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Pro Evolution Soccer 2011

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Pro Evolution Soccer 2011
File:PES2011 Logo.jpg
Developer(s)Konami Computer Entertainment Tokyo
Publisher(s)Konami
Producer(s)Shingo 'Seabass' Takatsuka (executive)
SeriesPro Evolution Soccer
Platform(s)Nintendo Wii, PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360, PC
Genre(s)Sports
Mode(s)Single-player, Multiplayer

Pro Evolution Soccer 2011 (officially abbreviated as PES 2011 and known as World Soccer: Winning Eleven 2011 in Asia) is a football video game in the Pro Evolution Soccer series being developed and published by Konami with production assistance from the Blue Sky Team.[2][3] The game was announced on 9 February 2010 and is set to be released on 8th October 2010 on PlayStation 3 and Xbox 360. With Nintendo Wii, PC, PlayStation 2 and PSP being released soon after, in October to November. The UEFA Champions League and UEFA Europa League will feature within the game; and for the first time CONMEBOL's Copa Libertadores and UEFA Super Cup will be fully licensed.[4][5] The first trailer was released on 4 May 2010,[6] while an E3 trailer was released in June 2010, showing some of the new features of the game. The game will also see the return of Lionel Messi as its cover star.

ITV's Jim Beglin has been implemented as new co-commentator to Jon Champion for PES 2011.

A demo of PES 2011 will be available to download for PC & PS3 on 15 September 2010 with Playstation Plus subscribers able to download it from 8 September 2010. The demo will allow users to play 10 minute games with 4 teams available: FC Barcelona and Bayern München or Copa Libertadores pair Chivas de Guadalajara and SC Internacional. A video presentation is also included outlining the full game's content in readiness of the game's UK launch on 8 October 2010.[7]

An Xbox 360 Demo will released 15 September 2010.[8]

New features

  • Total Control: PES Productions has enhanced the 360-degree passing ratio, offering unprecedented levels of control over every pass, shot, throw-in, through ball and lofted through balls. This allows users to pass the ball into space, and move their play with total freedom. Players must precisely weight their passes and second-guess the runs of their team-mates and exploit their movement. Players even can apply pressure on opponents to force them off the ball.
  • Shot & Stamina Gauge: In addition to the generic power gauge, the Shot & Stamina meter details the player’s exact level of fitness. Constantly sprinting will affect the player’s movements and will have an adverse affect on his stats, with passes going awry and a loss of pace.
  • New Defender AI: Defenders now hold their positions naturally, no longer chasing any ball that enters their area; preferring to close down the attacker and force them into a mistake.
  • Improved Goalkeepers: In keeping with the basis of total freedom of movement, players now have more control over their keeper. This greater control allows for quick roll-outs, instinctive saves, pinpoint accuracy with goal kicks, and precision ball distribution to make quicker breaks or playing down the clock easier.
  • Animation and Player Physics: PES Productions has totally reworked every element of in-game animation. These additions will become clear before even kick-off, with the players enjoying fluid, natural movements, with more realistic acceleration and inertia than ever before. The physicality between players is also improved, which was a priority requested in PES forums. Jostling and blocking now looks stunning, while there is a larger variety of convincing tackling styles. Ambient animation also adds immensely to the in-game atmosphere, as players behave realistically when off the ball, and walk and run with a variety of individual styles.
  • Stadium Editor: The stadium editor will allow you to create your own stadiums. You will be able to choose capacity (between 1,000-100,000), seat colours, edit the adboards and hoardings, edit the turf style (similar to PES 2008), edit the nets (loose or tight, shape and colour), edit the architecture and roofing to a certain extent including tunnel placement and choose whether there is a running track, plain ground, or grass around the pitch. You can also choose to bring the stands closer to the pitch and choose to have a cage similar to certain stadia present in Germany and other parts of the world. Once all that has been put together - you can now choose the setting for your stadium. You are given the option to specify a background layout, with a variety of both urban and rural backdrops. After that, you can also add a background image, with stock items including city scenes - and a mountain range that looks similar to the one seen in the background on the PES 3 intro.[9] With this tool it should be possible to recreate many different stadiums from all over the world with lots of variation in style. There are currently around 25 stadiums in PES 2011 (not all licensed ones). This is 3 more than PES 2010 which had 22. There will be a total of 25 slots to create stadiums giving you a grand total of around 50 possible stadiums.
  • Speed of Play: The new level of control means that PES 2011 enjoys a more considered pace of play, which varies dependent on situations. The game will burst into life as counter-attacks come into play, but players can dictate the pace via slow build up or exploiting available space to surge forward. It is harder to make long runs from midfield, and successful play will depend on making quick passes to make room.
  • Aesthetics: PES 2010 showcased the best likenesses in a football game, and PES 2011 ups the ante further. Facial animation has been enhanced, but the key advances are over 1000 all-new animations which have been recreated from the ground up using over 100 hours of motion captured footage. Every aspect of player movement has been reworked, with more organic runs, turns, throw-ins, tackles, and interaction. The way players speed up and slow down is also more natural, while replays display elements of motion blur that bring your saved goals to vivid life.
  • Tactical and Strategy: The sheer number of options available in the PES series has established it as a remarkably flexible simulation, allowing players to stamp their playing style on each match. The PES Productions team has implemented an all new ‘Drag and Drop’ mechanism that can be used in every aspect of team management, not just substitutions or formation changes. These settings are also animated to promote better understanding of the plays that have been altered.
  • Feint settings: PES has always offered a wide range of subtle skills, feints and turns, but PES 2011 allows users to map their favourite move sequences to the right stick, making them more accessible than ever before.
  • Master League Online: Master League will offer an all-new challenge, as users are invited to try their hand against other managers online. PES 2011 will mark the online debut for its much-loved Master League element, with players bidding against each other for the world’s best players, and attempting to build a squad that can compete with the best against online peers all over the globe.
  • Other Edit Features: PES 2011 does not feature a boot editor. Boots and balls will be added by Konami through updates like PES 2010 but in a more consistent manner. You will be able to create teams, stadiums and even full leagues (for use with offline game modes such as Become A Legend, League/Cup and Master League) with qualification structures. In addition you will be able to edit the league emblems too. This is all on top of the current edit mode system thats present in PES 2010.

Contents

Note: Bold — New licensed by PES 2011

Licensed Competitions

The following competitions are fully licensed:

Leagues

The following leagues are fully licensed.

The following leagues are partially licensed.[10][11]

Unlicensed league teams

Licensed clubs

The following clubs licensed, confirmed by examining emblem files of the PES 2011 MLO code, and also the latest news[12]

Licensed national teams

The following national teams have appeared in the first images and videos E3 trailers, these national teams are fully licensed, having appeared in official trailers and screenshot with official players and jerseys.

Stadiums

Commentators

References

  1. ^ "Pro Evolution Soccer 2011 dated". New Game Network. 2010-08-18.
  2. ^ "Famitsu Reveal First PES 2011 Details". Winning Eleven Blog. 2010-02-09. Retrieved 2010-08-06.
  3. ^ "Podcast 089 – For The Blue Skies – Winning Eleven Next-Gen Blog". Winningelevenblog.com. 2010-04-06. Retrieved 2010-08-06.
  4. ^ "Konami Acquire Copa Libertadores License! – Winning Eleven Next-Gen Blog". Winningelevenblog.com. 2010-04-08. Retrieved 2010-08-06.
  5. ^ "South America's No.1 Soccer Tournament First Time Ever Copa Libertadores Makes Video Game Debut Winning Eleven Doubles the Fun with Europe and S.A.'s Crowning Events". Konami-digital-entertainment.co.jp. 2010-04-08. Retrieved 2010-08-06.
  6. ^ Gross, Marisa (4 May 2010). "Pro Evolution Soccer 2011". Games Press. Konami Digital Entertainment. Bender/Helper Impact. Retrieved 2010-05-08. Videos: Trailer (May 4, 2010)
  7. ^ "PES 2011 Demo now out on PSN+". PESFAN. 08-09-2010. Retrieved 08-09-2010. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  8. ^ "PES 11 Demo annouced". PESFAN. 2010-09-03. Retrieved 2010-09-04.
  9. ^ "News - PES 2011 Preview - Editing Explained". Pesfan.com. Retrieved 2010-08-06.
  10. ^ "Beta-Test Review der Meisterliga-Online von MAD". ProrevoBlog. Retrieved 2010-08-17.
  11. ^ "Spurs licensed in PES 2011". Pesfan. Retrieved 2010-08-19.
  12. ^ "PES 2011 reveals licensed additions". Pesfan.com. Retrieved 2010-09-07.
  13. ^ "The Coup that is the Libertadores – Winning Eleven Next-Gen Blog". Winningelevenblog.com. 2010-07-20. Retrieved 2010-08-06.
  14. ^ "Copa Libertadores Line-Up – Winning Eleven Next-Gen Blog". Winningelevenblog.com. 2008-08-25. Retrieved 2010-08-06.
  15. ^ "PES2011-Stadionliste & PES-Shop (Extra Content)". Prorevo.de. Retrieved 2010-08-07.