.
SWG compilations
On top of the expansions, SOE released several compilations of their games:
- Star Wars Galaxies - The Total Experience
- This pack included the original Star Wars Galaxies (An Empire Divided), Jump to Lightspeed and the Rage of the Wookiees expansion packs. Customers who bought this pack also received a BARC speeder as a gift.
- Star Wars Galaxies - Starter Kit
- The kit was the first version of the New Game Enhancement (NGE). It contained An Empire Divided and Jump to Lightspeed. Customers who bought this pack also received a X-Wing or TIE fighter instant transport vehicle as a gift.[3]
- Star Wars Galaxies - The Complete Online Adventures
- This included the original game with the first three expansion packs, a DVD of never-before released bonus features, a slide show of more than 800 pieces of Star Wars Galaxies concept art and screenshots, all set to more than an hour of orchestral in-game music, excerpts from the popular “From Pencil to Pixel” book that chronicles the art of Star Wars Galaxies and interviews with the producers, and all the cinematic trailers for the game. It also included an exclusive in-game item for use while playing – a personal AT-RT vehicle as seen in Revenge of the Sith.[4] This version was the first to be released in Australia, instead of An Empire Divided.
- Star Wars Galaxies - The Complete Online Adventures Premium Digital Download
- This includes An Empire Divided, Jump to Lightspeed, Rage of the Wookiees, Trials of Obi-Wan, and players who purchase it also receive a bonus instant travel vehicle, the Queen Amidala Transport Ship and an AT-RT walker. No disc media is provided as it is an Internet download.
Reception and criticism
Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics, liberal use of the movie soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, PVP/PVE combat imbalances of the professions, bugginess and lack of quest content.[5] The reviews for the first expansion, Jump to Lightspeed, praised the new space combat but criticized the ground game for its lack of sufficient improvement.[6] The reviews for the second expansion, Rage of the Wookiees lauded the new quest content for current subscribers but lamented the combat gameplay updates and the continued bugginess of the game.[7]
Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. The first player unlocked their 'Jedi slot' on November 7, 2003,[8] four months after the release of the game. Media outlets and players criticized SOE for the substantial time commitment to unlock a Jedi, penalties for in-game death of a Jedi character which was permanent after three deaths, and monotonous game play required to acquire the Jedi character.[9] Developers responded by changing the penalty for death to skill loss in January 2004[10] and creating a quest system to unlock the character.[11][12] In November 2005, as part of the "New Game Enhancements" Jedi was changed to a starting profession and all players were allowed to play as one.
Gameplay mechanics for combat and armor/weapon systems received a major update on 27 April 2005 when SOE released the "Combat Upgrade" (abbreviated as CU). The new Combat Upgrade fixed many exploits that allowed certain professions to abuse defensive abilities. Other exploits allowed players to have their character attacking while away from their computers. Combat became more of an art for those who mastered Star Wars Galaxies macro scripting code. Those who mastered the technical combat skills petitioned the upgrade, threatening to quit the game, while others praised the upgrade for making the game more balanced, and more like a standard MMORPG.[13]Media outlets criticized the changes[14][15] and cancellations temporarily rose.[16]
Another major update called the "New Game Enhancements" (abbreviated as NGE) was implemented on 15 November 2005, kept secret from the players until 24 hours upon release, and created huge demonstrations in game from the majority of players, and became available in retail on 22 November 2005 as the Star Wars Galaxies: Starter Kit.[17] Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession. Media outlets such as CBS News, New York Times, New York Post and Wired Magazine criticized the reduced depth and complexity of the game.[18][19][20][21][22], but John Smedley, president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.[23] SOE offered refunds on the Trials of Obi-Wan expansion due to it being released two days before the NGE was implemented.[24] The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.[25] Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game Vanguard: Saga of Heroes, Smedley addressed that game's players about the perceived threat of major changes to the game:
We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players.
— John Smedley, president of Sony Online Entertainment[26]
Subscriber numbers were originally expected to exceed 1,000,000.[27] In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game.[28] In early 2006, unconfirmed reports showed that only 10,363 subscribers were playing on a particular Friday night, but Smedley denied that subscriptions had fallen this low.[29]
Updates such as the Combat Upgrade and New Game Enhancements prompted a few small groups of players to develop server emulators which would allow for play in a previous version of the game. Different groups are currently attempting to reverse engineer versions of the game that would predate the Combat Upgrade. Although none of the emulator projects are completed, some are running public and private test servers with communities forming in advance of an emulator release.
Novelization
Star Wars Galaxies: The Ruins of Dantooine is a novel based in part on places and events in the game. It was authored by Voronica Whitney-Robinson and Haden Blackman, the LucasArts producer of the game.[30]
References
- ^ "LucasArts, Verant, And Sony Online Entertainment Join Forces In Massively Multiplayer Online Star Wars Game". LucasArts. 2000-03-16. Retrieved 2007-03-23.
- ^ Allakhazam.com: Star Wars Galaxies: News: Congratulations Monika T'Sarn for Unlocking the Force Sensitive Slot!
- ^ Star Wars Galaxies: Starter Kit for PC (gamespot.com)
- ^ Star Wars Galaxies gets Complete collection - PC News at GameSpot
- ^ Star Wars Galaxies: An Empire Divided (pc: 2003): Reviews
- ^ Star Wars Galaxies: Jump to Lightspeed (pc: 2004): Reviews
- ^ Star Wars Galaxies: Episode III Rage of the Wookiees (pc: 2005): Reviews
- ^ RPGDot - the fastest news from other worlds
- ^ Rausch, Allen; GameSpy.com: Episode I (of III); March 12, 2004
- ^ Rausch, Allen; GameSpy.com: Episode III (of III); March 14, 2004
- ^ Rausch, Allen; GameSpy.com: Episode II (of III); March 12, 2004
- ^ Game Informer: A Disturbance In The Force - Star Wars Galaxies Producer Q & A
- ^ http://starwars.ugo.com/games/starwars_galaxiescombatupgrade/default.asp
- ^ Hearn, Andrea; Ign.com: Star Wars Galaxies The combat upgrade isn't all bad, right?; May 9, 2005
- ^ Flegar, Damjan; Gamers Europe: Trials of Obi-Wan (SWG expansion); November 8, 2005
- ^ Tierney, Kevin; MMorpg: The Pursuit of a Mythical Audience; June 13, 2006
- ^ Varney, Allen., "Blowing Up Galaxies", The Escapist (magazine), Issue #101, 2007, Retrieved on 2007-06-13.
- ^ Chase, Matthew; 1Up.com: Star Wars Galaxies: An Empire Divided; December 16, 2005
- ^ Butts, Steve (2005-12-13). "Star Wars Galaxies: New Game Experience - A fundamental redesign prompts us to take a fresh look at the popular MMO". IGN. p. 3. Retrieved 2007-02-02.
- ^ Schiesel, Seth (2005-12-10). "For Online Star Wars Game, It's Revenge of the Fans". The New York Times. Retrieved 2007-02-02.
- ^ "Star Wars Galaxies Game Stats". IGN. Retrieved 2007-02-02.
- ^ Star Wars Fans Flee Net Galaxy
- ^ Slashdot: John Smedley Answers Your Questions
- ^ GameSpy: Star Wars Galaxies NGE Q&A: The Readers Respond
- ^ Kohler, Chris (2005-12-13). "Star Wars Fans Flee Net Galaxy". Wired.com. Retrieved 2007-02-02.
- ^ http://forums.station.sony.com/vg/posts/list.m?topic_id=9105
- ^ DailyTech - World Of WarCraft Expansion Hits 3.5 Million Users
- ^ Star Wars Galaxies sales top a million units // News // GamesIndustry.biz
- ^ In 'Galaxies' Far, Far Away..., There Is Discontent, Evolution And Outrage In Star Wars Galaxies - CBS News
- ^ Haden Blackman; Voronica Whitney-Robinson. The Ruins of Dantooine (Star Wars: Galaxies). New York: Del Rey. ISBN 0-345-47066-4.
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